Plot: There is something amiss in Karalia, rumours of a corrupt government and fading magic; secrets and betrayal, and something far more sinister. The people are worried; their leaders appear concerned, and yet the magic still fades, taking with it the magical creatures that live within Karalia’s borders. And even worse? The dragons are fading as well, faster than the other magic-fed beings.
And the rumours are only spreading faster; What is causing this? And why? Fear is setting in, and as those responsible for the fading magic draw closer, the ninja clans begin to take notice. They listen, they watch, and they wait, biding their them. There is a great need to do something, and even the Karalian Royal Family have noticed...things by now. The Queen is worried, yet her adviser insists all is fine.
What does the future hold for a kingdom on the brink of destruction?
Rules:
- Usual YWS/SB rules.
- ALL posts must be readable, co-relate to previous posts and have correct spelling. That means no chat speak.
- 800 characters minimum or about 165 words for those of you using MS Word or other writing programs. Use this Wordcounttool if you're not sure.
- Swearing; it's allowed just don't overdo it. And keep it reasonable; No F-bombs!
- Romance is allowed but no sex scenes; No one needs to read about details.
- Can claim up to 3 characters and No Characters Under 12--without permission.
- Fantasy creatures are allowed, but be reasonable. This is two kingdoms at war, and lots of forest. And yes, there will be dragons!
- Don't God-mod. Please, it's not fair. And no Mary/Gary Sues either. They annoy me.
- Please don't double post unless there have been no new posts for at least 24 hours.
- Please have a name and place at the top of each post. Such as Name | Place OR, for example; Mia | Town.
- Please do not kill another person's character without permission; it's unfair, and not to forget mentioning, godmodding. We really don't like that. And besides, no one likes it when they're randomly killed.
- All NON-SB posts to the DT please people.
- The SB is run by Me (ScarlettFire). Please listen to me or I’ll feed you to something nasty. Well, maybe if I remember.
Important Information;
Kingdoms:
Spoiler
Melnar is very dry; dusty, cracked earth. Hot during the day, cold at night. Very little in the way of decent land--especially for farming, etc. Several oases, the largest few being cities. The largest being Melnar’s capital. Few people outside of cities, towns or villages on an Oasis. Warm most of the time, freezing cold, including snow, during harsh winters. Borders the sea on one side, to the west.
Oulam - Capital of Melnar.
Aldawen - The largest, most dangerous City-Port. Owned by the worst of the worst.
Øystein - A village in the south of Melnar.
Sireli - Large town, almost a city, sits on the Oasis known as Sireli, or the “lovely one”. Rules itself.
Esharia is a little wetter than Melnar; some swampland, grasslands, forest, decent farmland. Warm during the days when it’s not raining and a little cooler at night, no snow in winter--unless one is in the mountains further inland. Mostly fertile land, some drier areas, where Esharia borders the desert, and lots of villages and people, even larger towns and cities. Cities tend to border on rivers or lakes, or the coast. Borders the sea to the west.
Lieta - Capital City of Esharia.
Draíochta - A major city of Esharia.
Razhar - A Southern town, known for its wine and its women.
Karalia is somewhere between Dry and Wet; warm to hot during the day, and the summer months, cold during the day, and even colder at night, or cold to the point of snow, in the winter months. Lots of fertile land, plenty of lakes and rivers, and drinkable water. Borders the sea on three sides with plenty of ports. Mountains to the north, that border the ones in Esharia, a neighbouring country; swamplands that also border Esharia’s swamplands. A forest that stretches all the way to the Melnarian border. Capital city of Raj Nasrin is on the coast--the largest port, in fact, which is about as far south as you can get.
Raj Nasrin- Capital of Karalia.
Raj Svietu - A City/School of Magic.
Raj Mahija - A City/School of Magic.
Raj Davoli - A City-Port, the largest, other than Nasrin.
Ahniu - A village to the east of Nasrin.
(Karalians refer to their cities by name, minus the “Raj”.)
Oulam - Capital of Melnar.
Aldawen - The largest, most dangerous City-Port. Owned by the worst of the worst.
Øystein - A village in the south of Melnar.
Sireli - Large town, almost a city, sits on the Oasis known as Sireli, or the “lovely one”. Rules itself.
Esharia is a little wetter than Melnar; some swampland, grasslands, forest, decent farmland. Warm during the days when it’s not raining and a little cooler at night, no snow in winter--unless one is in the mountains further inland. Mostly fertile land, some drier areas, where Esharia borders the desert, and lots of villages and people, even larger towns and cities. Cities tend to border on rivers or lakes, or the coast. Borders the sea to the west.
Lieta - Capital City of Esharia.
Draíochta - A major city of Esharia.
Razhar - A Southern town, known for its wine and its women.
