
The Plot
A long time ago, there was an infamous Dwarven King who sought too much power and dug too deep into his mountain home, and he was punished for it. Rumour has it that the king and all his followers were cursed for their greed and trapped within the mines they loved. Something dark from the depths of their mines refused to let them go--or so the legend goes.
Recently, a map has been uncovered and a contract has been circulated. All it says is this;
Nobleman seeks adventurers for help to find a lost tomb.
Gold reward; glory a bonus.
You have seen this contract and have gone to the location specified as the meeting place, and you are not alone. Six others are lingering about a tavern table, speaking to the first dwarf you have seen in a long, long time.
The adventure begins....
Information & Maps
Map Of The Realm
Spoiler

Ibessa is a somewhat cold kingdom, at least to the north. The further south you go, the warmer it gets. To the north, beyond the kingdom's borders, are a series of glaciers and rocky landscapes. Inside the kingdom, it's a pleasant mix of mountains, forests, lakes & rivers, grasslands and costal dunes.
Races
Spoiler
Humans
Humans can be found throughout the Realm and usually have little to no magic. Any magic they do have is limited and uncontrolled. Humans make wonderful soldiers, though, because they reproduce so fast. They are a varied and resilient people who often don't know when to give up or stay down.
Elves
Elves are creatures of nature and can live for hundreds, even thousands, of years. Their powers relate to nature and the elements They highly dislike anything too advanced and tend to avoid cities, except for the few who live in small communties that incorporate nature into their construction. Elves are rarely seen away from the forests.
Tieflings, Fey'ri & Others Of A Fiendish Nature
These races have demonic bloodlines which may be reflected in their appearance and abilties, if they have any. Tieflings and Fiends are the most like their demons while the Fey'ri more often than not resemble the Elven side of their parentage. They are often a violent, impulsive people, but can be reasoned with. If you're lucky.
Half-Elves & Other Half-breeds
Half-Elves are exactly what you'd imagine--half-elves. Others may be half-Dwarf or even half-elf and half-fiend--like the Fey'ri. They may live for a long time, or not very long at all. It's always a risk with half-breeds, but most resemble one sids or the other, such as half-elves, who live a lifespan somewhere between their human and elvish halves; almost as long as their Elvish brethen, but never the thousands of years some of the Elves reach.
Dwarves
Dwarves are a short, sturdy race of humanoid people who prefer to live in mountainous areas and in the mines they love so dearly, deep below the surface where they're so rarely seen. They live almost as long as their Elvish cousins, but nowhere near as long as those with fiendish blood, and often outlive their human friends. Not many have been seen latly, if at all. Of course, that's if they ever feel like stepping foot outside of their mountains and mines.
Humans can be found throughout the Realm and usually have little to no magic. Any magic they do have is limited and uncontrolled. Humans make wonderful soldiers, though, because they reproduce so fast. They are a varied and resilient people who often don't know when to give up or stay down.
Elves
Elves are creatures of nature and can live for hundreds, even thousands, of years. Their powers relate to nature and the elements They highly dislike anything too advanced and tend to avoid cities, except for the few who live in small communties that incorporate nature into their construction. Elves are rarely seen away from the forests.
Tieflings, Fey'ri & Others Of A Fiendish Nature
These races have demonic bloodlines which may be reflected in their appearance and abilties, if they have any. Tieflings and Fiends are the most like their demons while the Fey'ri more often than not resemble the Elven side of their parentage. They are often a violent, impulsive people, but can be reasoned with. If you're lucky.
Half-Elves & Other Half-breeds
Half-Elves are exactly what you'd imagine--half-elves. Others may be half-Dwarf or even half-elf and half-fiend--like the Fey'ri. They may live for a long time, or not very long at all. It's always a risk with half-breeds, but most resemble one sids or the other, such as half-elves, who live a lifespan somewhere between their human and elvish halves; almost as long as their Elvish brethen, but never the thousands of years some of the Elves reach.
