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E - Everyone

One Last Game

by RokitaVivi


Hello there, it’s been a long time since we last met hasn’t it, you don’t look a day old. We use to have so many good times together, no matter where we went you were always a constant friend. It didn’t matter if my father’s job was in state or out of the country, as friends never last for long before moving on to the next becoming nothing but fleeting sweets that left me starved. Until you came along, always putting a smile on my face and never leaving my side, even when we traveled you were always there. But we knew eventually our time together was going to end and had no choice but to leave you behind.

As life went on, friends started growing without finally leaving the country and found different buddies to go on more adventures with them. It didn’t matter if we went on a glorious yet perilous quest, playing puzzles, or run a farm with peaceful background music. All of them were like a home away from home when day to day life got overwhelming and I just needed to get away from it all, falling back on them until I return back. Other times I would get lost for hours and time would lose all meaning, until eventually I snap back and look at the time then feel blood run cold from realization.

23 years later, while cleaning my room for extra space and getting rid of all the cumulated clutter I’ve built up since childhood and wishing for a new start. The clothes, books, and dolls were put into the donation pile since I’ve outgrown them and clearly didn’t fit, while elementary school graded homework and items forgotten by time or utterly useless was tossed into the trash. While some were donated instead throwing a perfectly good doll into the garbage and go to a good home. But there were items that fell into neither, being kept for sentimental value and couldn’t bear to part with it. I crouch underneath the bed to find a fairly large shoebox with a thick layer of dust after years of neglect, wiping it off before opening the lid to find you along with a collection of other game cartridges.

Memories came rushing back of the times we spent together and kept me company with the games during those rough times, a tear running down my cheek seeing you again. Funny, you looked different than I remembered having a small screen and no backlight with the word “color” below it, but still loved your transparent purple case. Flipping to the back to find a cartridge slotted in, then pulled it out to see Japanese characters and a large number seven in the center and a two in the upper left corner, the picture depicts a woman in a blue and white dress with cat ears hopping off a bomb shaped rat and an angry octopus then in the background was castle with dark clouds and a menacing purple shadow behind a pyramid. I put the cartridge back into the slot, but the back was missing batteries and grabbed “borrowed” them from a remote. Then flip the “on” switch to see the title screen in Japanese, warming my heart again after so many years.

But confusion immediately hits me as all three save files didn’t have one of my previous adventures reset to zero. It didn’t make sense as the game was untouched for many years. Does the rest of the game still works, and play through the entire adventure in one sitting without losing all my lives? Well, there’s only one way to find out.

The game begins in the middle of the field with simple rounded hills and a little lady in a black and white dress, the timer immediately starts ticking down and automatically start running. Along the path riddled with rats, flying chestnuts or was it a mushroom (could never tell with the sprites), and other weird enemies roaming about the level with the occasional checkpoint if an enemy kills me send me back to the beginning. On occasion the game would give me a power boost to help fend off and annihilate my enemies with a single press of a button. Near the end of the level I’d reach the top and ring the bell for a bonus stage and grab all sorts of wonderful goodies before going to the world map filled having different zones.

Each zone was free to explore in any order, almost being a kid in a candy store with too many option to choose from. The forest zone was the first stop, as it was the easiest from playing through that level numerous times and knew by memory as a kid, during the trek to the treetop I dodge immortal hornets and fought through fish like bulls swimming through bubble like sap inside the trunk. Certain areas would trigger a memory of a secret door leading to a bonus stage, but it was annoying to redo the previous level again after the clearing it. At the top of the tree, a giant angry squirrel with sharp buck teeth sitting in its nest and ate the key and greet me with an angry squeak. The fight itself wasn’t difficult as it climbs up the leaves before dive bombing on each side, while easily jump on him three times until I got my reward, a golden key with a tree emblem in the middle and ascends into the sky and into one of seven locks of the castle door.

