
To the south of Synilas lies a kingdom of shifting sands in the center of a large continent. Once a great and powerful empire that was the center of a sprawling civilization that touched the very sun itself. One day, in the distant past, much of it disappeared into the sands, lost to the world forever.
That is, until now.
On the edge of the today's world, a giant chasm has opened into the sand. From that chasm, ancient warriors of sand and gold march out, under orders from a god-queen long dead.
Cities are rising from the dunes where there have been none for generations. People are mysteriously coming home after getting lost in the sands for decades.
At the center of all this is a standing prophecy from the god-queen, requiring her heart be returned to her.
Journey to the edge of the world, beneath stone and sand and magic, to find Aether's Heart.

In the ancient prophecy, certain roles must play a part in recovering the Aether's Heart. Uncovered by ancient magical texts, these are the roles:
- The Imbued - A teenager who knows nothing about dragons becomes imbued by a hatchling.
- The Seer - Historian that cannot read regular texts; but can read magical texts imbued in between the lines.
- The Spear - A ranger who doesn't use actual arrows, relying on the elements.
- The Judge - A healer who can only heal by hurting others.
- The Forsaken - A homeless, wandering paladin who is respected by nobody.
- Railyn Yona - Omnom
- The Imbued
- Belxibis - soundofmind
- The Forsaken
- Paimon Fel - Chaser
- The Spear
- The Stolen
- The Seer
- The Judge
Spoiler
For help with Powers, visit the Magic Section of the Universe. What is the Universe?
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Aether's Heart is a part of The Universe, alternatively known as YWU, a collaborative writing universe
Spoiler
- Synilas
- The Harbor of Civilization
- Synilas is the economic center of the Universe, striving to create a thriving and diverse culture that melds multiple different races and factions together. They have created a harbor from harsh magics and easy starvation, holding a delicate balance between their struggling neighbor to the north, Asturia, and their power-hungry neighbors to the west, the Draconis Council.
- Synua
- Synilas' Capitol, Synua, is located where a river pours into an ocean. It sits on high plains that cascade onto soft beaches, and it takes advantage of the lush amount of resources in its land. Many people of many different exotic and far away lands have flocked to Synua for safe haven and the opportunity to pursue their technology in a place safe from flagrant uses of destructive magic.
- The Pillars of Strength
- Synua is surrounded by several large towers, called The Pillars of Strength. These Pillars of Strength each house a large Primal Crystal that attracts and stores magic. Magic within the city is hard to create, even by the most adept magicians. Because of this, Synua has become a haven for magic-protesters and nonbelievers. While no official law exists forbidding magic within Synua's walls, law enforcement within the city has been seen multiple times turning a blind eye as Idora, the city's mob, snuffs out magic users.
- Idora Family
- Idora is Synua's ruling mob family, and the main rival to Astyr's mob family, the Adonis family, who are are frequent magic users. Many generations ago, the Idora Family was driven out of Asturia altogether by the Adonis family. They retreated to the safety of Synua's Pillars of Strength, where they rebuilt. They have fostered and cultivated the disdain and fear-mongering against magic users to create a iron grip on Synila's capitol city. Besides their insidious attitude against magic users, Idora have not made any other major moves or claims of power against the local government or Adonis.
- Astyra-Synua River
- The Astyra-Synua River is the only river that spans through the continent and both Asturia and Synilas, being one of the only valuable resources that both countries rely on. It allows the cold climate and freshwater fish of the northern lake to run through it and provides a necessary connection to the ocean, where larger fishing ships hunt for giant saltwater fish and shellfish. The river also provides the most precious resource for desert-ridden Synalis: an abundant freshwater source. Rivers spreading from Draconis lake are saltwater. From the Astyra-Synua River, the capitol city of Synua houses an impressive network of aqueducts that spread water to its southern cities.
- The border city of Nila
- The border city of Nila acts as both a trading post between the two countries and a first defense against any of the more hostile forces that wander in from the East, from unknown territories. Synilas has had a peaceful relationship with Asturia within the past few generations, as the larger country relies more and more on Synilas' bountiful and rare resources they collect from the deserts in the south. However, Nila stands as a monument to the battles of old, as ancient keeps stand still on the high cliffs overlooking the river and remnants of warships litter the deep. Although the keeps lay vacant, there are rumors that ghosts roam the halls, restless for the cries of another war.
