The idea here is to create a fantasy story which people are interested in, can participate in, and have fun with. This can only happen if we have action which isn't repetitive, characters which aren't cliché, and dialogue which doesn't cause people to vomit. The big challenge is to create a storybook that people will actually read and follow along; even if they aren't writing in it. This entails some pretty high standards. If you're interested in becoming a part of this I have a couple requests.
1. Write well. There are so many spelling and grammar checkers on computers, browsers, and even this site, that there is no excuse for poor spelling and grammar. Run a spelling and grammar check on your favorite word processor, then read it through once before posting. I expect the authors to take pride in what they write.
2. Write coherently. I've always hated it when I have to look at a post and decipher just what is happening. It takes precious seconds from my life that I could be spending writing. If any author makes a post which is utterly confusing or incoherent, then the next posting author may say "I'm ignoring the last post because it was incoherent." After he has done this, the author may write whatever he wants, without reference to the last post. Hopefully, this will not be necessary.
3. Write often. If you are unable to post at least once a week, then you probably don't have enough time to write here. After a week of inactivity, your characters will be considered NPC's.
4. No dangling conversations please. This is a personal pet peeve of mine. A dangling conversation is when two writers have their characters talk to one another. They go back and forth, writing six line long posts, and it can go on for a week; at the end of which nothing has really been said at all.
If you write a conversation between characters, then write the full conversation. If the other author has done their job, you will know exactly how each character will respond. If you don't know how they would respond, you can ask them, or you can make your best guess. Personally, I like to use my own judgment about what a character would say, I usually write better dialogue than the other would.
5. No boring repetition please. Many fantasy stories end up descending into fighting off endless waves of orcs; during which authors compete to write the most unrealistic fighting characters. I want to avoid the hack and slash scenes as much as possible. Stealthy approaches, quietly taking out sentries, building traps, and laying ambushes display cleverness and daring, any dumb character can hack and slash. Many do.
Time for the plot:
After many years of fighting for the glory of the empire, our hero retires and settles down into a quiet fishing village of Haven. Things are peaceful in Haven, until a traveler from our world arrives. Unable to understand a single thing the traveler says, our hero must return to the people he left behind, friends and enemies alike in order to return the traveler to our world.
Things aren't that simple though, because the arrival of a traveler is a bad omen of things to come.
Further notes: Haven is a quiet fishing village, it's not a major port nor is it at any crossroads. It's a place of little importance except to those that have grown up there. A fully armed warrior draws attention in this place, strangers in particular are noticed. When a big ship comes to harbor, it is a major event.
Magic does exist, but it is extremely expensive. Healers, like Doctors, usually serve their immediate community. Traveling healers, outside of war, are rare. If characters are injured, their best bet is to get to a town quickly and hope they have plenty of cash to pay the healer. Characters are limited to weak magic objects, no casting. Higher level magic can be used by NPC’s.
Please post character profiles. I’m looking for a hero and a traveler, along with a full range of supporting characters.
