"Beware of their power, my sweet daughter. It will ravage you the moment you enter that room. Ketus, Keax, Kemir, Kebti, Kelos, Cimor and Loik, seven different things that keep everything else in balance."
The words of her deceased mother seemed to pulsate within the room, bringing the daughter back to her reality. She opened her eyes, straightened her neck and carefully crossed the room to read the names engraved on each jar...
Plot
Long ago, only days after the world was formed, seven cities were created from nothing but dust by the great Hesota. Yenta, Moraz, Heshan, Uuabi, Neppa and Aaroaz. Though vastly different, these cities all had three things in common: They were each shielded by a thick wall, all people from all cities spoke the same language and all of them were given a jar. These jars remained in Hesota’s temples, and their contents was strange and powerful.
Five hundred after the creation of the seven cities and the seven jars, however, society became corrupt. All they wanted was power - and the jars held that power. Many tried to steal the jars, or to break them and release the power that they held. None knew the dangers associated with such jars, and they paid no heed to warnings.
Displeased with and afraid for his people, Hesota appointed one young widow and her baby daughter as guardians of the jars. He created them a sanctuary, hidden well within the beautiful mountains south of the cities. He granted them extended lives, so that they may care for the jars for precisely five-hundred years in secrecy.
The 498th year hit, and after many years of loyal service, Hesota allowed the old widow her wish - he allowed her to die peacefully, and come to live with him in another city in the unexplored regions of the far north. This left her daughter, Elodaya, to care for the jars for the last two years. Years of her mother’s training paid off - Elodaya was ready.
The jars had long lost their bond to the city, but they are now bonded to one citizen from each city - all of whom are young. The contents of the jars is emotion, lifestyle, and a power corresponding with each. Elodaya knows first hand that these are far more powerful than they seem. Now, Elodaya has seen the jars for the first time and read the names carved into their lids. She has called upon those names.
The jars are nothing but a myth now, and perhaps you’ve never even heard of them - and still, you wake up one morning in the sanctuary with six others. You have no idea how you got there, but Elodaya had appeared and told you of your individual bonds to the jars. She also gave very vague instructions, and not-so-vague warnings. Her task only half complete, Elodaya put you into a deep sleep - one that you awakened from in the ruins of a huge, ancient-looking city. Sensing your confusion, Elodaya appeared once more, and explained that this city is not ancient - that it is, in fact, a future city. Somewhere in time, the seven cities decided to join as one, but they were overcome by storms and beasts and chaos. The city was destroyed, the people with it. This is only fifty years into the future.
Your task is to stop this from happening. You’ve each been given your jars, and you’ve been told to uncover the marble table. This table is located in the very center of the temple, which is located at the heart of the city ruins. But the only way that the table can be uncovered is by you and the other six finding a way to loosen your bonds enough that a thin line of glowing color (which is the same color that your jar glows), and another one of the seven can cut it, which is the only safe way to end your bond to the jar. After this has been done for all seven, the table will appear, which has seven shallow, circular holes on its surface, and the name of the jar by each. This is where you must put the jars - this is what will end the chaos that supposedly comes soon after the city was built.
About the Jars
Spoiler
Each jar has a corresponding city and color, as well as a name and a power relevant to the emotions it contains. Note that there are no jars that hold creativity, fear, love, wisdom, and a few others. These are the emotions that had no power associated with them, and so, they had no jar. Each of the jars has a colored glow about them, though the color does not always pertain to what the jar stands for.
1) Ketus - Woe, Grief, Depression, Weight - dark blue - Yenta
The holder of this jar is one who feels the constant weight of sadness and depression. He/she has probably been hardened by years of feeling pain. His/her power consists of being able to increase gravity in small areas for short amounts of time.
Claimed by: SisterItaly - female - Daila
2) Keax - Peace, Tranquility, Calm, Relaxation - dark green - Morfaz
The holder of this jar is more often than not at peace. He/she probably accepts what comes without much fear, keeps his/her emotions and temper in check easily, though he/she may come off a bit cold at times. His/her power consists of being able to sense when people feel peace and anxiety, and is able to to bring peace-of-mind to any person he/she pleases with a single look.
