*butts in* This is also where the point bank will be from now on, meaning this is where you see how much of an advantage you have over the other participants.
Point Bank
21.Tumeric Baharat (npc) - 0
20. Iwanacio Flass (npc) - 0
19. Zyreli Zyherst (npc) - 0
18. Asphyxius Poisonim (15253) - -30
17. Tāne Mahuta Selesnya (Deskro) - -30
16. Revan (npc) - 20
15. Raevelle Aisling Ghornal (npc) - 30
14. Aquanette Evenestra (AstralHunter) - 400
13. Darryon Pippalook (CandyWizard) - 410
12. Mannaric (CandyWizard) - 430
11. Avali Hans Smythe (SpiritedWolfe) - 440
10. Nachtan Telomon Bias (15253) - 465
9. Zefen Gal Fitzbyr (SpiritedWolfe) - 475
8. Nefarias Mora (Deskro) - 635
7. Manelau RiTimm (Steggy) - 715
6. Trykster Rivelle (Chaser) - 720
5. Mirgajan Gedoraws (Steggy) - 790
4. Frost Lorelyne (Poopsie) - 827
3. Lysander Simic (AstralHunter) - 1010
2. Sibylla Rathbone (Chaser) - 1040
1. Severan Calerus Torin (LordZeus) - 1120
Oh look!! A store!!
The entrance code is "Ravnica" (excluding the inverted commas)
Spoiler
1) The Bone Gate- Azorius (Mannaric), Orzhov (Revan)
2) The Ebony Gate- Rakdos (Zefen Ga Fitzbyr), Golgari (Asyphixius Poisonim)
3) The Ivy Gate- Gruul (Manelau ReTimm), Simic (Aquanette Evenestra)
4) The Midnight Gate- Dimir (Raevelle Aisling Ghornal), Izzet (Zyreli Zyherst)
5) The Coral Gate- Rakdos (Avali Hans Smythe), Boros (Tumeric Baharat)
6) The Ivory Gate- Selesnya (Darryon Pippalook), Boros ( )
7) The Obsidian Gate- Orzhov (Nefarias Mora), Dimir (Frost Lorelyne)
8 ) The Moss Gate- Golgari (Nachtan Telomon Bias), Selesnya (Tane Mahuta Selesnya)
9) The Sky Gate- Azorius (Iwanacio Flass), Simic (Lysander Simic)
10) The Rust Gate- Izzet (Sibylla Rathbone), Gruul (Mirgajan Gedoraws)
11) The Snow Gate- Guildless (Severan Calerus Torin), Guildless (Trykster Rivelle)
The colour of the Gate name shows into what sector type it enters. The Maze is primarily circular on the outside, so the Gates go around it in a clock-like fashion. The sequence of the sectors are as follows (White, Black, Green, Blue, Red, White, Black, Green, Blue, Red, White)
Okay, on to the mana types and Maze sectors.
White- This type of sector is very misleading. It would use light as a weapon against you, and will have many light-centered traps (like the floor would have a pattern of deadly light, etc) This sector also likes putting the Champions at ease before catching them unawares (thus, it will look safe and quiet just before a monster jumps at you from seemingly nowhere)
Blue- This type of sector focuses on water and the mind. Many of the passages will be partially flooded or have some form of water present, usually filled with water-related beasts. This sector also likes playing with your head, using your senses (like hearing, sight, etc) to confuse, bewilder and make you panic, and the beasts in this type of sector also tends to be more intelligent then the other sectors'...
Black- This type of sector plays with one thing: fear. Filled with many confusing turns and severely dark passages (very little light), this sector's beasts toy with you, breaking you down mentally and emotionally before striking. It is also filled with spirits, who tend to play on your emotions (calling out to you in familiar voices, etc)
Red- This type of sector is the most aggressive. It is filled with fire and heat-related traps, and has violent, blood-thirsty beasts with one agenda: to kill Champions.
Green- This type of sector is filled with plantlife. The walls and passages are overgrown with vines, brambles and other manner of plants, all usually trying to secretly catch and kill Champions. The traps and puzzles usually involve overcoming fears or desires to get through them. The beasts in this sector are wild, but still have a manner of intelligence. They are extremely sneaky and use the plants, passages and natural camouflage to trick Champions.
2) The Ebony Gate- Rakdos (Zefen Ga Fitzbyr), Golgari (Asyphixius Poisonim)
3) The Ivy Gate- Gruul (Manelau ReTimm), Simic (Aquanette Evenestra)
4) The Midnight Gate- Dimir (Raevelle Aisling Ghornal), Izzet (Zyreli Zyherst)
5) The Coral Gate- Rakdos (Avali Hans Smythe), Boros (Tumeric Baharat)
6) The Ivory Gate- Selesnya (Darryon Pippalook), Boros ( )
7) The Obsidian Gate- Orzhov (Nefarias Mora), Dimir (Frost Lorelyne)
8 ) The Moss Gate- Golgari (Nachtan Telomon Bias), Selesnya (Tane Mahuta Selesnya)
9) The Sky Gate- Azorius (Iwanacio Flass), Simic (Lysander Simic)
10) The Rust Gate- Izzet (Sibylla Rathbone), Gruul (Mirgajan Gedoraws)
11) The Snow Gate- Guildless (Severan Calerus Torin), Guildless (Trykster Rivelle)
The colour of the Gate name shows into what sector type it enters. The Maze is primarily circular on the outside, so the Gates go around it in a clock-like fashion. The sequence of the sectors are as follows (White, Black, Green, Blue, Red, White, Black, Green, Blue, Red, White)
Okay, on to the mana types and Maze sectors.
