
Freedom isn’t supposed to smell like this.
Your first breath of the outside world is thick with smoke, burning your lungs like poison. The air is alive with the wail of sirens, the crack of gunfire, the sharp bark of orders shouted into the night. Chaos swallows everything. And in the middle of it, you run.
You don’t look back. There’s nothing left to see.
Behind you, the Facility collapses in fire and ruin, the only home you’ve ever known reduced to rubble. The others—those like you, those with rare blood and even rarer abilities—are gone. Swallowed by the wreckage. Buried beneath the weight of a world that never intended to let you live.
You are alone.
But you don’t have time to grieve. Not when they’re still hunting you.
The government’s reinforcements flood the wreckage, faceless soldiers sweeping through the destruction like vultures. They don’t hesitate. They fire at anything that moves. At you. You push your legs harder, lungs screaming, vision blurring as the city gates rise before you. Aestarea. A world of wealth, power, and ruthlessness. A city of gods and monsters. And tonight, it swallows you whole. This is where your new life begins.
But it won’t be easy. You traded iron bars for marble walls, shackles for something far more insidious. Because you are not the only one who escaped. Fourteen others made it out.
Eleven allies. Three enemies.
And they are already here. Already moving. Already watching.
You were raised in a prison, shaped by violence, honed by survival. But this city is different. It doesn’t need walls to trap you—it lets you think you’re free while it tightens the noose.
The Facility is gone. The past is ashes. But something worse is waiting in the shadows of Aestarea.
And whether you like it or not, your fate is now tied to the eleven Generals of Death.
Your first breath of the outside world is thick with smoke, burning your lungs like poison. The air is alive with the wail of sirens, the crack of gunfire, the sharp bark of orders shouted into the night. Chaos swallows everything. And in the middle of it, you run.
You don’t look back. There’s nothing left to see.
Behind you, the Facility collapses in fire and ruin, the only home you’ve ever known reduced to rubble. The others—those like you, those with rare blood and even rarer abilities—are gone. Swallowed by the wreckage. Buried beneath the weight of a world that never intended to let you live.
You are alone.
But you don’t have time to grieve. Not when they’re still hunting you.
The government’s reinforcements flood the wreckage, faceless soldiers sweeping through the destruction like vultures. They don’t hesitate. They fire at anything that moves. At you. You push your legs harder, lungs screaming, vision blurring as the city gates rise before you. Aestarea. A world of wealth, power, and ruthlessness. A city of gods and monsters. And tonight, it swallows you whole. This is where your new life begins.
But it won’t be easy. You traded iron bars for marble walls, shackles for something far more insidious. Because you are not the only one who escaped. Fourteen others made it out.
Eleven allies. Three enemies.
And they are already here. Already moving. Already watching.
You were raised in a prison, shaped by violence, honed by survival. But this city is different. It doesn’t need walls to trap you—it lets you think you’re free while it tightens the noose.
The Facility is gone. The past is ashes. But something worse is waiting in the shadows of Aestarea.
And whether you like it or not, your fate is now tied to the eleven Generals of Death.

Spoiler
Aestarea is the city of the future—a gleaming monument to power and innovation. Sleek, modern, and impossibly expensive, it carries an air of cold elegance. Monochrome tones dominate its skyline, interrupted only by carefully placed bursts of color. Chaos is controlled. Disorder is erased. Vandalism is scrubbed away before it can stain the pristine architecture.
Except in the Neon Square District. Here, the rules bend. Artists run free, drenching the streets in raw, unfiltered expression. It’s the one place where color defies control—where the city’s perfectly curated order fractures, if only for a moment.
Aestarea is a fusion of military precision and ruthless ambition—a city as relentless as it is glamorous. It’s the Los Angeles of tomorrow, a dazzling nightmare where power is currency, and fame comes at a cost. The elite reign from their ivory towers, but no one is untouchable. Here, success is a battleground, and no one hesitates to crush those beneath them.
After all, in Aestarea, the only way to rise is to step over the fallen.
Except in the Neon Square District. Here, the rules bend. Artists run free, drenching the streets in raw, unfiltered expression. It’s the one place where color defies control—where the city’s perfectly curated order fractures, if only for a moment.
