We understand that this is all new to you, what with all of you only recently discovering your magical potential, but we hope and know that you will excel in your studies and become successful mages in our interrealmal magical society.
We would like to ask that until you skilled in the arcane arts, you would not leave the Gateway, and under no circumstances use your magic before individuals not acquainted with the magical worlds.
The Background
Thirty years before the start of this SB’s events (which will be seen as the 13th of April 2017 in our realm
Five years after the start of the war, a sorcerer named Deleagus challenged the three leaders of the Adjudicators. With the use of three ancient artifacts (a staff, leather bracer and belt to be precise), he defeated them, and in turn, ended the war. Unfortunately, unknowing to Deleagus, the three leaders had prepared a ritual before their deaths that would ring a magical bell and put all magic and those who wield it to sleep. The ritual thankfully was not entirely successful, since it stopped after twenty-five years.
The Tolling
The Tolling is the twin event that both start and ended the twenty-five years of slumber. Since the slumber was magical, all those affected did not age during this time, and most were shielded against non-magical threats (such as the weather, animals, other sentient beings not affected, etc) Thus, when the slumber ended, all the mages and magical beings who were affected woke up where they were twenty-five years prior, with no advancement in age.
The Gateway and IRMA
As has been hinted at in the above-mentioned information, this SB is set in multiple magical realms, including our own. In order to connect all these realms, a central magical realm simply known as the Gateway was formed, to and from which all other realms lead.
The Gateway is the location of most of the Wizard Academies, magical stores (such as Wandmakers, Potionmasters, General magical stores, etc), and the home of the Interrealmal Magical Administration (IRMA). Most mages (and non-magical individuals who have interaction/family in the magical world) reside in the Gateway in houses and estates (those who can afford those) or in the accommodation supplied by IRMA.
IRMA is the hub of all magical comings and goings. When mages register themselves and get classified (Wizards/Witches usually when they're nine, Sorcerers and other mages whenever they discover their magical potential), IRMA also supplies accommodation in the Gateway dome, a large magical building at the heart of the Gateway that has innumerable magical lodgings on all its floors. (I will explain the lodgings later)
The Classes of Mages
Now, unlike the Rowlingian magical world, mages aren’t just classified as Wizards and Witches, and terms such as Pure Blood, Half-blood and Muggle-born don’t exist. Instead, there are different classes of mages, with several main, over-arching classes and then the various subclasses.
Wizards/Witches
Spoiler
Mages classified as Wizards or Witches are, in Rowlingian terms, the Pure Bloods and/or Half Bloods. Wizards and Witches aren’t humans who possess a gene for magic, but instead a subspecies of humans (Homo Magicalis, if you like) Thus, they may look identical to us humans, but every part of their being is magical. Also, if a Wizard or Witch were to have children, all their direct descendants will also be Wizards and Witches (thus no such individuals as Squibs in the Wizarding families, since the magic is hereditary in the H. Magicalis species)
Wizards and Witches are usually more influential than other mages due to all Wizards and Witches being related to at least one of the Twelve Great Families of Wizards and Witches. Wizards and Witches tend to receive education in Academies. Wizards and Witches use wands to cast their spells.
Wizard and Witch classes are determined by their family tree.
First Class- A Wizard/Witch is classified as being first class when both of their parents are at least 1st or 2nd Class Wizards.
Second Class- A Wizard/Witch is classified as being second class when 1) One of their parents is non-magical and the other is a 1st Class Wizard/Witch, or 2) Both parents are Wizards/Witches, but at least one is a 3rd Class Wizard/Witch, 3) One of their parents is magical yet not a Wizard/Witch (thus Sorcerers, Witnesses, Shifters, etc) and the other is a 1st, 2nd or 3rd Class Wizard/Witch.
Third Class- A Wizard/Witch is classified as being third class when one of their parents is non-magical and the other is a 2nd or 3rd Class Wizard/Witch
The Twelve Families
- Agatis- The most expansive of the 12 Families. They are the family least concerned about keeping the Wizarding Families “pure”, and thus have the most 2nd and 3rd Class Wizards/Witches (due to their relations with non-magical individuals and non-wizard magical individuals) They are essentially the Weasleys of our world, and openly despised by some of the other families. Defining physical features are slightly tanned skin-colors and light hair.