I cheered myself for beating the first zone and continue through the seven zones from easiest to hardest. Overtime those old memories start playing, like smuggling you into school and playing in the restroom behind a locked stall until the bell rings or pass the time in the car seated between my brother and sister while our dad drives. Throughout the game your music chimed of chiptune in various tones and being more primitive while repeating the same track in different levels, yet those same sounds makes you more endearing and warm.

The ancient yet simple sprites and background had a charm to them in their own way, despite being obviously behind the current technology by a couple decades. Be it a cute simple bear on a giant rolling ball or the stars twinkling on the star zone map, but can’t help take a great liking to them. Throughout the adventure I didn’t find any glitches, corrupted sounds, or anything weird; it runs fine yet there was something broken. After the last gold key was obtained by a painful boss fight from an alien rabbit, a gentle smile cracks my face reliving the game after all those years. After clawing through the insides of a giant whale, fought a giant dancing flower, and without turning off the game the castle was finally opened and the end was drawing near.

The castle was riddled with lava pits and statues of vicious lions in various sizes spewing fireballs with questionable floor gaps, an easy way for the unprepared for gorge all their lives. Many lives were lost from past runs and replaying the entire game watching all that effort go to waste, losing is not an option. I took a deep breath and feel the air going out with the game on pause, even with twenty lives I brace myself for the ascent.

I glide past lava with large timed jumps with the help of the cat ears power up then swiftly crouch down underneath an oncoming fireball barely grazing the ears before continuing the ascent with a shot of confidence. Strangely things looked a lot harder as a kid never knowing what the first floor is ahead, but so far the first floor doesn’t seem too difficult with the same obstacles. Until I got to the dreaded long river of lava with only a small moving platform going back and forth as the way forward. Carefully hopping on the platform and duck down a small space then quickly leap onto another moving platform, all the while praying and crossing my fingers I have enough lives for the final boss. After many careful jumps, I was overjoyed finally to see stable land then swiftly hop off towards it, a brief respite from all the chaos. But like some sort of cruel joke, the game puts me back to the beginning of the level as it laughs at my pathetic excuse for a jump. I paused the game and took a deep breath before smothering the blood curdling scream into a pillow.

After losing ten lives from impatience and numerous hours of scaling up the floor once again, finally returning to my original progress and jumped to the other side. Despite all those hardships, replaying the whole journey took me back to a time free from responsibility and enjoying those peaceful times, like a warm memory and wishing to stay there a bit longer. Unfortunately I knew too well that inevitably all good things come to an end and have no choice but to return back to the other world.

Back in the game I run into a trap on the floor, summoning a giant fist and bashing my brains into the floor sparing my life with a few blinking frames but losing my power up. Unfortunately the floors doesn’t change the triggered traps, all the while crossing my fingers and hope to making it to the other side. Unfortunately there were times where my jumps barely touch the trap then get sent back to the beginning and repeat the same song and dance. Finally making through the traps and into the next room after surrendering five more lives getting there. Each room housed seven of the previously defeated bosses, required to beat all of them before meeting the final boss of the entire game. By the time the bosses were defeated, fatigue was starting to catch up as the eyelids struggle to stay open and a long yawn escape from my mouth.

In the final room was the last boss, a thin man with a long pointed nose curled upwards and strips adorning the attire except his long puffed pants with bells finishing the look, all the while sitting on his golden throne wearing a goofy smile and cackling at me. Immediately he hops into the air and plucks one of his bells growing to three times its size before throwing it at a downward angle, but I didn’t register the attack. Fortunately the game was merciful enough to put me in the previous room to redo the boss rush but still evil to go through this ordeal once again. Returning to the boss with recent knowledge of the previous attempt, I dodge the initial attack and jumped to the highest point and toward the boss with a swift stomp to the head, repeating the process a few more time until he was beaten and ran to the next room leaving a steel ball on the floor behind a cat power up as a middle finger.

