The Maze of the Guilds DT

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Choose Zyreli's fate

  • 1) Through magic or steel, Zyreli's quest will when he draws his final breath in battle. 21%
  • 2) Let Zyreli meet his end unaware as he foolishly dies by the hands of a trap in one of the Towers. 14%
  • 3) A fate truly worse than death- enslavement. Zyreli was too weak to withstand the stronger forces of those who guard the Pages, and will spend a lifestyle in servitude of them, until age or starvation claims his life. 64%

Total votes: 14

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5 is the magic number @Ysayle
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Sorry for not responding to anything in the DT, everyone! TCC is away on a tour, while I am ill and my computer is super-slow because of a spike or some other electronic malfunction. I'll address everything tomorrow.
But the Fruit of the Spirit is love, joy, peace, longsuffering, gentleness, goodness, faith, meekness, temperance: against such there is no law.
— Paul the Apostle

Winter is inevitable. Spring will return eventually, and AstralHunter with it.




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@Stegosaurus, @Chaser, and @Deskro, your character pages have been submitted! I love the effort everyone is putting into the characters. My thoughts:

1. Stegosaurus, thank you for making those changes!
2. Chaser, that is quite an amusing character, but I seriously don't want to get between him and his coin Asmira.
3. Deskro, while that is an excellent character profile, I just need you to add some side-effects for Nef when she uses her standard spells and to remove the last three effects in Phobia's parenthesis. The unique spells are fine, I just need to know their specifics, like mana cost, recharge rate, and duration, too.

Also, Deskro, if you want to claim the first character slot for Selesnya, you are more than welcome to do so. I shall submit my two profiles either tomorrow or the day after tomorrow.

One last thing! (This concerns everyone.) Starting from tomorrow, you may begin submitting your first posts. Take note, however, that it may only concern your respective character's summoning by his/her/its Guild. If the Guild wants to hold a ceremony, go ahead! If it's hush-hush, that's fine too. Either way, the Guild Leader - or their representative, if that's more appropriate - will only tell the Champions that they have been chosen to represent the Guild in the Dragon Trials. Feel free to have your character speculate as to why, if you like, and any response, such as reluctance, refusal, excitement, etc., is acceptable. In the case of the Guildless, just hold out until I have spoken with TCC. Since the Maze will contact them personally, he needs to provide the details first.

I shall create the SB Challenge tomorrow, but if you submit your first post before then, I shall still have it count. Wrap the "ceremony" up in one or two posts, but don't write anything about going to the Maze yet. Have fun!
But the Fruit of the Spirit is love, joy, peace, longsuffering, gentleness, goodness, faith, meekness, temperance: against such there is no law.
— Paul the Apostle

Winter is inevitable. Spring will return eventually, and AstralHunter with it.




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Okay so I finally submitted my character!

Let me know if I should change anything. I cannot wait to start ;)
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Hey @Blaspherica, I really like your character, but just note- The Champions don't know of their Planewalking ability, and subsequently can't use any inter-planar spells or abilities... These spells and abilities can be learned in the Maze itself as you progress, but not as starting spells please... Also, for the summoning spell and the antipathy spell, please add a side-effect, just to balance it out... Other than that, I like your character (definitely a bit more "good" in comparison with some of the others)

Btw, I have been following what has been occurring in here, but I only used free WiFi, which makes posting difficult. I will be a bit more active from Tuesday.

P.S. Guildless, if you are ready to post, I shall provide @AstralHunter with the info concerning your summons, so he can pass it on to you...
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So.. do you want me to change some things bout that? Or are you going to accept it?
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I have a plan surrounding spells/ abilities being added later, so by all means keep those somewhere... However, for the beginning of the SB, please change the two Plane-related spells for now... Thanks!
Former incarnations have been:
TheWanderingWizard
TheClockworkConjurer
TheIllusiveIntellect
TheSunderingSorceror
And, TheMaieuticMesmerist


Proudly [They/Them]




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Sure thing! :D
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Hey, my character is an assassin, so I think that tracking or hunting would be an ability of his. could I add that in?




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I was thinking night vision being a spider and whatnot for moi.
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All these abilities can be added later in the Maze (since planewalking also allows you to learn and enhance new spells and abilities quicker, granted you know how to use your planewalker skills...) But for now, unless we have a direct issue with the abilities of a character, once it has been accepted, no abilities may be added or removed.
Former incarnations have been:
TheWanderingWizard
TheClockworkConjurer
TheIllusiveIntellect
TheSunderingSorceror
And, TheMaieuticMesmerist


Proudly [They/Them]




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Night Vision is definitely something that Nero can learn later, @15253! But I agree with what TCC said (and he's still the boss, after all ;) ), so ask us again once the SB has progressed enough. We can then say Nero's Planewalking ability "awakened" his night vision, which is actually quite plausible.

Unfortunately, @LordZeus, Shade cannot be a hunter/tracker at any point in the SB. Assassins and hunters vary in a great many aspects, but I shall only list three:
1. Assassins work in settlements, whereas hunters work in the wilderness.
2. Assassins kill people, but hunters kill animals.
3. Assassins are armed to take down small targets, while hunters are armed to take down large targets.
Therefore, it is incorrect to assume that an assassin would automatically make a good hunter and vice versa.

@Blaspherica and @Deskro, we are still awaiting those changes. Oh, but Deskro, in reference to Nef, I just realised that she is part of the Orzhov Syndicate, not the Rakdos Cult, so if you could just change the references to Rakdos as well, that would be appreciated. Your Ent, however, is far too powerful. Expect a PM with details later today.

PS: Tortwag, are you sure you don't want to join? The is still one Azorius and one Selesnya slot open...
But the Fruit of the Spirit is love, joy, peace, longsuffering, gentleness, goodness, faith, meekness, temperance: against such there is no law.
— Paul the Apostle

Winter is inevitable. Spring will return eventually, and AstralHunter with it.




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@Tortwag. (I forgot to add the tag.)
But the Fruit of the Spirit is love, joy, peace, longsuffering, gentleness, goodness, faith, meekness, temperance: against such there is no law.
— Paul the Apostle

Winter is inevitable. Spring will return eventually, and AstralHunter with it.




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@AstralHunter

Edited! I hope it is okay. :D
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@Deskro, your character page has been approved! Just take note of the addition of Teysa Karlov, Grand Envoy of the Obzedat, to your Guild's spoiler. (This is for Nef now, not Jack. Here is a link to the Syndicate, should you need it.)

@Blaspherica, @TheClockworkConjurer will comment on your CP.
But the Fruit of the Spirit is love, joy, peace, longsuffering, gentleness, goodness, faith, meekness, temperance: against such there is no law.
— Paul the Apostle

Winter is inevitable. Spring will return eventually, and AstralHunter with it.



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