- Blearne- This Family is one of the more influential of the 12 Families. They’re essentially like the popstars or famous actors, with their family delivering at least one famous witch or wizard with each generation. Their influence is interrealmal, with their Family having estates or wealth in almost every realm still connected to the Gateway. Defining features are a strong jawline and bony facial features.
- Bonnelle- The saying goes “If you want your children to grow up well, you need to marry a Bonnelle.” Their Family is most renowned for the sheer attraction and beauty of their descendants, both physically and intellectually. They’re a proud Family though, and don’t too often mingle with non-magical individuals (they tolerate non-wizards like sorcerers, etc) Defining features are raven-black hair (usually flowing and long in both men and women), ever-changing eye colors, and a fair to pale skintone. (Their name is a contraction of the French words “bonne” and “elle”, with the elle referring to family being female in French
)
- Dimaentis- This Family is renowned for being the architects of the Gateway, planning and overseeing construction of not only the IRMA, but the Dome, the Academy and several of the other Families’ estates. They are on good terms with nearly all magical folk, and use this to ensure that their business remains their own (while knowing everyone else’s) Defining features are the tall, muscular build of both the Wizards and the Witches in their family.
- Egdomai- This is one of the three “modest” families, being quite small in number, and owning no estates at all. Instead they live in a medium sized manor close to the Academy, where several of their descendants work as Professors in Astrology or Magical History. Defining features are the extremely pale blonde hair (some even born with white hair) and deep blue eyes their descendant have.
- Joren- An extremely secretive Family, their one estate is so heavily protected with protection spells and enchantments that no one has ever seen it without a formal invitation. However, it is a common (yet unspoken) opinion among the more influential families (especially the Blearnes and Turquots) that this is merely a façade to seem powerful when they are in fact simply bootlickers. They are also the Family with the highest number of elves and fae in their Family.
- Kilderan- This Family is known for its hunger for knowledge and intellectual prowess. They often work as Masters or Professors at the Academy, and have held the Headmaster’s post 24% of the times since the Academy was first instituted (that is the most for any single Family) Defining features are their piercing green eyes and tanned skintone.
- Laciturne- The Laciturnes are the first of the wizarding families to “die out”, with no remaining male wizard to continue the Family line (the only ones left are Arabelle and her mother)
- Mumford- This is one of the two powerhouse Families, being extremely influential in the IRMA and magical-non-magical relations. They are wealthy and powerful, but are closely connected with the non-magical individuals in the realms and assisting in the easing of tensions between the two different “worlds”. Defining features are the auburn-colored hair and tall build of their descendants.
- Olineo- This Family is known as the “Nomad family”, being another of the “modest families with no estate. They are renowned for their adventurers and courage to enter dangerous realms, and are thus usually the magical officials in these desolate realms (Arabelle’s mother’s maiden name was Olineo) Defining features are grey to silver eyes, and lithe builds.
- Turquot- The second of the two powerhouse Families, and rivals of the Mumfords. They are extremely influential in the IRMA, having held the Head chair of the IRM Council 31% of the times since the IRMA was founded (the most in any Family) They are also closely associated with Adjudicators (and feared because of it), as one of the Adjudicator leaders was a Turquot, a wizard named Olindar Turquot. They cannot be taken before the Magical courts of it though, since they are so powerful (and since the High Judge is Olindar’s niece) They also openly despise any non-magical individuals who aren’t subservient to them (basically the Malfoys of our world, but more openly cruel)
- Villisolm- This is the final of the “modest” families, the Villisolms are most renowned for their enchanters and illusionists, with the inventor of the communication enchantment (as mentioned in the DT), being from their Family. They are closely associated with non-magical and non-wizard individuals, and tend to be larger than the other Families (except for the Agatises, they are still the largest family) Defining features are the golden hair and hazel eyes of nearly all their descendants.
