OK, I've decided to do something a little unique from all the other storybooks. The way we're going to do this might remind some people of Dungeons & Dragons.
So here's the deal, everyone lives in a future that's stuck in the past, and I don't mean to contradict myself when I say this. They have advanced technology, but choose not to rely on it and instead rely on their own strengths. The upside to this is that everyone has special powers that us humans of this time do not, but that'll be explained later.
So, a dark knight has been threatening the land of Arkadia. (I will be the one to control this bad guy. I'll only post him when the main characters are confronting him.) He has powerful dark powers that lets him summon and control all types of animals and monsters. On top of that, he's found ancient machinery that he has been able to convert into robots, more commonly referred to as Steel Soldiers, or Husks.
This is where you guys come in. A group of heros have set off on a quest to vanquish the dark knight and restore peace throughout Arkadia. As far as the story goes, I'll leave that up to you guys, just keep it within the dark knight thing.
As far as battles go, you guys can decide when to make monsters appear and stuff. But, once in a while I'll make monsters appear, too. And you can't kill them off in one hit, either. When I make monsters appear, you can always bet that there will be more than 4 of them. And when you run into boss battles, I will tell you how long the battle will have to be before you can actually kill it.
Here's the fun part. I didn't call this storybook VG Rumble for nothing. There will be a level-up system that includes magic and various other powers. You cannot use magic at the beginning of the story. I will decide who gets a level-up on their magic and stuff and who doesn't depending on how well the characters fight AND work together.
Magic:
Basic Magic:
There are four basic elements of magic, fire, ice, electricity and healing. If there are any other elements you would like to use, PM me and I'll add it to the list later on. Nobody can use magic right off the bat. After the first battle I'll give a few individuals a couple of spells.
Magic consists of three levels:
Level 1: Shooting magic out of your hand/Healing minor wounds.
Level 2: Having other uses for the magic, such as imbuing your weapon with an element/Healing major wounds, such as severed limbs.
Level 3: Casting bigger, badder spells that will sometimes result in instant death for the enemy/Bringing a character back to life within ten minutes of his/her death.
(Current list of basic magic elements: fire, ice, lightning, wind, healing, water, void.)
Advanced Magic:
Unlike basic magic, advanced magic is much more deadly, even so to the caster if it isn't used properly. Also unlike basic magic, advanced magic spells only level up once, not twice.
Level 1: Basic use of the spell. 1 cast per day.
Level 2: Spell becomes more potent, and dangerous. 2 casts per day.
(Current list of advanced magic elements: gravity, time, meteor, holy, earth, bio.)
Skill Magic:
Unlike the rest of the magic spells that are used for attacking, skill magic is a type of magic that helps augment a character's ability in or outside of battle. An example of this is the use of the Shadow spell to make a character become invisible. Another example would be using the Enhanced Sight spell to see farther than ever before.
Level 1: Limited use of spell, 2 casts per day.
Level 2: Spell becomes more potent, 3 casts per day.
Level 3: Magic cannot fail being cast or reversed by enemies, 4 casts per day.
(Current list of skill magic: Shadow, Enhanced Sight, Enhanced Smell, Enhanced Hearing, Unlock, Empathy, Intimidate, Burst of Strength, Burst of Speed, Metaphysical Shield.)
Weapon Conversion:
Weapon conversion is when you use special powers to change the shape and strength of your weapons so it becomes even more powerful than before. Important: I will tell you when you can use this power. I'll post something that says, "(character's name) can use Weapon Conversion!" Then, and ONLY then can you use it. You can choose whatever your new weapon looks like and its powers. Be creative.
Over-Drive:
An instant-kill power. It can be whatever you want it to be, but once you use it the enemy you're fighting will die. This is just like Weapon Conversion, you can only use it if I say you can. You can always bet I'll save this for boss battles.
Unity:
Basically this power is the ability for two characters to fuse into one super-being. Just like Weapon Conversion and Over-Drive, you can only use this when I say you can. But there's a catch. This power can't be used by just any two characters. When two characters interact with each other and form a bond of friendship, only then will those two characters be able to use this power.
Whenever I decide to give someone a level-up with a certain magic or another ability, I'll also list all the abilities that all the characters have at the same time to avoid confusion.
Summons:
A fairly new addition to the storybook, a character who has the ability to summon can call upon a beast of great power, known as Espers, to aid the group in battle. (The name Esper comes from the game Final Fantasy 12.) The only way to obtain this power is to defeat one of these creatures in battle. When defeated, these creatures will drop an orb that will fuse with the first person who touches it. That person will be able to summon the creature that produced the orb. Summons may only be used once a day by any member of the group, meaning if one person summons something, no one else may summon until the following day.
(Current Summon-able Creatures: Leviathan, Ifrit, Shiva, Quezacotl)
I know it's a lot to sink in at once, but you don't have to worry about all this stuff. I'll be taking care of all the technical things like level-ups. All you guys have to worry about is telling the story and enjoying yourselves.
Character Profile:
Name:
Gender:
Age:
Race/Species: (It can be anything, as long as it's a humanoid. Shapeshifters are definitely out.)
Class:
Appearance:
Weapon(s): (Maximum 2 weapons per character.)
Personality:
History:
(If there's anything else you'd like to say about your character that I haven't list, go ahead and write it.)
