Is there a discussion thread where we could maybe talk about how are characters are going to meet/interact/fit with each other? I mean I already have some ideas of how my character will fit I just don't know it they are the same ideas others will have..I don't really care either way how she fits in though.
All you need is 20 seconds of insane courage, and I promise you something great will come of it.
Appearance: He's slightly small for his age, and very skinny. He has dark brown hair that's messy and usually covered in dirt, and pale olive green eyes. He has dark lashes and doe-eyes that make his face almost Bacchus-like (a boy who has a face too pretty to be a boy's). He has a sweet smile, if you can get him to smile at you. He wears a thin brown shirt and thin tan-colored breeches that are torn at the knees. He has a long black cloth that he ties around his head pirate-style, and he goes barefoot. His hands are always dirty, as well as his face. He has a few freckles that make him look younger than he is.
Race: Human.
Searching for: His twin brother.
Personality: He's quiet, almost dangerously so. He's been taught not to show weakness, so if he's sick, or wounded or scared, etc. he won't tell you. If he doesn't trust you, he keeps to himself most of the time, and will do his best to stay out of your way, especially if you're angry. He does have a bad temper though, and he's been known to fly off the handle when provoked, which often gets him into trouble.
He can be mischevious at times, if he trusts you enough to know that you won't hurt him for playing a prank. He learned his tricks from one of the bigger boys at the orphanage, who befriended him and Judah.
He's shy until he gets to trust you, but when he decides to open up to you, you'll have found a lifelong friend. He's very loyal and protective, almost obsessively. He can become very clingy to adults, (the after-affects of not having many positive role-models in his life) and becomes very hurt when they brush him off or tell him to leave them alone.
He's a very sweet, very caring person when you get to know him. He has a gentle, innocent side to him, which was why he was able to take such good care of his younger, more sensitive brother. He doesn't like to see others hurt or in trouble, so he'll usually take the blame for things, even if he had nothing to do with it.
Interests: He loves to learn, especially about fighting. If you know how to weild a weapon he's never seen before, he'll be practically on top of you, talking your ear off and asking questions a mile a minute. It doesn't matter if he trusts you or not, he just wants to learn.
He's also very interested in magic, and he does the same thing to people who use magic he hasn't seen before.
He also loves horses, but he can't ride.
History: He was born to a young woman in a small village. The girl had been raped, and she died minutes after having the twins: Josiah and Judah. Josiah was the older of the two, and therefore the one who recieved the 'gift'.
The gift is something that the midwife, (who is a witch) will bestow on the oldest of a pair of twins. The gift is usually a bit of elemental magic bound in an object, often some of the witch's own. In Josiah's case, it was a bit of fire magic in an amulet. She placed it around his neck and placed a binding charm on it that bound it around his neck until his thirteenth birthday.
Josiah and Judah were taken to live at an orphanage in a town a few miles away from the village. It was a dirty place, with too many children and not enough beds. The owner of the place was literally run ragged, and the children hardly saw him. It was basically a group of children taking care of each other and themselves.
Josiah took care of Judah, who was more shy and timid than he was, and therefore an easier target for the older boys at the orphanage, who enjoyed bullying the younger children.
Now, Josiah's amulet was dormant for years, but on his thirteenth birthday, it was activated, as 'the gift' always is. Josiah was delighted when he could light a candle without a match, (basically the only thing he can do with his powers right now).
He had always wanted to be able to do magic, and he told Judah that he would never let anyone take this power away from him.
But there was a problem. The witch who bestowed Josiah's gift decided she wanted it back. She had been observing the boys occasionally when she would come to the big town from the village, and she had discovered that the most important thing to Josiah was his brother.
So one night she stole Judah from the orphanage, and took him far away, leaving only a ransom note in his place, that told Josiah that she would give him his brother back if he would surrender his powers to her, because the only way a witch can take 'the gift' back is if the reciever returns it willingly. She said that if he did not get the powers back, she would kill Judah.
Now, this witch was one of the supremely evil ones. She didn't just want her powers back, she wanted to play a game of cat and mouse with Josiah. She wanted to watch him suffer. All she told him about her location was this:
Tirra lirra by the river, Valley of gold and mountain of silver. In the shadow of trees that never quake, In this land, I do wait.
She also told him that he had exactly one year to find his brother, and surrender his amulet, or she would kill Judah.
That was about a month ago, and ever since, Josiah has been searching for Judah.
