
WELCOME TO MAGICAL EARTH!
You, are from Magical Earth - our earth's magical equivalent, developed along magical lines instead of technological . . .
The only thing you've ever known is war – your people have been fighting a scourge of magically enhanced humans for over 200 years, not strong enough to win, but not weak enough to be defeated. . . .
You are your worlds only hope – if you don't somehow stop the incoming Dern invasion then the end of humanity may well be drawing near. . . .
Plot:
Your job is simple: Destroy the fleets keeping Kyrome from her allies, unite the two kingdoms, and somehow stop the coming invasion.
With a bit of luck and a lot of magic . . . you might just make it.
The past 200 years have been a drawn out battle with the magical lands of Kyrome and Senetra fighting desperately to keep the the Dernlander's at bay.
However, change is in the air: The Derns are massing an attack that they plan to launch on Senetra. An attack, that, if it gets past the War Zones, will lead to the end of humanity. . . .
How can Kyrome and Senetra fight off an invasion while hopelessly separated? If the two kingdoms cannot unite, and if their greatest warriors cannot find mutual purpose, then nothing will be able to stop the Derns.
Unite the kingdoms, stop the invasion, and bring an end to the Dern's terror!
History:
Spoiler
History goes back a long way for Magical Earth, so I’ll simply start with what matters. Up to about 200 years ago Magical Earth was one gigantic super-power, ruled by a wise Senate of magically enhanced humans (Successfully improved humans – opposite of Derns). Those where the Golden Ages of Magical Earth.
However one day the government put into action a plan to administer a certain spell to all humanity: A spell that would improve a man until he was a dozen times better than any other human, in every physical.
However, 12 corrupt members of the Senate secretly added their own spell to the concoction and made it so all these human mutants would lose their memories (and old allegiances) and become utterly loyal to them. . . . Once the true effects of the spell became known, everything went into chaos. War broke out between the mutants (called Derns) and everyone else.
One group of the Kyromese where all for killing off everyone with this plague, the other group was more hesitant about it, wanting more time to see if the spells effects might wear off. The final group was the quickly growing army of Derns, led by a super-powerful Dern general.
In the end the first two groups were forced to unite, but even together they were barely able to drive the Derns into the ‘dead lands’ where no humans lived, and only did so at great, great loss of life. When they'd finally won, the faction that had been for stopping the problem before it became too big, broke away from the rest, and left them to start New Kyrome. The rest moved to start Senetra.
To insure the future safety of humanity, the two kingdom's entered upon an alliance. Together they secretly took their six finest warriors and gave them the spell that had created the Derns. But this spell was different, improved, it made these new mutants, Inarvi, to the Derns, what the Derns were to humans. As the final line of their truce, the two allies destroyed the knowledge of the spell, thus ensuring that no Dern or Inarvi would ever again be created with magic.
Only shortly afterward the Derns returned, this time with their own kingdom secured, and renewed their attack upon the peaceful Kyromese and Senetrans. Ever since that break, everything has been a constant state of drawn out war between the three lands. But the tide is turning, and with the allies separated, the Derns are planning to crush Senetra once and for all. . . .
However one day the government put into action a plan to administer a certain spell to all humanity: A spell that would improve a man until he was a dozen times better than any other human, in every physical.
However, 12 corrupt members of the Senate secretly added their own spell to the concoction and made it so all these human mutants would lose their memories (and old allegiances) and become utterly loyal to them. . . . Once the true effects of the spell became known, everything went into chaos. War broke out between the mutants (called Derns) and everyone else.
One group of the Kyromese where all for killing off everyone with this plague, the other group was more hesitant about it, wanting more time to see if the spells effects might wear off. The final group was the quickly growing army of Derns, led by a super-powerful Dern general.
In the end the first two groups were forced to unite, but even together they were barely able to drive the Derns into the ‘dead lands’ where no humans lived, and only did so at great, great loss of life. When they'd finally won, the faction that had been for stopping the problem before it became too big, broke away from the rest, and left them to start New Kyrome. The rest moved to start Senetra.
