Day 21
After
finally getting a rest on my throne, a good nights sleep, I woke up
to a rather interesting mass
of
messages.
“[Dungeon
Administration] has reached level 2 following this advancement new
minions are now possible.”
“Minion
limit has been raised to 43.”
“It is
now possible to buy:
[lesser
mp
potion spawn pit]
[lesser
hp potion spawn pit]
[Item
warehouse]
[Armory]
[Smithery]
Additional
[Coin Spawn pit]’s”
“Floor
themes are now unlocked”
“Adventurer
bait items will now spawn in the dungeon based on floor theme.”
“Following
this, monsters outside of the boss monsters species are now
available.”
“Secondary
Area’s warp now possible.”
“As
a reward for the level up one free Secondary Area warp can be set up
within the size of 25 rooms”
A
lot opened up to me it seems. With
all the money I had I have plenty of things I decided to do.
The
first was I noticed a theme called ‘labyrinth’ on my screen, it
changed the dirt tunnels of my dungeon into smooth stone white
decorated with patterns of trees, flowers, and animals. Unlike the
dark, wet, and cold tunnels of my original dungeon this would be well
lit, though I could not see from where. The ‘adventurer bait’ the
text mentioned for this area was [loose marble] and [elf ear], which
would spawn randomly throughout the floor. The first a pretty looking
resource, and the second a component in hp potions. Given I had
pretty much created a maze, I felt the style fit quite well.
In
response to the
‘secondary area’s warp’ I was quite eager,
I opened up a whole new area to the right to my throne room, a wide
open area using
up all of the 25 rooms that they gave me,
a
room in the screens sense of scale being about 12 feet wide and long.
At least in the measurement scale that I read out of Alex’s books.
I
filled it
with lesser mp potion, lesser hp potion, and coin spawn pits, I moved
my heavily upgraded coin spawn pit into the newly
opened
area. After that using the secondary area warp, I turned it into a
separate zone that stopped existing on my floor, all of
the
place I emptied out filled in with dirt again. However on that wall
to the right of my throne room was an average looking door. Like the
[minion room] it took up almost no space
on the floor level
but inside was an entirely different area, a place I dedicated to
spawn pits. While
I felt this had the same effect as [minion room], the
price for these ‘separate areas’ I could make is quite massive,
even with all the money I saved, a single room is outside of my
budget.
The
second thing I did was take advantage of the [Armory]
and [item warehouse]. Like [minion room], it was simply a door that
teleport the
user to
a specialized area dedicated to what it’s name implied. I
set them beside my new resource spawning zone. The [Armory] and [item
warehouse] are something I always wanted.
Sadly
I had no easy place to put weapons. So I had opened up a tunnel,
piled the weapons in it, and then used [Dungeon
Administration] to
close it off again, a portion of my income dedicated to opening up
that tunnel and closing it up again every night.
A
reality I came to accept the moment someone dropped an item and I
realized there was no convenient ‘space’ to hide objects. The
advantage of these new area’s was that I could simply call up any
weapon or object in them, and put them away from anywhere. I didn’t
actually need to put the doors in my throne room. As long as I touch
them, then I can put them in there. However
the idea of a royal room covered in doors that lead to all sorts of
places seemed appealing to me.
On
to the monsters, because of my species choice, all I could pick were
low class goblins, and if I ranked them up into hobgoblins, that’s
as far as I could raise them. I was not sure if this was a limitation
of my species choice, or some sort of level cap.
I
still can not raise goblins higher then hobgoblin. Yet now I can see
on screen the words ‘rank up possible’ for my hobgoblin minions,
and some of the new monsters I can summon list ‘rank up possible’
as well. No option exist to buy a rank up for anything besides
goblins. So I’ve come to the conclusion that my species choice
allowed me a little bit of a speed up for my chosen race.
Hopefully
that does not mean I ruined their stat potential in exchange for
speeding up their rank up.
Either
way, I decided to spawn four creatures for now and see how it goes.
The
first is a creature called a lesser
doppel. It’s true form is a pool of slimy threads wrapped around a
stone core, it can control the color, hardness and feel so well that
it can mimic anything it’s come in contact with. On
a limited scale, perhaps because of being a ‘lesser’, the copy
process was quite easy to see through if I actually paid attention.
So I bought a fancy wooden chest from my screen and had it mimic
that, telling it to try to eat and steal the items of anyone who
attempts to open the lesser
doppel.
Nobody
looks a gift horse in the mouth after all, instead they look around
it.
After
doing that I bought several more, putting random objects in them. And
using the [Dungeon
Administration] ability
I had, placed them in random points through the maze like first
floor. I plan to have the lesser
doppel
replace these chest every once in a while in order to trap them.
