The Hierophantine of Kalandrel

Tales across the world tell of the marvelous realm known as Kalandrel, where the ancient practice of summoning golems has been perfected into an awe-inspiring artform. Many of these tales revolve around the City of Skyreach, the jewel of the hierophantine. Travellers tell of a cosmopolitan city nestled on a plateau and framed by earth, wood, water, and sky, as if nature itself acknowledged the city as birthplace of those who master the elements.
Earth. Fire. Sky. Water. Ether. All manipulated by man and nymph alike, all in service to the hierophant — the only being capable of controlling the Omniscience Golem, the All-Seeing Eye. From the Throne of Wisdom, he rules over the nation as both secular and spiritual leader. As a Watcher, you have sworn fealty to him and your people, which has granted you the privilege of commanding more powerful golems than before. Your drive is nothing compared to the awesome power wielded by your ruler, but you are nevertheless satisfied.
Golems
Every citizen of Kalandrel knows there are two main aspects to summoning a golem: the components and the essence. The components for a golem vary according to the variety, with imagination being the only limit to what can be constructed. However, successfully summoning a golem largely depends on experience, and since more popular golems are summoned more frequently, this makes the instruction and guidance needed to summon them more readily available.
If one has the necessary components, one then needs the right essence. This is limited to one or more of the elements, but any combination can be used in many different ways. Elemental essences are usually called from the ether and trapped inside heart-shaped lockets, with compound essences being more difficult to call and capture than singular ones. Fortunately, golems are a part of everyday society, which means these lockets can be purchased wherever there is civilisation.
The catch to summoning a golem comes in constructing it. With the right components and essence/s, one must open the locket, thereby granting it the opportunity to escape to the ether once more. The summoner must channel their own power to constrain the essence into the components, visualise the final golem, and then force the essence to realise this vision. Once the golem has been assembled, the essence is called back into the locket and trapped once more. If this procedure is done successfully, the golem will come to life.
Spoiler
Controlling a golem is an entirely different matter from summoning it. The soul generates the power necessary to subdue the elemental trapped within the locket. Experienced gained during one's lifetime adds to this, which makes it easier to control more powerful golems with training. Golems can be bought and sold, but a soul must exert control over a locket at all times, lest the golem act however it pleases (which usually entails killing itself or anything nearby). For this reason, vendors cannot sell many golems at a time, so summoning one is the typical way of attaining one.
When golems sustain damage, the control their elemental wields over the constructed body gradually lessens, but no physical damage is observed. When this is no longer the case and the golem starts falling apart, destruction is imminent. Destroyed golems cause the power their essence had invested in the components to return all at once, which often results in the locket exploding and the elemental escaping if the summoner is unable to restrain it and prevent the explosion. Often, and especially with more powerful golems, this inability is fatal.
Lesser elementals consist of only one of the five elements, whereas greater elementals comprise two different elements or a doubled one. The human soul is itself a greater elemental — Ether/Ether specifically — which is why humans can manipulate other elementals. Animal souls are usually lesser ether elementals, but more powerful creatures may also have greater souls. Nymphs are incredibly powerful beings with master souls, which is to say, a doubled ether elemental naturally fused with one of the four other elements. They are considered sacred and frequently receive special training. Most profound of all are the Paragons, otherwise regular humans born with a master soul — a tripled ether elemental.
When golems sustain damage, the control their elemental wields over the constructed body gradually lessens, but no physical damage is observed. When this is no longer the case and the golem starts falling apart, destruction is imminent. Destroyed golems cause the power their essence had invested in the components to return all at once, which often results in the locket exploding and the elemental escaping if the summoner is unable to restrain it and prevent the explosion. Often, and especially with more powerful golems, this inability is fatal.
Lesser elementals consist of only one of the five elements, whereas greater elementals comprise two different elements or a doubled one. The human soul is itself a greater elemental — Ether/Ether specifically — which is why humans can manipulate other elementals. Animal souls are usually lesser ether elementals, but more powerful creatures may also have greater souls. Nymphs are incredibly powerful beings with master souls, which is to say, a doubled ether elemental naturally fused with one of the four other elements. They are considered sacred and frequently receive special training. Most profound of all are the Paragons, otherwise regular humans born with a master soul — a tripled ether elemental.
