After almost 150 years of peace in Wonderland the Royal Suits are at war once more. This time, the stakes are higher than ever. The Diamond Queen and Princess have been found murdered in their beds, presumably by the Jack of Spades who was carrying out the orders of the King of Spades. The Kingdom of Spades denies this claim and has declared war against the Kingdom of Diamonds. The Kingdom of Hearts owes its allegiance to the Spades but finds itself fighting for the Diamonds instead, making it a third warring party. The Kingdom of Clubs has declared neutrality but is illegally trading arms with all three aggressors.
The Looking Glass League, a legendary League sworn to keep peace among all four Kingdoms of Wonderland, said to have been created by Alice herself during the initial time of need, must rise to protect the Kingdoms from destroying each other. Legend says that this league possesses the power and might to keep all four Kingdoms at bay. Unfortunately, the Looking Glass League has vanished and is nowhere to be found.
Eight youths, two from each Kingdom, have been sent by elders who remember and uphold the Legend as truth, and have begun the search for the elusive Looking Glass League. The journey will take them across a war torn Wonderland where everything and everyone has chosen a side to defend with their life. However, they are not helpless, as they each excel at their Kingdom specific magic, an art taught widely throughout the four Kingdoms but rarely mastered. This unique magic will support them and drive them towards their goal.
Your Character~
Spoiler
You will be assuming the role of one of the youth sent to search for the Looking Glass League. You are too young to have been drafted into your respective armies but old enough to hold your own. Your title is Mage given your study of Magic. You have been selected, a boy and a girl from each kingdom, for your prodigious gifts at wielding Kingdom specific magic and the elders of each Kingdom believe you have a chance at bringing back the Looking Glass League and with them, peace between Kingdoms.
Diamond Mage: The wielder of Diamond magic originates, naturally from the Diamond Kingdom. They will hold the elemental power of air as well as possess an affinity for seeing through lies and deception. Some can see into the future, others can see into the past. Weapons of choice are throwing knives, or any form of bow.
Heart Mage: The wielder of Heart magic can manipulate another creatures physical and emotional state. For example, they can cause any intense feelings and they can cause one to fall ill. They are very adept at knowing what any creature feels. They are natural healers. They hold the elemental power of fire. Weapon of choice is any type of sword or axe.
Spade Mage: The wielder of Spade magic has the elemental power of earth. They also can speak to animals and seem to be able to influence any member of the animal kingdom. They can turn anything to stone. Weapons of choice are staffs or sickles.
Club Mage: The wielder of Club magic has the elemental power of Light (and Darkness when Light is removed.) They also possess the Spark of Life which allows them to animate inanimate objects and control them. Spontaneous combustion of any non-living object is also within their range. Their weapon of choice is any form of bludgeoning weapon or explosive.
Please adhere to this Profile Template. I reserve the right to approve or suggest changes to any profile submitted.
Name:
Age (12-18):
Suit Affiliation (Diamonds, Hearts...etc):
Personality (Include likes and dislikes):
Appearance (Picture and/or Description):
Strengths/Weaknesses (Include Weapon Preferred):
History (What fueled them to study magic, where they stand politically...etc):
Other:
Diamond Mage: The wielder of Diamond magic originates, naturally from the Diamond Kingdom. They will hold the elemental power of air as well as possess an affinity for seeing through lies and deception. Some can see into the future, others can see into the past. Weapons of choice are throwing knives, or any form of bow.
Heart Mage: The wielder of Heart magic can manipulate another creatures physical and emotional state. For example, they can cause any intense feelings and they can cause one to fall ill. They are very adept at knowing what any creature feels. They are natural healers. They hold the elemental power of fire. Weapon of choice is any type of sword or axe.
Spade Mage: The wielder of Spade magic has the elemental power of earth. They also can speak to animals and seem to be able to influence any member of the animal kingdom. They can turn anything to stone. Weapons of choice are staffs or sickles.
Club Mage: The wielder of Club magic has the elemental power of Light (and Darkness when Light is removed.) They also possess the Spark of Life which allows them to animate inanimate objects and control them. Spontaneous combustion of any non-living object is also within their range. Their weapon of choice is any form of bludgeoning weapon or explosive.
Please adhere to this Profile Template. I reserve the right to approve or suggest changes to any profile submitted.
Name:
Age (12-18):
Suit Affiliation (Diamonds, Hearts...etc):
Personality (Include likes and dislikes):
Appearance (Picture and/or Description):
Strengths/Weaknesses (Include Weapon Preferred):
History (What fueled them to study magic, where they stand politically...etc):
Other:
Character Slots:
Diamond Mage:
- Female - Forever Threnody
- Male - JustaGirl
Heart Mage:
- Cynwrig “Cyn” Warin - Skorpionne
- Cassidy Swanson - Pixie2
Spade Mage:
- Holly 'Shrub' de Chartres - xXmusicaXx
-
Club Mage:
- Susan "Suze" Owen - ChocoCookie
- SparkOfDoubt
Antagonist:
- Orion Woods - MasterLHeart
PM me with any questions and enjoy!