The IRM Council is mostly run by representatives of each of the Families, with sorcerers and their ilk being in a minority in the Council. The IRM Council are essentially the board of the IRMA, although there are five subcouncils (mostly in charge of the various “departments” of the IRMA, some over multiple) who offer their support to the councilors to pass bills, receive votes for Head Chair, etc
The current Chair is, however a Sorceress 1st Class and not associated with any of the Families or subcouncils (much to the frustration of the Turquots and Blearnes) She became the Head Chair in the vote immediately after the Tolling, since the previous Chair was killed (the Wizard Johass Mumford, closest ally of the Sorcerer Deleagus, whose death inspired him to duel the leaders of the Adjudicators)
Wizards and Witches are usually more influential than other mages due to all Wizards and Witches being related to at least one of the Twelve Great Families of Wizards and Witches. Wizards and Witches tend to receive education in Academies. Wizards and Witches use wands to cast their spells.
Wizard and Witch classes are determined by their family tree.
First Class- A Wizard/Witch is classified as being first class when both of their parents are at least 1st or 2nd Class Wizards.
Second Class- A Wizard/Witch is classified as being second class when 1) One of their parents is non-magical and the other is a 1st Class Wizard/Witch, or 2) Both parents are Wizards/Witches, but at least one is a 3rd Class Wizard/Witch, 3) One of their parents is magical yet not a Wizard/Witch (thus Sorcerers, Witnesses, Shifters, etc) and the other is a 1st, 2nd or 3rd Class Wizard/Witch.
Third Class- A Wizard/Witch is classified as being third class when one of their parents is non-magical and the other is a 2nd or 3rd Class Wizard/Witch
The Twelve Families
- Agatis- The most expansive of the 12 Families. They are the family least concerned about keeping the Wizarding Families “pure”, and thus have the most 2nd and 3rd Class Wizards/Witches (due to their relations with non-magical individuals and non-wizard magical individuals) They are essentially the Weasleys of our world, and openly despised by some of the other families. Defining physical features are slightly tanned skin-colors and light hair.
- Blearne- This Family is one of the more influential of the 12 Families. They’re essentially like the popstars or famous actors, with their family delivering at least one famous witch or wizard with each generation. Their influence is interrealmal, with their Family having estates or wealth in almost every realm still connected to the Gateway. Defining features are a strong jawline and bony facial features.
- Bonnelle- The saying goes “If you want your children to grow up well, you need to marry a Bonnelle.” Their Family is most renowned for the sheer attraction and beauty of their descendants, both physically and intellectually. They’re a proud Family though, and don’t too often mingle with non-magical individuals (they tolerate non-wizards like sorcerers, etc) Defining features are raven-black hair (usually flowing and long in both men and women), ever-changing eye colors, and a fair to pale skintone. (Their name is a contraction of the French words “bonne” and “elle”, with the elle referring to family being female in French
- Dimaentis- This Family is renowned for being the architects of the Gateway, planning and overseeing construction of not only the IRMA, but the Dome, the Academy and several of the other Families’ estates. They are on good terms with nearly all magical folk, and use this to ensure that their business remains their own (while knowing everyone else’s) Defining features are the tall, muscular build of both the Wizards and the Witches in their family.
- Egdomai- This is one of the three “modest” families, being quite small in number, and owning no estates at all. Instead they live in a medium sized manor close to the Academy, where several of their descendants work as Professors in Astrology or Magical History. Defining features are the extremely pale blonde hair (some even born with white hair) and deep blue eyes their descendant have.
- Joren- An extremely secretive Family, their one estate is so heavily protected with protection spells and enchantments that no one has ever seen it without a formal invitation. However, it is a common (yet unspoken) opinion among the more influential families (especially the Blearnes and Turquots) that this is merely a façade to seem powerful when they are in fact simply bootlickers. They are also the Family with the highest number of elves and fae in their Family.