Karalia is somewhere between Dry and Wet; warm to hot during the day, and the summer months, cold during the day, and even colder at night, or cold to the point of snow, in the winter months. Lots of fertile land, plenty of lakes and rivers, and drinkable water. Borders the sea on three sides with plenty of ports. Mountains to the north, that border the ones in Esharia, a neighbouring country; swamplands that also border Esharia’s swamplands. A forest that stretches all the way to the Melnarian border. Capital city of Raj Nasrin is on the coast--the largest port, in fact, which is about as far south as you can get.
Raj Nasrin- Capital of Karalia.
Raj Svietu - A City/School of Magic.
Raj Mahija - A City/School of Magic.
Raj Davoli - A City-Port, the largest, other than Nasrin.
Ahniu - A village to the east of Nasrin.
(Karalians refer to their cities by name, minus the “Raj”.)
Races/People:
Spoiler
There are very few races other than human in Karalia and it’s two neighbours, and those include Sorcerers or Sorceresses and perhaps a god or goddess. The majority of those in Karalia and the surrounding kingdoms are human and have little to no magical powers, if any.
-Elves: Elves are creatures of nature and can live for hundreds, even thousands, of years. Their powers relate to nature and the elements. They highly dislike anything too advanced and tend to avoid cities, except for the few who live in Elvish cities. Elves are rarely seen away from the forests and are almost unheard of in Karalia and it’s neighbours.
-Sorcerers And Sorceresses/Mages: Sorcerers--or mages, as they’re sometimes known--are an interesting sub-race of humans. These are humans born with magic and rarely have any of the aspects of any other race in Karalia and the surrounding kingdoms. They are strictly human and even if they chose to reproduce with any other race, their children will be born with magic. They may have trace characteristics of the other races, but every time they will be born with Sorcerer magic, which is anything from transformation (not to be confused with shape-shifting) to telekinesis. They also can live up to three centuries, sometimes more and are taught from an early age to harness their magic, lest they lose control of it.
-Dragons: Dragons are giant winged creatures with tough scales covering their hides. They can breathe fire, water, lightning, or any one of the other elements, including spirit. Dragons are dangerous creatures. They thrive on death and destruction, and on chaos--but only when enraged. A calm dragon is wild and dangerous, yet kind, thriving on peace and life, and on order. It's rare for one to be semi-tamed, and even rarer for someone from any race to form a bond with one and ride it, though it has happened before. Once or twice.
Dragons are purely wild spirits, almost untamable, but they do possess great Wisdom and Intelligence. As an ally, they are a formidable force.
-Humans: Humans can be found throughout Karalia and the surrounding kingdoms and have little to no magic. Any magic they do have is limited and uncontrolled. Humans make wonderful soldiers, though.
-Elves: Elves are creatures of nature and can live for hundreds, even thousands, of years. Their powers relate to nature and the elements. They highly dislike anything too advanced and tend to avoid cities, except for the few who live in Elvish cities. Elves are rarely seen away from the forests and are almost unheard of in Karalia and it’s neighbours.
-Sorcerers And Sorceresses/Mages: Sorcerers--or mages, as they’re sometimes known--are an interesting sub-race of humans. These are humans born with magic and rarely have any of the aspects of any other race in Karalia and the surrounding kingdoms. They are strictly human and even if they chose to reproduce with any other race, their children will be born with magic. They may have trace characteristics of the other races, but every time they will be born with Sorcerer magic, which is anything from transformation (not to be confused with shape-shifting) to telekinesis. They also can live up to three centuries, sometimes more and are taught from an early age to harness their magic, lest they lose control of it.
-Dragons: Dragons are giant winged creatures with tough scales covering their hides. They can breathe fire, water, lightning, or any one of the other elements, including spirit. Dragons are dangerous creatures. They thrive on death and destruction, and on chaos--but only when enraged. A calm dragon is wild and dangerous, yet kind, thriving on peace and life, and on order. It's rare for one to be semi-tamed, and even rarer for someone from any race to form a bond with one and ride it, though it has happened before. Once or twice.
Dragons are purely wild spirits, almost untamable, but they do possess great Wisdom and Intelligence. As an ally, they are a formidable force.
-Humans: Humans can be found throughout Karalia and the surrounding kingdoms and have little to no magic. Any magic they do have is limited and uncontrolled. Humans make wonderful soldiers, though.
Ranks:
Spoiler
There are many ranks in the realm of Karalia and the surrounding kingdoms, including Royalty, thief, assassin and orphan, among others.They are as diverse as the colour of one’s skin, hair or eyes. Many of those in Karalia or its neighbours are in the poorer categories--being pickpockets and thieves, beggars and orphans.
-Royalty: Royalty are humans who have been born into power, into royalty. Or those who have taken it. Princes, Princesses, Kings, Queens, Lords and Ladies; someone who rules over others. Normally, they are human...although you sometimes find a Sorcerer claiming the title of king or a Goddess parading around as queen.