Claimed by: Vramel - male - Damien
3) Kemir - Anger, Rage, Malice, Storms - black - Heshan
The holder of this jar is probably easily irritated, and always has an angry air around him/her. He/she probably also has a horrid temper, and may be bitter. His/her power consists of being able to create violent rain/thunder/lightning/wind storms, so long as it’s already raining and/or windy.
Claimed by: Chupatoasta - male - Ryker
4) Kebti - Joy, Giddiness, Bliss, Laughter - Taupe - Uabai
The holder of this jar is extremely joyful. He/she will more than likely do anything in his/her power to achieve joy and bliss, and probably sometimes goes to extremes. His/her power consists of being able to send entire groups of people into fits of hysterical laughter - a power far more dangerous than one might expect.
Claimed by: NinjaCookieMonster - female - Elua
5) Kelos - Simple Joy, Innocence, Purity, Light Rain - deep purple - Reselidor
The holder of this jar is Innocent, and he/she probably has strong moral codes. He/she has an air of simple happiness that he/she doesn’t feel the need to go to extremes to achieve, as it’s simply there. His/her power consists of being able to make it drizzle lightly, which is both refreshing and nourishing.
Claimed by: IshaThePirate - female - Ayenna
6) Cior - Bravery, Courage, Fearlessness, Strength - ivory - Neppa
The holder of this jar fears almost nothing, and he/she more than likely laughs whenever confronted by danger. Whether this is healthy or not is up to you. He/she probably jumps into battles and adventures willingly. His/her powers consist of strength - being able to naturally lift three times his/her own weight, thought he/she probably tires quickly from this.
Claimed by: Synnoev
7) Loik - Seriousness, Skepticism, Logic, Memory - crimson - Aaroaz
The holder of this jar believes firmly in logic, and is probably a very serious person. He/she is most likely skeptic of what can’t be proven, and everything must have some form of logical explanation. He/she takes everything with seriousness. His/her power consists of a photographic memory, and the ability to view the memories of others (they must be asleep), by touching their skin. He/she cannot steal the memories or alter them in any way - just view and memorize them for him/herself. This aids in aquiring knowledge and plan-making.
Claimed by: CelticaNoir - male - Ciel
1) Ketus - Woe, Grief, Depression, Weight - dark blue - Yenta
The holder of this jar is one who feels the constant weight of sadness and depression. He/she has probably been hardened by years of feeling pain. His/her power consists of being able to increase gravity in small areas for short amounts of time.
Claimed by: SisterItaly - female - Daila
2) Keax - Peace, Tranquility, Calm, Relaxation - dark green - Morfaz
The holder of this jar is more often than not at peace. He/she probably accepts what comes without much fear, keeps his/her emotions and temper in check easily, though he/she may come off a bit cold at times. His/her power consists of being able to sense when people feel peace and anxiety, and is able to to bring peace-of-mind to any person he/she pleases with a single look.
Claimed by: Vramel - male - Damien
3) Kemir - Anger, Rage, Malice, Storms - black - Heshan
The holder of this jar is probably easily irritated, and always has an angry air around him/her. He/she probably also has a horrid temper, and may be bitter. His/her power consists of being able to create violent rain/thunder/lightning/wind storms, so long as it’s already raining and/or windy.
Claimed by: Chupatoasta - male - Ryker
4) Kebti - Joy, Giddiness, Bliss, Laughter - Taupe - Uabai
The holder of this jar is extremely joyful. He/she will more than likely do anything in his/her power to achieve joy and bliss, and probably sometimes goes to extremes. His/her power consists of being able to send entire groups of people into fits of hysterical laughter - a power far more dangerous than one might expect.