- Kilderan- This Family is known for its hunger for knowledge and intellectual prowess. They often work as Masters or Professors at the Academy, and have held the Headmaster’s post 24% of the times since the Academy was first instituted (that is the most for any single Family) Defining features are their piercing green eyes and tanned skintone.
- Laciturne- The Laciturnes are the first of the wizarding families to “die out”, with no remaining male wizard to continue the Family line (the only ones left are Arabelle and her mother)
- Mumford- This is one of the two powerhouse Families, being extremely influential in the IRMA and magical-non-magical relations. They are wealthy and powerful, but are closely connected with the non-magical individuals in the realms and assisting in the easing of tensions between the two different “worlds”. Defining features are the auburn-colored hair and tall build of their descendants.
- Olineo- This Family is known as the “Nomad family”, being another of the “modest families with no estate. They are renowned for their adventurers and courage to enter dangerous realms, and are thus usually the magical officials in these desolate realms (Arabelle’s mother’s maiden name was Olineo) Defining features are grey to silver eyes, and lithe builds.
- Turquot- The second of the two powerhouse Families, and rivals of the Mumfords. They are extremely influential in the IRMA, having held the Head chair of the IRM Council 31% of the times since the IRMA was founded (the most in any Family) They are also closely associated with Adjudicators (and feared because of it), as one of the Adjudicator leaders was a Turquot, a wizard named Olindar Turquot. They cannot be taken before the Magical courts of it though, since they are so powerful (and since the High Judge is Olindar’s niece) They also openly despise any non-magical individuals who aren’t subservient to them (basically the Malfoys of our world, but more openly cruel)
- Villisolm- This is the final of the “modest” families, the Villisolms are most renowned for their enchanters and illusionists, with the inventor of the communication enchantment (as mentioned in the DT), being from their Family. They are closely associated with non-magical and non-wizard individuals, and tend to be larger than the other Families (except for the Agatises, they are still the largest family) Defining features are the golden hair and hazel eyes of nearly all their descendants.
The IRM Council is mostly run by representatives of each of the Families, with sorcerers and their ilk being in a minority in the Council. The IRM Council are essentially the board of the IRMA, although there are five subcouncils (mostly in charge of the various “departments” of the IRMA, some over multiple) who offer their support to the councilors to pass bills, receive votes for Head Chair, etc
The current Chair is, however a Sorceress 1st Class and not associated with any of the Families or subcouncils (much to the frustration of the Turquots and Blearnes) She became the Head Chair in the vote immediately after the Tolling, since the previous Chair was killed (the Wizard Johass Mumford, closest ally of the Sorcerer Deleagus, whose death inspired him to duel the leaders of the Adjudicators)
Sorcerers/Sorceresses
Spoiler
Mages classified as Sorcerers or Sorceresses are individuals who have strong magical potential but are not the children of Wizards or Witches. They have a natural magical energy in them, but unlike Wizards or Witches, they need to discover their magic, as theirs is not hereditary but rather intellectual. Since their magic is not hereditary, their descendants won’t necessarily be mages (which is why there are indeed non-magical individuals living freely in the magical realms)
Sorcerers and Sorceresses are often respected for their raw magical skill (even if they suck at spells, their raw magic is strong), and since their magic is more linked to their minds than their being, their magic is also affected by their personality and emotions. Sorcerers and Sorceresses tend to receive education as Apprentices to more advanced Sorcerers/Sorceresses, and more often than not are only two or three who learn together. Sorcerers and Sorceresses use staffs (or staves, if you’re one of those people) to cast spells.
Sorcerer and Sorceress classes are determined by the age at which they discovered their potential and start their tuition, or by other specifications as subclasses.
