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The Multiverse. A diverse and unimaginably vast area, divided into smaller ‘planes’, territories, some interlinked, most uniquely different. The universe is regulated by a primal magical force known as mana. All planes – the creatures, the nature, the magic – thrive and depend on mana to survive. It can be harnessed, it can be exploited, but most coexist peacefully alongside it, some not even questioning its purpose and existence.
You are a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest, with the ability to jump from plane – territory – to plane. You possess a vast arsenal of spells, creatures and artifacts at your disposal to aid you in this conquest, and with each new creature you encounter, spell you learn, and land you travel to, your arsenal expands.
Mana can be ‘gathered’ by mages and planeswalkers in certain ways:
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There are five principal ‘colors’, or types, of mana:
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In depth mana profile:
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The Principle of Summoning
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…However, there is a disturbance in the flow of mana now. Ten planeswalkers, two of every color, are sucked into a mana vortex and into the realm of Axys. It is a diverse realm, with many wonders and dangers. Your goal is to find a way to return back to your home realm… or make conquests in this one.
The realm in ringed to the north and south by mountain ranges. To the south, they’re known as the Sunflare mountains, and populated by beasts such as orcs, goblins, golems, and, of course, dragons. Red mana is abundant in that region, and many fire mages have set up societies there. To the north they’re known as the Frostpeak Rim, snowy and cold, inhabited by frost giants, sage owls, and more dragons. Viking-like human populations inhabit them.
In depth mountain profiles –
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To the east, thick forests dominate the landscape, forming another impassable barrier. Elves and other forest creatures populate the massive oak and sequoia trees, forming an art-loving, shelter society, away from most of the cares and troubles of the outside world. However, one malady plagues the elves: a powerful demon, Vicaria, once claimed the land as his. A great war was fought, and Vicaria was trapped and imprisoned deep into an area of the forest, but traces of his influence still remain. The area where he, statuesque, is confined, has turned into a deadly marsh where none dare venture. Liches and wraiths populate the area, feeding of those stupid enough to fall into the marshe’s sticky clutches. And communing with Vicaira is another, more shadowy force… demons steadily gain their power.
Most mages in the forest are elves, and as such their magic extends to communicating with animals and powerful healing abilities. However, long-lived human druids also call the forest their home, and spend their lives in a contemplative state. Many powerful spell-scrolls can be found, bought, or traded for in the elven cities, though they guard their secrets zealously.
In-depth forest profile –
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Pockets of swamps dot the landscape, in concealed areas of the forest, or a surprising decay in mountainous landscapes. This bleak area is usually because of a battle where a strong curse was cast, or where a terrible entity is imprisoned. Black is not a powerful element in the mainland. The main dark creatures are zombies, wraiths, and the undead in general, but they tend to have short lives, courtesy of the many hunters.
Some human lords, however, secretly learn the dark arts, biding their time, a part of a larger, darker conspiracy.
Most of the landscape in Axys is dominated by plains, tall grasses, and corn fields, broken by occasional patches of cultivated areas or towns. Here the humans make their home, a diverse population, all orderly, most prosperous. It’s been ages since the shadow of war loomed above the human lands, but that might just change. Rumors are spreading of a certain lord Makdaw, power-hungry and ruthless, aiming to expand his Province into a unified kingdom.
For indeed, the land of the humans is divided into Provinces, the largest being Imperia, where the royal family resides. The rest is split into other Provinces, each lord owing their allegiance to the King, Duncan. The political system is a feudal one, and not always the people’s rights are respected. This causes a certain amount of malcontent amongst certain activists.
In depth plain profile –
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Though blue is not found in the mainland, save for some creatures in rivers and the birds of the air, the ocean teem with creatures such as mermaids, leviathans, and naiads. Around a day away by boat lie the Emeral Isles, a series of islands, interconnected by bridges and constructions. No roads are present, but waterways are diligently constructed, and the cities loom in towering spires. Blue is the only mana source, along with a few pockets of black, under the form of cultists and the feared Assassin’s Guild of the Isles. The strongest blue mages thrive in the realm of politics there.
In depth Isle profile –
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A brief summary of the various Guilds
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The Character Profiles
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Available Spots
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If you're interested in how to play:
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The Rules
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Link to DT
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