Initially, you could control only a few lesser golems, but now that you have become a Watcher, you were offered the opportunity to forego these in favour of your very own greater golem. Greater golems require more exertion to control, and as such, you can control only one. Their power is considerable, though, so if you chose to keep your lesser golems, your mastery over them must be exceptional to keep pace with your peers.
Skywatch
Members of the illustrious Skywatch are best known for their Firebird Golems, but the body controls various kinds of airborne golems. Only the higher-ranking Skywatchers may enjoy the honour of protecting the city, with most working alongside the Woodwatch to protect the rest of Kalandrel from the many monsters of the wilderness, both human and otherwise.
Spoiler
Screech Golem: Sky
• Screeches are batlike golems made from iron and canvas, and while they might be small relative to other golems, they make a lot of noise and wind, which is useful for irritating comrade and enemy alike. Furthermore, they're rather robust, so they can fly into things with quite the impact and leave some nasty scratches.
Firebird Golem: Fire/Sky
• By far the most popular golem among Skywatchers, Firebirds are created from leather and the feathers and skeletons of multiple raptors. Their summoners ride them in battle, acting as knights of the sky and attacking with blade and bow alike. To foreigners, they are known as "phoenixes", for a destroyed Firebird's skeleton often remains intact, resulting in a cycle of "birth and rebirth" when reused for summoning or resummoning a Firebird.
Thunderbird Golem: Sky/Ether
• Ironically considered as less flashy than the Firebirds, Thunderbirds are unjustly shunned by the majority. In reality, there is little difference between the two golems, with Thunderbirds simply shooting bolts of electricity, rather than gouts of fire, and being made from bone and steel, rather than bone and leather. Those of contrarian or defiant nature, who typically prefer these golems, find great satisfaction in the increased durability yet similar speed and ease of recreation.
Sunbird Golem: Fire/Fire/Sky
• Given the Firebird's popularity, it makes sense that their riders would demand a more powerful version thereof as they ascended the ranks. The Sunbird is exactly that, with gold added to the list of components for brighter flames and increased prestige. So many Skywatch Commanders have ridden a Sunbird, it has practically become a prerequisite to achieving the post.
Stormbird Golem: Sky/Sky/Ether
• Refusing to be outdone, supporters of the Thunderbird also wanted a more powerful mount, creating the spectacular Stormbird as a response. White gold is incorporated into its metallic body, making it considerably more expensive, but worthy of begrudging acknowledgement. Those who ride the Stormbird are frequently highly skilled, as it is the only way to compete with their more popular rivals.
• Screeches are batlike golems made from iron and canvas, and while they might be small relative to other golems, they make a lot of noise and wind, which is useful for irritating comrade and enemy alike. Furthermore, they're rather robust, so they can fly into things with quite the impact and leave some nasty scratches.
Firebird Golem: Fire/Sky
• By far the most popular golem among Skywatchers, Firebirds are created from leather and the feathers and skeletons of multiple raptors. Their summoners ride them in battle, acting as knights of the sky and attacking with blade and bow alike. To foreigners, they are known as "phoenixes", for a destroyed Firebird's skeleton often remains intact, resulting in a cycle of "birth and rebirth" when reused for summoning or resummoning a Firebird.
Thunderbird Golem: Sky/Ether
• Ironically considered as less flashy than the Firebirds, Thunderbirds are unjustly shunned by the majority. In reality, there is little difference between the two golems, with Thunderbirds simply shooting bolts of electricity, rather than gouts of fire, and being made from bone and steel, rather than bone and leather. Those of contrarian or defiant nature, who typically prefer these golems, find great satisfaction in the increased durability yet similar speed and ease of recreation.
Sunbird Golem: Fire/Fire/Sky
• Given the Firebird's popularity, it makes sense that their riders would demand a more powerful version thereof as they ascended the ranks. The Sunbird is exactly that, with gold added to the list of components for brighter flames and increased prestige. So many Skywatch Commanders have ridden a Sunbird, it has practically become a prerequisite to achieving the post.