While Ash praised my creativity.
I
feel like I stole the idea from somewhere.
Weird.
I
decided to name it Dae, one of the names Anne attempted to name me.
Not for any particular reason, just because it’s the only one I
remember anymore from that talk.
The
lesser doppel also didn’t like any of the names I tried picking out
of the dictionary I had, so I was running out of ideas.
At
least it likes it. Strangely
I was only able to summon one of these.
The
second monster I picked to spawn was something called a Nikker. A
small winged creature that
resembled human females, classified as a type of fairy, covered in a
light that made it hard to see anything other then an outline. She doesn’t
have much in way of actual power, but can summon small
wooden dolls to fight for her. While I doubt she will be much use to
me now. The screen claimed the number of wood dolls and their power
increases with her level. Her potential puts her on par with the mid
level boss, so I am not sure why it’s one of the normal summons.
However since, like the lesser doppel, I can only summon one, it
might be a
unique
type
of spawn.
Out of the dictionary I had she picked the word Faye.
Which
means fairy…
Yeah
she’s not all that creative.
While
there were a few more creatures, the last two monsters I summoned
were more goblins to make up for the two I ranked up. It’s actually
quite amazing how something so automated seemed to create vastly
unique creatures.
The
first of the two goblins was very thin and twitchy, like it couldn’t
stand still too long. It’s big red eyes somehow seemed cute despite
being on the standard ugly goblin face. When I tested out several
weapons with it, it seemed to work best with small daggers, yet at
the same time seemed ashamed of that. I
offered it a cleric staff and it picked it up as well, but only
slightly. It
was only able to power on the staff, it’s magic was too weak.
While the idea of a quick goblin thief has it’s appeal, it also
seems to have potential as a cleric.
As
that’s more useful I am quite eager to encourage this line of
learning.
I decided to name it Cazi for now, after legendary cleric who became a hero class. A big name to fill but the goblin likes it.
The
second was absolutely
tiny. Short even by goblin standards. At the moment I summoned it, it jumped on me, hanging off my armor and tried to hug my arms to steady itself.
Which
seemed to anger Ash, but oh well.
I
asked her if she knew why it was so small, but she didn’t know.
It’s not a child goblin, it’s just short for some reason. Because
of it’s limited power at that size I gave it daggers, which it used
quite easily and happily.
...It
was attached to me because it was trying to steal my belt.
I
didn’t even know my minions could steal from me…
Well
it failed, so technically didn’t, but I am going to have to keep an
eye on it.
I
found my thief at least. So
I suppose that’s good enough.
I
plan to have it sneak around and try stealing gear off adventurers
without being caught. As far as I can tell minions can’t refuse my
orders so as long as I want it to give the items to me, I shouldn’t
have an issue. Felix is the name of an eccentric thief in one of the
story books Alex gave me. I figured it would be a good name for this
creature.
Oh
all of these monsters I summoned are grey like me. I wonder if my own
skin was some sort of required color coating for my type of dungeon,
or if I am the cause of the color change?
Also,
new rule I’ve instructed my minions to allow through any party that
has a mage, druid, or cleric. I
come to realize part of the reason I am not learning any new skills
is because I take down adventurers too quickly now, so I’m going to
have to learn to slow down my tactics on the weaker ones if I see a
nice skill.
Well
I’m
not
in a hurry.
Day
22
So
a few bad things, and a few good things happened today. Not sure how
well it all balances out. But
I would say more negative.
First,
Anna
and Alex came back.
When
they came to my newly re-themed dungeon they were quite confused but
still decided to charge through it. Thankfully Ash was stationed with
Cerberus at
the time while I was training my new minions
and still recognized them, so
when she
told me about it, I got to meet them without too big of a fight.
Given
how Ash looked and could even talk now they were quite surprised, at
how she could not only talk, but about as well as I could.
“So
you’re Ash?” Anna glanced at me, confused.
“Yes
I am, thank you for being kind to master Zeno.” Ash said shortly
after I lead them to my throne room.
“I...well
of course! For adventurers, a good rival is worthy of respect!”
Anna said after a moment of surprise.
“Can
any of the other dungeon monsters talk?” Alex asked.
“She
only became like that after she got blessed by some god.” I said,
before glancing at a screen. “[Zarif].”
They
keep showing those surprised faces, I’m not sure if I should take
that as a complement or not.
“Can
monsters even get blessed by a god?” Anna asked her brother.
“I’ve
read of a few, but they were always dragons, vampires, or something
high class.” Alex replied, whispering to her.