First Class- A Sorcerer/Sorceress is classified as being first class if they discovered their magical potential before the age of ten (the youngest recorded Sorcerer 1st Class started tuition at four years old)
Second Class- A Sorcerer/Sorceress is classified as being second class if they discovered their magical potential between and including the ages of ten and twenty-five (most Sorcerers are 2nd Class)
Third Class- A Sorcerer/Sorceress is classified as being third class if they discovered their magical potential after the age of twenty-five (the oldest recorded Sorcerer 3rd Class started tuition at fourty-three years old)
Wandmakers/Staffcrafters- Wandmakers and Staffcrafters are similar to Sorcerers, and get classified accordingly, yet where Sorcerers’ magic pulses through their entire body, a Wandmaker or Staffcrafter’s magical potential is almost entirely in their hands. This ensures that no wands or staffs choose them as wielder, but makes casting any more advanced spells difficult.
Griftomages- Griftomages, known as Grifts, are similar to Sorcerers and Wandmakers, and get classified accordingly, however, their magic pulses mainly through their skin and eyes. This allows them to alter their appearance according to anyone they have encountered, as long as that individual is equal or smaller in size to them. They are also the only “Sorcerer”-like mage who use wands instead of staffs.
Shifters- Shifters are similar to Grifts, but instead of being able to change into another humanoid individual, Shifters can change into animals of equal or smaller size. They are not classified like Sorcerers, but instead by the amount of animals they are able to shift into (1st Class being over six, 2nd Class between two and six, and 3rd Class two or less)
Sorcerers and Sorceresses are often respected for their raw magical skill (even if they suck at spells, their raw magic is strong), and since their magic is more linked to their minds than their being, their magic is also affected by their personality and emotions. Sorcerers and Sorceresses tend to receive education as Apprentices to more advanced Sorcerers/Sorceresses, and more often than not are only two or three who learn together. Sorcerers and Sorceresses use staffs (or staves, if you’re one of those people) to cast spells.
Sorcerer and Sorceress classes are determined by the age at which they discovered their potential and start their tuition, or by other specifications as subclasses.
First Class- A Sorcerer/Sorceress is classified as being first class if they discovered their magical potential before the age of ten (the youngest recorded Sorcerer 1st Class started tuition at four years old)
Second Class- A Sorcerer/Sorceress is classified as being second class if they discovered their magical potential between and including the ages of ten and twenty-five (most Sorcerers are 2nd Class)
Third Class- A Sorcerer/Sorceress is classified as being third class if they discovered their magical potential after the age of twenty-five (the oldest recorded Sorcerer 3rd Class started tuition at fourty-three years old)
Wandmakers/Staffcrafters- Wandmakers and Staffcrafters are similar to Sorcerers, and get classified accordingly, yet where Sorcerers’ magic pulses through their entire body, a Wandmaker or Staffcrafter’s magical potential is almost entirely in their hands. This ensures that no wands or staffs choose them as wielder, but makes casting any more advanced spells difficult.
Griftomages- Griftomages, known as Grifts, are similar to Sorcerers and Wandmakers, and get classified accordingly, however, their magic pulses mainly through their skin and eyes. This allows them to alter their appearance according to anyone they have encountered, as long as that individual is equal or smaller in size to them. They are also the only “Sorcerer”-like mage who use wands instead of staffs.
Shifters- Shifters are similar to Grifts, but instead of being able to change into another humanoid individual, Shifters can change into animals of equal or smaller size. They are not classified like Sorcerers, but instead by the amount of animals they are able to shift into (1st Class being over six, 2nd Class between two and six, and 3rd Class two or less)
There is a third major Type of Mage, but I am keeping them a surprise (For now…
Also note that these are merely the types of mages, but the race is entirely irrelevant. You can be a humanoid elephant and still be a Wizard 1st Class, if you can prove your magical lineage, etc (Unlike the Rowlingian Wizarding World, no races are banned from using magic, only certain types of magic are banned)
The Magic
So, just like in the Rowlingian Wizarding World (You will see that I mention Rowling a lot, mostly because this SB’s world is more similar to her world than other famous fantasy worlds, and I don’t want any confusion between the two distinct worlds), the main form of magic is spell-based magic. The other forms are sigil-based, ritual and raw magic. Since I haven’t really refined the other forms yet, our characters will only be taught in and use spell-based magic.
