
Welcome everyone to the ARC Trial. I am Kate and I'll be helping you get settled in today before your big trials! So relax, get your thing ready and of course ask me any questions that you have.
Hello, everyone! I’m Arianna.
Don’t mind me. I’m just here to make sure everything is up to code and no one sues us. I can answer questions too, but you should probably defer to Kate when things get hectic.
Collaboration Pad
Official ARC Participant Chat Room
Maps
To be created and added as required and needed
Sector 1
The BOOM BOOM Corridor
Spoiler
The BOOM BOOM Corridor - Drop In Point
You've been dropped into a lush forest. The plants are healthy and green. There's a relatively clear path for you to follow, carved out among the tall trees. The foliage is dense but not completely overbearing. It feels like a hiking trail and the air smells of pine. There's the sound of a distant bubbling stream that never seems to get closer, not for the first few steps anyway. The trail itself feels worn down by the feet of a thousand travelers and a little on the dustier side. The temperature is cool, but not too cool. In fact you could argue its your favorite temperature (no matter what that number may be). Behind where you dropped off, an ominous wall of vegetation stands, the trail quickly vanishing. In front of you visible is a slope, the forest going up a small set of hills. It appears to be the obvious direction to head in.
The BOOM BOOM Corridor - Mid Point
You've reached a beautiful forest clearing surrounded by lush red wood trees. The clearing is almost circular in shape, but not so much so that it feels manmade. The clearing has bright wild grass dotted with yellow wildflowers that smell quite sweet. You can imagine having a picnic or a nap here. The trail continues beyond the clearing, disappearing into much denser forest. But there's no trace of it here. Birds sing far above your head and you feel as if you're able to rest. Maybe you should?
You've been dropped into a lush forest. The plants are healthy and green. There's a relatively clear path for you to follow, carved out among the tall trees. The foliage is dense but not completely overbearing. It feels like a hiking trail and the air smells of pine. There's the sound of a distant bubbling stream that never seems to get closer, not for the first few steps anyway. The trail itself feels worn down by the feet of a thousand travelers and a little on the dustier side. The temperature is cool, but not too cool. In fact you could argue its your favorite temperature (no matter what that number may be). Behind where you dropped off, an ominous wall of vegetation stands, the trail quickly vanishing. In front of you visible is a slope, the forest going up a small set of hills. It appears to be the obvious direction to head in.
The BOOM BOOM Corridor - Mid Point
You've reached a beautiful forest clearing surrounded by lush red wood trees. The clearing is almost circular in shape, but not so much so that it feels manmade. The clearing has bright wild grass dotted with yellow wildflowers that smell quite sweet. You can imagine having a picnic or a nap here. The trail continues beyond the clearing, disappearing into much denser forest. But there's no trace of it here. Birds sing far above your head and you feel as if you're able to rest. Maybe you should?
Pyre Mourne County
Spoiler
Pyre Mourne County - Drop In Point
You've been dropped in on the outskirts of a large city. The air around you is dry but rich and reminiscent of the Earth. You appear to be in a sparse forest. The sun beats on your skin, adding a pleasant warmth to your skin. But, the trees have been mostly devoured by the sprawling metropolis before you. It might look familiar to some. The forest around you is arid, looking like a single match could set it all ablaze. There's a small path cut into it, leading up to the city. It winds in an unusual pattern instead of the obvious straight line into the city. The city walls glow orange, bearing unusual writing you don't recognize. Behind you sparse forest eventually gives way to a very steep hill, decorated with thorn bushes and sharp rocks. Beyond that, it seems like an endless desert as far as the eye can see.
You've been dropped in on the outskirts of a large city. The air around you is dry but rich and reminiscent of the Earth. You appear to be in a sparse forest. The sun beats on your skin, adding a pleasant warmth to your skin. But, the trees have been mostly devoured by the sprawling metropolis before you. It might look familiar to some. The forest around you is arid, looking like a single match could set it all ablaze. There's a small path cut into it, leading up to the city. It winds in an unusual pattern instead of the obvious straight line into the city. The city walls glow orange, bearing unusual writing you don't recognize. Behind you sparse forest eventually gives way to a very steep hill, decorated with thorn bushes and sharp rocks. Beyond that, it seems like an endless desert as far as the eye can see.
Sector 2
Created as required
Sector 3
Created as required

