“Welcome everyone! I trust you had a pleasant journey over. I can see some of you are still adjusting to consciousness. Cryosleep can be a pain. There will be servants to tend to you shortly, don’t worry. My name is Commander Hyey’rick, and like all of you, I’m here to colonise this planet! I’m sure you’ve been briefed on the OHS, so I won’t bore you with those details, but I would like to reiterate one: please do adhere to the warning labels on the windows, we don’t want any accidents. You should know that you have each been assigned a job based on your professions and skills, and will be put into categories based on your species. Your wrist tags have your room number on them and which bed you’re in. All the information you need will be in your quarters. I look forward to seeing all of you in your fields! Welcome to Elloiren!”
Plot
A new planet was discovered just over ten years ago, and there was a lot of commotion about what it would be used for. After an accident that led to the disappearance of the first colonisation team, all news on the planet went silent. Ten years passed, and suddenly a call goes out to every planet in the Intergalactic Federation for masters in just about every profession. The planet that had slipped off the radar is back, and this new colonisation team seems to be much more prepared.
You are an “alien”. At least, on this planet you are. You’ve come from your home world because you believe your skills will be rather beneficial to the stabilising of this new world. To be eligible for this new team, you have to undergo about six months of training in protocols and planetary rules, the base chemicals that make up this planet, and what sort of world you're going to. After completing this training, your journey to the new planet begins.
Upon entering the ship that will take you to the planet, you are given a very detailed, very specific, but very concerning debriefing. The usual things are said: "If you can't breathe the air, make sure you have the specific equipment that will allow it. If you experience a problem on the home base, you must file a report with the authorities." Some of you have probably heard it all before, some of you may feel it is more common knowledge. However the, "Do not, under any circumstance, touch or go near the windows." has you a little confused and worried. You don't get to ask questions, though, the debriefing is complete, and you're sent to your assigned seat. The length of the journey is different for everyone, but when you finally get there, you're in awe.
The planet is picturesque. Beautiful and full of life, although there doesn’t seem to be a dominant civilised race. And despite the really bizarre warnings to stay away from the windows of the complex you’re stationed at, you really enjoy the place. Even though you’re not allowed outside until you’ve gone over all the flora and fauna already discovered to know what is and isn’t dangerous. Once that training is done, you’re put into a crew with about seven or so other aliens, and get to go out and explore the planet!
Idea
Spoiler
So it’s a very loose idea, I was thinking a crew or a couple crews, depending on how many people join, discover some kind of evidence that there was a dominant species that had established civilisation, or what happened to the first colonisation team. What happened to is entirely up to us, but maybe something creepy. I don’t usually do sci-fi but I’ve kind of been getting into the genre a bit more lately so I thought I’d give it a go with an SB.
Characters
I won’t put a limit of how many participants are allowed to join, but we do need at least seven or eight people in a research crew. NPCs are allowed, and if you’d rather be in a crew with NPCs that is also perfectly fine! I’ve got a list of about eight professions, and if anyone wants me to add more just let me know!
Profession list:
Spoiler
Crew Captain: Usually militia, or at least some commanding experience. They are the ones to make sure the crew comes back alive after every expedition.
Planetarian: this crew member will be the lead researcher. They will also be your guide. They are meant to know the area almost inside and out so there is no possibility of getting lost. They are a natural born explorer and should have photographic memory.
Botanist: they study the plants around, learning which ones are safe to touch, ingest, and which ones aren’t. They can also be the crew medic if there isn’t one.
Zoologist: they study the creatures, great or small. They also need to be able to identify what creature will pose a threat to the crew and how to most effectively make sure the crew is protected from a hostile life form, or how to best deter it.
Medic: they need to be calm in the face of danger, they need to have no fear. The crew medic requires the most respect, as they will be the one to patch you up and bring you back from the brink of death.
Culturist/historian: they are there to find any evidence of another civilisation. They don’t have too much to do on their role so they tend to be paired up with another profession. Most often they become assistants to the planetarian.
Technician: the crew technician is in charge of the technology, making sure everything works the way it is meant to, and making sure all communication to the main complex isn’t interfered with.
*Specialist solider: this is the “primitive” creature trained to protect the crew from any danger that could possibly befall upon them. Each crew will be given a specialist solider to suit the kind of environment they will be going to. Often time the specialist soldier will be just as savage as the lifeforms they need to fend off, and often times are more “animal” than intelligent life form. Most of them will probably need a sound translator to communicate with the crew.
Planetarian: this crew member will be the lead researcher. They will also be your guide. They are meant to know the area almost inside and out so there is no possibility of getting lost. They are a natural born explorer and should have photographic memory.
Botanist: they study the plants around, learning which ones are safe to touch, ingest, and which ones aren’t. They can also be the crew medic if there isn’t one.
Zoologist: they study the creatures, great or small. They also need to be able to identify what creature will pose a threat to the crew and how to most effectively make sure the crew is protected from a hostile life form, or how to best deter it.
Medic: they need to be calm in the face of danger, they need to have no fear. The crew medic requires the most respect, as they will be the one to patch you up and bring you back from the brink of death.
Culturist/historian: they are there to find any evidence of another civilisation. They don’t have too much to do on their role so they tend to be paired up with another profession. Most often they become assistants to the planetarian.
Technician: the crew technician is in charge of the technology, making sure everything works the way it is meant to, and making sure all communication to the main complex isn’t interfered with.
*Specialist solider: this is the “primitive” creature trained to protect the crew from any danger that could possibly befall upon them. Each crew will be given a specialist solider to suit the kind of environment they will be going to. Often time the specialist soldier will be just as savage as the lifeforms they need to fend off, and often times are more “animal” than intelligent life form. Most of them will probably need a sound translator to communicate with the crew.
*
Spoiler
The Specialist Soldiers are not the usual alien type and usually these races aren’t called off their home planets. The call for them stirred a few people and bothered many dignitaries, but the initial discovery team insists that the skills of these races are very much needed, considering their homes are some of the deadliest planets that struggled to set up safe living conditions for non-natives.
Character slots
Crew Captain: RaidenCheese
Planetarian: AlmondEyes
Botanist: corvidconvalescence
Zoologist: Synnoev
Medic: soundofmind
Historian: saentiel
Technician: Kanome
Specialised Solider: Basil
Character Template
Spoiler
- Code
[b]Age[/b]:
[b]Gender[/b]: (if present with species)
[b]Species[/b]: (pictures allowed, descriptions required. Can put in random category number)
[b]Profession[/b]: (listing skills as well)
[b]Personality[/b]: (Please include weaknesses)
[b]History[/b]: (Can be brief, but mostly illuminate why your character was chosen)
[b]Daily schedule[/b]: (You can ask for one or make one up. The daily schedule is specific to the character’s needs and usual lifestyle to help them stay as fit and healthy as possible. Deviations to the schedule are allowed so long as they don’t impact the character too much.)
[b]Up for love?[/b]: (This SB won’t be focusing on romance, but I won’t deny it. I love the mushy stuff! Just don’t make it the main focal point for your character)
[b]Notes[/b]:
Spoiler
This is a really loose idea, I don't usually work with sci-fi. So any and all suggestions to plot, planet and lifeforms is most welcome!