Stormbird Golem: Sky/Sky/Ether
• Refusing to be outdone, supporters of the Thunderbird also wanted a more powerful mount, creating the spectacular Stormbird as a response. White gold is incorporated into its metallic body, making it considerably more expensive, but worthy of begrudging acknowledgement. Those who ride the Stormbird are frequently highly skilled, as it is the only way to compete with their more popular rivals.
Woodwatch
While the Citywatch protects Skyreach City, the Woodwatch protects all the other settlements of the hierophantine. The vast majority of Watchers are Woodwatchers, and while it isn't always the most glorious of jobs, these individuals understand their worth in protecting their people from all outside threats.
Spoiler
Scuttler Golem: Earth
• One of the most common sights in Kalandrel, the Scuttler is used both as a pet and a guard. Being a spider as large as a dog, they aren't particularly powerful, but being made from rock, they are sturdy and durable. A frequent strategy is to overwhelm an opponent with Scuttlers, which, honestly, works well against most of them.
Tinder Golem: Fire
• Salamanders sometimes live in damp wood, and when such wood was collected for firewood and ignited, the amphibian would flee the flames. This led to the creation of the Tinder, a wooden, smouldering golem that spews fire at its enemies and makes for a poor household companion.
Darter Golem: Water
• Also commonly used as pets, Darters are about the only roaches anyone doesn't mind seeing — unless they're being used by your opponent, in which case they're about as irksome. They can dart around at great speeds both on land and in water, hence the name, and can also leap higher than a man is tall. They're perfect for harrassing larger targets, and with their iron body and mandibles, underestimating them is unwise.
Blaster Golem: Earth/Fire
• Basically a larger version of the Scuttler, but with the added ability to spit fireballs and detonate a fiery proximity blast without sustaining any damage or damaging fellow Blasters. The Woodwatch has a division called the Spider Corps, whose members often use Blasters and Scuttlers as staples.
Vanguard Golem: Earth/Ether
• Whereas Scuttlers and Blasters are bulky and awkward, Vanguards are sleek and fast. The large amount of steel needed for constructing these agile, sparky spiders makes them somewhat rarer, and therefore perfectly suited to the task of scouting ahead and clearing the way for their cumbersome brothers.
Corrosion Golem: Fire/Water
• Although Kalandrelaen society has grown accustomed to seeing spiders everywhere, the same does not hold true for snakes. Considering that the Corrosion is a massive, acid-spewing serpent, this makes it an unpopular, occasionally despised sight. Even so, it is constructed from stainless steel and fireproofed hide, which makes it versatile in many situations.
Chaser Golem: Water/Water
• Where Darters might look like cute, albeit annoying, roaches, Chasers look altogether more fearsome and can be better described as a hybrid between dragonfly and beetle. They serve essentially the same purpose as their smaller version, except that they are more efficient at dealing damage and evading hits.
Erosion Golem: Water/Water
• As cool as a huge snake with a cannon on its head is, the Erosion is disliked as much as the Corrosion. Made entirely from steel (with an actual cannon included as a component), it is considerably slower but more durable than its cousin. Its excellent utility against earth and fire golems makes it indispensible among bandits and outlaws, which unfortunately exacerbates its already poor reception.
Dancer Golem: Water/Ether
• The love and pride the Spider Corps has for its titular creature knows no bounds, and as such, it was a very proud moment for the corps indeed when the Dancer gained popularity among the entire Woodwatch. Made from steel for a durable frame and leather for a comfortable seat, it makes for an agile, manoeuvrable mount capable of dashing over land and skittering across water surfaces at impressive speeds, easily keeping pace with any other golems. For most Woodwatchers, the point where they can control multiple greater golems is the point at which they acquire a Dancer.
Mortar Golem: Earth/Earth/Fire
• The slow, inexorable march of the Mortar signifies only inevitable destruction. Likened to a miniature mountain reinforced with steel, it is the largest of the artificial arachnids, and what it cannot obliterate with its cannons, it crushes underneath its bulk instead. Every member of the Spider Corps dreams of commanding a Mortar of their very own someday.
