In such a small town, news flies like a snapped spring. Everyone was there, huddled outside under the falling ash, as police arrived in clockwork carriages and cordoned everything off. With the heat of autumn lessening as the lava rivers thin, and the sun sinking behind the mountain peak earlier each day, the scene was even more dark and grim than expcted.
The other delegates acted as stunned as anyone. One had been inside the inn at the time, another had been purportedly taking a walk by the lava flow. The third is nowhere to be found.
Questions have been raised. August made quite an impact during the few days the delegates have been in town. Talk of shady dealings, jilted lovers, bribery and theft. No one's sure if he was involved in the vandalism around Inverstadt, or if he came with an intent to buy or sell something he shouldn't have. Some are claiming to have been intimate with him, but the claims may simply be for attention.
The investigation is underway, and a shadow has fallen over much of the town. Suspicions are being cast left and right, old grievances surfacing, new scandals coming unearthed. But whatever else happened, somebody killed August Schulz, and the culprit needs to be apprehended before another body turns up.
Setting Information
Inverstadt is a small town set on the slope of a volcano. There are frequent ash falls, heat waves, and "rivers" of lava that run nearby. The town makes glass, jewelry, and metalwork.
Everything is run on geothermal and steam energy. Mechanics are all clockwork and gears. There is no electricity, only gas lamps. Clockwork horses are used for transportation and pulling heavy weights.
Locations
Spoiler
The river - a lava flow, too hot to get close, but with a paved walkway a safe distance along its bank. It curves around the west of town.
The power plant - based over geothermal springs, it harnesses the heat and steam for power. It's set a decent walk northwest from town, farther up the slope.
Downtown - a quaint street packed with little shops selling jewels, glass, baked goods, and other trinkets. Right in the center of town.
The inn - for visitors, but locals will visit the restaurant & pub on the ground floor. Set on one edge of downtown.
The estates - large manors where the wealthy live. Widely spaced on the east side of town, high enough to have a view of the lava river and far enough to be cool.
The tenements - clusters of apartments and alleys where the poor live. On the west side of town, where it's a little too warm, closer to the river.
The police station - the base of operations for the investigation. Between the estates and downtown.
Other stuff - if needed, there's a very small hospital, industrial factories for the metal and glass, a school, and whatever else we need for the plot.
The power plant - based over geothermal springs, it harnesses the heat and steam for power. It's set a decent walk northwest from town, farther up the slope.
Downtown - a quaint street packed with little shops selling jewels, glass, baked goods, and other trinkets. Right in the center of town.
The inn - for visitors, but locals will visit the restaurant & pub on the ground floor. Set on one edge of downtown.
The estates - large manors where the wealthy live. Widely spaced on the east side of town, high enough to have a view of the lava river and far enough to be cool.
The tenements - clusters of apartments and alleys where the poor live. On the west side of town, where it's a little too warm, closer to the river.
The police station - the base of operations for the investigation. Between the estates and downtown.
Other stuff - if needed, there's a very small hospital, industrial factories for the metal and glass, a school, and whatever else we need for the plot.
Tech Level
Spoiler
General
- Gas lamp or candle lighting
- Geothermal heat and energy
- Clockwork mechanics (gadgets, accessories, vehicles, get creative)
- Gunpowder - pistols and rifles
Transportation
Short distance: by foot
Medium distance: by carriage or cab, drawn by clockwork horses
Long distance: train
Cultural
Class divides between the wealthy and the working. There are the few who inherited land and money and own servants. There are some who run or work in small businesses or social services. There are many working as industrial laborers. The delegates come from the coast, a land of fish and water and salt.
- Gas lamp or candle lighting
- Geothermal heat and energy
- Clockwork mechanics (gadgets, accessories, vehicles, get creative)
- Gunpowder - pistols and rifles
Transportation
Short distance: by foot
Medium distance: by carriage or cab, drawn by clockwork horses
Long distance: train
Cultural
Class divides between the wealthy and the working. There are the few who inherited land and money and own servants. There are some who run or work in small businesses or social services. There are many working as industrial laborers. The delegates come from the coast, a land of fish and water and salt.
Characters
The Detective:
This one is a must-have. He or she will head the operation to sniff out the murderer.