Claimed by: NinjaCookieMonster - female - Elua
5) Kelos - Simple Joy, Innocence, Purity, Light Rain - deep purple - Reselidor
The holder of this jar is Innocent, and he/she probably has strong moral codes. He/she has an air of simple happiness that he/she doesn’t feel the need to go to extremes to achieve, as it’s simply there. His/her power consists of being able to make it drizzle lightly, which is both refreshing and nourishing.
Claimed by: IshaThePirate - female - Ayenna
6) Cior - Bravery, Courage, Fearlessness, Strength - ivory - Neppa
The holder of this jar fears almost nothing, and he/she more than likely laughs whenever confronted by danger. Whether this is healthy or not is up to you. He/she probably jumps into battles and adventures willingly. His/her powers consist of strength - being able to naturally lift three times his/her own weight, thought he/she probably tires quickly from this.
Claimed by: Synnoev
7) Loik - Seriousness, Skepticism, Logic, Memory - crimson - Aaroaz
The holder of this jar believes firmly in logic, and is probably a very serious person. He/she is most likely skeptic of what can’t be proven, and everything must have some form of logical explanation. He/she takes everything with seriousness. His/her power consists of a photographic memory, and the ability to view the memories of others (they must be asleep), by touching their skin. He/she cannot steal the memories or alter them in any way - just view and memorize them for him/herself. This aids in aquiring knowledge and plan-making.
Claimed by: CelticaNoir - male - Ciel
Elodaya’s Warnings and Instructions:
Spoiler
Instructions:
~~Find a way to loosen the bonds until another can cut them off.
~~Do that for all seven jars, and then make sure that you place them in the proper places on the marble table.
~~The temple is located at the very center of the town.
~~After you have completed this, you may choose to go back to your families in your time period, or live in the now-thriving city.
Warnings:
~~If a jar breaks, the holder will die, and you will be doomed to live in the ruins and the chaos forever, never dying, always tormented.
~~If the holder of a jar dies, but the jar is still intact, be warned that the other holders of the group will all be responsible for the jar. Their powers will weaken, and the emotions will not be bestowed unto them, but they will feel a greater oppression than they have every known. It will make the bonds very hard to break.
~~The chaos in the city is bizarre. The climate, foliage, atmosphere... everything but the city’s layout itself, can, and probably will, change dramatically overnight. One day, you’ll be in ruins set in a lush rain forest, and the next, you may be in a desert. There are horrible storms of strange proportions and malicious and blood-thirsty beastly animals that hide within the ruins, and their temperaments may grow worse with every shift. Do not, under any circumstances, trust these creatures.
~~There are two other creatures in particular that you should be wary (or grateful) of. White, two-foot-tall bat-like creatures called Yeshana are there to help, though they are a rare sight. They serve Hestoa, and will not harm you. They wish for the task to be completed. And then there are red, two-foot-tall bat-like creatures called Noshana, who are evil. They will toy with your mind, make you see things that aren’t there and are bent on keeping the ruins in chaos. They are blood-thirsty, and will stop at nothing. If you give them the chance - they will kill you. They travel in groups, and are a much more frequent sight than the Yeshana. Both creatures have the ability to speak - and to fight.
~~Find a way to loosen the bonds until another can cut them off.
~~Do that for all seven jars, and then make sure that you place them in the proper places on the marble table.
~~The temple is located at the very center of the town.
~~After you have completed this, you may choose to go back to your families in your time period, or live in the now-thriving city.
Warnings:
~~If a jar breaks, the holder will die, and you will be doomed to live in the ruins and the chaos forever, never dying, always tormented.
~~If the holder of a jar dies, but the jar is still intact, be warned that the other holders of the group will all be responsible for the jar. Their powers will weaken, and the emotions will not be bestowed unto them, but they will feel a greater oppression than they have every known. It will make the bonds very hard to break.