Strengths: He's an extremely fast learner, he's smart, and he thinks on his feet. He's very quick and agile, which comes from years of ducking and running from the older boys. He's small, which enables him to get into tight places that you wouldn't expect to find someone in, making him almost impossible to be found when he's hiding. He also has a very gentle, caring nature, and is good with animals and children because of it.
Weaknesses: He can be impulsive, especially if someone he cares about is in trouble. He has a temper if provoked, and it gets him in trouble often. He can be possesive over people he cares about, because he's afraid to lose them. He isn't very strong, because he's so young, and gets tired and hungry easily, which can become a problem, because of the conditions in which he's living now.
Belongings: He carries nothing but a pocketknife that he stole from one of the older boys when he ran away from the orphanage to go find Judah, the witch's ransom note, and his amulet, which he keeps hidden at all times.
Okay, I guess that's it!
Last edited by This_is_history on Sat Jun 28, 2008 3:03 pm, edited 1 time in total.
"I move the stars for no one."
-Jareth
"You say this Labyrinth's a peice of cake? Well let's see how you deal with this little slice."
-Jareth
Searching For: An unjinx
Explanation/History: Isabella's mother made a young, selfish witch in their village very angry when Isabella was young. This witch jinxed Isabella, causing her a very sad, very miserable life.
There are only two possible ways to counteract this jink -- true love, or the work of the same witch. The poor, selfish witch, has been banished from the city, so Isabella is on the treck to find this witch (unless, of course, she finds true love along the way).
There is a catch, but Isabella doesn't realize it yet - she must be cured before she turns 25, or she will be jinxed forever.
Isabella has been through a lot of hard times already. Both her parents died when she was 12, in a house fire that she caused on accident.Two years later, her older brother (who took her in with his family), was killed in battle because she stopped him before he left, and he got there late. After that both her cousins fell ill, and one of them died.
The village became wary of her. The stopped pitying her for her losses, and started doing their best to avoid her at all cost.
At age 22, Isabella left home in search of the witch.
Appearance Long black hair, which begins changing red if she gets too angry, or emotional. Her eyes are nearly red, but not quite unnatural looking. Her skin seems to glow most of the time, a faint orange-ish color.
Strenths She is determined, and knows what she wants. She's smart, and skilled with her weapon of choice - daggers.
Weaknesses Isabella, while knowing what she wants, has little faith in herself. Because of this she is easily influenced by others, who may or may not want to lead her astray. She lets her feelings get in the way too easily.
__________________________________________
I hope this is okay!
Hey Heather, has anyone claimed your guy yet? And is he claimable? *grins*
Last edited by Bella on Fri Jun 27, 2008 8:13 pm, edited 1 time in total.
Sorry Griff, I completely forgot about the strengths and weaknesses. I'll add them here.
Strengths: Read afore written 'abilities' section as strengths.
Weaknesses: Daniel is very reluctant to kill in case he kills a person or being who might have been the one with whom to share the perfect kiss. He is obsessed with his quest and thinks of nothing else. He is extremely vulnerable towards magic of any kind. He is a simple minded man of less than average intelligence who tends to follow his instincts before his inadequate brains. When alone, he often worries about what might happen to him. As much as he jokes and laughs about his curse, he fears the worst and suffers from nightmares frequently but tries not to show fear in front of others. Daniel is hopeless at commitment. All he wants is a kiss and then he doesn't care if he never sees the girl again. He doesn't understand that this is exactly the opposite of the lesson the caster of the curse was trying to teach him. He doesn't realise that she wanted him to discover that there is no such thing as perfection but more on that tale later.
--Name: Rembrandt Desther
--Age: Early Twenties
--Height/Weight: 6'4"/160lbs.
--Hair: Brown--long and shaggy.
--Eyes: Brown
--Appearance: Tall, gangly young man with large hands and feet. Has never needed to shave in his life. High cheek bones and angular features, with eyebrows that angle down, giving him an angry appearance. Wears average if good quality clothing, carries a rucksack over his shoulder with all his stuff, often seen with a toothpick or like object in his mouth.
--Personality: Dreamer. Loves to imagine worlds of magic and mystery, since his small town had never had much of either. As a child, he had many imaginary friends, one of which turned out to be a Shade from the nether realm. He is far too trusting and a bit naive. His smile is often seen, though some would consider it better seen less, for it seems alien on his intense face.
--Strengths: Adept with the quarterstaff he carries, highly intelligent.