Sharpshooter Golem: Earth/Earth/Ether
• As it turned out, not everyone in the Spider Corps dreamed of commanding a Mortar after all. Proponents of the Vanguard made a faster, larger, deadlier golem that they dubbed the Sharpshooter, since they justified its creation by equipping it with a high precision electrical cannon for employing against Erosions controlled by bandits. They also made it more costly by increasing the steel demand and adding brass for its specialised conduction system to the components as a way of deterring bandits from simply acquiring Sharpshooters as their new ace instead.
Inundation Golem: Water/Water/Water
• A truly massive serpent, the Inundation is too imposing and impressive to be regarded with anything but awe. It sports a crown of three cannons powerful enough to snap spines and split rock, and it can traverse any terrain, be it terrestrial or aquatic. As a precaution against an Inundation raging out of control, very few are allowed to summon one.
Versatility Golem: Water/Water/Ether
• Although spiders aren't the only arachnids, they are the only arachnids that interest the Spider Corps. However, the scorpion presented a design too good not to use, and so the Versatility made its debut. Capable of walking on land and water, it can engage in both mêlée combat with its powerful pincers and heavy armour, and ranged battles with its stinger-turned-water-cannon. Of course, it was given eight legs instead of six, making it look more like a spider and conveniently disqualifying it as an arachnid.
• One of the most common sights in Kalandrel, the Scuttler is used both as a pet and a guard. Being a spider as large as a dog, they aren't particularly powerful, but being made from rock, they are sturdy and durable. A frequent strategy is to overwhelm an opponent with Scuttlers, which, honestly, works well against most of them.
Tinder Golem: Fire
• Salamanders sometimes live in damp wood, and when such wood was collected for firewood and ignited, the amphibian would flee the flames. This led to the creation of the Tinder, a wooden, smouldering golem that spews fire at its enemies and makes for a poor household companion.
Darter Golem: Water
• Also commonly used as pets, Darters are about the only roaches anyone doesn't mind seeing — unless they're being used by your opponent, in which case they're about as irksome. They can dart around at great speeds both on land and in water, hence the name, and can also leap higher than a man is tall. They're perfect for harrassing larger targets, and with their iron body and mandibles, underestimating them is unwise.
Blaster Golem: Earth/Fire
• Basically a larger version of the Scuttler, but with the added ability to spit fireballs and detonate a fiery proximity blast without sustaining any damage or damaging fellow Blasters. The Woodwatch has a division called the Spider Corps, whose members often use Blasters and Scuttlers as staples.
Vanguard Golem: Earth/Ether
• Whereas Scuttlers and Blasters are bulky and awkward, Vanguards are sleek and fast. The large amount of steel needed for constructing these agile, sparky spiders makes them somewhat rarer, and therefore perfectly suited to the task of scouting ahead and clearing the way for their cumbersome brothers.
Corrosion Golem: Fire/Water
• Although Kalandrelaen society has grown accustomed to seeing spiders everywhere, the same does not hold true for snakes. Considering that the Corrosion is a massive, acid-spewing serpent, this makes it an unpopular, occasionally despised sight. Even so, it is constructed from stainless steel and fireproofed hide, which makes it versatile in many situations.
Chaser Golem: Water/Water
• Where Darters might look like cute, albeit annoying, roaches, Chasers look altogether more fearsome and can be better described as a hybrid between dragonfly and beetle. They serve essentially the same purpose as their smaller version, except that they are more efficient at dealing damage and evading hits.
Erosion Golem: Water/Water
• As cool as a huge snake with a cannon on its head is, the Erosion is disliked as much as the Corrosion. Made entirely from steel (with an actual cannon included as a component), it is considerably slower but more durable than its cousin. Its excellent utility against earth and fire golems makes it indispensible among bandits and outlaws, which unfortunately exacerbates its already poor reception.
Dancer Golem: Water/Ether
• The love and pride the Spider Corps has for its titular creature knows no bounds, and as such, it was a very proud moment for the corps indeed when the Dancer gained popularity among the entire Woodwatch. Made from steel for a durable frame and leather for a comfortable seat, it makes for an agile, manoeuvrable mount capable of dashing over land and skittering across water surfaces at impressive speeds, easily keeping pace with any other golems. For most Woodwatchers, the point where they can control multiple greater golems is the point at which they acquire a Dancer.
