In a realm filled with magic, shrinking drinks, talking catepillars, tea parties, and the overall losing of one's head, there once lived an evil Queen. Not just any old queen, but the Queen of Hearts, the most vicious and tyrannical sovereign to ever rule Wonderland.
The White Queen, who was the Queen of Hearts' peaceful younger sister, therefore sent Rabbit to fetch a champion from our world. That champion was Alice, a young girl, full of life, courage, and imagination.
In this land down the rabbit hole, Alice encountered several friends, like the evaporating Cheshire Cat, as well as the Hare and Hatter. Together, these companions defied the Queen of Hearts, and the two forces inevitably met on the final battlefield.
Here, Alice fought the monstrous Jabberwocky, a dragon loyal to the Queen of Hearts. Alice defeated the dragon, and the White Queen's forces reigned victorious. The Queen of Hearts and her trusted knight, the Jack of Hearts, were banished for eternity.
* * *
This was five years ago.
Now, Alice had returned to our world, and had travelled and learned much during these prosperous years.
In Wonderland, all seemed to be just as prosperous, until the Rabbit overheard a devious plot. The Queen of Hearts had found a powerful magical artifact, and along with her new allies, she planned to enter our world, and act out her revenge on Alice.
The Mad Hatter, who had always been fond of Alice, immediately volunteered to go to Alice's aid, but, the White Queen sent Hatter and the Cheshire Cat to save Alice.
* * *
Our tale begins in the town of Aberaeron, located on the river Aeron in Wales. Here, Alice is visiting a good friend, Dr Black. Dining with them at the Black Manor when the tale begins, include Dean Plumm, Lady Peacock, Commander Moustarde, Madame Scarlett, Bishop Green, and Mother Superior White. All these people are influential figures in Aberaeron, and are accordingly dragged into the battle for our world against the Queen of Hearts.
Plot-
With the Queen of Hearts having taken position in Eldergleam Mansion a few miles from the town, the threat of battle is very near. The members of Aberaeron, along with the assistance of the Mad Hatter, Cheshire Cat, Alice and an unexpected companion, must thus prevent the Queen from unleashing her "secret weapon" on the world, and end her story once and for all.
Each person sits on a web of relationships, deceit and motives, and will play key roles in this fight, whether it be for or against the Queen. Who will rise victorious, and whose tale will end once and for all.
Setting-
Well, I believe I should show you around then...
We are in the early 1800s, thus industrialization hasn't spread from the bustling London to the far-away town of Aberaeron. Located on the river Aeron, along the bottom coast of Cardigan Bay, this town is rich with culture, religion, and diplomacy.
The bottom locations are some of the key locations in this tale, so please remember them.
Spoiler
Just a quick note on the coloring of the places. The color of the name indicates who has the most influence here, so here is the quick key:
Madame Scarlett- Dark red
Queen of Hearts- Red
Bishop Green- Green
Lady Peacock- Bright Blue
Commander Moustarde- Yellow
Dean Plumm- Purple
Mother Superior White- Cream
Monopoly Man- Gold
And Here's the list of places:
Eldergleam Mansion- Located four miles out of town, close to the river and just inside the forest, Eldergleam Mansion and its farm have been abandoned for nearly a century. This is the place the Queen of Hearts and her allies make their headquarters.
Black Manor- This large, majestic house is located just in Aberaeron, and is the residence of Dr Black. It also serves as the headquarters for Alice and her allies.
Aberaeron Docks- This busy dock is the main hub of the Monopoly Man's income, and also a temporary headquarters (for shadier business deals, of course)
Aberaeron Prisons- The Warden and the Commander are close friends, thus Moustarde has quite a influence over the prisons.
Riverside Lounge- The Riverside Lounge is one of the several entertainment buildings run by Madame Scarlett. This place is one of the best restaurants (in 1800s standard) for miles, and a hub of gossip and intrigue.