Central Hub
Spoiler

The Central Hub is the fifth and smallest planet of the Conduit System, designed quite literally to be only a Central Hub. The entire world has been converted to be one massive spaceport, with thirty two terminals and miles upon miles of parking space.
If one were to be flying in, you'd at the moment first glimpse the Service terminal which will be packed full of ships, all belonging to various guards and other such personnel. If you squinted you might even see the Stuffy Saltines terminal which will be full of large transport spaceships the size of your average city.
There'll be various hovering vehicles belonging to the spaceport crew, recognizable by the logo of the Central Hub spaceport which is included above. They're mostly small sedan type vehicles, with four engines where wheels would normally go, letting them hover about a foot off the ground. You'll occasionally see a luggage transporter, which is more like an entire train, with small compartments, also hovering to match.
If you were flying closer by the Stuffy Saltines terminal you might see massive truck sized vehicles the size of about four school buses driving on tank treads with a small cabin placed near the wheels, and just absolutely cavernous carrying containers on the back.
There are four terminals the participants can land at!
Parkticipants Terminal
Your Run of the Mill Terminal. This has Twelve Skybridges that ships can land near. If your ship has an onboard autopilot that is intelligent enough to communicate with the tower then it will just be able to land itself and taxi right into a bridge, or you will naturally have to phone into Central Hub Tower and get permission much like at a normal airport and you'll be direction on how to land.
It looks exactly like the others, with a similar amount of vehicles milling about ready to assist in servicing and getting luggage off. If you're a participant though, all you have to do is wait for the skybridge to connect and then you'll be walking onto a glass walled tunnel leading into the terminal.
Through the first set of doors you'll encounter a massive waiting area. It has your typical airport vibes, only lit with light blue lighting and with a very colorful floor, marked in all sorts of very random looking colors. There'll be about four shops around that you can buy food from, selling just about everything you can think off for food.
Various seating areas looking out onto the tarmac with the ships is available. It will all funnel into an elevator at the very center. It'll be a sleek circular capsule, made of blued metal with glass doors.
Slipping in there, you have just two buttons, one for this terminal level, and one labelled ARC. Pressing that it will shoot you up at pretty decent speed through three more similar looking terminals before putting you out at a room which is all metal, with an anti-skid floor that seemed better for a mechanic or a garage. There are neon light strips at the very top, glowing a pleasant dark blue.
This will lead up to the door leading in, guarded by our guards!
High Security Terminal
The route from this will be the exact same as previous. The only difference being this terminal is where you'd land if your status reads anything including On Watch. It also has 6 Skybridges instead of 12. Space Traffic Control will direct you here automatically. Nothing is visibly different anywhere, it is identical to the previous, only different in name and the fact you go straight up to the last room. This terminal is right on the tippy top.
V.I.P. Terminal
This is a fully automated terminal which has only four skybridges. There's six giant humanoid robots walking about here, piloted by the airport staff. This terminal is reserved usually for family or anyone coming to watch and not participate. Kate happened to allow Sue and Brin to come in through there. You can ask in the OOC if anyone else wants to arrow at those three spots left.
As you may have read, this cuts you right to the final room and you just walk up to the guards.
Parkticipants The Sinkquel Terminal
This is for if all of the parking slots fill up and more space is needed. This has twenty sky bridges and again is identical to the rest only you will travel up two floors instead of three. No one should have to go here I think. People are only directed there if all 18 slots in the normal terminals are full and we don't have that many participants.
Main Room
The main room will have white metal walls, also being lit by a gentle blue light like the first terminal. Kate and Arianna are off to the opposite end of it, standing by a large bluish gray door.
At the start there'll be a small podium with your contract to the left that you must sign. There'll be a small pen provided. You may feel a slight jolt and some heat from the podium as you sign. Once you sign, it will automatically be collected. Please put the pen back.
Then there will be a panel on your right, styled like your typical fast food self ordering kiosk. You need to put in your preferences for food, it is all touch screen. There will be no keyboard. Remember to enter your name into the final order page so we know who ordered what.
Then finally another podium to the right where you need to enter in all the equipment you brought in and intend to take into the chamber. This will be taken into account when providing threats so don't provide false info please. We will know.
Then you can talk to Kate and Arianna before being directed into the door. The door is a small decontamination chamber, lined with a soft green material, covered in a little honeycomb pattern. Nothing else is visible, and the room is lit by a very dim blackened light. The door will close behind you and you must wait for it to open again. The time taken varies from 2 to 30 seconds.
You will then have a small red light flashed on you outside as you can once again ask Kate and Arianna any questions. This will cause the wall behind them to open up. There'll be a small corridor with the same metallic walls only lit by light purple lighting. It leads to a wide open hole, covered in that same soft green material. You walk through it, turn to the right halfway down, smile for the camera.
Then you'll be at the chute. Jump straight in, your character will begin to slide into their designated starting spot in sector one. You end your post there. When its time for next post I will share the starting locations for everyone.
Current Progress of Cast
Leiytning (The Demon) - Inside Sector Two
Brinley Willian (Molotov) - Inside Sector Two
Kita Rein (The Sylph) - Inside Sector Two
Andrea Venison (China White) - Inside Sector Two
Susan Danvers (The Phantom) - Inside Sector Two
*******
Zvezda Vasiliev (Supernova) - Inside Sector One
Beleń Meliora (Ashmonger) - Inside Sector One
Izaiah Townne - Inside Sector One
Artur Ashvind (Nitro) - Inside Sector One
Sophia Santiago (Reality's Riptide) - Inside Sector One
Arylist Blyne (Leader of the Council) - Inside Sector One
*******
Feronio Drago (Phantom Pheonix) - Intro Post Pending
Seneca Cassidy (Lifeblood) - Intro Post Pending
*******
Josephina (The Divine Flame) - Eliminated
Jase Vitalis (The Nocturne) - Eliminated
Banner Codes
Feronio Drago (Phantom Pheonix)

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Josephina (The Divine Flame)

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Jase Vitalis (The Nocturne)

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Izaiah Townne

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Artur Ashvind (Nitro)

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Susan Danvers (The Phantom)

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Kita Rein (The Sylph)

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Leiytning (The Demon)

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Brinley Willian (Molotov)

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Sophia Santiago (Reality's Riptide)

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Zvezda Vasiliev (Supernova)

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Beleń Meliora (Ashmonger)

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Arylist Blyne (Leader of the Council)

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Seneca Cassidy (Lifeblood)

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Andrea Venison (China White)

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