To insure the future safety of humanity, the two kingdom's entered upon an alliance. Together they secretly took their six finest warriors and gave them the spell that had created the Derns. But this spell was different, improved, it made these new mutants, Inarvi, to the Derns, what the Derns were to humans. As the final line of their truce, the two allies destroyed the knowledge of the spell, thus ensuring that no Dern or Inarvi would ever again be created with magic.
Only shortly afterward the Derns returned, this time with their own kingdom secured, and renewed their attack upon the peaceful Kyromese and Senetrans. Ever since that break, everything has been a constant state of drawn out war between the three lands. But the tide is turning, and with the allies separated, the Derns are planning to crush Senetra once and for all. . . .
Kingdoms:
Spoiler
First, I must tell you that Magical Earth is the exact same as our Earth geography-wise, for Magical Earth is but a copy of our world, translated to another dimension in which magic exists. The life on Magical Earth is very different from that of our world, but the land is the same.
Magical Earth is divided into four principal areas.
Kyrome, covering Europe, Northern Africa, and Northern Asia, this land is the producer of all the wood and metal byproducts that humanity has. On the Dern border, to the far east, all is chaos and war, with a vast majority of the people there being warriors. However the western side of the country is well populated, and quite prosperous.

The Wastelands, covering everything outside of the three main countries, is the most dangerous part of Magical Earth, mainly populated by various dangerous magical creatures, and a few humans. In remembrance that this area was once part of ancient Kyrome, there are still ruins of ancient cities that lie in this area.

Senetra, covering everything on the North American continent east of the Rockies, this is the most powerful of the four lands. As in Kyrome, their border with Dernland is a War-zone, filled with soldiers and forts, and the coast is where the majority of people live. The central area of this land is the source of most all of humanity's food, and the coast produces all magical tools.

Dernland, land of the Derns, covers everything on the North American continent west of the Rockies, and eastern and southern Asia. This country produces nothing, seeing as the vast majority of the people are Derns who are nothing but warriors, and the few humans that live here are criminals and traitors. The country is one vast melting pot of death, crime, darkness, and armies.

Magical Earth is divided into four principal areas.
Kyrome, covering Europe, Northern Africa, and Northern Asia, this land is the producer of all the wood and metal byproducts that humanity has. On the Dern border, to the far east, all is chaos and war, with a vast majority of the people there being warriors. However the western side of the country is well populated, and quite prosperous.

The Wastelands, covering everything outside of the three main countries, is the most dangerous part of Magical Earth, mainly populated by various dangerous magical creatures, and a few humans. In remembrance that this area was once part of ancient Kyrome, there are still ruins of ancient cities that lie in this area.

Senetra, covering everything on the North American continent east of the Rockies, this is the most powerful of the four lands. As in Kyrome, their border with Dernland is a War-zone, filled with soldiers and forts, and the coast is where the majority of people live. The central area of this land is the source of most all of humanity's food, and the coast produces all magical tools.

Dernland, land of the Derns, covers everything on the North American continent west of the Rockies, and eastern and southern Asia. This country produces nothing, seeing as the vast majority of the people are Derns who are nothing but warriors, and the few humans that live here are criminals and traitors. The country is one vast melting pot of death, crime, darkness, and armies.

Races:
Spoiler
Humans
Terrible pink skinned primates, these are the main creatures that live on Magical Earth, consisting of about 45% of intelligent life. Only 1 in about 10,000 is a magician. If you are not a magician you stand pretty much ZERO chance in a fight against a Dern (Normal humans have killed Derns before – doing something like that basically makes you a legend).
Derns
Magically enhanced and improved creatures, once human, they consist of about 30% of all intelligent life. With 12 times the speed, strength, sense power, and life expectancy of a human they are naturally superior. However: Only one of them is known to be a magician (Their Lord General) – they usually can be beaten with magic. Do not think of them as 'mutants', their power comes from magical energy itself and they do not have deformities or monstrous muscles or anything like that! Their improvement is really in that what gets a normal human 1 inch gets then a foot.
