
Before space and time itself existed, there was a game. A game of flowers.
You died long ago. Time and reality had stopped for you. You don't know how long it had been since you died. You don't remember existence. For time immemorial, the void was all you knew. It wasn't peaceful; it was nothing. But, it was enough.
Until you felt a tug. A tug of color, a tug of something, a tug of life. A tug of Light.
And, suddenly, you are alive once more, looking into the eye of your savior, a Ghost. There you are, your Ghost says. You don't know how long I've been looking for you.

You are a Guardian
"We take our first breath, with no memory of who we were before, yet we are inexorably drawn to the Light. We fight, we die, and we live again."
-Commander Zavala
From the moment you were resurrected by your Ghost, you became a Guardian. Over the centuries since The Collapse, your kind have gone through many different names: The Risen, The Warlords, The Guardians, Lightbearers.
You have no memory of your past life when first ressurected. You don't know who you are, but you know of yourself. Perhaps you give yourself a name, or your Ghost does, or perhaps you find some tidbit of your past life. But, in this new life, you have been blessed by the gift of the Light.
As a Lightbearer, you have not only enhanced strength and stamina, but are nearly invincible and are effectively immortal in most situations. If you die, your Ghost can revive you. There are few exceptions to this, and if your Ghost is killed, your connection to the Light is severed.
In addition to this, your connection with your Ghost and the Light give you access to paracausal powers. Paracausality means that you have access to abilities that break the laws of reality and physics. These powers are intense manipulations of Light to produce explosive results.
I know everything's new, but before we get you out of here, I need to catch you up on some things...

The flower game has simple rules. Rules of existence and death. And the game had two players, two followers and enforcers of the ideologies. A gardener and a winnower.
As a Guardian, you now fight a war so much more than you.
Beyond your reality, the one of physics and logic, is Light and Darkness. We do not know much about either of the two paracausal forces. What little we do know is this: The Light is the cosmic force of the physical. The Darkness is the cosmic force of the immaterial.
As hypothesized with some Guardians, the Light seems to be connected to the physical while the Darkness seems to be connected to thought, emotion and consciousness more broadly. Both Light and Darkness are weaved into everything within the physical universe, and beings with the ability to manipulate either Light or Darkness have the power to manipulate the universe in unnatural ways, impossible to predict or replicate by those without.
Both Light and Darkness are thought to have existed before time and space itself, judging by our learnings. While Light and Darkness are opposing fundamental forces, they are not inherently good or evil. They are tools to be used.
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The Light
The Light lives in all places, in all things.
-The Speaker
The Light is a primordial concept revolved around physical space and life. Light can manipulate both the physical aspect of nature and the concept of a life. In its most basic concept, Light is all about encouraging complexity in the universe, in the form of cultivating life, sentience, and diversity.
The most prominent user of the Light, and a being almost synonymous with Light itself, is The Traveler. As far as we know, the Traveler is the only being with the ability to gift others the power of the Light.
The Traveler is a machine moon, and has gone by many names over the millenia. The Traveler is a sentient being far beyond our understanding. It goes from civilization to civilization, from system to system, to terraform planets and uplift the peoples. With the power of Light, it enhances beings, lengthening their lifespans and bringing abundance, washing away needs.
In Light, life spreads. As a Guardian, you are empowered by Light, and one of Light's defenders.
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The Darkness
"Darkness is not inherently evil."
-Mara Sov
The Darkness is a primodial concept revolved around simplification, the unknown, and the unseen. There's much we don't know about Darkness, and for a long time it was thought that the Darkness was inherently evil, although recent understandings of the Darkness has both expanded our understandings and complicated them.
Because of our limited knowledge of the Darkness, much of our understanding of it is based off our understanding of the Light. The Darkness is the Light's juxtoposition; its shadow, if you will. While Light focuses on life and complexity within life, Darkness is about the deconstruction of life in all of its aspects.
We used to think that the Darkness caused humanity's Collapse and our first Dark Age, but it turns out it was just beings that wielded the Darkness.