Detective Aleja, Detective - Lumi
Brinley Stephens, Detective's Assistant - JuliasSneezer
The Other Delegates: (0-3)
Maybe they're innocent and clueless. Or maybe they know something. The one that's missing might be dead... or might not. They come from the coast, a much cooler place, which trades in fish, salt, and seaweed products.
Richard Commons - Steggy
Admiral Dunagan Cornelius Pentecost - Rydia
Citizens:
There are shop owners, power plant workers, doctors, carriage drivers, police officers, and everything else you can think of. Wealthy landowners who don't go anywhere without an entourage of servants, all the way down to the ash-covered metalworker who works twelve hour shifts.
Nilima Kelsey, Glassblower - Wolfical
Octavia Van De Laar, Handiwoman/Trinket-maker - ChildOfNowhere
Charles Jameson, Doctor - Vellichor
Aidan Elliot, Musician - Lael
Gideon Josiah Deering, Tinkerer - RavenLord
Vincent Haas, Landowner - Megrim
Leslie Badger, Bartender - SirenCymbaline
Suji Daku, Apprentice glassblower - KaiRyu
Maeve Walsh, Reporter - Gravity
Who's the murderer?
When you submit your character, PM Megrim to say whether or not you're willing for your character to be the murderer (don't tell anyone else!). One volunteer will be chosen at random and messaged in private! Even if you only message me to opt out, at least this way I can touch base with everybody, and make sure you read everything
Every character must have a potential motivation--something to cast suspicion on them. This may end up being totally unrelated to the murder, but we'll have to find out! Feel free to make up as much scandal and shady business as you want, whether it's related to the murder or not.
Some suggestions if you need them:
Spoiler
- Tried to blackmail him into favors. Or he tried to blackmail you.
- Tried to buy something illicit (this can be a steampunk gadget!), and he wasn't good on the deal
- Jilted lover or one-night stand
- Interested in the politics between mountain towns and coast towns, trying to manipulate him somehow
- Caught vandalizing something in town (for some other reason?)
- He was supposed to smuggle something to town for you, but didn't
- Scandal between classes - over money, intimate company, whatever
- Tried to buy something illicit (this can be a steampunk gadget!), and he wasn't good on the deal
- Jilted lover or one-night stand
- Interested in the politics between mountain towns and coast towns, trying to manipulate him somehow
- Caught vandalizing something in town (for some other reason?)
- He was supposed to smuggle something to town for you, but didn't
- Scandal between classes - over money, intimate company, whatever
Template
Spoiler
- Code
Full Name:
Age:
Gender:
Occupation:
Sexuality: (Do others know? Y/N)
Personality:
Appearance:
Potential Motivation For Murder:
Rules
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1. I've allowed plenty of room for creative freedom. Feel free to create your own scandals and shady business with each other, but you're also fine to be perfectly innocent and curious. You can help the investigation or hinder it. If you're at all hesitant or shy about making things up, we can help you brainstorm some ideas to your liking.
2. The murderer is allowed to kill other characters, if arranged privately with the user ahead of time, with consent.
3. If your character knows something, it's up to you whether you want to share that with others or not. But remember that characters need to find things out for themselves--just because YOU know a fact, doesn't mean they do.
4. Keep it secret whether you volunteered to be murderer or not, because that could drastically narrow the possible suspects.
5. Swearing and modest sexual content/innuendo is allowed.
6. One character per person is preferred. If your character dies, you can create a new one.
7. The SB ends when the detective apprehends the murderer. Figuring out the identity will be a top priority, and then it's up to you guys if the murderer wants to try and elude capture. We could have a big chase or a shootout or anything like that, or they could go quietly. (Alternate endings are possible, where they get away, but catching them is the main goal)
2. The murderer is allowed to kill other characters, if arranged privately with the user ahead of time, with consent.
3. If your character knows something, it's up to you whether you want to share that with others or not. But remember that characters need to find things out for themselves--just because YOU know a fact, doesn't mean they do.
4. Keep it secret whether you volunteered to be murderer or not, because that could drastically narrow the possible suspects.
5. Swearing and modest sexual content/innuendo is allowed.
6. One character per person is preferred. If your character dies, you can create a new one.
7. The SB ends when the detective apprehends the murderer. Figuring out the identity will be a top priority, and then it's up to you guys if the murderer wants to try and elude capture. We could have a big chase or a shootout or anything like that, or they could go quietly. (Alternate endings are possible, where they get away, but catching them is the main goal)