They all USED to have lives as humans before they were changed. Now, though they can still think and choose on their own, they're bonded to the 12 magicians who created them: Forced to do their will. These 12 are corrupt and evil, but very powerful. Be sure to note that though they may be controlled they do have personalities. Their control really amounts to them being forced to do things without question -but it really isn't force, because they have no say in the matter, and no wish for a say.
Magicians
This section of people consist of all humans who have the ability to control matter. Mind you that the control of matter has no bounds. You can do literally anything if you can control matter to the proper extent. As mentioned, only one in about 10,000 humans turn out to be magicians, thus they are very rare. Without magicians humanity is helpless to the Derns. Because of this pretty much all magicians are warriors. (Mind you that they can use their powers for things OTHER than killing)
Inarvi
Inarvi are essentially a group of 6 Kromese and Senetrans who had an improved Dern spell administered to them so that they could protect their countries. They are to Derns what Derns are to humans: However they are extremely well controlled and there is not threat from them to humanity.
They once had lives, but were taken by their respective governments and changed without even knowing it. Because of this, should they ever break from the spell, they would be EXTREMELY dangerous.
Magical Creatures
A magical creature is any living being created by magic. They range from tiny sentient orbs of light that shine over the sea before a storm to massive storm-beasts beasts the size of hills that live high up in the mountains. They can literally be ANYTHING.
Derns
Magically enhanced and improved creatures, once human, they consist of about 30% of all intelligent life. With 12 times the speed, strength, sense power, and life expectancy of a human they are naturally superior. However: Only one of them is known to be a magician (Their Lord General) – they usually can be beaten with magic. Do not think of them as 'mutants', their power comes from magical energy itself and they do not have deformities or monstrous muscles or anything like that! Their improvement is really in that what gets a normal human 1 inch gets then a foot.
They all USED to have lives as humans before they were changed. Now, though they can still think and choose on their own, they're bonded to the 12 magicians who created them: Forced to do their will. These 12 are corrupt and evil, but very powerful. Be sure to note that though they may be controlled they do have personalities. Their control really amounts to them being forced to do things without question -but it really isn't force, because they have no say in the matter, and no wish for a say.
Magicians
This section of people consist of all humans who have the ability to control matter. Mind you that the control of matter has no bounds. You can do literally anything if you can control matter to the proper extent. As mentioned, only one in about 10,000 humans turn out to be magicians, thus they are very rare. Without magicians humanity is helpless to the Derns. Because of this pretty much all magicians are warriors. (Mind you that they can use their powers for things OTHER than killing)
Inarvi
Inarvi are essentially a group of 6 Kromese and Senetrans who had an improved Dern spell administered to them so that they could protect their countries. They are to Derns what Derns are to humans: However they are extremely well controlled and there is not threat from them to humanity.
They once had lives, but were taken by their respective governments and changed without even knowing it. Because of this, should they ever break from the spell, they would be EXTREMELY dangerous.
Magical Creatures
A magical creature is any living being created by magic. They range from tiny sentient orbs of light that shine over the sea before a storm to massive storm-beasts beasts the size of hills that live high up in the mountains. They can literally be ANYTHING.
Character Ideas:
Spoiler
Note here and now: These are only suggestions and ideas! Feel free to be as inventive as you want to be with who and what your characters are! But remember: We want a group of powerful people here (Who, some way or other, are going to have to get together and save their respective countries), not a bunch of babies! Remember that!
Possibility: A Dern (Be careful here. You must remember the Derns powers and be sure to use them correctly! And finding a happy ending for these guys won't be easy – But they'd be great characters because they're likely to know plenty of the people they're fighting and the conflict will be nice.)
Possibility: A normal human from Magical Earth. (Be warned again: These people will be virtually helpless at the hands of any Dern. You'll have to make them passive – Either that or very lucky).
Possibility: A magician/ warrior from Magical Earth. (This group would consist of A: Magicians who can use their powers to fight the Derns or B: Humans who have spells put on them that make it so they can fight as well. Be warned again: You must be realistic – No god modding: Emphasized! Mind you that these Warrior's spells' effects would come across more as super-powers.)