Mortar Golem: Earth/Earth/Fire
• The slow, inexorable march of the Mortar signifies only inevitable destruction. Likened to a miniature mountain reinforced with steel, it is the largest of the artificial arachnids, and what it cannot obliterate with its cannons, it crushes underneath its bulk instead. Every member of the Spider Corps dreams of commanding a Mortar of their very own someday.
Sharpshooter Golem: Earth/Earth/Ether
• As it turned out, not everyone in the Spider Corps dreamed of commanding a Mortar after all. Proponents of the Vanguard made a faster, larger, deadlier golem that they dubbed the Sharpshooter, since they justified its creation by equipping it with a high precision electrical cannon for employing against Erosions controlled by bandits. They also made it more costly by increasing the steel demand and adding brass for its specialised conduction system to the components as a way of deterring bandits from simply acquiring Sharpshooters as their new ace instead.
Inundation Golem: Water/Water/Water
• A truly massive serpent, the Inundation is too imposing and impressive to be regarded with anything but awe. It sports a crown of three cannons powerful enough to snap spines and split rock, and it can traverse any terrain, be it terrestrial or aquatic. As a precaution against an Inundation raging out of control, very few are allowed to summon one.
Versatility Golem: Water/Water/Ether
• Although spiders aren't the only arachnids, they are the only arachnids that interest the Spider Corps. However, the scorpion presented a design too good not to use, and so the Versatility made its debut. Capable of walking on land and water, it can engage in both mêlée combat with its powerful pincers and heavy armour, and ranged battles with its stinger-turned-water-cannon. Of course, it was given eight legs instead of six, making it look more like a spider and conveniently disqualifying it as an arachnid.
Citywatch
Skyreach is one of the largest and best known cities in the world, and as such, it is only fitting that a Watch be dedicated entirely to it. (The pseudo-Citywatches of Greenhaven, Galewind, and Port Sawtooth are technically branches of the Woodwatch.) In a city as vast as Skyreach, however, crime is nearly impossible to stamp out entirely, and thus the Citywatch struggles ceaselessly to find and punish those who dare disobey the law.
Spoiler
Bondage Golem: Ether
• To an outsider, the floating sphere of hide that is the Bondage might not look like much, but to the citizens of Kalandrel, it is a symbol of authority and justice. Its many lashes tipped with iron hooks are perfect for seizing and restraining a criminal or golem, and if necessary, it can even apply mild shocks to subdue its target. Of course, the criminals themselves are aware of the value of this golem, which the common populace does not always realise.
Illumination Golem: Ether
• Naught but a very thick glass orb filled with water and swirling mist, the Illumination is unfit for any kind of battle save ramming unarmoured targets. Instead, its function lies in support, for it can glow brightly to cast light into shadows or blind any human foes. Besides white, it can also shine red or blue, which the Citywatch uses to transmit complex messages quickly and over a range of distances. Interestingly, some soothsayers in foreign lands use these golems to make their predictions more dramatic and believable.
Trapper Golem: Ether
• At some point, Spider Corps enthusiasts attempted to share their passion with the Citywatch and created two silken golems to assist them in combatting crime. While the Stalker gained traction immediately, the Trapper failed to garner any support, seeing as it performed much the same role as the Bondage, but at a much higher material cost. It actually enjoys more usage among Woodwatchers, where launching webs and snares is more useful against the bigger, stronger golems and creatures they routinely face.
Sentinel Golem: Earth/Sky
• In other nations, statues of grotesque figures with batlike wings are used to ward off evil. This custom gained popularity in Kalandrel after the Skullwatch was disbanded, except the statues are instead golems capable of flying into direct combat with evil. Unfortunately, Sentinels clash completely with the region's architecture, leaving them replaced and generally outdated.
Detention Golem: Earth/Ether
• A few leather straps won't be enough to restrain the larger golems, so to remedy this, the Detention was created. Made from iron and using actual chains, it can restrain any human and most golems. Its shocking potency is also augmented for better dealing with struggling victims.