- The Draconis River Cities: Senah
- Senah is the second smallest, and is often marked as a stopping point to "The Blessed Lands" otherwise known as the Council Land. Centuries ago, Senah was one of many birthplaces of dragons, and the remains of their ivory nests are both a popular attraction with religious tourists and a source of income for the city. The Council has, for years, attempted to take control of Senah, but a recent support of national troops has kept Senah in control of the city. Currently, Senah is in lock-down, with protests from Blessed Followers causing agitation within the city. There are rumors that both The Council and Synilas are gearing up for a large scale conflict within the city, as it is too valuable to both countries to stay in either one.
- The Draconis River Cities: Yse
- Yse is the largest of the River cities, and acts as a mining capitol for Synilas. The city itself is split in three tiers, all hanging haphazardly in between a cavern, split open centuries ago in a long forgotten war in a long forgotten past. In this cavern are numerous rare and valuable minerals. The three tiers are ruled by separate barons, each claiming themselves as the one true leader of Yse and the others as false nobles come to seek their riches. Synua lets them play their little game, as long as a sizable enough amount of exports head their way. Each tier has a different way of living, different cultures, and different poverty levels. Interaction between tiers are kept to a minimum, besides the occasional "Grand Rebellion" in which one baron attempts to seize power from another, while claiming no part with it and naming it as a simple rebellion.
- The Draconis River Cities: Syna
- Syna is the second largest city, and holds a loose control over its smaller cousin, Nua Port, as a temporary local government over the port-town. Syna itself is a sanctuary of magic users as, a few years ago, they had a mass exodus from Synua to prevent prosecution and further death. As such, Syna represents a hopeful and oppressed side of Synilas that is often shoved under the rug. It was fashioned akin to ancient magical elven havens in a time period where a mass exodus happened to elves and magic users. Syna is unknown to The Council, and it is kept that way, as they would want to seek control of it immediately.
- The Draconis River Cities: Nua Port
- Nua Port is the second port in Synilas, and the second largest port on the Draconis River. However, Nua Port has become a ghost town in recent years. No one really knows why, but Synua refuses to deal with it, instead forcing Syna to claim leadership over it, citing the latter city is far better suited as it is closest. A fraction of Nua's population remains, and recently people have been getting ill for an unknown reason. Ships have been told to redirect to Synua Port and steer away from Nua, but one ship remains...
- Essa
- Essa sits on the edge of a small oasis to the south, overlooking a vast sea of sand, in the Mirasma Desert. Essa is no normal village, though. It acts as the last bastion for those willing to risk the ever-changing sand dunes for the thrill of adventure or treasure. It also acts as the last stopping point for Blessed Followers risking the much more dangerous trek to the southern edge of Draconis Lake, where it's rumored that dragons still nest. It also acts as the watchtower and first defense of Synilas from southern threats that citizens of Synilas in general are unaware of. No one lives in Essa by chance, and most are not what they seem.
- The Harbor of Civilization
- Shurima
- Forgotten Civilization of the Gods
- Shurima is the ancient civilization of the High Gods. Not much is known about it besides some forgotten, long thought mythological, texts mentioning how it spanned from ocean to ocean. It had fallen long ago, lost to the ever-changing sands, until recently.
- The Hordes of Sand
- Faceless armies have appeared out of the sand in hordes, marching their way slowly to the edge of civilization. Scouts outside of Essa have already reported them in the hundreds marching to the Draconis mountains. So far, they have not attacked anyone when scouts have gone near. They seem to be of one mind, with one goal. What their goal is, no one knows.
- Lost Cities
- Scouts of Essa, the Draconis River Cities, and The Council have all reported glittering cities on the horizon. Upon closer inspection, the cities disappear. It has become so commonplace that local citizens have created a name for them: Mirage Cities. They never stay in the same place, and cartographers who have been charting their locations, have noted them moving further and further inland.
- Welcome Home, Stranger
- The Draconis River Cities have been reporting to Essa and Synua that relatives, thought long lost to the sand, have returned. The only problem? They haven't aged a day from the moment they disappeared into the sand dunes of Mirasma Desert, and there's something... off about them.
- Forgotten Civilization of the Gods