Possibility: An Inarvi. (These guys would be hard to view realistically but I'm sure you could do it! - They'd make good characters because they're all basically totally controlled . . . have one break away and there'd be some great conflict! Physical and otherwise. It'd be like waking up from a two hundred year dream -No, nightmare)
Possibility: A magical creature. (It can be literally ANYTHING. But remember: Stay realistic and no god modding – They'd be good characters because of the complete difference!)
Now for a few notes.
The Inarvi have no ranks, they all are equal in their slavery! Each of them is controlled by a specially trained magician who stays with them at all times. Normal humans have little rank in the army, above slaves/workers, though in the government they can obtain a lot of power. The magicians and magically enhanced humans (Warriors) are the ones who have all the rank in the armies. They're the guards, the generals, the line soldiers, the kings . . . everything you can think of. They're rather rarely found as normal folk – farmers, workers, slaves. . . .
Derns have pretty much every rank as well, though about 90% of them are warriors of some type. They are commanded by the 12 magicians (political leaders who stay at the top of their Keep back in Japan) and their Lord General (the physical leader who's always out there on the front lines). Mind you that the Kyromese have a court and a Queen and a King . . . and that the Senetrans have more of a democracy, with a Congress, president and all that!
Notice:
THESE IDEAS ARE NOT BOUNDS! Use your imagination! The 'what your character can be' bound in this SB is very broad. And seeing as I'll have to approve your profiles we can fix problems before they're posted!
Possibility: A Dern (Be careful here. You must remember the Derns powers and be sure to use them correctly! And finding a happy ending for these guys won't be easy – But they'd be great characters because they're likely to know plenty of the people they're fighting and the conflict will be nice.)
Possibility: A normal human from Magical Earth. (Be warned again: These people will be virtually helpless at the hands of any Dern. You'll have to make them passive – Either that or very lucky).
Possibility: A magician/ warrior from Magical Earth. (This group would consist of A: Magicians who can use their powers to fight the Derns or B: Humans who have spells put on them that make it so they can fight as well. Be warned again: You must be realistic – No god modding: Emphasized! Mind you that these Warrior's spells' effects would come across more as super-powers.)
Possibility: An Inarvi. (These guys would be hard to view realistically but I'm sure you could do it! - They'd make good characters because they're all basically totally controlled . . . have one break away and there'd be some great conflict! Physical and otherwise. It'd be like waking up from a two hundred year dream -No, nightmare)
Possibility: A magical creature. (It can be literally ANYTHING. But remember: Stay realistic and no god modding – They'd be good characters because of the complete difference!)
Now for a few notes.
The Inarvi have no ranks, they all are equal in their slavery! Each of them is controlled by a specially trained magician who stays with them at all times. Normal humans have little rank in the army, above slaves/workers, though in the government they can obtain a lot of power. The magicians and magically enhanced humans (Warriors) are the ones who have all the rank in the armies. They're the guards, the generals, the line soldiers, the kings . . . everything you can think of. They're rather rarely found as normal folk – farmers, workers, slaves. . . .
Derns have pretty much every rank as well, though about 90% of them are warriors of some type. They are commanded by the 12 magicians (political leaders who stay at the top of their Keep back in Japan) and their Lord General (the physical leader who's always out there on the front lines). Mind you that the Kyromese have a court and a Queen and a King . . . and that the Senetrans have more of a democracy, with a Congress, president and all that!
Notice:
THESE IDEAS ARE NOT BOUNDS! Use your imagination! The 'what your character can be' bound in this SB is very broad. And seeing as I'll have to approve your profiles we can fix problems before they're posted!
Characters.