The Golden Age
"The Traveler kindled the Golden Age. But we built it. We remember this with pride, even after so much else has been lost. We settled our solar system and filled it with our work."
-Grimoire Description
Where do we come into this? As humanity? Well, in 2014, the Traveler entered our solar system. It came to rest on Mars. Humanity banded together to create the first manned mission to Mars. This was a joint effort from The United States, China, and Russia. One astronaut, one taikonaut, and one cosmonaut reached Mars to inspect what had landed just above the planet. But, when they arrived on Mars, they found out it was raining.
This was just the beginning of what would become humanity's Golden Age. The Traveler terraformed planets and moons throughout the Solar System. Mercury, Venus, Mars, and two of Jupiter's moons. During this period of time, humanity prospered. Our lifespans tripled. Problems that were prevalent in humanity suddenly vanished, and scientific achievement and breakthroughs become the top priority as humanity colonized all of Sol System. We do not know how long this Golden Age lasted, but we know how it ended.
The Traveler had begun to terraform Io when something had brought it back to Earth. This was first thought to be the Darkness. We now know it as forces who wield the Darkness.
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The Collapse
"There is no hope anymore. Only the screams of humanity."
-Henriette Meyrin during the Collapse
A fleet of large ships, as dark as the void of nothingness and pyramidal-shaped, invaded the Sol System, shattering humanity's Golden Age and bringing about humanity's near extinction. This was referred to as The Collapse.
It began as micro gravitational anomolies in the outer solar system, far past Neptune. First detected by humanity's AI, it was deduced that these affets were not ones of this causality; of this place in physics. Gravity itself was being morphed and altered by whatever this was.
Then, what we named The Black Fleet invaded Sol. Immediately, natural disasters swept over the system's planets, including gravitational anomolies so strong that the planet Titan's core was permanently altered. All that humanity had to offer in its defense did nothing to protect us from The Collapse. We would have died if it weren't for the Traveler. According to stories kept from The Collapse, the Traveler unleashed a wave of pure, intense light, and pushed the Darkness and the Black Fleet from Sol.
But, this came at a cost. The Traveler hung low over our last city on Earth and unleashed its last gift to humanity: The Ghosts. Flooding out at the hundreds, the Ghosts would then go to find their chosen ones and imbue them with the gift of Light, while the Traveler itself hung dormant over The Last City.
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The Dark Age
"No one knew what had happened to the Traveler. No one understood what had happened to the world. But they heard the whispered call."
A Fragmented Ghost
After The Collapse, Sol System was left in a state of constant near extinction and calamity. Not only that, but alien species invaded the system with various intentions, but none of them beneficial to humanity. We are not sure how long The Dark Age lasted, as not many records remain from this time. But, with the help of Ghosts, humanity began to recover and gathered enough forces to establish The Last City.
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Where You Come In
This is where you come in, Guardian. You see, you were found in Old Chicago, alongside five other Guardians. I must get you back to The Last City. I don't like it here. This wasn't where I wanted to find you. But, we make our own destiny, Guardian.
You're part of a group of six guardians, ressurected by ghosts who teamed up to find you while searching through the swamps of Old Chicago. Lost and with no memory, your ghost tells you that you six must make your way to The Last City, which is half a world away. However, you must get out of Old Chicago first. This swamp, lost to both time and the ravages of war, festers with deadly enemies, deadlier mysteries, and forces beyond your reckoning. Darkness lurks around every corner... will your Light burn bright enough?
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As a Guardian, you a resurrected into one of three classes. Each of these classes embody certain aspects of the Light.

Titans are characterized by their strength, resilience, and being headstrong. Titans are often stubborn and face problems headfirst, but can be extremely loyal and reliable. Titans love thick pieces of armor and often use the Light both defensively, as bulwarks of protection, and offensively, like hammers or maces. Titans differentiate themselves with a Mark: a piece of cloth and band draped around their hips.

Hunters specialize in mobility, stealth, and marksmanship. Hunters are quick with a blade and quicker on the draw. Hunters have a reputation of thinking outside of the box and questioning law and order. It's not that Hunters are against rules; it's moreso that Hunters follow a law of their own making. Hunters differentiate themselves with a classic Cloak and hood.