“If
that’s a big deal, I woke up already blessed by a god.” I decided
to add.
“Who?”
Alex asked, more excited then I’ve ever seen him.
“[Narull].”
After
a rather funny conversation where they repeated denial about my
bless, which almost lead to Ash strangling them I decided to change
the subject to what they’ve been doing.
They’ve
been fighting and training in a dungeon town called
[Greetnhorn].
A
dungeon with fifty levels to it that was built into a mountain carved
in the shape of an extinct species of fairy called Kikary, known for
their imposing faces, and magically imbued horns.
Because
of Alex being a rare cleric, Anna was able to hang on to a far
stronger adventuring party and the two had made it all the way up to
level 25.
Which
they were quite proud of.
But
even as far ahead as we thought
we
were…the
two took my level as a disappointment for some reason. So I decided
to challenge them to see how well they’ve grown.
Well
I decided me and Ash, the two they wished to be rival’s
with would face them, the rest of my minions I sent out to their
planned post, to keeping the various other adventurers from reaching
my throne room. I
pulled out a proper iron sword from my [Armory] that I recently came
across and gave Ash an elf bow named [spectral keep], a unique bow
that created it’s own arrows.
After
a full minute of waiting, I directed Ash to fire an arrow at Alex,
the shot was perfectly aimed but the boy blocked it with his staff
almost too easily. Using
[Charge] and [Double Self] I quickly shifted myself to the right of
Anna, a body double left where I was in it’s ready pose. I
quickly used [Freeze Ray] intending to cover both Anna and Alex in
ice. While they didn’t expect it, Anna quickly summoned a shield
that blocked most of the frost.
[Mana
Shield] Learned.
Useful.
Ash
started firing arrows at Anna, forcing her to drop the shield and
focus on avoiding them.
Using
[Charge] again I shifted my momentum right at Anna, directing a
[Cleave] at her neck. At it’s max level the actual attack is fast
enough to become invisible as far as my own eyes can see. However no
only did she parry the strike, but she slashed into me, leaving a
massive gash in my chest and, ripping through my armor like paper.
Ash
activated a skill called [Battle Rage] after seeing me get hit, which
boost her speed and attack tremendously. Followed by firing off
[Skill Shot], which boost the chance of her hitting repeatedly at
Anna. Using her distraction I cast [Heal] on myself, and then used
[Double Strike] on her. The move connecting with her un-armored sword
hand. Which would have resulted in a dismemberment, however her high
Hp re-directed the damage, spreading it all over her body.
Before
Alex could hope to heal her, I used [Charge] again, slipping past her
guard and attempted to tackle Alex. As I did so I also tried to cast
[Confuse] on Anna as I passed her by. She resisted, and just as I was
about to tackle him over, he and Anna switched places. The
defenseless cleric was replaced with a well prepared warrior who
stabbed me through the stomach.
The
pain was almost blinding, but rather then let her remove the sword, I
wrapped my arms around her, to keep her from moving.
When
I directed Ash to shoot her in the back, she did so almost a bit too
eagerly, using [Rapid Fire] repeatedly. To both of our surprise, the
arrows did next to nothing. Following
that, Anna stabbed me in the head with a floating sword, taking me
down, and then taking down Ash shortly after.
Frankly Ash and my
stats had started to slow down, even
well above their level, we were outclassed, Ash
could hadly do anything, and while I thought I could fight, I was
weak enough that I couldn’t even do much damage to the weakest of
joints.
Annoying.
So
ask asked Alex about this, he told me that
as lower range species, we have an advantage at speeding along.
But
even a level 100 hobgoblin will only ever measure up to a level 25
adventurer. As
a boss I will naturally be more powerful, but leveling for a humanoid
and a monster are a bit different. While I am a humanoid in shape, I
am a monster in nature, when I level up, I am boosting my natural
form, and through that can rank up into a higher species.
Humans
on the other hand are leveling up their [Classes]
rather
then themselves.
While by itself they would be left weaker by that, they can level up
multiple classes to support each other. Which
naturally boost their abilities multiple times over. Not only can
they rank up classes once they reach level 100 in them, they can do
so with multiple classes. A warrior can not only become a knight,
they can also through re-leveling their warrior class become a
Templar.
Anna
had become a Knight and had started raising something called the
Psyblade class. Which allows her to move people and objects around
the battlefield and mentally control her weapons. Likely a class she
picked to protect her brother. But useful in that later down the line
she would not only speed up her movements but be able to move
multiple swords while also fighting herself.
Alex
was a now a Healer, as well as a Phaselock, a class focused on
temporary buffing and crowd control healing.