I jumped over and grabbed the power up without stopping my pursuit, he still had that same smile but looked furious and stomps in frustration breaking the entire wall to reveal a giant jack n’ box version of himself before hopping into the head and takes control. The boss uses both hand separately following me before crashing down, another where he throws bells as bombs in random spaces, or use his staff to sweep across the stage to knock me out. All the while trying to run on either sides or jump higher to attack his bobbing head while trying to reach into my foggy memory on how to beat him, until the fatigue starts to become overpowering. Now it’s a fight between the boss and the inevitable veil of slumber, as movements becomes sluggish and eyes becoming heavier with each second, pausing the fight and quickly slap myself awake then resume the battle. By some miracle the boss took two hits, but felt tired again and die once again, repeating the fight over and over until only one life remains.

Eventually the curtains finally closes, only hearing the laugher of the joker and the game over beginning. Hours later I woke up to the title screen and press start, my heart was shattered to see that zero on my file never changing. All those hours invested, the struggle, deaths, everything was snatched away in an instance. Everything was silent except for the cheery background music, taking in the situation and turned off the game then take out the cartridge. There were many games I could have played, but this one held too much sentiment and played a lot like an old friend.

I tried cleaning your connectors, even fiddling with the cartridge itself to fix you, but you wouldn’t work. This was something beyond my skill set. No words could perfectly express my feelings of defeat and having no choice but to tearfully say goodbye. I picked you up and head towards the trash can, my foot steps on the peddle opening our final goodbye. My hand shaking as each digit struggles to unwrap the grey cartridge.

But couldn’t bring myself to carry the act, so many memories were contained in there and you got me through some tough times. There were other games to choose from, but you were always my favorite. There has to be some way to fix you, I couldn’t live with myself and regretted it later. Someday I’ll finally find a way to help you, then we’ll get to play again. What do you say, do you want to play one more time?


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Tue Jul 11, 2023 12:53 am
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Dossereana wrote a review...



Hi @RokitaVivi I'm here to do a quick or long review ether way, so let's jump right into it shall we! before we get stared if I say something that makes you really upset, I really sorry this was not my intention, you can even PM me if this has happened.

Hello there, it’s been a long time since we last met hasn’t it, you don’t look a day old. We use to have so many good times together, no matter where we went you were always a constant friend. It didn’t matter if my father’s job was in state or out of the country, as friends never last for long before moving on to the next becoming nothing but a fleeting sweets that left me starved. Until you came along, always put a smile on my face and never leave my side, even when we traveled you were always there. But we knew eventually our time together was going to end and had no choice but to leave you behind.


First I really liked how you started it, and it tells me that this person really cared about this long last friend and now there having memories of them, it gives me such a nice feeling that I myself can relate to. Now I do have one thing I must say though, and that is why the letter a is in bold, if I put something in bold it could be because it's a spelling error or I'm going to make a suggestion, in this case I'm making a suggestion, now the first time I read this line I feel like the a didn't make it flow as nicely as it did without it, I read over it again to make sure that this was the problem and then I read it without the a in it and I just think that it sounded much better without it.
Also put and leave I think because of the way you've written it as a memory, I think that put should be putting, and leave be leaving, I just think that this also flows better.

As life went on, friends started growing without finally leaving the country and found different buddies to go on more adventures with them. It didn’t matter if we went on a glorious yet perilous quest, playing puzzles, or run a farm with peaceful background music. All of them were like a home away from home when day to day life got overwhelming and get away from it all, falling back on them until I return back.


I really do love how you've written this, because I'm one who has played games in the past and I've returned to them much later, I really understand the feeling that you've brought across here very well.
now same thing here with get as the other two words I feel like it should be getting, but I might just put this last line in suggestions because I do feel like it's a bit jumbled up.

Suggestions

Your line: All of them were like a home away from home when day to day life got overwhelming and get away from it all, falling back on them until I return back.

My changed up version: All of them were like a home away from home when day to day life got overwhelming and I just needed to get away from it all, falling back on them until I return back.