~~The chaos in the city is bizarre. The climate, foliage, atmosphere... everything but the city’s layout itself, can, and probably will, change dramatically overnight. One day, you’ll be in ruins set in a lush rain forest, and the next, you may be in a desert. There are horrible storms of strange proportions and malicious and blood-thirsty beastly animals that hide within the ruins, and their temperaments may grow worse with every shift. Do not, under any circumstances, trust these creatures.
~~There are two other creatures in particular that you should be wary (or grateful) of. White, two-foot-tall bat-like creatures called Yeshana are there to help, though they are a rare sight. They serve Hestoa, and will not harm you. They wish for the task to be completed. And then there are red, two-foot-tall bat-like creatures called Noshana, who are evil. They will toy with your mind, make you see things that aren’t there and are bent on keeping the ruins in chaos. They are blood-thirsty, and will stop at nothing. If you give them the chance - they will kill you. They travel in groups, and are a much more frequent sight than the Yeshana. Both creatures have the ability to speak - and to fight.
It has been four hours since Elodaya’s departure. She has left you each with your own bow and arrow, simple sword, two daggers and a cloak. The colors of these things pertain to the color of the glow of your jar. Food is scarce, and the climate is currently dry and desert-like. Good luck.
Rules and Notes (READ)
-- Note that before this, none of your characters would have known each other. Except for this meeting, they are complete strangers.
--You are the one who gets to design what the city your character came from is like. (Under the “City” category in the profile, give as brief or as long of a description as you want... though at least a little detail is preferred.)
--You are also able to design the creatures (except for the Yeshana and the Noshana) that live in the ruins. Go nuts, but no dragons, griffins, etc... don’t go too over-board.
--This Story Book will be small, as there are only seven spots. Planning will be taken somewhat seriously, and we will probably plan it in a separate room in chat and the DT will be used frequently.
-No godmodding. It isn’t fair, and it’s extremely annoying.
-Please read the profiles carefully before having your character interact with another. Also make sure that you read all of the posts before your own so that you know what’s going on and where everybody is.
-No perfect characters or Gary/Mary-Sues. They are irritating to deal with, and unique characters are always better. Your character must have flaws that actually affect them, and preferably more flaws than strengths.
-Swearing and cussing is allowed, but please no f-bombs or excessive use of bad language.
-Romance is allowed, but no descriptive sex scenes.
-Violence is allowed, but don’t make things excessively gory.
-Posts must be at least 1500 characters long. No. Shorter. They must also be readable - which means use paragraphs in the appropriate places, correct grammar and spelling, and absolutely no net/chat/noob-speak.
-Make sure that your post fits with the other posts, which means reading the other posts before writing up your own. Also, if somebody posted before you, and it will affect how much sense your post makes, then please edit it accordingly.
-All regular SB/YWS rules apply.
Character Templates:
- Code
[b]Name:[/b] (first and last)
[b]Age:[/b] (16+ unless I say otherwise)
[b]Gender:[/b]
[b]Appearance:[/b] (Written is required, picture is optional. No scene, anime is allowed. Remember to think of the type of city you’re in, and that this is not a modern-day era.)
[b]City:[/b] (The name and a description of what the city is like. You’re in charge of this, remember. Put the description/any pictures in a spoiler please.)
[b]Personality:[/b] (I have a new rule for this - the personality must be at least one hundred words. I want details. Weaknesses, strengths... also remember that this isn’t completely limited to your character’s jar - there could be something under the surface that comes out every now and then, or you could twist things, etc...)
[b]Flaws/Weaknesses:[/b] (This is mandatory, and you must have flaws that actually affect something. Preferably, you have more of these than strengths.)
[b]Skills:[/b] (For any additional skills that your character has that are not personality strengths)
[b]History:[/b] (Detail, once again. At least one hundred words. I don’t want “can’t remembers” - what happened before they forgot? If you have something that you wish to keep secret, please PM me saying so. You don’t have to tell me what the secret is, but jut so that I know)
[b]Up For Love:[/b] (yes or no)
[b]Other:[/b] (For any additional information/anything I forgot)