White- This type of sector is very misleading. It would use light as a weapon against you, and will have many light-centered traps (like the floor would have a pattern of deadly light, etc) This sector also likes putting the Champions at ease before catching them unawares (thus, it will look safe and quiet just before a monster jumps at you from seemingly nowhere)
Blue- This type of sector focuses on water and the mind. Many of the passages will be partially flooded or have some form of water present, usually filled with water-related beasts. This sector also likes playing with your head, using your senses (like hearing, sight, etc) to confuse, bewilder and make you panic, and the beasts in this type of sector also tends to be more intelligent then the other sectors'...
Black- This type of sector plays with one thing: fear. Filled with many confusing turns and severely dark passages (very little light), this sector's beasts toy with you, breaking you down mentally and emotionally before striking. It is also filled with spirits, who tend to play on your emotions (calling out to you in familiar voices, etc)
Red- This type of sector is the most aggressive. It is filled with fire and heat-related traps, and has violent, blood-thirsty beasts with one agenda: to kill Champions.
Green- This type of sector is filled with plantlife. The walls and passages are overgrown with vines, brambles and other manner of plants, all usually trying to secretly catch and kill Champions. The traps and puzzles usually involve overcoming fears or desires to get through them. The beasts in this sector are wild, but still have a manner of intelligence. They are extremely sneaky and use the plants, passages and natural camouflage to trick Champions.
The following spoiler will contain the information stating how any buffs or penalties influence each Champion (I will continuously update this list depending on the items/passives/etc you purchase)
Spoiler
-Aquanette- *White sectors: -20 penalty
*Blue sectors: No penalty or buff
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Asphyxius: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Avali: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: No penalty or buff
*Green sectors: -20 penalty
-Cactus Jack: *White sectors: No penalty or buff
*Blue sectors: -20 penalty
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Darry: *White sectors: No penalty or buff
*Blue sectors: -20 penalty
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Frost: *White sectors: -20 penalty
*Blue sectors: No penalty or buff
*Black sectors: No penalty or buff
*Red sectors: -20 penalty
*Green sectors: -20 penalty
-Lysander: *White sectors: -20 penalty
*Blue sectors: No penalty or buff
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Manelau: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: -20 penalty
*Red sectors: No penalty or buff
*Green sectors: No penalty or buff
-Mannaric: *White sectors: No penalty or buff
*Blue sectors: No penalty or buff
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: -20 penalty
-Mira: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: -20 penalty
*Red sectors: No penalty or buff
*Green sectors: No penalty or buff
-Nacht: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Nef: *White sectors: No penalty or buff
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: -20 penalty
*Green sectors: -20 penalty
-Revan: *White sectors: No penalty or buff
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: -20 penalty
*Green sectors: -20 penalty
-Shade: *White sectors: No penalty or buff
*Blue sectors: No penalty or buff
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: -20 penalty
-Sibylla: *White sectors: -20 penalty
*Blue sectors: No penalty or buff
*Black sectors: -20 penalty
*Red sectors: No penalty or buff
*Green sectors: -20 penalty
-Tryk: *White sectors: No penalty or buff
*Blue sectors: -20 penalty
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Zefen: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: No penalty or buff
*Green sectors: -20 penalty
*Blue sectors: No penalty or buff
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Asphyxius: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Avali: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: No penalty or buff
*Green sectors: -20 penalty
-Cactus Jack: *White sectors: No penalty or buff
*Blue sectors: -20 penalty
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Darry: *White sectors: No penalty or buff
*Blue sectors: -20 penalty
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Frost: *White sectors: -20 penalty
*Blue sectors: No penalty or buff
*Black sectors: No penalty or buff
*Red sectors: -20 penalty
*Green sectors: -20 penalty
-Lysander: *White sectors: -20 penalty
*Blue sectors: No penalty or buff
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Manelau: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: -20 penalty
*Red sectors: No penalty or buff
*Green sectors: No penalty or buff
-Mannaric: *White sectors: No penalty or buff
*Blue sectors: No penalty or buff
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: -20 penalty
-Mira: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: -20 penalty
*Red sectors: No penalty or buff
*Green sectors: No penalty or buff
-Nacht: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Nef: *White sectors: No penalty or buff
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: -20 penalty
*Green sectors: -20 penalty
-Revan: *White sectors: No penalty or buff
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: -20 penalty
*Green sectors: -20 penalty
-Shade: *White sectors: No penalty or buff
*Blue sectors: No penalty or buff
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: -20 penalty
-Sibylla: *White sectors: -20 penalty
*Blue sectors: No penalty or buff
*Black sectors: -20 penalty
*Red sectors: No penalty or buff
*Green sectors: -20 penalty
-Tryk: *White sectors: No penalty or buff
*Blue sectors: -20 penalty
*Black sectors: -20 penalty
*Red sectors: -20 penalty
*Green sectors: No penalty or buff
-Zefen: *White sectors: -20 penalty
*Blue sectors: -20 penalty
*Black sectors: No penalty or buff
*Red sectors: No penalty or buff
*Green sectors: -20 penalty