I hope this helps fix the line up a bit, remember you can take it or leave it, I'm just suggesting things here.

So that is all the I can say about this short story, it was really nice and I think that you brought your point and meaning for it across really well, and this can be quite hard to do. :)
But if I was being harsh, I'm really sorry that was not my intention, I'm only saying what I think might be helpful, I hope to read more of your writings soon, keep up the great work.

I hope you have a great day/night witch ever side of the world you're on.

@Dossereana Flying Over The Green Room And Spreading Shards Of Encouragement

This review courtesy of
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RokitaVivi says...


Hi @Dossereana, I'd like to say thank you for your review. Don't worry you weren't being harsh, it's more of a constructive criticism and very helpful at that, not to mention you explained you're reasoning very well. Like taking one of my sentences and tinkering it to see a side by side comparison, showing me how it flows instead of sounding weird as a suggestion (although I'm gonna have to edit it out eventually).
Besides you balanced the criticism with some of the things you've liked about the story, then elaborating on them. Let me tell you, it wasn't an easy to pull it off but I'm glad it paid off in the end. So happy you got a kick out of my story and write more in the future <3.
Goodnight, good morning, and good afternoon- Rokita_Vivi



Dossereana says...


I'm so glad to here that it helped, thank you for explaining what you thought of the review, it helps me to improve how I do it in the future. :)



RokitaVivi says...


The pleasures all mine, I do all I can to help. :D



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Mon Jul 10, 2023 8:37 pm
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LuminescentAnt wrote a review...



Hi! I'm reviewing using the YWS S'more Method today!

I'm gonna start reviewing right away!

Top Graham Cracker - What I Know
This is a meaningful story about a person who finds a game that they enjoyed very much in their childhood, and finally after many years they play it again and get waves of nostalgia as they do so. The story has a lot of emotion with it, and descriptions about what the game was like. As the character plays the game, the reader feels and realizes why the game was like their best friend.

Slightly Burnt Marshamallow - Room for Improvements
Before a make any suggestions, here is a quick grammar thingy that I noticed:

as it climbs up the leafs before dive bombing on each side,

This should be "leaves" not "leafs."
Okay now for a suggestion. For most of the story, you wrote what the character was feeling when they were going through their things and when they first saw the game, and also after they had finished the game. However, I think there was a little bit of an absence of these emotions while the character was playing the game. I would suggest adding details about memories they had at that particular point in the game, or maybe feelings they always had for that level. But remember that this is just a suggestion, so it is not necessary.

Chocolate Bar - Highlights of the Piece
You did a really great job of describing what the character saw when they were going through their things and also what the game looked like. There was a lot of imagery, and the reader could really visualize what the game loked and felt like, and feel like they were also playing it. You also did a good job in describing the emotions of the character as they had just discovered the game and after they had finished playing it, making the reader really empathetic with the character. Well done!

Closing Graham Cracker - Closing Thoughts
Overall, this is a beautiful story about the memores that someone went through as they played their childhood game. I hope you write more stories like this! Happy writing!
This review courtesy of
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RokitaVivi says...


Thank you for the review and pointing out a grammatical error, but I'll edit it out as soon as I can (embarrassing on my part). The Slightly Burnt Marshmallow section is very helpful. Even though its a suggestion, it's a useful insight to improve upon and something to work on. But you also point out the strengths of the story and work to hone that part. I'm happy that you enjoy my story, and make more stories like this one.
Again thank you so much :)



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Mon Jul 10, 2023 5:03 pm
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RokitaVivi says...



Please ignore this comment, I was playing with editing before publishing the story and made this little goof up.





Russets and tangerine shades of old gold flushing the very outside edge of the senses ... deep shining ochres, burnt umber and parchments of baked earth—reflecting on itself and through itself, filtering the light.
— Guildenstern (Rosencrantz & Guildenstern Are Dead by Tom Stoppard)