--Weaknesses: Quixotic. Very Quixotic.
--History: The promising son of a local fletcher, Rembrandt knows all about the workings of a bow and arrow. Up until a week ago he was perfectly content with living his life in that profession. However, on that fateful day a week ago, his life was changed by a rock. Yes, a rock. It spoke to him. No, not emotionally or figuratively. He tripped and fell, his his head on the rock, and it talked to him. Confused, he began to talk back to it. Surprisingly enough, it responded. Apparently the rock's name was Jessie, and she was trapped. Trapped...inside the rock? Trapped...somewhere else? Not inside the rock? Who knew. Remmy didn't. All he knew was that she sounded pretty. And that she needed his help. HIS help. She wouldn't talk to anyone else. He tried to show his parents and his friends--even his dog. But she wouldn't talk! He grew to love the rock, though, even affectionately naming it his Rocky Talkie.
So he set off for adventure, and has been adventuring ever since. For a total of one week of adventuring. Carefully.
Got YWS? I do.
Lumi: Don't you drag my donobby into this. Lumi: He's the sweetest angel this side of hades.
*wait! I'm not too late to join am I?* *I hope this better Griffin!*
Name: Sage Hyperion
Age: 20
Gender: female
Race: human
Weapon: uses all of her surroundings as weapons and doesn't usually carry something with her
Searching for: the Grim Reaper's scythe
Personality: If described in one word, it could either be sarcastic, stubborn, or competitive. If on her bad side she's bitter and spares no feeling, but underneath, she's suppressing the urge to break down and cry from all the years of hatred. She's afraid of getting close to anyone because it might mean having to take their soul later, although deep down she really wants to get close. Sage is also slightly errant at times and can be a pessimist.
Strengths: With her determination to become the new Grim Reaper and take out the old one after she finds his scythe, nothing can stand in her way. She's usually a good fighter, too. Also has a sixth sense for seeing spirits and ghosts of the such.
Weakness: any type of sign of affection or love
History: Abandoned by her mother and father she was left in a forest far from home. At night, Sage started to see spirits of the dead wandering around her. Their moaning echoing though her ears and the lost look in their eyes permanently imprinted in her mind. She thought she was losing it, finally cracking up from loneliness.
Then, one night as she wandered with one of the spirits through the forest --one of the deeper, darker parts -- all the spirits around her started to whisper more quickly. They parted ways and left Sage standing alone. She didn't bother go looking for them again. After all, the first time she tried, she found nothing, no one. It wouldn't help to try again.
It was quiet night, the moon was out and stars twinkled in the background. Sage saw the road up ahead, and with the road, people. Three laughing teenagers, shoving each other and being obnoxious. Sage ran to the edge of the forest and ducked behind a tree. She eyed the McDonald's bag the middle one was holding hungrily.
He dropped it and then she sprinted off to get it, but stopped abruptly when a car appeared. It wobbled from side to side, clearly a drunk driver. The three teenagers tried jumping out of the way, but it was no use. The car swerved to the right and rammed into two of them. The other one started screaming as Sage tip-toed silently out of the brush.
It the moon's light, her ashen blond hair and pale skin looked ghostly. The surviving teenager, a boy, saw her and started running the other direction, still screaming. Sage wanted to scream, too, to run away from the wreckage and the gore. But her hunger was overpowering her, she ran right over to the McDonald's bag and dug through it. Finding a squished hamburger and a few french fries in the bottom.
Sage took one huge bite out of the burger greedily, and before she was able to take another, there was a scraping sound. She looked up and saw someone in a dark black robe with a scythe in one hand. The bottom of the blade scratched against the ground as the figure moved closer to the cars. Sage was petrified by fear. Not by the cloaked person, but by the blade. It sent chills down her spine.
Suddenly, three pale, transparent figures separated themselves from the wrecked car and stood in a line beside the cloaked figure. He raised his free hand and exposed his literally bony fingers to Sage. The burger was slipping out of her fingers as he motion her to come with them.
"But I'm not dead..." she managed quietly, her voice horse.
He motioned again, and she repeated her sentence, louder this time. And this time, he lowered the scythe so that the tip would be dead center against the side of her neck. Sage lifted her hand shakily -- which had already dropped the food -- and made it's way to the scythe. Her eyes followed it, wide with horror, wondering what was making it move. Then, she grabbed the side of the scythe and gripped it hard.
"I'm not dead." her voice was stronger -- still horse -- but strong enough to say it without hesitation.