So
the level 25 I see in both of them is a simplification of their raw
power by
adventurer logic rather then monster logic.
They had already outpaced me enough to rank up and pick a second
class.
Gaining
the skills and boost of both class.
Interesting.
So
I learned how humanoids work, and realized that when I reach level
100, I and any of my minions will naturally rank up.
So
I asked if I would keep my stats on
a rank up.
Alex
said goblins won’t, nor will any lesser species, but once they are
on par with a lower species, such as a hobgoblin, they will keep
part of their stats, and once they reach the state of a normal
species they will from each rank up after keep their stats in their
entirety. So
while high class monsters are a problem, monsters that rank up into
high class monsters are feared far more.
So
at least paying for boost for my goblins isn’t going to dwarf their
stats any.
Good.
The
system I thought I knew turned out to be more complex then I thought,
and I am far behind.
Bad.
However
I also learned that normally, ranking up is rare for most monsters,
that they had to have some unnatural level of talent in order to do
so, and even if they rank up once there is no proof they will rank up
again.
As
a self reminder, the lowest class of monster is [Lesser],
with [Lower]
being slightly stronger. Goblins
and hobgoblins are a unique case that are paid attention to because
of how fast they reproduce.
[Normal]
is the rank of the vast majority of monsters most humanoids pay
attention to are part of.
[Greater]
are where most boss monsters exist, where
most adventurers need to start forming parties in order to fight
them.
My lower status is actually quite weird.
[High]
is where monster start to become feared by adventurers. Not
only because of their power but because they tend to develop humanoid
like intelligence which gives them a higher range of tactics. Which
is what I and Ash already have.
[Higher]
is where adventurers start needing a group in order to fight them
even if they are experienced.
[Lesser
Demonic]
is where a full group of six adventurers might be required.
[Demonic]
is where it starts to be a matter of outstanding talent in order for
a single full group of adventurers to win.
[Darkly
Blessed]
is where several groups of adventurers might be required.
[Darkly
Awakened]
is where a full on raid of adventurers are required in order to win.
[Legendary]
monsters are almost mythical and most of the stories that mention
them claim a hero is needed, otherwise an army is required to kill
them. A
hero being an adventurer who has multiple blessings on them. Which
gives them the additional hero class, which is a pure stat boost that
if properly maintained could raise them into the thousands stat wise. Which is quite amazing according to Alex.
[Divine]
are monsters that mythical
unique creatures created by the gods in order to change something.
Alex is only aware of three ever existing. None
of them are listed as dead, just missing. It’s believed their
lifespan is the same as elves, so long that nobody can pin down a
life span.
Oddly
all of my minions are marked ‘rank up possible’, so I will have
to assume I am lucky so far, and
that I might be able to raise some into these different classes of
monster.
I
was leveling up so fast before that they had expected me to have
already ranked up by now. But I suppose since I’ve only been
fighting low level adventurers, while they have been in area’s with
monsters well above their level, they had the advantage.
After
spending the day talking and trying
to win
they left, promising to return tomorrow with more books and food.
While I didn’t care for the food they brought last time, Ash seemed
to enjoy it and seemed quite eager. So
I suppose I can try again.
Cerberus
is starting to outpace me by himself after reaching level 9. Cerberus
is leveling slower then the other minions I have, yet gaining power a
lot faster, he is a greater class monster boosted with the stats of a mid level boss. That I am being out paced when he is only level 9.
I
need to fix this.
But
how? At this rate it might take twice as long as I have existed
before I might get close to a rank up.
Day 23
So
some of that blessing’s owner, [Narull]
must have been looking out for me. Because the timing of this new
bonus is a little too convenient.
“As
the adventurer average class ranking has advanced. Additional bonuses
shall be filed to the owner of the skill [Dungeon
Administration], as
well as to 3 minions of their choosing. This
boost shall last until the boosted monsters have ranked up into an
average risk monster. This
exp advancement feature will only work on lesser and lower rank
species who have the potential to rank up.”
This
feels wrong.
Like
something is tampering with my chances just because I am impatient.
Or
maybe because I am important?
But
I am not going to ignore the advantage. I looked into the boost, it
allows me and the monsters I pick a
tripling on experience earned, experience
will be added for stealing items and weapons from adventurers,
finally as a last boost experience will triple once again if I face
an adventurer level 20 or above and win.
Meaning
if I kill a party of adventurers level 20 and up, I have a boost of
x6.
I
decided on Ash...of course. But also Dae and Faye. Both of them are
lower
monsters that have a lot of potential. But Ash seemed to get annoyed
at this, demanding I boost the exp of Brook and Harley instead.