-Soldiers & Royal Guards: Soldiers and Royal Guards are humans who have signed themselves into the King's keeping. They are either a Soldier (of any rank) or a Royal Guard and are expert fighters, tending to be older (especially if a General or high-ranking Guard) and loyal to Karalia and its King or one of the neighbouring and its ruler.
-Ninjas: Those who study the art of the Ninja. They are highly secretive and highly skilled, and can be of any race, rank or gender. Ninjas are dedicated to their art, and their ‘clan’, or family; each clan or family tends to study a specific art, which includes poison, the different fighting styles, and higher, more specific arts, such as assassination.
-Commoners: Those who have no royal blood. Humans who are born to those without a title. They are the bulk of the human populace, running shops and markets, and making food and wine for others. They are usually content with their lives.
-The Poor: Thieves and pickpockets, beggars and orphans, assassins, slaves and slave traders. The poor are usually the scum of the social order, those who have killed for money, stolen one time too many or dealt in the trading of others as slaves, people with no control or freedom over their own lives. Or even those who no longer have a family. These are the desperate and the lost, the ones who having nothing left to lose. They are the ones who have taken over a ruin and turned it into a haven.
-Royalty: Royalty are humans who have been born into power, into royalty. Or those who have taken it. Princes, Princesses, Kings, Queens, Lords and Ladies; someone who rules over others. Normally, they are human...although you sometimes find a Sorcerer claiming the title of king or a Goddess parading around as queen.
-Soldiers & Royal Guards: Soldiers and Royal Guards are humans who have signed themselves into the King's keeping. They are either a Soldier (of any rank) or a Royal Guard and are expert fighters, tending to be older (especially if a General or high-ranking Guard) and loyal to Karalia and its King or one of the neighbouring and its ruler.
-Ninjas: Those who study the art of the Ninja. They are highly secretive and highly skilled, and can be of any race, rank or gender. Ninjas are dedicated to their art, and their ‘clan’, or family; each clan or family tends to study a specific art, which includes poison, the different fighting styles, and higher, more specific arts, such as assassination.
-Commoners: Those who have no royal blood. Humans who are born to those without a title. They are the bulk of the human populace, running shops and markets, and making food and wine for others. They are usually content with their lives.
-The Poor: Thieves and pickpockets, beggars and orphans, assassins, slaves and slave traders. The poor are usually the scum of the social order, those who have killed for money, stolen one time too many or dealt in the trading of others as slaves, people with no control or freedom over their own lives. Or even those who no longer have a family. These are the desperate and the lost, the ones who having nothing left to lose. They are the ones who have taken over a ruin and turned it into a haven.
Character Slots:
- Queen of Karalia -
- Prince of Karalia - Claimed by Me (ScarlettFire).
- Princess of Karalia - Aspen - Claimed by onedarkhorizon.
- Royal Adviser (Karalia) - Claimed by AriaAdams.
- Soldier Karalia (Palace Guard) - Nephil - Claimed by LoyalHeart.
- Soldier Karalia (Palace Guard) -
- Soldier Karalia (General) -
- Thief 1 - Claimed by pandabear7.
- Assassin - Ygor (Iggy) - Claimed by AmourDevorant.
- Spy 1 - Claimed by DiskElemental.
- Spy 2 -
- Ninja 1 - Claimed by Me (ScarlettFire).
- Ninja 2 - Arianna (Ari) - Claimed by noninjaspresent.
- Elf - Arthurion - Claimed by jordin.
- Sorceress - Amara Zamero - Claimed by LoyalHeart.
- Mage/Other - Terry/Tara - Claimed by LouisCypher.
- Dragon - Oriad - Claimed by Aquestioning.
- Dragon - Wren - Claimed by onedarkhorizon.
Character Slots may be added/removed as needed.
Character Sheet:
- Code
[b]Name:[/b] (First AND Last, if known)
[b]Age:[/b] (12+ please)
[b]Gender:[/b] (male or female)
[b]Race:[/b] (Human, Sorcerer/Sorceress/Mage, Elf, etc)
[b]Rank[/b] (Assassin, Prince, Thief, etc.)
[b]Allegiance:[/b] (None, Karalia, Other, Self)
[b]Appearance:[/b] (description and picture)
[b]Personality:[/b] (Include likes and dislikes, strengths and weaknesses)
[b]Flaws/Weaknesses:[/b] (You must have at least one)
[b]Power/s:[/b] (If you have one/any)
[b]History:[/b] (At least two four line paragraphs. And none of this “I don’t remember” stuff. Your character has a story, so give us a glimpse of it)
[b]Up For Love?[/b] (yes, no, orientation, conditions)
[b]Other:[/b] (Anything we’ve missed?)
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