Warning: This work has been rated 16+ for language and violence.
Chapter 2: The Black Sacrament
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few hours before the dragon arrived in Helgen, a lone rider made his way to Windhelm, oblivious of the devastation that was going to occur on the other side of the highest mountain in Tamriel: the Throat of the World.
The rider was taking the route from the city of Whiterun east along the White river, which would lead him to Windhelm in turn. Although the Eastmarch Road was a highly travelled road, it has been quiet for the most of the rider’s journey, except for the one or two attempts to rob him.
But this was no ordinary traveller. He was an Argonian. And he knew how to fight.
An Argonian is a human-like lizard race, indigenous to the kingdom of Black Marsh in the south of Tamriel. Originally bred as the official assassins for the Empire, the Argonians were naturally born killers.
Thís Argonian wore a hooded cloak to hide his jade-green scales and two small horns, at the sides of his head. His amber-yellow eyes seemed to be staring into space, yet he observed every movement around him.
Many people underestimated him. They believed that because of his slender build, and the fact that he was a lizard, that he would be easy to handle. That was until they met the tip of his sword.
Yo-Kelesh was going to Windhelm because of a rumour. An intriguing rumour he had heard at the tavern in Whiterun. The tavern keeper told him that a young boy was presumably performing a very taboo and forbidden ritual, yet nobody dared discover if these rumours were true.
Nobody until Yo-Kelesh, that is.
Having grown up in the slums of all the great cities in Tamriel: Daggerfall, Cyrodiil, Solitude- Yo-Kelesh was used to hearing and seeing strange and bizarre things. It has become somewhat of an obsession to him. That and death.
Therefore, some boy doing a taboo ritual in was simply irresistible.
He had been travelling for several already, and although he wasn’t tired, his steed was. He therefore dismounted and led his horse, a black dun, to the river to refill his water flasks.
At the river, Yo-Kelesh caught a few River Betties; one of the most poisons organisms in the whole of Tamriel, as well as several Abecean longfins and Cyrodilic Spadetails. He caught the fish with his hands, as water is the natural habit for any Argonian.
As he dried his clothes, checked all the harnesses of his saddle and prepared to mount his horse, a twig snapped behind him in the shrubbery. Within the blink of an eye, Yo-Kelesh had swung around, sword drawn and in his right hand, a dagger in the other.
Before him stood three brutes, one of them an Orc, a Nord, and the third a Redguard, which is the dark-skinned Human race that lives on the borders of the Alik’ir Desert. They were armed with clubs and a battleaxe (wielded by the Orc), and wore hide and leather armour.
‘Well, well boys,’ the Redguard said, a large grin on his face, ‘what do we have here?’
‘It seems we’ve foun’ a little tadpole,’ the Orc said, to the amusement of the other two.
‘And look, he’s got hisself a sharp little toy,’ the Nord said, to more laughter, ‘hands it over ‘efore ye get hurt, Tadpole.’
‘I’ll be more concerned about you getting hurt,’ Yo-Kelesh warned the three brutes who were trying to flank him.
‘Tough words for one about to die,’ the Redguard said, tossing his club from one hand to the other.
‘Oh, I don’t plan on dying today,’ and before the bandits could respond, he struck. His sword went in a horizontal arc to his left, cutting down the Nord, who died with a grin still visible on his smug face. The Orc, who stood on Yo-Kelesh’s right flank, managed to react a bit faster and launched a weak and inaccurate blow at the Argonian’s exposed hip, who twisted and brought his sword around to effectively parry the Orc’s blow, thrusting his dagger into his side at the same time, sending forth a gust of blood.
The Orc dropped his battleaxe and reached forward with his large hands, hoping to strangle Yo-Kelesh, who danced out of the Orc’s reach and landed a fatal blow to the Orc’s neck.
Suddenly, there was a searing pain in Yo-Kelesh’s side facing the Redguard. He turned to face his final opponent, when he saw what caused the pain. The Redguard was using magic to send electricity pulsing through his body.
A mage, Yo-Kelesh thought, I should have known.
The Redguard had a look of victory etched on his face. ‘The tadpole has skill,’ he said, still sending a stream of magic at Yo-Kelesh, ‘but you have yet to learn a very important lesson: Never cross a Redguard!’
‘And you have yet to learn an even more important lesson,’ Yo-Kelesh said through gritted teeth, ‘never mess with a cornered Argonian.’
Yo-Kelesh swung his left arm at the Redguard, releasing his dagger at the same time, and sent it straight at the Redguard’s chest. The Redguard attempted to dodge the dagger, but instead of hitting his sternum, the dagger struck his shoulder, sending him staggering back and stopping the stream of electricity.
Yo-Kelesh started to move forward, but got blasted back by the Redguard.
Rising slowly and holding his bloody and limp arm, the Redguard threatened Yo-Kelesh. ‘This is not over!’ he shouted, before being surrounded by a purple glow and disappearing.