I
couldn’t say
I understand
why she would want this but she
convenience me. Somehow. Something about Harley being her friend, and
Brook being a good friend for me if I would let him.
I
am not sure how given my decisions should have ‘priority’. Except
for Ash I can’t really understand them. A large part of me thinks
of them as pets I suppose. I see a personality but I can’t tell if
its just me or them. I
suppose since she was once one of them she has more of a figure on
their personalities.
According
to her, Brook sees me as someone to aspire towards. Behind those
blank eyes of his is someone obsessively trying to reach my level of
skill. Which might explain why out of my minions he is the most
willing to keep fighting against me no matter how hard I beat him
down.
She
also claims that Harley is her friend, and one of my most loyal and
potentially later on, most intelligent minions I will have. I can
agree that her skills in magic despite her mental handcape is well beyond what I
expected. But does she have the potential to be the most intelligent?
Without some sort of blessing it seems she will be stuck with a large
mental handicap cap for a long time. Maybe there is a god of magic
she can be blessed by?
I’m
getting too soft, I’m
starting to realize just how distant I’ve been.
Or
maybe Ash is the reason. But would I have cared before if she
mentioned it in the past?
Probably
not.
Beyond
that Alex returned with more books, and Anna offered food. Though in
her own words, only enough for me and Ash. I thought it was plenty,
but I’m not that big of an eater. Given I normally don’t eat at
all.
The
food was a lot better, and I got to enjoy leveling up at a rapid pace
today. I reached level 64 at the end.
Doubling
in a day is quite nice.
Day
24
Today
was quite a mess of battles, more and more adventurers were showing
up that were over level 20, so I’ve been loosing a lot, but on the
rare occasion that I beat a level 20, I’ve leveled up quite
rapidly,
so it seems to balance out.
The
numbers are getting so high recently that when Alex and Ash showed up
with food I decided to ask them over the meal about
it.
According
to them word of my Dungeon has spread, a place that while strong has
an unusually fast growing boss monster Hobgoblin with weirdly grey
skin and blessing runes on his face. A name for my dungeon does not
exist yet. But several cultist have started calling it [The Child’s
Womb], while naming me [The Child]. I can only hope I don’t get
stuck with that title or dungeon name. I’m not familiar with cults,
but the idea of some unknown people treated me as part of their
religion bothers me.
Since
I have no listed titled on my screen I can only assume that the title
isn’t wide spread enough. Hopefully it stays that way.
But
beyond that now I know why I’m
getting a boost, in preparation for the town that is forming around
my dungeon. When I asked what it might be called they say the camp
that’s forming is called [GreyRune] after my skin and the markings
on my face. Sounds a lot more interesting.
Still
can’t win against Anna and Alex.
Frustrating.
Day 25
“The
following titles have been earned: [The divine child], [The
Grey Lord], [Warcraze], [Skill King]. As a reward for these new titles, luck[Skill King], intelligence[The Grey Lord], agility[Warcraze], and charisma[The
Divine Child] have been permanently boosted by 5%.”
Huh.
Since
Anna and Alex didn’t show up and so many adventurers swarmed my
dungeon nothing else happened today worth note.
Reached
level 86. So that’s nice.
Day
18
~-Ash’s
perspective-~
Zeno
is a powerful master who’s vision spreads far beyond goblins and
hobgoblins. He is more clever then any of the humans or elves that
have invaded his dungeon, and even when lower level then them he
almost always wins because of that. A Hobgoblin that can beat
adventurers by itself even at a lower level. The
knowledge this blessing of the archer gave me claims that is
impossible.
But
master Zeno destroys all expectations!
But
because of how great he is, he often forgets that not everyone can do
the things he can. Today he even asked me why me and his other
followers are getting so tired. Not everyone can sleep on stone like
he does every night. We lesser beings need enjoyments and comforts after all. Even if we were born from the dungeon rather then out of a womb or egg like a normal monster would.
He
agreed with me, and with his power as a dungeon boss he decided to
give me, Harley and Brook our own personal rooms.
He
even went out of his way to design it exactly how I wanted it to be!
As expected of my master, he is so kind!
He
decided to give the three of us a break with no training for two days
so that we can enjoy our new rooms. I don’t have much to entertain
myself with, but a few days lazing on a soft bed will be nice. The room is filled with all sorts of colors and plants that I only know through the archers blessing.
I'm going to enjoy relaxing here a lot more then in masters throne room. Though I might miss waking up to his sleeping face...
I
am afraid of him getting hurt without me, but since he went out his
way to give me this room and free time, I am going to make the most
of it!
-----------------------------------------
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