Warlocks are often considered warrior-scholars, and can use the Light in more seemingly magical ways than their class counterparts. Warlocks are often the thinkers of their time, and can spend ages deep in thought. Warlocks also have a deeper connection to the Light and thus use the Light in many different ways. Warlocks differentiate themselves with a Bond: an armband around their upper left arm.
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Guardians are able to wield Light in three major different ways. These ways are called a Guardian's Subclass. While all three Classes of Guardians wield the subclasses of Light in similar ways, there are also specific ways that each Class uses the Subclass.

Solar is the manipulation of heat, light, and combustion. Wielders of Solar can both harm and heal. To understand Solar, one must understand the duality of a star: both creation and destruction.
- Titans wield Solar hammers and maces, able to throw hammers and leave a wake of solar fire.
- Hunters wield Solar in the form of a Golden Gun, with one-three bullets that pierce and can light enemies ablaze in solar fire, or in the form of several solar knives, thrown in a barrage.
- Warlocks wield Solar in the form of a brilliant Solar sword, where they can slash flaming arcs of fire, or by slamming the sword into the ground to emit a powerful healing aura around the sword.

Arc is the manipulation of electricity, energy, and electromagnetism. It's not just lightning, but the ability to manipulate fission. To understand Arc, one must know the unknowable, and ride the storm into the unforeseen.
- Titans wield Arc by transforming themselves into a powerful Arc projectile, launching into the air and back into the ground.
- Hunters wield Arc through an Arc staff that they can toss around and teleport to.
- Warlocks wield Arc through lightning, striking multiple enemies at once.

Void is the manipulation of dark matter, dark energy, and gravity. To create spatial warps, touch magnetic fields, draw singularities from the quantum vacuum. Void itself can often be felt as the absence of Light; defying physics to enter a space beyond. To understand Void is to view cosmic distortion, the pull of gravity and the promise of entropy.
- Hunters wield Void with a Void-bow that can shoot one-three projectiles on the ground that pull all enemies in a radius towards the center.
- Warlocks wield Void by unleashing a massive black hole that implodes on impact.
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Guardian, you're from one of three allies of humanity.

Headstrong, tough, and stern? Check. Stubborn, reckless, and cocky? Yeah, pretty much. Humans have managed to fend off the Darkness throughout thick and thin, and, even near extinction, they still fight. Taking a no-nonsense attitude, the Humans are a Flicker of Light in the sea of Darkness, but they will not stop fighting until the cold grasp of death grabs them.

The Awoken are a humanoid race sharing common ancestry with Earth humans. Born from the beginning of The Collapse, the Awoken are a form of humans that were fused together in Darkness and Light. With bright, luminescent eyes and pale gray or blue skin, these people fight alone and are independent.

Exos are humanoid machines that were built during the Golden Age and infused with the consciousness of humans. Once a human mind was transferred into an Exo, they would retain their name with a number attached to the end, like Cayde-6. Exos are so incredibly complex that only Ghosts understand their inner machinations, and all Exos have some sort of memories of their past, even as a Guardian, although it will always be muddled.
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Let's get you up to speed on the type of enemies you're going to encounter out there, Guardian.

The Fallen, known in their language as the Eliksni, are an insectoid alien species with six appendages, infamous for being notorious scavengers and raiders. The Fallen are remnants of a mighty civilization that was blessed by the Traveler much like Humanity was, until The Black Fleet found The Traveler once more and it fled its enemies, leaving The Eliksni behind in what they call The Great Whirlwind. Now, The Fallen struggle to follow the Traveler and reclaim their Great Machine, scavenging to survive as almost all aspects of their civilization were torn apart. The Fallen have four known sects of leadership: The House of Devils, House of Kings, House of Exile, and House of Winter.

The Vex are a cyber-organic species that are ancient as the Universe itself. Enigmatic and inscrutable, they work ceaselessly to convert planets and other celestial bodies into vast machines, and are hostile toward any life-form that gets in their way. Their technology is among the most advanced ever encountered by humanity, enabling incredible feats of material and spacetime engineering and even time travel. The Vex have been present in the Solar System for billions of years, and their sophisticated and watchfully guarded structures can be found on multiple planets, including Venus, Mars and Io.

