You somewhat listen as you are told what is going to happen. You're joining a gang which requires, in no better words that can come to mind, a blood ritual. This seems more like a cult. But you agreed because you despise the government, and you want to help overthrow them and set up a better government.
"Are you ready?" The leader asks, watching you intently. You nod, and the process begins. They start by taking blood from themselves, and then some blood from you. Then as they inject the blood, you black out just as you feel something new coursing through your veins.
You're recalling when you first meet them. It was a strange encounter, with a lot of dancing around touchous subjects. You fast forward to when you meet them again. This time you didn't dance around. It was very straight-forward, and they asked if you wanted to overthrow the government.
You wake up in a bed, and you feel different. Something else flowing in your veins. There's also a 14 year old child's face that appears 6 inches from yours. "Hey! Welcome to your new family. Here's a bit of advice, as I'd hate to have waited for you to wake up rather than be out stealing people's stuff. Don't cross your own gang. Y'know like don't let them down, don't sell them out, don't murder them, oh and definitley do not cross Lennox. He's pretty much the de facto leader. What you can do is cause chaos when it comes to the government, and just have fun! Also, don't shoot me. I'm just the messenger, alright? Anyways, gotta dash!"
Just like that he was gone, faster than the speed of light.
Gangs & Powers
There are five gangs: the Speedy Gonzalezes, Magna Matters, Reality Weavers, Psychics, and Shockblasts. Each was started by a defector from the government who brought with them the knowledge of how to transfer powers. Each gang has certain powers that they can transfer to gang members.
The relationship between the gangs is like that of a squabbling family. Currently, there is an alliance between the Speedy Gonzalezes and the Shockblasts. Other alliances/rivalries will be determined through plotting between the DMs and the roleplayers who claim the other leaders!
More on the transfer of powers: the transfer takes place with a ritual requiring a few drops of blood from both the power giver and the power receiver, both of whom must have the same blood type. The power giver keeps a container with some blood from both people. This container is required for the ritual in which a power is taken away, meaning if it's stolen or destroyed, that person's power cannot be taken away.
See the list of the powers associated with each gang below:
Spoiler
Speedy Gonzalezes
- Speed - they move faster than the human eye can track. Often slim and very hungry.
- Slow-mo - they can slow down other people and processes (basically any kind of movement, including the spread of poison). Requires focus and causes their own movements to temporarily slow down as well, however.
- Teleportation - they can teleport! Kind of like coming apart molecularly and then reforming. But where they teleport has to be within eye-sight, or somewhere they know very well.
- Gases - they can control gases not inside living things (ex: smoke, air, clouds to a certain extent). At high levels, they can use the air to levitate for short amounts of time. It's difficult to control gases, as they tend to spread out on their own, and users of this power can become airheaded/scatterbrained.
- Fluids - they can control fluids not inside living things (ex: water, lava, drinks). Often thirsty and prone to crying while using their powers (lowers visibility and concentration).
- Solids - they can control solids not inside living things (ex: metal, wood, food) and can reshape them. Using their power too much can cause their body to become inflexible.
- Self Multiplication - they can multiply themselves, but the molecular structures are unstable as there are more, which can cause chromosomal damage, or mutations.
- Biotic Multiplication - they can make multiples of something living. It can cause molecular unstability and chromosomal damage.
- Abiotic Multiplication - they can multiply non-living items. It can cause molecular instability.
- Illusions - they can create illusions, but they need a source of light to bend. It's hard to create complex illusions, the easist being sight.
- Fabrications - people in this area are good at either one thing or the other. Not both. They can either create great ideas, or they excel at creating the things from said blueprint.
- Telepathy - they can hear and transmit thoughts, limited by range. However, they can't hear other things while listening to thoughts, and some telepaths sleepthink (meaning they need to take care not to accidentally leak their thoughts).
- Empathy - they can slightly tweak emotions, like make someone sad happier, but they get feedback on what they do to other people (meaning they feel a little of what they make others feel). They also feel other people's emotions all the time.
- Sound - they can scream and create a sonic blow, as well as see sound. However, screams are limited by air and they will lose their voice if they use it too much. It is also rather annoying to see sound always.
- Magnetism - they can attract/repel magnetic substances. Can mess up the iron concentrations in areas of their own body though, so they can move some parts very well, and others not so much.
- Energy - they can harness any kind of energy, including a person's energy. They can overload as well as cut off energy in circuits and whatnot. They can store energy in their body, and release it in a powerful blast. Their hair often sticks up kind of funny when they do so.
Characters Needed
Leaders (will need work with RP creators, also more abilities with a power than their underlings - can use all the abilities associated with their gang)
(We're hoping to have at least 2 members per gang. Feel free to create multiple characters!)
(Government agents are open as well...)
Character Template
- Code: Select all
[b]Name:[/b]
[b]Pronouns:[/b]
[b]Age:[/b]
[b]Power:[/b]
[b]Gang:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Background:[/b]
[b]Shipping?[/b]
[b]Other:[/b]
Cast
Spoiler
@JazzElectrobass
Scipio Lennox (Shockblasts Leader)
Hermes Ivy (Speedy Gonzalezes)
Tessitura Andante (Psychic)
Noname Unonio(Reality Weavers)
Vanilla Isander (Shockblasts)
Seeoh Min (Magna Matters)
Sovereign (co-rped by Jazz and Mint)
@Spearmint
Nix Weathervane (Speedy Gonzalezes Leader)
Florence Tam (Magna Matter)
Crescendo Andante (Psychic)
Malachite Min(Magna Matters)
Cielo Marquez (Reality Weavers)
Chocolate Mocha (Shockblasts)
Orion Unonio (Reality Weavers)
@WeepingWisteria
Lorna Parker (Psychics Leader)
Ambrosia Meadows (Shockblasts)
Tacito Ricci (Psychic)
@KateHardy
Stacy Aisling Parker (Reality Weavers Leader)
Seraphina Aura Sanchez (Speedy Gonzalezes)
Staysa Sidrova (Psychics)
@chrysanthemumcentury
Aster Thillus (Magna Matters Leader)
Mercury Aichtuo (Magna Matters)
(Magna Matters)
@RangerofIthilien
Sasha Merlot(Speedy Gonzalazes)
(Psychics)
Scipio Lennox (Shockblasts Leader)
Hermes Ivy (Speedy Gonzalezes)
Tessitura Andante (Psychic)
Noname Unonio(Reality Weavers)
Vanilla Isander (Shockblasts)
Seeoh Min (Magna Matters)
Sovereign (co-rped by Jazz and Mint)
@Spearmint
Nix Weathervane (Speedy Gonzalezes Leader)
Florence Tam (Magna Matter)
Crescendo Andante (Psychic)
Malachite Min(Magna Matters)
Cielo Marquez (Reality Weavers)
Chocolate Mocha (Shockblasts)
Orion Unonio (Reality Weavers)
@WeepingWisteria
Lorna Parker (Psychics Leader)
Ambrosia Meadows (Shockblasts)
Tacito Ricci (Psychic)
@KateHardy
Stacy Aisling Parker (Reality Weavers Leader)
Seraphina Aura Sanchez (Speedy Gonzalezes)
Staysa Sidrova (Psychics)
@chrysanthemumcentury
Aster Thillus (Magna Matters Leader)
Mercury Aichtuo (Magna Matters)
(Magna Matters)
@RangerofIthilien
Sasha Merlot(Speedy Gonzalazes)
(Psychics)