Strixbrook Academy- Located one mile from Aberaeron, the Strixbrook Academy is the hub of education and knowledge for this town. It is run and managed by the famous Dean Plumm.
St. Luke's Cathedral- The St.Luke's Cathedral is located at the heart of Aberaeron, right on the banks of the river. The main religious figure who also lives in the vicarage next door, is Bishop Green, who uses the vicarage as a base of operations.
Midnight Ballroom- This dance building is the headquarters of Madame Scarlett's entertainment empire. She lives in the lavish apartment located above the Ballroom.
Aberaeron Library and City Hall- These two connected buildings are the hub of the political and judicial intrigue of this town. The Library is run by the aristocratic Lady Peacock, who is one of the eight council members of Aberaeron.
St.Magdalene's Abbey and Orphanage- Located to the opposite side of the town from the Academy, St.Magdalene's has always wished to serve the poor and the orphaned. It is currently being operated by the Mother Superior.
Just note: Dr Black has influence in all of these locations as well, except for the docks and the Eldergleam Mansion. Also note that these are only the main buildings. The town is filled ens of other homes, shops etc.
Madame Scarlett- Dark red
Queen of Hearts- Red
Bishop Green- Green
Lady Peacock- Bright Blue
Commander Moustarde- Yellow
Dean Plumm- Purple
Mother Superior White- Cream
Monopoly Man- Gold
And Here's the list of places:
Eldergleam Mansion- Located four miles out of town, close to the river and just inside the forest, Eldergleam Mansion and its farm have been abandoned for nearly a century. This is the place the Queen of Hearts and her allies make their headquarters.
Black Manor- This large, majestic house is located just in Aberaeron, and is the residence of Dr Black. It also serves as the headquarters for Alice and her allies.
Aberaeron Docks- This busy dock is the main hub of the Monopoly Man's income, and also a temporary headquarters (for shadier business deals, of course)
Aberaeron Prisons- The Warden and the Commander are close friends, thus Moustarde has quite a influence over the prisons.
Riverside Lounge- The Riverside Lounge is one of the several entertainment buildings run by Madame Scarlett. This place is one of the best restaurants (in 1800s standard) for miles, and a hub of gossip and intrigue.
Strixbrook Academy- Located one mile from Aberaeron, the Strixbrook Academy is the hub of education and knowledge for this town. It is run and managed by the famous Dean Plumm.
St. Luke's Cathedral- The St.Luke's Cathedral is located at the heart of Aberaeron, right on the banks of the river. The main religious figure who also lives in the vicarage next door, is Bishop Green, who uses the vicarage as a base of operations.
Midnight Ballroom- This dance building is the headquarters of Madame Scarlett's entertainment empire. She lives in the lavish apartment located above the Ballroom.
Aberaeron Library and City Hall- These two connected buildings are the hub of the political and judicial intrigue of this town. The Library is run by the aristocratic Lady Peacock, who is one of the eight council members of Aberaeron.
St.Magdalene's Abbey and Orphanage- Located to the opposite side of the town from the Academy, St.Magdalene's has always wished to serve the poor and the orphaned. It is currently being operated by the Mother Superior.
Just note: Dr Black has influence in all of these locations as well, except for the docks and the Eldergleam Mansion. Also note that these are only the main buildings. The town is filled ens of other homes, shops etc.
And now, for the list of characters...
Heroes-
Alice- @Theodorable
Mad Hatter- @AstralHunter
Cheshire Cat- @TheWanderingWizard
Gingerbread man- @Kanome
Dr Black- @ReisePiecey
Villains-
Queen of Hearts- @QueenAnne
Jack of Spades- @AriaAdams
The Fox- @Buggiedude2340
Monopoly Man- @KingLucifer
Unknowns (PM me for queries about their allegiance)-
Madame Scarlett- @Rydia
Commander Moustarde- @Carina
Dean Plumm- @VeerenVKS
Bishop Green- @Wolfie36
Lady Peacock- @megsug
Mother Superior White- @Pretzelsing
So, as you can see, we have a plot line filled with many interesting characters, plottwists and betrayals.