Observation Golem: Ether/Ether
• While the Illumination dispels the shadows, the larger Observation becomes one with them. It distorts light around it, making it more difficult to detect, but if someone is actively searching for it, or if the environment is too bright, it will appear as an apparition or fail to hide at all. It can transmit auditory and visual stimuli to its master, but if another Observation is controlled by the same person, the two can link and transmit both ways instead. Given the greater effectiveness of the Stalker at espionage, the Observation has generally been repurposed for logistics.
Stalker Golem: Ether/Ether
• The Stalker is perhaps one of the few spider golems still treated with fear, with parents even using it as a bogeyman. They are commonly owned by criminals and intelligence agents alike, and an impressive network of Stalkers is said to exist both in the Citywatch and in the underworld of Skyreach, for these golems are made of scrying orbs and goliath spider silk. They are frail for their large size, but move silently and swiftly, transmit sensory and auditory information to their masters, and can ambush targets with frightening efficiency.
Omniscience Golem: Ether/Ether/Ether/Ether
• Upon the Throne of Wisdom sits the Hierophant of Kalandrel, and in the wall above him rests the enormous All-Seeing Eye, the most powerful golem ever created. There is and will only ever be one in existence, for its origin is unknown and its power unfathomable. The hierophant alone can control it and only does so in true need; most of the time, the Omniscience's gaze travels wherever it likes — those who enter the Hall of Wisdom pray it does not settle upon them.
• To an outsider, the floating sphere of hide that is the Bondage might not look like much, but to the citizens of Kalandrel, it is a symbol of authority and justice. Its many lashes tipped with iron hooks are perfect for seizing and restraining a criminal or golem, and if necessary, it can even apply mild shocks to subdue its target. Of course, the criminals themselves are aware of the value of this golem, which the common populace does not always realise.
Illumination Golem: Ether
• Naught but a very thick glass orb filled with water and swirling mist, the Illumination is unfit for any kind of battle save ramming unarmoured targets. Instead, its function lies in support, for it can glow brightly to cast light into shadows or blind any human foes. Besides white, it can also shine red or blue, which the Citywatch uses to transmit complex messages quickly and over a range of distances. Interestingly, some soothsayers in foreign lands use these golems to make their predictions more dramatic and believable.
Trapper Golem: Ether
• At some point, Spider Corps enthusiasts attempted to share their passion with the Citywatch and created two silken golems to assist them in combatting crime. While the Stalker gained traction immediately, the Trapper failed to garner any support, seeing as it performed much the same role as the Bondage, but at a much higher material cost. It actually enjoys more usage among Woodwatchers, where launching webs and snares is more useful against the bigger, stronger golems and creatures they routinely face.
Sentinel Golem: Earth/Sky
• In other nations, statues of grotesque figures with batlike wings are used to ward off evil. This custom gained popularity in Kalandrel after the Skullwatch was disbanded, except the statues are instead golems capable of flying into direct combat with evil. Unfortunately, Sentinels clash completely with the region's architecture, leaving them replaced and generally outdated.
Detention Golem: Earth/Ether
• A few leather straps won't be enough to restrain the larger golems, so to remedy this, the Detention was created. Made from iron and using actual chains, it can restrain any human and most golems. Its shocking potency is also augmented for better dealing with struggling victims.
Observation Golem: Ether/Ether
• While the Illumination dispels the shadows, the larger Observation becomes one with them. It distorts light around it, making it more difficult to detect, but if someone is actively searching for it, or if the environment is too bright, it will appear as an apparition or fail to hide at all. It can transmit auditory and visual stimuli to its master, but if another Observation is controlled by the same person, the two can link and transmit both ways instead. Given the greater effectiveness of the Stalker at espionage, the Observation has generally been repurposed for logistics.
Stalker Golem: Ether/Ether
• The Stalker is perhaps one of the few spider golems still treated with fear, with parents even using it as a bogeyman. They are commonly owned by criminals and intelligence agents alike, and an impressive network of Stalkers is said to exist both in the Citywatch and in the underworld of Skyreach, for these golems are made of scrying orbs and goliath spider silk. They are frail for their large size, but move silently and swiftly, transmit sensory and auditory information to their masters, and can ambush targets with frightening efficiency.
