Spoiler
Deep within the countryside, a school called the House of Night resides. Within it's walls under the rule of an ancient Manticore, Zombies, Vampires, Werewolves and other creatures are taken in and taught the ways of their kind. All lessons begin at sunset and finish in the early hours of the morning.
Keeping rivals within the confines of one building for five years was never going to be easy, and recently the peace between the groups was destroyed by the death of a student during a fight. All factions are at war now. The House has become a place where you should trust no one, and where everyone is your enemy. Pranks have become more sinister and the fights more bloody. Students run riot and few teachers can control them.
Now that the human government has discovered the House, they have decided to take action to save the lives of the humans. The humans are planning their attack and the House does not have long left before they launch their operation: destroy everything inside.
The House of Night is on its last legs, with corruption within and enemies not far from it's doorstep, action must be taken. The students will either have to find a way to work together, or be taken out by their greatest enemies forever.
Keeping rivals within the confines of one building for five years was never going to be easy, and recently the peace between the groups was destroyed by the death of a student during a fight. All factions are at war now. The House has become a place where you should trust no one, and where everyone is your enemy. Pranks have become more sinister and the fights more bloody. Students run riot and few teachers can control them.
Now that the human government has discovered the House, they have decided to take action to save the lives of the humans. The humans are planning their attack and the House does not have long left before they launch their operation: destroy everything inside.
The House of Night is on its last legs, with corruption within and enemies not far from it's doorstep, action must be taken. The students will either have to find a way to work together, or be taken out by their greatest enemies forever.
Characters
These are the type of students you can use for your character. The number of spaces available in each type is the number in brackets.
Zombies:
Not the kind you see in movies. In fact, the movies got it all wrong. Zombies are fast. Faster than humans. You ever wondered why they always caught up with the people in films? That's why. They're also strong, much stronger than any Vampire could hope to live up to. They are incapable of feeling physical pain. Their wounds take a long time to heal, hence the appearance of zombies in TV. And by night, their eyes glow an eerie orange. Their noses are very sensitive to the scent of fear. Smelling such a thing will set them off in a mad killing frenzy. Their bite is venomous to humans, and will only cause a lot of pain for any non humans.
Werewolves:
With unparalleled senses, brutish strength and a mean bite, Werewolves are pretty on par with the other species at the House.
Werewolves can phase whenever they feel like but phasing by moonlight is not something they can control. If they phase during moon shine they become more animal than human, growing savage and nearly impossible to control.
Vampires:
Rival of Zombies and enemy of the Werewolves. Very keen senses, and the second fastest species at the House of Night. They have strength to match a Werewolf, and with those teeth, are a deadly opponent in a fight. They are venomous and a bite has the same effect as a Zombie's. Their eye colour varies, from pinkish when not thirsty to crimson when parched. Their pale skin is like a sheet of armour and is hard to penetrate with blunt weapons. Their spit can also heal wounds.
Demons:
Mischievous, meddling annoyances that go out of their way to irritate the hell out of everyone in the house. They switch sides often, causing mayhem on all sides. All demons have an elemental gift (Fire only), which they use on their hell raising expeditions to ruffle the feathers of the other groups. Not to mention their demon form. Having a demon on your side isn't always a good thing. They think it's hilarious to turn on you and switch sides quicker than you can say 'traitor.' They are all rounders in strength and speed, but are stronger in their proper demon forms.
Alans:
Humans with the wings of a bird. It is natural instinct for them to dislike Vampires, with them being cold blooded and snake like. They're the fastest species at the house. They require on speed for most attack, but they have an additional weapon. Their long, bird like talons are stronger than steel and can cut through almost anything. Their powerful wings pack a painful punch and can break bones, while the crush force in their fist can be devastating. They also have a keen sense of sight.
Rules
-No God modding
-No sex scenes
-Swearing and gore is permitted, however, don't overdo it
-No power playing
-Post at least every three days, or your characters will be killed
-If you have two characters, they must be different species.
A note: To save introductions and such, all the characters will know each other to some extent.
Character Stencil:
Spoiler
Name:
Age: 15-18
Gender:
Species:
Appearance: ( Don't forget, for alans, state their bird counterpart. They will share characteristics of this bird. For example, a raven counterpart could result in black wings and hair, short, with ice blue eyes. Also, state wolf appearance for werewolves.)
Personality:
History:
Likes/Dislikes:
Bad habits:
Strengths/weaknesses:
Other:
Age: 15-18
Gender:
Species:
Appearance: ( Don't forget, for alans, state their bird counterpart. They will share characteristics of this bird. For example, a raven counterpart could result in black wings and hair, short, with ice blue eyes. Also, state wolf appearance for werewolves.)
Personality:
History:
Likes/Dislikes:
Bad habits:
Strengths/weaknesses:
Other:

