Username or E-mail:
Forget your password?
Young Writers Society
Plot Your Way
Sun Nov 24, 2013 5:47 pm
Plotting your novel is a very personal task and nobody can tell you how to do it, but in this session, we're going to explore an old favourite: the road map. We'll be focusing on side plots and the ideal times to resolve them, or even when to leave them open ended.
Pen and Paper
The great thing about plot maps is that they can be drawn up at any stage in the writing process, whether you're still churning out ideas, or you think you've got a finished product. They're also great for those people in between so I expect everyone to get creative this week!
What you can see below is a section of my own plot map, which will look entirely different to what you produce: always remember to plot the way you feel most comfortable. If you're a pen and paper person, pull over a pad and grab a biro. If the computer is the way for you, open up a file in paint or gimp.
The first thing you need is a straight line so draw that out. That is your true path. Of course, a novel doesn't actually move in a straight line and it would be very dull if it did, but that straight line represents what your hero should be doing to reach the final goal. It might be that you have several 'final' goals in your novel and your true path is closer to a sequence of straight lines, which aren't necessarily parallel to one another. It's worth noting that this line isn't about what your character's goals are, but what your goal for them is.
For example, my character's goal is to find a girl he thinks he's in love with. My goal for him is to save the world. These two goals cross over from time to time and that's how Toby finds himself on the True Path, but for the majority of the novel, he's following side streets or escaping down avenues.
Once you have your True Path, you need to add in the crucial events of your novel. You can use this method to map out anything from the events of a single scene or to the novel in entirety. In my example, I'm spanning five or six chapters.
Next add in some of the side plots. I've chosen to focus on a single character in mine and I've stripped it down to the main side plot of this story arc. That is, Toby makes a deal with the angels, but then he goes back on it. He takes what he came for, breaks out of the angel world and legs it back to reality. Toby goes so far back to reality, he returns to the house he hasn't visited in months, where his parents think he is dead, and he greets them in his usual way, climbs the stairs and prepares to wait out the end of the world with his music blaring, his parents locked out of his room and only his old dog for company. It must be noted though that his prize, the girl he thinks he loves, abandons him in his abandonment and joins the A team who are determined to go save the world.
As you can see, when we start trying to write down our plots, it gets very bulky and difficult to follow. This is where plot maps come in! They force you to strip your plots back to their bare bones and to notate in a few brief sentences what the key events of your novel are.
It's rare to have only one side plot developing at a time and you're far more likely to have two or three short term plots and as many as ten or twenty long term plots. Mapping these out allows you to see if you're kicking off too many at once or resolving such a large group all together that they lose their individual meanings.
As you can see, I've now added in a long term plot in purple. In essence, this plot is woven through the novel and is the relationship between James and Toby. A lot of events impact on that relationship and one of those is the revelation of James' connection to the angel world in the form of Ashlin, which triggers Toby's understanding of earlier events. This plot has its source in almost the same moment as a short term plot which I have identified in green. Where two plots begin at the same time, always aim to make one short term and the other long.
A question I'm often asked is, does every plot have to be resolved? The answer is no, not always. Sometimes it's more effective to leave a plot at a dead end or to carry it on into a prospective sequel. However, if you create too many of these dead ends, you will be creating frustration, so you need to time them carefully. Make sure you mark on your plot map any plots which won't reach a resolution and also mark where that dead end is.
Once you've done that, there are two ways to alleviate the frustration of dead ends and to use them to your advantage. The first is to start a new plot where an old one dies. If you add another dimension to the story, just as you're losing one, it will make the dead end more subtle and the reader's investment in that storyline will transfer to the new one. However, if you choose this path, make sure that something comes of the new plot - don't give your reader two dead ends in a row.
The second way to make dead ends work for you is by maintaining a strong focus on the true goal and giving the impression that the story world is wider than the story. This is very effective for grounding your reader in the 'reality' of your world and through leaving select plots open, you can build the illusion of open space and external life.
Questions for Discussion
Have you ever made a plot map before and do you find it a useful exercise? Are you good at resolving side plots as you progress through the novel, or do you find yourself with too many loose ends at the finale? What other plotting techniques have you used or heard of?
If you found this useful, why not read more from
The Editing Cycle
The light shines brightest in the darkest places.
He who has a why to live for can bear with almost any how.
— Friedrich Nietzsche
Copyright © 2020
Young Writers Society
The banana is mightier than the pen
YWS logo created by Jordan Bobo
Header images ©
About / Info
Become a Supporter
Hosting by YWS
Forums & RPG
Cover Art Creator
Poetic Lines Gen
Story Theme Gen
111,272 Literary Works • 596,439 Reviews