Omniscience Golem: Ether/Ether/Ether/Ether
• Upon the Throne of Wisdom sits the Hierophant of Kalandrel, and in the wall above him rests the enormous All-Seeing Eye, the most powerful golem ever created. There is and will only ever be one in existence, for its origin is unknown and its power unfathomable. The hierophant alone can control it and only does so in true need; most of the time, the Omniscience's gaze travels wherever it likes — those who enter the Hall of Wisdom pray it does not settle upon them.
Skullwatch
In an age long past, Kalandrel had four Watches, not only three. The Skullwatch was intended to safeguard the dead and charged with the pursuit of alchemy: the study of the nature of elementals. Their discoveries included the fusion of elementals and the capture of souls, but their ultimate goal, creating the Elixir of Life, forever eluded them. This was for the best, as their research led them to commit unspeakable acts, for which the Watch was eventually disbanded and its members hunted down. Yet some survived, and those who still practice their baleful ways are called Skullwatchers — a reminder of the sacred duty their predecessors had betrayed.
Spoiler
Lurcher Golem: Ether
• The Lurcher is a grim parody of the Scuttler, consisting of a collection of bones that look like they might fall apart at any moment. This is, in reality, exactly what it does when attacked: it collapses. However, as soon as its opponents stop paying attention, it reassembles and attempts to ambush the human summoners; the only way to destroy it is to trick it into reassembling, as it will not collapse when actively attacking.
Premonition Golem: Earth/Ether
• At some point in time, it occurred to a Skullwatcher that there are certain risks attached to eschewing physical weapons in favour of golems. While one solution would be to adopt a weapon after all, another was to make a golem that served as an actual weapon; thus, the Premonition arose. Aside from being a sword, it also has two eyes on each side of the blade and a piece of cloth attached to the hilt, which wraps around the wrist of the wielder; when it senses potential danger approaching, it unsheathes and forces itself into the wielder's hand, even going as far as hijacking their arm to fight the approaching danger on their behalf. The eyes open just before this happens, but even so, wielders of the ominous Premonition have a difficult time acclimatising to its independence.
Shadowbird Golem: Sky/Ether
• Whereas most avian golems are modelled after the general appearance of raptors, Shadowbirds are specifically intended to look like owls. They are made from bone and black cloth, but true to their origin, make no sound when flying, even when carrying a rider. In fact, they block out sound around them, and the sudden onset of silence owing to their presence can be quite unsettling.
Reaper Golem: Ether/Ether
• Made from straw and dressed in old farmers' clothing of brown and red, with eyes aglow and scythe in hand, the Reaper was originally intended to double as scarecrow and harvester for farms. Unfortunately, its unsettling appearance and connection with the Skullwatch gave rise to stories of a spirit clad in black and wielding a scythe with which it reaps the souls of the dead. Most farmers eschew the creepy golem, but with bandit attacks becoming more and more frequent, a few have revived the custom of keeping one around.
Terrorbird Golem: Earth/Sky/Ether
• Made from numerous decaying raptors, it is unknown how riders of the Terrorbird protect themselves against its wretched stench. In addition to emitting ear-splitting shrieks, the foul creature can direct its noxious fumes in a putrid stream at its targets. While this only affects the living, the fumes are flammable, endangering anything within the cloud (though the golem itself isn't as easily ignited).
Voracity Golem: Earth/Ether/Ether
• When two elementals are fused, their unnatural union subjects them to prolonged, excruciating pain, which drives them to either unconsolable despair or unstoppable rage. The monstrosity known as the Voracity is the worst embodiment of the latter — though tales of its formiddable strength and insatiable hunger for violence have spread far and wide, inspiring the legend of the "werewolf", those who hear its name shiver and wish it was fictional. Its hulking, furless body is an amalgamation of several human and lupine corpses, which it seeks to consume in perpetuity.