Here is the link to the WFP with all the spells I have thus far (this list is still very preliminary, so excuse the low amount of spells
Just a note- killing a person is still illegal, but only one spell that does harm is illegal on living beings (that being the Tearing Jinx) Thus you might kill someone with the “Killing Curse” (until I have decided on a better name that is what I call it), if you can justify your cause for use (self-defence, etc) in front of a magical court.
Wands and Staffs
Seeing as this information is required when you make your characters, I have to add it here for ease of access. (I apologize in advance for the massive Spoilers. Please don’t have all open at once) I will first explain each of the two vessels, so you can know which two spoilers to open (depending on whether you wish to be a Sorcerer or Wizard)
Wands
Wands are the main magical vessel of Wizards and Grifts. They consist out of three components: The wand wood, the core rune, and the pulse rune (no core, like Rowling…) Length and flexibility are of no concern when choosing a wand. Wizards/ Witches are usually only able to use wands with similar pulse runes, however, depending on the wood, this may vary.
Staffs
Staffs are the main magical vessel of Sorcerers. They consist out of three components: the shaft wood, the lode stone, and the core rune. Sorcerers can use any other staff, if the staff allow them to use them. With staffs, the lode stones act like the pulse runes of wands.
Since the descriptions of the woods, core and pulse runes and lode stones is over 3000 words in total, I couldn't possibly add them to this intro post to scare you all away before this SB began
Here is the link to the info in my Google Drive. If you can't download the file to your computer, I will add it to WFP for you
The Main story arc
So, this is the basic run-down of the main story arc.
Our characters are new mages in the magical realms who have to learn to use magic and do other magical stuff (like Potionry and Poisoncraft, Beast-care/-hunting, enchanting, etc) We will all be living in the Gateway dome (along with hundreds of other mages going about their daily lives) (also, even if you are a Wizard 1st Class or have rich parents, all first year mages have to live in the Dome, close to the academies or their various masters from whom they receive apprenticeships.
Also, the Tolling and the Adjudicators (who have dispersed/reintegrated themselves into society) will play a crucial role in the story/ development of our characters, but that I leave up to your own imaginations (maybe you're the child of an Adjudicator, or get contacted by one, or your mentor/masters get you involved, etc)
Regarding our lodgings in the Dome- Each lodging starts off essentially like a straightforward room (bed, closet, bathroom, chair, desk, candle light, etc), but is somewhat like your own personal room of requirement, as it will adjust its size and fit-ins according to your desire (like if you want a bookshelf, it will appear after a while, etc) However, only basic items/ rooms get added; any books or special or expensive items must be brought in by yourself.
Each lodging also has an enchanted mirror portraying the "personality" of the room itself (as your reflection, since you and the room are linked) This persona is just there to oversee your room (or argue with you, go visiting other mirrors in other rooms, relax in the mirror image of your room, be annoying, be helpful, etc) I just thought it'd be interesting to have your lodgings react to you and act "normal" with the other lodgings.
The Character slots, profiles and stuff
I am keeping this team relatively average sized, and not just for management purposes. In the case of not enough people joining, you may ask for another spot (max of 2 per user)
1) Arabelle Laciturne (TheSunderedSorcerer)- Witch 1st Class
2) Pharah Zahra (Omnom)- Sorceress 2nd Class
3) Ari Lodinnsson (Vellichor)- Shifter 2nd Class
4) North (ChildOfNowhere)- Sorcerer 2nd Class
5) Jake Harrison (XxXTheSwordsmanXxX)- Staffcrafter 1st Class
6) Uriah Nedelle (AstralHunter)- Shifter 1st Class
7) Karasam (TheSunderedSorcerer)- Griftomage 2nd Class
8 ) Edrea Turquot (XxXTheSwordsmanXxX)- Witch 1st Class
9) Cara Dimaentis (ChildOfNowhere)- Witch 2nd Class
10) Jennifer Olineo (Vellichor)- Witch 1st Class
11) Dagon Kalula (AstralHunter)- Sorcerer 1st Class
Major NPCs
- Gateway Academy
- - Headmaster- Arcaeail Ignatis (Grift 1st Class)
- Standard Spellcasting-
- Enchanting and Illusions-
- Potionry-
- Poisoncraft- Professor Raven Bonnelle (Witch 2nd Class)
- Magical Creatures-
- Magical History-
- Astrology-
- Sigilweaving-
- Non-magical Education-
- Masters
- - Master Liana D'guenes- Sorceress 1st Class- Sigilweaving
- Grawie Locar- Sorcerer 2nd Class- Enchanting & Illusions
- Gregor Altan Mathis- Sorcerer 1st Class- Standard and Advanced Spells
- Thirrin Astlyrra- Shifter 3rd Class- Potionry
Character template
- Code
[b][u]Name:[/u][/b]
[b][u]Gender:[/u][/b]
[b][u]Age:[/u][/b] (note, if you choose to be a Wizard, you do not have to be a first year and thus 9. Max year of education may be 7th year though... Sorcerers' age must please fit with their Classification though, so...)