Aestarea is a fusion of military precision and ruthless ambition—a city as relentless as it is glamorous. It’s the Los Angeles of tomorrow, a dazzling nightmare where power is currency, and fame comes at a cost. The elite reign from their ivory towers, but no one is untouchable. Here, success is a battleground, and no one hesitates to crush those beneath them.
After all, in Aestarea, the only way to rise is to step over the fallen.

Spoiler
At first glance, the facility resembles a quiet, unassuming village. A single neighborhood houses the Rh-null, Bombay, and RB- blooded—the rarest, most valuable prisoners. Beyond their homes lie essential buildings: a stark church, a grocery store stocked with only the barest essentials, a prisoner-run restaurant, and a single café with a painfully limited menu. There is only one clothing store, offering nothing but garments in white, black, and an earthy green—colors as muted as the lives inside these walls.
Surveillance is absolute. Guards stand watch at every turn, and cameras monitor nearly every inch of the facility—except for the bathrooms. To obscure even a single feed, you must file a formal request, and only one camera may be disabled at a time.
Personal identity is forbidden. Any attempt to alter yourself—dyeing your hair, piercing your skin, marking it with ink—results in immediate punishment. Those who defy this rule are locked away, starved for a week, and forced to donate blood to fuel the facility’s experiments.
Control from Birth. Newborns are stripped from their parents and raised in isolation until the age of six. Bonds are broken before they can form, ensuring loyalty to nothing and no one.
For those with RB- blood, the real terror begins between the ages of 12 and 16. Powers awaken. The urge to kill festers. Some give in willingly. Others resist. But resistance is meaningless. By 18, you will have killed—whether by choice or by force. When the “haze” takes over, it won’t be a question of if you kill, only who will die.
The Rules of Bloodshed
Not all murders are punished equally.
Kill a guard or an unmarked prisoner? A year in a nightmare—locked away in inhuman conditions.
Kill one of your own? No consequences. No justice. No retribution.
This is the law of the facility. Blood must spill, but only the right kind.
Surveillance is absolute. Guards stand watch at every turn, and cameras monitor nearly every inch of the facility—except for the bathrooms. To obscure even a single feed, you must file a formal request, and only one camera may be disabled at a time.
Personal identity is forbidden. Any attempt to alter yourself—dyeing your hair, piercing your skin, marking it with ink—results in immediate punishment. Those who defy this rule are locked away, starved for a week, and forced to donate blood to fuel the facility’s experiments.
Control from Birth. Newborns are stripped from their parents and raised in isolation until the age of six. Bonds are broken before they can form, ensuring loyalty to nothing and no one.
For those with RB- blood, the real terror begins between the ages of 12 and 16. Powers awaken. The urge to kill festers. Some give in willingly. Others resist. But resistance is meaningless. By 18, you will have killed—whether by choice or by force. When the “haze” takes over, it won’t be a question of if you kill, only who will die.
The Rules of Bloodshed
Not all murders are punished equally.
Kill a guard or an unmarked prisoner? A year in a nightmare—locked away in inhuman conditions.
Kill one of your own? No consequences. No justice. No retribution.
This is the law of the facility. Blood must spill, but only the right kind.

Spoiler
POWER FUNCTION:
Your character’s power is unique to them, defining the category of death they command as a General. You spread the apocalypse and grow your army by killing in the way your power dictates. Anyone you kill in this way becomes one of your brain-dead zombies.
Your infected obey without question. You can order them to follow you, fight for you, or blend into the city—going about their daily lives while secretly acting as your eyes and ears. If they hear of a raid or a threat, they will alert you.
Once infected, they lose most of their consciousness—the measure of who controls their mind. You can restore some of it, making them appear normal, but they will forget they are under your control.
To spread the apocalypse, they must kill in the same way you do (though without powers). Their own "haze" takes over, forcing them to kill, and every victim’s mind is automatically linked to yours.
The more you and your minions kill, the more your army grows.
And with it, so does your power.
CHARACTER POWERS:
So there are two steps to this! The first is to decide if you want me to design the characteristics of your power based on the role you picked or if you want to create it. Each role is like a prompt for the main premise of your power and you go off of there.
Now, if you want me to make yours, just let me know and I’ll give it to you shortly.
But if not, then let me show you how to make powers! I’ll be using my character as an example. The three things your power needs are: Ability, drawback and theme fitting.