The Grim Reaper was taken back by her ability to hold the scythe. So, instead of reaping her soul like he had planned on doing, he took her in and made her his apprentice. She trained in the deepest, darkest, pits of the underworld. Then, on her twentieth birthday he allowed her a field trip, if you could call it that, to do an errand on the surface world. Sage was to bring back two souls, a simple enough task. But something went wrong. A spirit of great spiritual power passed by her and knocked the scythe out of her hands.
The weapon suddenly disappeared, a trick that comes along with it. It's a protective quality if nothing else to keep it out of the wrong hands if let go of, and then touched by a different hand. Now Sage must find the scythe of the Reaper before he finds out she lost it. If she doesn't... it might mean Sage's soul.
Appearance: her skin glows slightly while in the sun's light because of it's paleness from being in the dark so long, she has great night vision also because of that, she usually where's dark clothing but during the day, it's snow white
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Our happiness here is all vain glory,
This false world is but transitory,
The flesh is weak, the Fiend is slee
Timor mortis conturbat me.
--William Dunbar
Wait for me! I hope I'm not too late! This looks very interesting... I'll try to contribute as much as I can.
Name: Schuyler Van Alen (also known as Sky)
Age: 16
Gender: female
Race: blue bloods (aristorcratic vampires ) these are special vampires who's blood lives on after their mortal shell dies, so hence, they are immortal because their blood contains their memories and such...
Weapon: uses her special vampire abilites such as being really fast, reading peoples minds, being almost immortal
Searching for: Her mortal father (he disappeared, thought to be dead before she was born), the reason why the Blue Bloods are dying... corrupt vampires who have consumed the blood of another vampire (which by the way is forbiddon in their code of laws) also called Croutons or Silver Bloods are thought to be killing them. She wants to find a way to kill the Silver Bloods (i'll explain more later)
Personality: Quiet, shy, her style could be described as "Bag Lady". She is a misfit and outcast at her school. She is strong, smart, and determined when she sets her mind to it.
Strengths: Schuyler has many stengths. She is very honest to her friends, and will risk her own life to save them. Others look down upon her and think of her as a loner.
Weakness: She will do whatever she can to save the one she loves, even if it means betrayel.
History:Her mother was a vampire and her father was a human. This is forbidden because vampires are not allowed to make new life, only transplant the old ones. There are only 400 vampires in each cycle of 100 years. The vampires were origionally fallen angels from heaven. Schulyer goes a private boarding school by the name of Duchanse. Her family was one of the old money families, but their fortune has dwindled. Many of Schuyler's friends have been killed by unexplainable reasons given to them by the Commitee, the Vampire board. Schulyer wants to get down to the bottom of the killings before someone else dies.
Appearance: Petite, with light, wispy blonde hair. She looks like a fragile doll. She is very beautiful with gray blue eyes and a perfect ski slope nose. Her skin is a milky translucent shade, and her shimmering blue veins are easily seen. In the dark, her blood lets off a sort of glow that makes it easier for vampires to identify each other.
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Last edited by moosiegirl on Thu Jul 03, 2008 4:20 pm, edited 2 times in total.
"I don't know what to say, so I'll just say what's in my heart... Baboom, Baboom, Baboom."
--Mel Brooks
Timid and mild mannered, he surprised everyone in his class with the announcement that he would be leaving school to seek out a vision. Some thought he would have left only to become a royal magician. Others thought he would leave to become an instructor at another magical academy. Most thought he'd never leave at all.
Regardless of this, Jeremy Stork left the gates of Blue Star Magical Academy and stepped into the real world, leaving everything he knew.
He really had no plan, except to go to the nearest tavern. All the stories he had ever read involved the character going to a tavern to gather information. He wandered until he found the seediest tavern of them all.
The tavern was dirty and poorly lit, but he managed to find a table. He sat and waited for fate to find him.
Fayne wandered in to the tavern. His mind was unsure of it, as the sign hanging above the small wooden door had only specified "Tavern", there was no name. But then, he thought, maybe it would be the perfect place for him. Wearing all black apparel with no skin showing and a hood covering his face, he couldn't just walk in to any tavern and expect to not to be noticed. He slid against the wall to a small, darkened table in the furthest corner of the room. Having superior night vision made it easy for him to navigate, but for some odd reason he didn't notice the man sitting at this table. He sat down and reached for his small bag of coins, then feeling heat on one of his hands, he looked to his left. There sat a man, wearing a green robe on top of pale skin, looking at him profusely.