[b][u]Mage Class:[/u][/b] (please be specific, ex. Wizard 1st Class, Shifter 2nd Class, etc. the number always comes after the type)
[b][u]Race:[/u][/b] (note- if you decide to be a non-human that could not easily conceal themselves in our world's population, like goblins, fae, centaurs, etc, please supply from which realm they come)
[b][u]Realm of Origin:[/u][/b] (You may make up your own realm, excluding our world, but please add a brief description of 1-4 lines so we know a bit about your RoO)
[b][u]Appearance:[/u][/b] (attire not acquired, since that obviously changes, except if you have any specific accessories you always wear/ keep with you)
[b][u]Wand/Staff specifications:[/u][/b] (for this, please carefully decide using the Drive link I provided at the Wand/Staff description. Also a description of how it looks please, since they aren't just straight, boring sticks)
[b][u]Brief Background:[/u][/b] (Note- All Wizards were born pre-Tolling, since they could not have been born after all Wizards/Witches fell asleep. For Sorcerers and their ilk, a description of your life pre-magic please)
[b][u]Personality of your Lodging Mirror:[/u][/b] (Note- I don't ask for your personality, since no one knows another person's personality when they first meet. However, since the Lodging Mirror is unique from you and thus not always like you, I would like to know how your Lodging Mirror would be like)
[b][u]Random Question!:[/u][/b][i]Which of these best describes the ambition/driving force for your characters actions?[/i] (Leave only the one applicable) 1)a hunger for power, 2)a thirst for knowledge, 3)a search for love, 4)a quest for fame, 5)a desire to protect
The Other stuff you need to know
- - Even if this SB is taking place in modern times in our world, some realms may still be medieval/ renaissance,etc. Everything in the Gateway is like our 18th Century Europe was, so that clothing style, architecture, etc
- Due to the above-mentioned point, no technology from more advanced periods (ours), may enter the Gateway (lest you face the magical court), or leave to less advanced periods (like pocket watches to a medieval realm, etc)
- Spells are not Latin-rooted like Rowling's, but Classic Greek-rooted. Thus, if you wish to suggest a new spell, and you wish to name it yourself, that is preferably the angle you should take
- I will later add the Potionry and Poisoncraft WFP, but this one will be free to be edited and added to by all as inspiration strikes. Other team members can still veto a new plant/ creature/ reagent though, so don't go to zany.
- Just a note about Wandmakers and Staffcrafters- they may seem the weakest, but another benefit of having most of their magic focused in their hands is that 1) the can sense magic in any item with their hands, 2) not be overwhelmed when picking up magical items with dangerous magic cast/ enchanted on them.
- In the Gateway Dome,each floor has an identical cleaning lady, albeit each with a different personality. These are that floor's personality, and are best left not insulted or pranked, lest you want surprises to appear in your lodgings.
Q&A about specifics
Spoiler
Questions by @Omnom
-So you said the war happened thirty years ago, does that include the 25 years all magical users were asleep?
-Did all magical machinery stop? Like was this a spell that froze time for all of these people?
