Imagine you have just awoken. You hear the silence of the morning. You get up and stretch and do your morning stuff. Maybe even earlier though, you realize just how silent it is. You begin to get worried. Then after a frantic search, you realize that you are alone. Your family is gone. There is a reason for this though and your parents knew it was coming. Your parents are secret agents. They have mysterious abilities that enable them to travel through time. The past, however, is catching up to them. Early on, 24 people who somehow held this power formed a group. It was to destroy an ancient power that was bent on destroying the world. In the mix, 12 of them betrayed the others and are now, as we speak, helping the power. The other 12, your parents, are being hunted into extinction. With them gone, the whole world will be slowly, and obliviously, demolished. You are being left alone, helpless. Not as helpless as they might think though. You have inherited your parent's power. It lies inside of you, buried, waiting to be used, unleashed. Later in the day, after calling the police, you get a call back from one of them. She is not a policeman. She is a general. She is one of the 12 who remained good. She has sired no children. And she knows your potential. She has the addresses and locations of the 11 children, 5 girls, 6 boys, who's parents were abducted. She is coming to find you and bring you back into a group and hopefully train you to go back in time and destroy the evil. Or in the least, stall it.
You each have something in common with each other. You have never seen or heard about your Grandparents. You are only children You have known each other since little children but are not related. You don't know how you know each other but you just do. One of your parents belonged to this group. Your other parent knew nothing. You each share the same birthday and are each 12 years old. It seems to be a RECURRING NUMBER. You have sort of an empathy link with each other but you don't know how it came to be or why. Your fates though, have just been forced together by a women who calls herself Melpomene. You have been introduced to something you have never thought possible. Time travel and changes in history. You now know where your mother or father went when he/she left you with a babysitter and went to a last minute "cocktail party."
Little problem. The 12 traitors will know when something's up. They have clever disguises. Trust no one but each other. And guess what? Like your own parents, the traitors have also sired children. 12 of them though. You are at a disadvantage. Watch out for them. They are like you in more ways then you could even imagine.
Two gadgets will be presented to you. And they are a huge book called the History of the World. In it are the dates of every disaster, natural or not, the death toll, the coordinates and the main problem. Each one of them have been caused by the traitorous 12 or the ancient power. What you need to find out is how they caused it and how to stop them from doing it. You have also received a backpack to carry it in so it will be with you always. It makes the book seem light. It also lightens anything else you choose to put in it. It never gets in the way.
Your mission.
•To rescue your parents
•To save the world
No pressure.
Put together a profile like this:
Name:
(Don't need age. You're all 12)
Appearance: (Pictures are always welcome)
History: (anything odd happened to you that you can't explain?)
Special ability: (no magic besides time travel. This is hardly a fairy tale)
Weakness: (Come on. You have to have one.)
Anything else you care to add.
Sample profile:
Name: Melpomene
Age: 20
Appearance: Dark brown hair. Hazel eyes. Tall willowy figure. Your typical secret agent complete with the overcoat and homburg.
History: Escaped the abduction. The most determined of all of them to destroy the power. Her best friend, Calliope, turned bad.
Special Ability: Extreme endurance skills.
Weakness: Anything to do with her friend.
No godmodding, sex scenes, perfect characters, killing off other people's characters unless granted permission to do so, or anything else on that list of 'don't dos.' No loopholes either.
Read this through pretty thoroughly because it's confusing. It helps a lot. Work with the other people too. As I said, this can be pretty confusing. ONLY ONE CHARACTER PER PERSON PLEASE. Make a compromise with them or whatever. I'M WATCHING YOU! (joking) Any questions, feel free to PM or just write it here. I need to wait for 11 people to start. Tell your friends or whatever.
