Before Humans were Dust, and before Dust, Grimm.
In the beginning, Mankind was created from Dust, new and innocent to a world wanting to kill them at every twist and turn. Creatures named Grimm were Mankind's worst enemy, beings with no soul and only a bloodlust for humans.
But we prevailed. At first, survival was unlikely, but Humans found out a usefulness of Dust. This mysterious substance allows whoever has it powerful abilities over elements and astonishing capabilities. With the help of Dust, Mankind was able to go from merely surviving to prospering. Technology advanced extremely fast and strongholds were created all throughout the land. Governments were formed, but still the ever-lingering threat of the Grimm pushed every chance it could get.
It was this persistent threat that Huntsman and Huntresses were born. It is said that Grimm were only monsters, beings with no soul. and all animals had souls. These Hunters, along with the help of Dust in the early ages, could tap into their own soul and unlock their aura, a powerful shield allowing them to be stronger than a normal person. Further refinement of these auras created Semblances, an extension of one's natural ability and aura into something unique.
You are a Hunter-in-Training. Welcome to Beacon Academy.
Remnant: A History
History in Remnant is often divided in two by an event: The Great War. Technology had flourished before The Great War 60 years ago, allowing for transcontinental communication and even flight, with the aid of Dust.
No one truly knows why the Great War happened, but it was often said that revolutionary ideas mixed with a long-aging form of government caused the common people to revolt. Because of the Great War, miltiaries (besides Atlas') dissolved into police forms and smaller militias, while Huntsman and Huntresses became the first act of defense against the Grimm. In the wake of the peace, Huntsman Academies were set up in each of the four Kingdoms. Atlas in the North formed Atlas Academy, unique in that it was connected with the country's military. Vacuo in the West formed Shade Academy. Mistral in the East Formed Haven Academy. Vale formed Beacon Academy.
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The Huntsmen
Huntsmen and Huntresses are elite warriors dedicated to slaying the creatures of Grimm and whose duty is to "uphold the peace" of their world. Following the Great War's conclusion on the island of Vytal, the occupation of Huntsman was created alongside the Huntsman academies. These academies were charged to train the elite warriors whose role was to safeguard mankind's future.
The Grimm
They are described as "creatures of destruction" and lack a soul; hence, they are unable to use Aura. They are also drawn to feelings of negativity; such as envy, sadness, loneliness, and hatred; often congregating towards the source of these emotions.
Not much is known about them, but there are rumors that they can be controlled if you figure out how. Older, more intellegent Grimm do exist, and it is smarter to avoid these large creatures than to try and fight them. Doing so is suicide, even for the best Huntresses.
Read more about them Here
Auras, Semblances, and Dust, Oh My!
Auras are the physical manifestation of a soul by experienced fighters. This is the Hunstmen and Huntresses' most crucial ability. By unlocking use of their Aura, these fighters can use their aura to give them strength, shields, and even healing to minor injuries. Experienced Aura users can then unlock their Semblance.
Semblances are an extension of one's aura, allowing them to have some kind of powerful property, something that often reflects their personality. Examples of Semblances are speed, glyphs, polarity, and clones.
Dust is a naturally occuring propellant, used in almost all forms of life in Remnant in current day. There are forms of Dust that reflect elements, and Huntsmen can use Dust to fuel their regular weapons or even their Semblances, making them stronger.
Characters
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Gender:
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