-Do the mages know they were asleep for 25 years? Or do they just wake up and continue like the war just ended?
-Was the IRM created before or after the war? Were they affected by the spell? If so, how is the rehabilitation going from the aftereffects of the war?
-Was the Gateway affected? Will we be seeing the aftermaths of the war on a daily basis, and how severe, since we're in a school and it's in the middle of the magical realms.
Questions by @ChildOfNowhere
-They need wands/staves for magic, but are they all still able to use magic without them? Like, can a wizard or a sorcerer use sigils or runes or words or whatever to make magic work without the wand/staff? Maybe the less focused/raw magic types?
-how does the school look at rulebreaking? Do they have a way of telling when someone's lying about something, or when someone's dabbling in some forbidden stuff?
-So you said the war happened thirty years ago, does that include the 25 years all magical users were asleep?
- -yes, the thirty years includes the 25 years of slumber
-Did all magical machinery stop? Like was this a spell that froze time for all of these people?
- -yes, everything magic related stopped. Everyone who was magical fell asleep wherever they were (most were with their families hiding out the war, or protecting ancient artifacts/buildings) For the non-magical individuals living in the Gateway, this was chaotic at first, but most were able to survive around the sleeping mages and the not-functioning magical items.
-Do the mages know they were asleep for 25 years? Or do they just wake up and continue like the war just ended?
- -yes, everyone knows they fell asleep (The Tolling started with three long, eerie notes from the Bell of Apoktheai, with the words of the ritual "May the sands of time wash over all, and makes our worlds undone"; fortunately one of the three leaders had doubts about the ritual, and this doubt made the Tolling fail somewhat)
However, since the Adjudicators knew that with those words they had lost their leadership and would soon be defeated, many of them went into hiding when they woke up, or reintegrated themselves into society (like Lucius Malfoy did after the 2nd Wizarding War) Thus the war is "won", but not officially over.
-Was the IRM created before or after the war? Were they affected by the spell? If so, how is the rehabilitation going from the aftereffects of the war?
- -IRMA was founded before the war to manage the mages from all the various realms and establishing a centralized system of magic, etc between realms. They were also responsible for keeping the different realms safe from the Adjudicators. The Magical Courts are also their responsibility.
Since most of their staff are magical, IRMA was all but shutdown during the Tolling, with the non-mages simply keeping everything clean and undisturbed by thieves or pests.
Our characters are literally the first new mages to be registered, so the IRMA will still be in disarray and trying to restore order after the war during the SB.
-Was the Gateway affected? Will we be seeing the aftermaths of the war on a daily basis, and how severe, since we're in a school and it's in the middle of the magical realms.
- -The Gateway, as the central realm between all the other realms, was the main objective of the Adjudicators to have control over. Since I just mentioned that our characters are there almost immediately after the Tolling, the Gateway will still be scarred by the past war (the worst damage was repaired by the non-mages in the 25 years of slumber, so the most building are restored, at least) We will be seeing the effects of the war on a daily basis, not only in the Gateway itself, but in the people we meet and interact with as well (since we will obviously be living in the Dome, among other mages and non-mages who experienced the war)
Questions by @ChildOfNowhere
-They need wands/staves for magic, but are they all still able to use magic without them? Like, can a wizard or a sorcerer use sigils or runes or words or whatever to make magic work without the wand/staff? Maybe the less focused/raw magic types?
- - Sigil-based magic and ritual magic are the only two legal forms of magic (although heavily limited through laws and regulations) that do not necessarily require wands/staffs. The other, less focused form is Raw Magic, but like I said, that is kinda illegal for daily use.
-how does the school look at rulebreaking? Do they have a way of telling when someone's lying about something, or when someone's dabbling in some forbidden stuff?
- - Well, other than the Lodging Mirror and the Floor Maids keeping an eye on any illicit activities in the Lodgings, the IRMA have officials who are responsible for regulating trouble-makers and the breaking of rules/laws. There is no Trace as in HP, so the characters are free to go to places/meetings of ill repute, but the general public and magical educators are not too kind to rulebreakers.