The Hive, originally known as the Krill, are a macabre, incredibly ancient species of arthropod-like aliens with their signature three green, glowing eyes. Their entire culture is based around the Sword Logic: a supernatural, thanatological philosophy of competitive survivalism, which dictates that they must destroy other civilizations in order to accrue paracausal power and feed the Worms that live within their bodies. They are led by a pantheon of dark gods, who derive power and sustenance from the destruction wrought by the Hive.

The Cabal are an extremely tough species, willing to defend their territory until every last one of them is dead. Their culture revolves around war and glory. The Cabal Empire monarchy at heart with a meritocratic military; the better the soldier the higher the rank. Their architecture is very industrial, with an emphasis on burrowing into mountains for defense. They are a very industrious, militaristic species whose social structure and way of life revolves largely around conquest and expansion. It is thiought that the Cabal presence in the Sol System, while incredibly formidable, is just a scouting force.

As a Guardian, you are a defender of humanity. Thus, not only do you use your Light as a weapon against the enemies of humanity, you also use traditional weapons. You'll be able to carry up to three weapons: one Melee Weapon, one Ranged Weapon, and one Heavy Weapon. You'll start off your journey as a Guardian with your choice of a Melee weapon. The rest, you must find, or fight for.
Melee Weapons
- Vibro-blade: A short blade, like a knife, that vibrates at high frequencies, and can cut through armor.
- Electrosaber: A medium blade that pulses with electricity, can pierce through energy shields
- Razor Gauntlets: Gauntlets with sharp edges that will let punches pierce armor.
- Magnetic Throwing Knives: Multiple small knives that can be recalled with a button. Must be precise.
Ranged Weapons
- Scout Rifles: Semi-automatic rifles with high accuracy.
- Pulse Rifles: Burst-fire rifles designed for medium-range.
- Auto Rifles: Fully-automatic rifles with high recoil.
- Hand Cannons: Revolver handguns with short range and high impact.
- Sidearms: Pistols with a high fire rate, but low range and impact.
- Submachine Guns: Fully-automatic weapons designed for close-range.
- Bows: Medium to long-range bows with minimal falloff and high impact.
Heavy Weapons
- Rocket Launchers: Fires projectile that deals massive damage in a large radius.
- Swords: Can deal massive damage to a single target and can also be used to block damage.
- Grenade Launchers: Medium-range, multi-round drum-loaded explosive that deals high damage.
- Machine Guns: Short to medium-ranged fully automatic belt-fed weapons.
- Trace Rifles: Directed-energy rifles that fire a laser beam.
- Shotguns: Close-quarters, but high damage.
- Sniper Rifles: Long-range scope and high damage.
- Fusion Rifles: Short to mid-range directed-energy rifles that have charge cycles and a multi-bolt spread.
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[b]Guardian's Name: [/b] [Note: Unless your character has some sort of identification of their previous life, your guardian's name is not related to their life before resurrecting as a guardian.]
[b]Guardian's Gender: [/b]
[b]Race: [/b] [Note: Due to the location/setting, most of the fireteam (group of six) will either be Exo or Human. We should only have max one Awoken in the fireteam.)
[b]Guardian's Class: [/b]
[b]Guardian's Subclass: [/b]
[b]Guardian's Starting Melee Weapon: [/b]
[b]Guardian's Appearance: [/b]
[b]Guardian's Personality: [/b]
[b]Ghost's Name: [/b] [Note: your Ghost will have a name of their own before they ressurect you.]
[b]Ghost's Gender: [/b]
[b]Ghost's Appearance: [/b] [Note: Ghosts all have similar inner bodies: a metallic sphere with a digital diamond blue eye in the middle of the sphere, which can blink. A Ghost's outer shell is usually composed of another diamond like metallic casing that orbits around the inner sphere freely. While the sphere is core to the Ghost, the outer shell can be freely customized.]
[b]Ghost's Personality: [/b]
Fireteam
- Sasha-5 - Female Exo Warlock - Omni
- Ambus-13 - Male Exo Titan - JazzicusMaximus
- Atlas - Male Human Titan - snapshot
- Grey-8 - Male Exo Titan - winterwolf0100
- Jaksdo - Male Human Warlock - Spearmint
- Izora - Female Awoken Hunter - RangerofIthilien

Eventually, inevitably, every time the game is played, it plays out into one simple answer: death.
A beautiful final shape.
A beautiful final shape.