Now, unlike most tales, we have different types of villains and heroes in this piece. The following is where I shall shortly explain each type. (note that this is required for the character profile)
Villains
Spoiler
A saboteur is the type of villain who lives to foil other factions' plans as much as possible. An easy example is like a army wanting to cross a river, and the saboteur will burn down all the bridges and make holes in the boats.
A villain, however, cannot solely be a saboteur. Think of the saboteur category to be like a pair of oars. On their own, they're useless; but when combined with one of the other groups, he can make a big difference.
The Agent faction is your silent, subtle type of villains. They like uncovering information, and using it to achieve their goals. They are like the spies of the villain world, and are both dangerous and useful.
Agents can also infiltrate their opposing forces, and thus achieve their aims. They usually also serve Masterminds or Corruptors, but only if it furthers their ambitions.
Corruptors are some of the most dangerous and scheming of all villains. They can be either the masters of subtlety, or the champions on the front line.
Their goals are simple: Sow the seeds of doubt or discord, recruit people to the villainous side, and plainly kill their opposing force from the inside out (Basically like that statement: "Come to the dark side; we have cookies.")
They are extremely dangerous, and can prove impossible to defeat as soon as their seeds start developing.
Masterminds are your I'm-a-villain-and-proud-of-it kind of people. They love seeing fear and having people bow down to their superior power/ intelligence, etc.
Masterminds mostly love being known (like Hitler and Stalin), but there is a smaller group of Masterminds who like to remain hidden, thus almost being like the monster under the bed kind of villains.
Marauders make up the bulk of your classic villains. They are the type who would go in guns blazing, or blow up a building just for pleasure. They usually serve a Mastermind, because when working on their own, they're usually like a fox let loose amongst chickens, only these foxes have explosives and weapons at their disposal.
You also get the Charlatans, who, like the Saboteurs, are a sub-villain. Charlatans are the types of villains who will resort to lying, cheating, swindling and stealing to sow mayhem and further their own ambitions. When combined with a Saboteur or any of the others, the other categories can a more charismatic method of doing what they do best.
A villain, however, cannot solely be a saboteur. Think of the saboteur category to be like a pair of oars. On their own, they're useless; but when combined with one of the other groups, he can make a big difference.
The Agent faction is your silent, subtle type of villains. They like uncovering information, and using it to achieve their goals. They are like the spies of the villain world, and are both dangerous and useful.
Agents can also infiltrate their opposing forces, and thus achieve their aims. They usually also serve Masterminds or Corruptors, but only if it furthers their ambitions.
Corruptors are some of the most dangerous and scheming of all villains. They can be either the masters of subtlety, or the champions on the front line.
Their goals are simple: Sow the seeds of doubt or discord, recruit people to the villainous side, and plainly kill their opposing force from the inside out (Basically like that statement: "Come to the dark side; we have cookies.")
They are extremely dangerous, and can prove impossible to defeat as soon as their seeds start developing.
Masterminds are your I'm-a-villain-and-proud-of-it kind of people. They love seeing fear and having people bow down to their superior power/ intelligence, etc.
Masterminds mostly love being known (like Hitler and Stalin), but there is a smaller group of Masterminds who like to remain hidden, thus almost being like the monster under the bed kind of villains.
Marauders make up the bulk of your classic villains. They are the type who would go in guns blazing, or blow up a building just for pleasure. They usually serve a Mastermind, because when working on their own, they're usually like a fox let loose amongst chickens, only these foxes have explosives and weapons at their disposal.
You also get the Charlatans, who, like the Saboteurs, are a sub-villain. Charlatans are the types of villains who will resort to lying, cheating, swindling and stealing to sow mayhem and further their own ambitions. When combined with a Saboteur or any of the others, the other categories can a more charismatic method of doing what they do best.