• The Lurcher is a grim parody of the Scuttler, consisting of a collection of bones that look like they might fall apart at any moment. This is, in reality, exactly what it does when attacked: it collapses. However, as soon as its opponents stop paying attention, it reassembles and attempts to ambush the human summoners; the only way to destroy it is to trick it into reassembling, as it will not collapse when actively attacking.
Premonition Golem: Earth/Ether
• At some point in time, it occurred to a Skullwatcher that there are certain risks attached to eschewing physical weapons in favour of golems. While one solution would be to adopt a weapon after all, another was to make a golem that served as an actual weapon; thus, the Premonition arose. Aside from being a sword, it also has two eyes on each side of the blade and a piece of cloth attached to the hilt, which wraps around the wrist of the wielder; when it senses potential danger approaching, it unsheathes and forces itself into the wielder's hand, even going as far as hijacking their arm to fight the approaching danger on their behalf. The eyes open just before this happens, but even so, wielders of the ominous Premonition have a difficult time acclimatising to its independence.
Shadowbird Golem: Sky/Ether
• Whereas most avian golems are modelled after the general appearance of raptors, Shadowbirds are specifically intended to look like owls. They are made from bone and black cloth, but true to their origin, make no sound when flying, even when carrying a rider. In fact, they block out sound around them, and the sudden onset of silence owing to their presence can be quite unsettling.
Reaper Golem: Ether/Ether
• Made from straw and dressed in old farmers' clothing of brown and red, with eyes aglow and scythe in hand, the Reaper was originally intended to double as scarecrow and harvester for farms. Unfortunately, its unsettling appearance and connection with the Skullwatch gave rise to stories of a spirit clad in black and wielding a scythe with which it reaps the souls of the dead. Most farmers eschew the creepy golem, but with bandit attacks becoming more and more frequent, a few have revived the custom of keeping one around.
Terrorbird Golem: Earth/Sky/Ether
• Made from numerous decaying raptors, it is unknown how riders of the Terrorbird protect themselves against its wretched stench. In addition to emitting ear-splitting shrieks, the foul creature can direct its noxious fumes in a putrid stream at its targets. While this only affects the living, the fumes are flammable, endangering anything within the cloud (though the golem itself isn't as easily ignited).
Voracity Golem: Earth/Ether/Ether
• When two elementals are fused, their unnatural union subjects them to prolonged, excruciating pain, which drives them to either unconsolable despair or unstoppable rage. The monstrosity known as the Voracity is the worst embodiment of the latter — though tales of its formiddable strength and insatiable hunger for violence have spread far and wide, inspiring the legend of the "werewolf", those who hear its name shiver and wish it was fictional. Its hulking, furless body is an amalgamation of several human and lupine corpses, which it seeks to consume in perpetuity.
Premise
You are one of several newly recruited Watchers who decided to rent a small apartment complex. None of you know what the future has in store for you, but all of you agree it's probably best to share the costs of living, with the added benefit of having support right next door. While you'll likely be dispatched to different posts, it can't hurt to make some friends before then.
For now, the plot is open. The entirety of Kalandrel exists as a setting, so if you have an idea, feel free to pitch it! I am entirely open to suggestions, whether it is about lore for one of the towns, a specific golem you'd like for your character to have, or an adventure you have in mind. I'll be adding more information to this post as time passes, but for now, I've tried to keep things simple. Reserve your role in the DT (either Wood- or Skywatch, since Citywatch isn't available this time) and we'll take it from there! The character profile is listed below.
- Code
[b]Sex/Gender:[/b] (These can be interchangeable or distinct, whichever you prefer.)
[b]Race:[/b] (Human unless a twelve-sided die roll says otherwise; I'll perform this for everyone who joins.)
[b]Soul:[/b] ([b][color=lightgray]Ether[/color][/b]/[b][color=lightgray]Ether[/color][/b] unless the above-mentioned die roll says otherwise.)
[b]Appearance:[/b] (Preferably Caucasian, but you can use any skin tone you like.)
[b]Personality:[/b] (Be creative!)
[b]Watch:[/b] (Wood or Sky)
[b]Golem/s:[/b] (Specify the name and put the essence in brackets.)
[b]Other:[/b] (Anything else you'd like to specify!)
