It ought to be sent later today, but if it is not, I shall pester him until he sends it. Oh, but since the Azorius Senate's and Orzhov Syndicate's leaders have been added to the introduction post, you can go read those so long. It will affect a large part of your character's history and heritage, I am afraid.
But the Fruit of the Spirit is love, joy, peace, longsuffering, gentleness, goodness, faith, meekness, temperance: against such there is no law. — Paul the Apostle
Winter is inevitable. Spring will return eventually, and AstralHunter with it.
Alright @TheClockworkConjurer @AstralHunter I have edited my character profile in order to cater the new info about the guild leaders. Please check it out and tell me if it needs editing. I have also added a couple more weaknesses in order to balance out his strengths.
But the Fruit of the Spirit is love, joy, peace, longsuffering, gentleness, goodness, faith, meekness, temperance: against such there is no law. — Paul the Apostle
Winter is inevitable. Spring will return eventually, and AstralHunter with it.
Firstly, you can now view your Guild Leader's biography under their respective guild's spoiler! *cheers*
Secondly, there is a reason why all of our characters were chosen: they are Planewalkers. For those who aren't familiar with the term, Planewalkers are people who have the ability to travel between the different worlds, and that is why all 22 Champions were chosen to enter the Maze. Planewalking is a rare ability, and since 21 planewalkers will be wiped out, it is understandable why the Guilds want to avoid waking the Maze as much as possbile. (Not sending in a Champion isn't possible, since the Maze can destroy Ravnica, if it wanted to. The Maze itself is also a Planewalker, strange as that might sound.)
Our characters won't know they are Planewalkers, though. The Guild Leaders know, but how is their secret. I am all for having you mention in your CPs that your character thinks he/she/it was chosen because of their skills or battle prowess. They may suspect they have a hidden ability, since they may have felt like they weren't completely present in the world at a given moment, and they are also lucid dreamers, with the dreams being very realistic.
So, I hope that makes sense. They can still be as trained or as ignorant as they want to be, but none of them will know of their Planewalking abilities until the Maze tells them that personally.
Oh, and @Chaser, your CP has been approved. I had to fix the part about Niv-Mizzet coming to Ravnica, since he's been alive since the last time the Maze woke, which was about six generations (+- 200 years) ago. Wanderer and I are completely satisfied with the rest, though.
But wait, there's more! (@Halfbloodcheetah, this concerns you too.) So, when Wanderer/Conjurer said that the characters were only allowed to learn up to two unique spells, he didn't mean that the characters could learn only those two spells. In fact, you are allowed to know three standard spells (like fireball, water blast, etc.) in addition to those two powerful spells.
If there are any more questions, please don't hesitate to ask!
But the Fruit of the Spirit is love, joy, peace, longsuffering, gentleness, goodness, faith, meekness, temperance: against such there is no law. — Paul the Apostle
Winter is inevitable. Spring will return eventually, and AstralHunter with it.
We'd never force anyone to have a certain spell. I'm just saying you can have three additional standard spells if you want to.
I know @Ysayle is busy, but are you still in this, @Auxiira?
But the Fruit of the Spirit is love, joy, peace, longsuffering, gentleness, goodness, faith, meekness, temperance: against such there is no law. — Paul the Apostle
Winter is inevitable. Spring will return eventually, and AstralHunter with it.
All the Guild Leader information has been successfully added thanks to my dear comrade @AstralHunter and myself. Please go read it to learn more of your Guild
Former incarnations have been: TheWanderingWizard TheClockworkConjurer TheIllusiveIntellect TheSunderingSorceror And, TheMaieuticMesmerist
You got rid of them. Yes, that's just like you. Getting rid of everything unpleasant instead of learning to put up with it. — Aldous Huxley, Brave New World