And the Heroes:
Spoiler
The first type is that of the Protector. They are your most common type of Hero, the type which would stand as a last defense for innocence against evil. The are most of the time your hands on Heroes. They are the opposites of Marauders.
Next are the Spirits. The are like the Agents of the Hero Faction, and are masters at masking their true allegiance. The usually infiltrate the Villain ranks to gather useful information.
Then we have the Arbiters. The are the opposites of both the Corruptors and the Saboteurs. Where Corruptors sow seeds of doubt and discord, Arbiters remove those seeds. Where Saboteurs set out to foil plans and do damage, Arbiters set out to restore that damage and ensure that the plans run smoothly.
You also get the Martyrs. The are somewhat the opposite of Charlatans. Where Charlatans lie, cheat and steal to get their way, yet are usually weak when it comes to physical resolve; Martyrs walk a honorable path of truth and justice. They would sacrifice themselves to ensure that justice and innocence prevail. They can also endure physical torture rather than give up their cause.
And finally we have Keepers. They are the opposites of Masterminds. So, where Masterminds are superior physically and/ or mentally, yet use their power to further their own selfish ambitions; Keepers use their power to keep the darkness and evil at bay. The believe in kindness above all else, and would stop at nothing to vanquish the darkness.
Next are the Spirits. The are like the Agents of the Hero Faction, and are masters at masking their true allegiance. The usually infiltrate the Villain ranks to gather useful information.
Then we have the Arbiters. The are the opposites of both the Corruptors and the Saboteurs. Where Corruptors sow seeds of doubt and discord, Arbiters remove those seeds. Where Saboteurs set out to foil plans and do damage, Arbiters set out to restore that damage and ensure that the plans run smoothly.
You also get the Martyrs. The are somewhat the opposite of Charlatans. Where Charlatans lie, cheat and steal to get their way, yet are usually weak when it comes to physical resolve; Martyrs walk a honorable path of truth and justice. They would sacrifice themselves to ensure that justice and innocence prevail. They can also endure physical torture rather than give up their cause.
And finally we have Keepers. They are the opposites of Masterminds. So, where Masterminds are superior physically and/ or mentally, yet use their power to further their own selfish ambitions; Keepers use their power to keep the darkness and evil at bay. The believe in kindness above all else, and would stop at nothing to vanquish the darkness.
The type each of you choose, is entirely up to you. Note, if you wish to keep your allegiance a secret for now, feel free to state Unknown at the required box.
Character Profile Template-
- Code
[b]Name:[/b] ( what the others will know you as, as well as your real name)
[b]Age:[/b]
[b]Your stance:[/b] (Hero/ Villain/ Unknown)+your subclass
[b]Appearance:[/b] (be creative)
[b]Personality:[/b] (once again, surprise us, but please remember the typical attributes attributed to your character {ex. Off with his head!})
[b]Short History:[/b] (so the others can know a bit about you)
[b]Your land holdings/ Base of Operations:[/b]
[b]Skills:[/b] (if you are Dean Plumm, please don't give a full Curriculum Vitae of all your skills)
[b]And a Random Question! (optional):[/b] You are suddenly teleported to Diagon Alley in London (naturally the magical Alley...) Where is the first place/ shop you'd go, why do you go there first, and what is it you buy/ do/ touch/ eat/ ransack first?
Themes
1- Main Theme- https://m.youtube.com/watch?v=148eG4U8skE#
2- Black Manor-
3- Eldergleam Mansion-
4- The Docks-
5- St. Luke's Cathedral-
6- Midnight Ballroom-
7- Riverside Lounge-
8- City Hall& Library-
9- Strixbrook Academy-
10- The Prison-
11- The Barracks-
12- Aberaeron-
13- St. Magdalene's Convent& Orphanage-
14- The Aeron Forest-
15- The Aeron river-
16- (list can expand into more detail as SB progesses)
Please come and join me in this final showdown between good, and bad! Who will be victorious? Only Fate knows for certain...