Spoiler
1 -Aradian Stormlight (@Jonathan)
2 -Nya Ocia (@Jonathan)
3 -Ether Darkide (@BlackNether12)
4 -Wreath (@BlackNether12)
5 -Seirapheen (@umaima)
6 -Solaris Armandi (@kayfortnight)
7 -Delia Farren (@kayfortnight)
8 -Siren (@Carina)
9 -RESERVED (@VeerenVKS)
10 -Skarthus Moevre (@AQuestioning)
11 -Erillias Vanguard (@AQuestioning)
12 -Kerouac (peripheral character) (@DiskElemental)
13 -Ennius Forthgoer (@jon7670)
14 -Fa Draca (@Camulaeus)
15 -Ashalyn Mayeia (@KatKage)
16 -RESERVED (@KatKage)
17 -RESERVED (@KatKage)
18 -Harper Beau (@maleficent)
19 -Lyloh Brande (@maleficent)
20 -Sigma Bolt (@barefootrunner)
2 -Nya Ocia (@Jonathan)
3 -Ether Darkide (@BlackNether12)
4 -Wreath (@BlackNether12)
5 -Seirapheen (@umaima)
6 -Solaris Armandi (@kayfortnight)
7 -Delia Farren (@kayfortnight)
8 -Siren (@Carina)
9 -RESERVED (@VeerenVKS)
10 -Skarthus Moevre (@AQuestioning)
11 -Erillias Vanguard (@AQuestioning)
12 -Kerouac (peripheral character) (@DiskElemental)
13 -Ennius Forthgoer (@jon7670)
14 -Fa Draca (@Camulaeus)
15 -Ashalyn Mayeia (@KatKage)
16 -RESERVED (@KatKage)
17 -RESERVED (@KatKage)
18 -Harper Beau (@maleficent)
19 -Lyloh Brande (@maleficent)
20 -Sigma Bolt (@barefootrunner)
Characters Profile:
Fill it out! (And remove the parenthesis or I’ll feed you to Jordin)
Spoiler
- Code
[b]Name:[/b] (First and last please)
[b]Age:[/b] (15 to 300 (the old age is for magicians, Inarvi, and Derns only) preferably)
[b]Gender:[/b]
[b]Allegiance:[/b] (Senetra, Dernland, Kyrome, None. . . .)
[b]Rank:[/b] (Warrior, magician, guard, Dern, Inarvi . . .(etc.))
[b]Race:[/b] (Dern, human, Inarvi, Other – (feel free to offer up ideas . . . logical ones))
[b]Skills/powers:[/b] (Be inventive, but do not make a god! And remember what I said earlier about Warriors!)
[b]Appearance:[/b] (Picture and description preferred, but do what works!)
[b]Personality:[/b] (Again be inventive and descriptive, but keep him real!)
[b]Weaknesses:[/b] (Be inventive, but do not make a softie (Otherwise he’ll get cornered and I won’t be able to help you squirm him out . . .))
[b]History:[/b] (Yes: You must be inventive. Remember to make him something special, and remember to make sure there's a REASON that he's special)
[b]Weapons:[/b] (Sword, Magic, Knife, pizza cutter. . . . (You CAN invent something ;)) )
[b]Up for love?:[/b] (Yes, No: Orientation!)
[b]Other:[/b] (Anything you missed?)
Want to join?
Spoiler
First Step: Read EVERYTHING on this thread and announce your intent to join on the DT!
Second Step: Fill out your profile!
Third Step: Post your profile in the appropriate area! If there's anything wrong with it I'll PM it to you.
Second Step: Fill out your profile!
Third Step: Post your profile in the appropriate area! If there's anything wrong with it I'll PM it to you.
Rules.
All normal SB rules apply.
Cussing is allowed, but don't go overboard.
No god modding! (Okay, so I'll tell you the truth here. I don't know what god modding really means, but I need a word to signify: No acting bossy in the DT and SB threads, and no giving your characters edges that make them invincible!)
Keep your posts OUT of spoilers (And less than 5,000 words apiece, please)
Try to post fairly regularly. If you can't post for a while I'll respect that, but do your best!
Do not contradict the information given here please!
The Discussion Thread
Be sure to frequent THE DISCUSSION THREAD and keep us all updated on your plans! NOTE: I'll be keeping the SB updated through here!



