Workshop here: https://docs.google.com/document/d/1nf3 ... r_08w/edit
The Workshop
Spoiler
This storybook will follow on from a workshop held on 9th June 6:00pm GMT. You do not need to attend the workshop to join this storybook. For more information, please click here.
Apocalypse 101 - The Plot
Spoiler
You think the year is 2031, though it's hard to tell since you've spent the last ten years existing in a bunker. You think you can remember what the surface looked like, but you're sometimes not so sure. It doesn't matter. It doesn't matter because it isn't going to look like that anymore.
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Ten years ago nuclear warfare was threatened and preparations for defence were begun. The British army were dispatched all across the nation and charged with the task of building bunkers. Unfortunately, they didn't have the time. Mere hours after the warning was broadcast, the first nuclear missile hit the south coast.
Thousands of people were murdered in an instant.
It was to be the beginning of an end. All across the world, missiles were landing and only the crazy or the overly cautious were prepared.
People used to think Mr. Donahue was crazy. The aging history teacher bought a house that came complete with a world war II bunker, the size of a basement, and he had it renovated, not because he wanted to preserve history, but because he was convinced that the war would happen again. Over the years, Mr. Donahue hoarded supplies: food, clothes, medicine, literature. As technology advanced, so did he.
Mr. Donahue had toilets installed in the bunker and a shower where the water drained off into a bottom tank, ready to be purified and pumped back up to the top tank again. It was even said that he stole a display item from a prestigious museum in order to preserve its existence.
When the first missile hit the South coast, Mr. Donahue, who lived in the North, found that he suddenly had a lot of friends. Neighbours who had heard his ramblings or students from his classes or fellow teachers, all turned up on his doorstep with families in tow.
Ten years later and Mr. Donahue died of a heart attack last fall and things haven't been the same since. One of the things Mr. Donahue didn't think about was what to do with a body.
But for some time now the supplies had been running low and there was a general consensus that the hatch would have to be opened. Our storybook begins with the community reaching a majority vote to send out a team (or at least the body) but not everyone wants to leave the bunker.
____________________
After leaving the bunker, the characters will discover that the surface is now inhabited by a mutant race, formed from the humans/ animals who survived the nuclear war and the ensuing radiation poisoning. The plot will follow their attempts to survive and adapt to this new world.
____________________________
Ten years ago nuclear warfare was threatened and preparations for defence were begun. The British army were dispatched all across the nation and charged with the task of building bunkers. Unfortunately, they didn't have the time. Mere hours after the warning was broadcast, the first nuclear missile hit the south coast.
Thousands of people were murdered in an instant.
It was to be the beginning of an end. All across the world, missiles were landing and only the crazy or the overly cautious were prepared.
People used to think Mr. Donahue was crazy. The aging history teacher bought a house that came complete with a world war II bunker, the size of a basement, and he had it renovated, not because he wanted to preserve history, but because he was convinced that the war would happen again. Over the years, Mr. Donahue hoarded supplies: food, clothes, medicine, literature. As technology advanced, so did he.
Mr. Donahue had toilets installed in the bunker and a shower where the water drained off into a bottom tank, ready to be purified and pumped back up to the top tank again. It was even said that he stole a display item from a prestigious museum in order to preserve its existence.
When the first missile hit the South coast, Mr. Donahue, who lived in the North, found that he suddenly had a lot of friends. Neighbours who had heard his ramblings or students from his classes or fellow teachers, all turned up on his doorstep with families in tow.
Ten years later and Mr. Donahue died of a heart attack last fall and things haven't been the same since. One of the things Mr. Donahue didn't think about was what to do with a body.
But for some time now the supplies had been running low and there was a general consensus that the hatch would have to be opened. Our storybook begins with the community reaching a majority vote to send out a team (or at least the body) but not everyone wants to leave the bunker.
____________________
After leaving the bunker, the characters will discover that the surface is now inhabited by a mutant race, formed from the humans/ animals who survived the nuclear war and the ensuing radiation poisoning. The plot will follow their attempts to survive and adapt to this new world.
Apocalypse 101 - The Characters
Spoiler
The character you create should fit this scenario and be one of the people either willing or persuaded to leave the bunker. The community is about 30 people so the group going out there will know each other well but not necessarily be from the same family or the best of friends.
When you create your character, give them first names only, unless you are not attending the workshop, then you may give them a surname as well. If you are attending the workshop, you should also keep their history and family background very brief.
When you create your character, give them first names only, unless you are not attending the workshop, then you may give them a surname as well. If you are attending the workshop, you should also keep their history and family background very brief.
How Many People can Join
There are 18 spaces available.
Spoiler
If we get more than twelve people, we are going to split the storybook into two/ three threads (two for 12, three for 12+).
Six of the characters will work on establishing a base, six will go for supplies and six will form a military. Characters will then be free to cross over between the different groups or to follow new plot lines.
The two/ three storybooks will essentially be the same one, but it's easier to keep track of six characters than twelve.
Then when we have drop outs, those characters will be killed off and at some point when the groups each drop below four, the storybooks will merge.
If the drop outs don't happen, instead we'll plan for the groups to meet at set points and locations and we'll switch the membership up so people from one thread will move into another.
Sounds complicated? Don't worry! I'll tell you what to do and it will be easy, I promise.
Six of the characters will work on establishing a base, six will go for supplies and six will form a military. Characters will then be free to cross over between the different groups or to follow new plot lines.
The two/ three storybooks will essentially be the same one, but it's easier to keep track of six characters than twelve.
Then when we have drop outs, those characters will be killed off and at some point when the groups each drop below four, the storybooks will merge.
If the drop outs don't happen, instead we'll plan for the groups to meet at set points and locations and we'll switch the membership up so people from one thread will move into another.
Sounds complicated? Don't worry! I'll tell you what to do and it will be easy, I promise.
Character Ideas
Here are some ideas for who your character might be:
Spoiler
- A previous student of Mr. Donahue
- A teacher who worked with Mr. Donahue
- A neighbour of Mr. Donahue
- Someone with a medical background
- Someone with a military/ police background
- A builder/ carpenter/ electrician
- Someone with a research background
- A teacher who worked with Mr. Donahue
- A neighbour of Mr. Donahue
- Someone with a medical background
- Someone with a military/ police background
- A builder/ carpenter/ electrician
- Someone with a research background
Character Profile
Please feel free to post these now.
- Code
[b]Name:[/b]
[b]Age:[/b] (all of Mr. Donahue's students would now be aged 21+ (he taught high school) but you may be as young as 16. Nobody younger than that will be permitted to leave the bunker on the first expedition.)
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]History:[/b] (please keep family details vague if you are attending the workshop.)