Anti-Peta.
"In Vabbi , I was ambushed by six of them! They wielded blunt wooden sticks and were hissing at me about overdue fines... Bandits? Oh, no. These were library envoys."
I pulled the old wooden door open and stepped into the poorly lit common room of the Tavern. It was obviously one of the poorer, less frequented taverns in town. Nearly empty, the only other notable beings besides skittering rats were a dwarf seated in a chair near the middle of the room, snoring with a mug of ale still clutched in his hand and the barkeeper.
That was, upon first glance. I caught sight of two cloaked figures sitting at the farthest table from the door. One was clad in green robes; the mark I knew which meant a new mage. The other was completely covered in black clothing, not even the face or hands visible.
"We don't serve children here," a gruff voice said to my left, shaking me from my observations. I cast my glance towards the barkeeper.
"Good thing, too. It'd be a horrible sight, watching a group of children sitting around singing merry tunes and drinking our ale."
The man grunted and continued to clean a mug with a dirty rag. "We don't serve children here," he repeated roughly.
"Good thing, too. It'd be a horrible-"
"Get out of here, child. I don't have time for you."
I frowned and glanced around the room, then back at the man. "And who said I'm a child?"
With that, I became smoke and drifted towards the cleanest unoccupied table I could find. With a faint whoosh I became a boy again and seated myself, glancing back at the barkeeper.
"Bring an ale."
Be the cartoon heart. Light a fire, light a spark. Light a fire, flame in my heart. We'll run wild, we'll be glowing in the dark.
Chloe pulled the hem of her dark purple dress up as she walked up the steps to the tavern door, making sure the hood of her cloak was still around her head. She was so suseptable to magical attacks nowadays, since Shane stole her magic anyways. She huffed at the very thought of the Trixter and swung the door open. She took a seat at a table near the door not bothering to look around, then pulled a map from her satchel.
She wouldn't admit that she didn't know how to read a map, or that she didn't know where she was. She was too stubborn.
The gruffy little bar tender walked up to her and asked her what she wanted to drink to which she replied with a curt, "Sod off." The bartender nearly growled then walked away huffing. She turned back to her map and tried to figure out where she was and where to go next.
All you need is 20 seconds of insane courage, and I promise you something great will come of it.
Jeremy stared at the stranger. The black clothed person was just like the assassin that the novels described.
"Why are you looking at me profusely and where did you come from?" the stranger demanded. Jeremy blinked. He had never heard of anyone being looked at profusely before. Perhaps the stranger was a foreigner.
"You're the only person wearing all black clothing in here. How can I avoid paying attention to you? As for how I got here, I was sitting here the entire time."
There was a brief disturbance as mist coalesced into a twelve year old boy. When the boy ordered an ale, the conversation continued.
"In all my years, no man or beast has ever escaped my notice."
"You can call me Jeremy. It's not hard to go unnoticed if you know your surroundings. Once you know what those are, you're half-way to being invisible."
"And the other half?" The room went quiet as another person walked in, a lady.
"That other half will have to wait a bit. Excuse me," Jeremy said, walking towards the bar.
"This is not good..." Sage said aloud as she paced a little faster. "This is down right horrible! And the sun! Why is the sun so bright?" she put her hands over her brow and continued to walk aimlessly through the unfamiliar streets.
Where are the street signs in this place? she groaned and spun around once, finding nothing.
The buildings were a dull grey, either that or wood or another depressing color to her, and had a warn down look about them. Sage pushed past a crowd of people and made her way to the first door she spotted. Above her, a sign, in desperate need of repair, showed the word "TAVERN" in big, block letters. It seemed fairly dark inside, a relief to her aching eyes. It was like the worn-down building was calling her in. Come inside! It's nice and dark! I promise!
"Okay," Sage replied tranquilly, not noticing a few people staring at her in confusion.
Then, as she stepped in and her eyes adjusted to the dimly lit room, she smiled and sat down at an empty table. There were people in cloaks and people in regual clothes, some short, some tall. But Sage seemed to be the only one wearing white. Her ashen blond hair, pale skin, and most of all, white dress, stuck out like a sore thumb compaired to the rest.
And I thought I was depressing... thought Sage, looking around the taven.
Our happiness here is all vain glory,
This false world is but transitory,
The flesh is weak, the Fiend is slee
Timor mortis conturbat me.
--William Dunbar