Archora
This is a world dominated by a city, Kryn, stretching to the edges of the map. All species coexist in this massive metropolis, from dwarves to humans to goblins. Dwarves have made themselves known through their ingenuity and inventiveness, despite their small stature. Humans, by far the most common species, are also the most powerful. Almost all of nobility are humans because humans have magic. Very rarely, humans are born with the ability to siphon æther from the air, so they can power spells. Goblins are tolerated, but looked down upon because of their tiny brains.
Kryn is full of spires jutting from the ground. Inventors and alchemists are revered for their intelligence, and mages are employed by the King without question. Technology on Archora is steampunk and powered by æther, a mysterious energy pulled from the fabric of the universe through the massive castle-laboratory, Needlespur. The two biggest leaps in æther tech have been the invention of the Clockwork, faceless, steampunk, robots and the æther drive, allowing ships to fly above the city.
Magic
Mages are only capable of using specialized magic (necromancers use death magic, telepaths use mind magic, pyromancers use fire magic, etc.). Alchemists, on the other hand, use mostly serums and rune spells. Their abilities rely more on science than magic.
Overview
Archora is far from a perfect world. Criminals haunt the slums of Kryn, and citizens are separated into classes in ways that make it almost impossible to rise from anonymity. Political factions and corporations vie for power and pirates stalk the skies over Kryn. Are you an inventor or a mage? Will you earn the attention of a vain king, or will you side with anarchist pirates? Will the ambitions of the corporations diffuse themselves, or will they bring disaster to all?
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Points: 125
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