So the theme of my character's power is “Loss of Temperature”. I’m defining that as freezing or overheating. Now, my character is blind, but because of her temperature power, she uses a sort of temperature version of echo location. She sends out waves of her power and it hits and latches onto anything that has body heat/is really cold. Because of this power. The way she uses it to kill people is from drawing certain temperatures from other things around her and putting it in another thing. (This is the ability)
Even though she can see shapes, she cannot see color or faces, which forces her to rely on other senses as well. Because she cant see details this sometimes causes her to get confused on what she sees, and if someone is standing not far from her but not talking, she’ll have no idea if they’re friend or foe. (Drawback)
And both of those already fit the theme, so we’re done! If you have more questions than let me know!
Your character’s power is unique to them, defining the category of death they command as a General. You spread the apocalypse and grow your army by killing in the way your power dictates. Anyone you kill in this way becomes one of your brain-dead zombies.
Your infected obey without question. You can order them to follow you, fight for you, or blend into the city—going about their daily lives while secretly acting as your eyes and ears. If they hear of a raid or a threat, they will alert you.
Once infected, they lose most of their consciousness—the measure of who controls their mind. You can restore some of it, making them appear normal, but they will forget they are under your control.
To spread the apocalypse, they must kill in the same way you do (though without powers). Their own "haze" takes over, forcing them to kill, and every victim’s mind is automatically linked to yours.
The more you and your minions kill, the more your army grows.
And with it, so does your power.
CHARACTER POWERS:
So there are two steps to this! The first is to decide if you want me to design the characteristics of your power based on the role you picked or if you want to create it. Each role is like a prompt for the main premise of your power and you go off of there.
Now, if you want me to make yours, just let me know and I’ll give it to you shortly.
But if not, then let me show you how to make powers! I’ll be using my character as an example. The three things your power needs are: Ability, drawback and theme fitting.
So the theme of my character's power is “Loss of Temperature”. I’m defining that as freezing or overheating. Now, my character is blind, but because of her temperature power, she uses a sort of temperature version of echo location. She sends out waves of her power and it hits and latches onto anything that has body heat/is really cold. Because of this power. The way she uses it to kill people is from drawing certain temperatures from other things around her and putting it in another thing. (This is the ability)
Even though she can see shapes, she cannot see color or faces, which forces her to rely on other senses as well. Because she cant see details this sometimes causes her to get confused on what she sees, and if someone is standing not far from her but not talking, she’ll have no idea if they’re friend or foe. (Drawback)
And both of those already fit the theme, so we’re done! If you have more questions than let me know!
Now that we have all the information out, let me introduce you to the roles!
Roles:
1.Mutilation (@syzygy)
2.Starvation (@JazzicusMaximus)
3.Loss of temperature (@Glitch0Ghost2024)
4. Dyspniation (@avimoon)
5.Cremation (@RangerofIthilien)
6.Drowned
7.Assassination (@VengefulReaper)
8.Loss of blood (@JazzicusMaximus)
9. Disease/plague (@Elektra)
10. Poison (@VengefulReaper)
11. Animal/bug (@Avian)
12. Buried alive (@winterwolf0100)
We also have 2 roles as the "natural" (experimented on Generals of death) enemy of The Generals of Death, Fallen Angels. (Their info will be in the OOC).
Fallen Angels:
1. Fallen angel (@syzygy)
2. Fallen angel (@Elektra)
Soon I'll set character creation up as a quest and I want to try to get all the characters in by March 26th, so you have 18 days to make your characters. You can have up to 2 characters then its the cut off.
The characters objectives will be found in the OOC, which I highly recommend checking out for that stuff. Now, here is the form!
- Code: Select all
[b]Name[/b]
[b]Age:(12-24)[/b]
[b]Personality:[/b]
[b]Appearance:[/b]
[b]Gender/Pronouns:[/b]
[b]Power/Role:[/b]
[b]Skills:[/b]
[b]Weaknesses:[/b]
[b]Backstory:[/b]

You first quest is to create your character profile! .
On the 26th I will make the first intro post and gives some world building and a side of our villain, Rosarie Anston's pov, before giving my own characters intro post. I will be making banners for you guys once your character(s) are/is completed.
Good luck and have fun! (I'm also making this a Quest!







