The Journey to Elmyr
Peace is such a fragile concept, and generally never lasts long. Especially in a war torn kingdom like Avundr. The royal family has exhausted its coffers trying to pay for rebuilding and the mercenaries hired to fight for them. The neighbouring, also war torn kingdom of Elmyr is in the same boat. Yet neither kingdom will yield.
Until the princess of Avundr decrees a wedding to join the two kingdoms, and end the warring. Problem is, there is a great deal of land between the two castles, and no one likes the royal family of Avundr. Also the king and queen have no idea what their daughter is doing.
Princess Taeyrin, or Tae as her few friends call her, is the oldest of two, and has always been stubborn. With a will of fire and stone, she is a force to be reckoned with. She isn’t afraid of anyone, political or ruffian. And this lack of fear is what drives her to sneak out of the comforts of her castle, in search of the roughest, toughest, meanest brigands she can find.
And ask them very politely to escort her to Elmyr to broker a peace treaty with the offer of marriage.
That’s where you come in. Whether you’ve been enjoying what the war has offered or been trying to find a way to end it, you have a role to play in this. And when the feisty princess approaches you with her mad plan, you can’t help but leap at the prospect of adventure, or danger, of intrigue and maybe getting a little bit of damn recognition.
So you agree to escort the princess, and leave behind your old life.
Plot:
You, amongst a band of criminals and ruffians, are escorting a princess across dangerous terrain. You’re going to come across all kinds of people and creatures, and whatever you expect, it’s always going to be unpredictable. All you have to do is make sure the princess gets to Elmyr in one piece. And you don’t kill your companions along the way.
Whether your intentions are for glory, gold or purely for the greater good, it doesn’t matter. Everyone has the same goal in mind.
Rules:
Normal SB rules apply.
Keep cursing to a minimum. Be creative about it, bring some humour.
No Mary/Gary Sues please.
Any major plot changes need to be discussed with the group.
Gore is allowed but bare in mind not everyone has a stomach for it.
No detailed intimacy scenes.
Characters and Races:
Humans: These are cunning and snide creatures, with intense survival skills that help them adapt to any environment. Highly versatile with a destructive streak, they have the highest population in the kingdoms.
Spoiler! :
Elves: Tall, beautiful, intelligent, magical. Elves are a superior race, and they know it. And flaunt it. They are quick learners, and have rather advanced ways of living, healing and working. They are slightly prejudiced against anyone not of pure elven decent, and sneer at half-elves openly. They trade regularly with humans, because humans are the most reliable race to trade with.
Spoiler! :
Halfbreeds: Typically half-elf, although this is anything obviously mixed with another race. They have a good gene mix from their parents most of the time. Not usually looked down upon in most places, except for half-elves in elven lands, they have free reign to go where they please, and most become merchants or travellers.
Spoiler! :
Nymphs: Creatures that thrive off of magic, nymphs are far crueller than humans. They tend to live near fresh water or in forests, very occasionally creeping into society to live amongst the locals. More volatile than faeries, these nymphs will lie and cheat their way into a fortunate situation. Wild nymphs will prey on anything, so long as it has a heart-beat.
Spoiler! :
Half-Nymphs: There are three types of half-nymphs, determined by the way the child was conceived. A willing partnership from both nymph and non-nymph results in a well balanced offspring that has the best and worst traits of both parents. They aren’t stronger or faster or better with magic than their nymph parent, and tend to be a little mediocre, with a sort of awkward beauty.
If the nymph is not willing in the partnership, the offspring come out with all the physical features of their nymph parent, but none of the magic or temperament. Instead, they are more like their non-nymph parent, with a predisposition to diseases and early deaths.
If the non-nymph is not willing in the partnership, the offspring come out with the physical features of their non-nymph parents, but have the magical and emotional tendencies of their nymph parents. Most of these half nymphs have some traits, like sparkling eyes and slightly pointed ears. These half-nymphs tend to be a lot stronger and more magically inclined. No one knows why this pairing produces stronger offspring.
Spoiler! :
Fae: Beautiful yet illusive. The fae aren’t very common, and aren’t really regarded as real. This is because they tend to be more distinguishable, unless they have the shapeshifting ability some very rare fae have. Prone to hiding in plain sight, the fae enjoy telling stories and encouraging youngsters to be more adventurous and bold. They use magic to tell their stories, which makes their eyes and skin glow with a faint sort of bioluminescence.
Spoiler! :
Nox: There are two sub-species of Nox. The first are more civil, and pleasantly social. The Grassland Nox have a wide range of skin and hair tones, although most have a darker shade of skin and hair. They have large ears that can move, like dog ears. Their eyes are large and usually a dark shade, with no visible sign of a pupil. They grow sharp teeth and claws but most Nox file them down, especially when they live in towns and cities. The second kind of Nox are a little more savage. The Mountain Nox, look just like their Grassland cousins, except for their darker skin tones and light, contrasting hair colours. They are less social, a little more withdrawn and tend to react more aggressively to situations when they’re uncomfortable or feel unsafe. They’re a little stronger than their cousins, and enjoy hunting their own food. Seldom do they venture into civilisation, preferring the mountains they call home, but some do venture into the outside world. They don’t usually file down their teeth, and usually get jobs that require a lot of physical exertion. Not immortal, but they seem to never age and can live for a long time.
Spoiler! :
Character sheet:
Spoiler! :
The Team:
Princess: Taeryn Eshenyr of Avundr Human
Ruffian 1: Kilian Artavel Half-Elf (Lael)
Ruffian 2: Liu Half-Nymph (TinkerTwaggy)
Ruffian 3: Merea Bryn Human (AlyTheBookworm)
Ruffian 4: Grig Farrunner Half-Elf (XxXTheSwordsmanXxX)
Ruffian 5: Dhara Felique Nox (Basil)
Ruffian 6: enjoyinginsanity
Gender:
Points: 338
Reviews: 24