Dwarves
Dwarves are a short, sturdy race of humanoid people who prefer to live in mountainous areas and in the mines they love so dearly, deep below the surface where they're so rarely seen. They live almost as long as their Elvish cousins, but nowhere near as long as those with fiendish blood, and often outlive their human friends. Not many have been seen latly, if at all. Of course, that's if they ever feel like stepping foot outside of their mountains and mines.
Magic & Monsters
Spoiler
Both exist in this realm, but they are rarely seen or heard about. Magic users -- or mages, as they prefer-- are more common than monsters, but you don't hear them bragging about their magic often, if at all. As for monsters, well. If you hear about a monster, it's a pretty big deal and quite a few hunters/rangers will appear to hunt it down. For a price, of course.
Gypsies, Mages & Magic
Gypsies and Mages are two sides of the same coin. Gypsies are mages who wander, unlike Mages who settled down in one place. There are Light and Dark mages, along with every shade between these extremes. Both have magic in their veins, quite literally. They are similar to Sorcerers in many respects, but unlike Sorcerers, the magic often represents as psychical abnormalities such as unusual eye or hair colour, and sometimes even runes that appear naturally on the skin.
Some notable traveling clans are; Toril, Haverj, Almeric, Asyra, Shanni, Vanna and Belusa.
Monsters, Demons & Other Creatures
Monsters are beings, usually inherently magical in nature, with a nasty reputation for death and destruction. It is one of the main jobs of the Council to seek out these monsters and deal with them, either with violence or diplomacy--depending on the creature. They can be a purely natural creature--a giant wolf or giant spiders--to more fiendish or magically-inclined creatures, such as Leshi and other nature spirits/beings to Sphinxs and Gryphons, and even the odd fiendish hound or other such monsters.
Gypsies, Mages & Magic
Gypsies and Mages are two sides of the same coin. Gypsies are mages who wander, unlike Mages who settled down in one place. There are Light and Dark mages, along with every shade between these extremes. Both have magic in their veins, quite literally. They are similar to Sorcerers in many respects, but unlike Sorcerers, the magic often represents as psychical abnormalities such as unusual eye or hair colour, and sometimes even runes that appear naturally on the skin.
Some notable traveling clans are; Toril, Haverj, Almeric, Asyra, Shanni, Vanna and Belusa.
Monsters, Demons & Other Creatures
Monsters are beings, usually inherently magical in nature, with a nasty reputation for death and destruction. It is one of the main jobs of the Council to seek out these monsters and deal with them, either with violence or diplomacy--depending on the creature. They can be a purely natural creature--a giant wolf or giant spiders--to more fiendish or magically-inclined creatures, such as Leshi and other nature spirits/beings to Sphinxs and Gryphons, and even the odd fiendish hound or other such monsters.
Character Sheet:
- Code
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Role:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b][i] - Strengths:[/i][/b]
[b][i] - Weaknesses:[/i][/b]
[b]Magic:[/b] If applicable
[b]History:[/b]
[b]Up For Love:[/b]
[b]Other:[/b]
Characters Slots:
- The Fighter - Fey'ri - @ScarlettFire
- The Ranger - Human - @ShadowVyper
- The Performer - Human/Dwarf - @SirenCymbaline
- The Mage - Elf/Dragon @Oxara
- The Healer - Elf - @soundofmind
- The Thief - Half-elf - @EditorAndPerks
- The Royal - Available!
- The Traitor - Aarakrocra - @Europa
- The Charlatan - Half-Elf - @AlmondEyes
- The Ranger - Human - @ShadowVyper
- The Performer - Human/Dwarf - @SirenCymbaline
- The Mage - Elf/Dragon @Oxara
- The Healer - Elf - @soundofmind
- The Thief - Half-elf - @EditorAndPerks
- The Royal - Available!
- The Traitor - Aarakrocra - @Europa
- The Charlatan - Half-Elf - @AlmondEyes
Extra Potential Character Slots:
Spoiler
- The Necromancer -
NPCs/Retired Characters:
The Commissioner - Dwarf - Rurik Von Torunn (NPC)
The Royal - Ciara Shevon - Elf - @Amnesia (Retired)
The Royal - Ciara Shevon - Elf - @Amnesia (Retired)