The Argonian sat there beside the road for a while, waiting for his horse to return from wherever it had ran off to during the fight, keeping himself busy by bandaging the burn wound where the spell had hit him.
Beside him were the two corpses of his assailants. He had already searched their belongings, and taken everything of value. Jewelled necklaces, rings, and brooches; anything he could sell when he reached Windhelm. He had also recovered a note on the body of the Nord, but had decided to investigate its contents after he finished with the ritual rumour.
Half an hour later, Yo-Kelesh had resumed his journey to Windhelm. His surroundings were becoming more barren and cold as he continued down the road, the lavender and tundra cotton being replaced by shrubs of Dragon’s Tongue* and the blood-red vines of Creep clusters. The grassy and open landscape was also starting to become rockier, with cliffs starting to form beside the river and road. Yo-Kelesh stayed alert, knowing that this area was well known for bandits and giants, as well as the occasional wolf pack or troll.
Then, as if it the gods themselves had carved it out of the surrounding mountains, the city of Windhelm appeared on the far side of the Jorynn Bay*. With its ancient stonewalls and the even older Palace of the Kings*, Windhelm looked every bit like the tales Yo-Kelesh had heard throughout Skyrim.
As the Argonian came nearer, he noticed the legendary Bridge of the Fallen leading across the bay towards the city’s main gates. The Bridge was built out of dark grey granite, and had walls and ramparts of its own, each inch containing murals of great battles in the history of Windhelm.
Yo-Kelesh was about to continue over the bridge mounted, when a High Elf in commoner’s clothing called him over to a stable beside the bridge.
‘I’m sorry to inform you,’ he said in a sophisticated voice, ‘but no horses, cattle or oxen are allowed over the Bridge of the Fallen. You shall have to keep your horse at my stables while you are visiting Windhelm.’
Somewhat reluctantly, Yo-Kelesh dismounted and allowed the stable master to lead his horse into an open stall. As he was about to pay for two nights food and water, the High Elf informed him about the city.
‘I see you’re an Argonian,’ he said, taking care to count every penny, ‘Well then, I shall have to tell you this city’s not too kind to any races other than true Nords.’
‘And why do you say that?’ Yo-Kelesh asked.
‘Well, you see where I have to live. The Dark Elves were all shoved into that slum called the Grey Quarter, and the resident Argonians have to live in an alms house on the docks, outside the city walls!’
‘I’ll take care to look after myself then,’ Yo-Kelesh said, about to take his leave, ‘Can you tell me where I can find a warm bed and some food?’
‘Oh, you can find that at Candlehearth Hall. It’s the tavern just inside the main gates.’
Yo-Kelesh bid the stable master fare well and crossed the bridge. As he entered the city, he was surprised by how silent it seemed to be, but this silence was explained by the immense military presence in the city.
Without sparing the rest of the buildings or the soldiers much more than a glance, he walked over and into the tavern situated in the centre of the square.
Unlike all the other taverns Yo-Kelesh had been in all his life, Candlehearth Hall was built the wrong way around, with the rooms, kitchen and bar situated under the main room.
Moving out of the noise and bustle of the main tavern, Yo-Kelesh sat down at the bar beside a finely dressed man, who was having a conversation with the barwoman.
‘So, how’s business in the city, Captain?’ the woman asked, wiping clean the counter.
‘Oh, the Dark Elves are uneasy; the Butcher is still murdering the girls; Viola Giordino won’t stop bothering me; and this story with the Arentino boy is becoming a real problem,’ the captain said, a naval accent barely noticeable in his voice.
‘A drink then?’
‘Oh, yes please. Make it a strong one, Elda.’
As the barwoman handed over a pint of ale to the Captain, and hurried of with Yo-Kelesh’s order (a leg of lamb and a mug of Honningbrew mead), Yo-Kelesh turned to talk to the Captain.
‘What were you saying about an Arentino boy?’ he asked.
‘What? Oh, that. That was nothing. Really.’
‘Maybe this will loosen your tongue,’ Yo-Kelesh said, placing a purse filled with septims*.
‘What does it matter to you?’ the Captain asked, eyeing the purse expectantly.
‘I ask the questions, not you.’
With a heavy sigh, the Captain spoke. ‘Well, there isn’t much to tell. All I know is, the boy’s mother, one Josa Arentino, died a few months ago, leaving poor Aventus on his own. The Jarl sent the boy to the orphanage in Riften, and that was the end of it. That is, until two weeks ago.’
‘What happened then?’
‘I don’t really know how, but the boy managed to escape the orphanage and return home. Then, people just started hearing chanting coming from his family home. Day in and day out. I dread to wonder how the boy could know how to perform that ritual.’
‘What ritual?’ Yo-Kelesh asked, becoming more and more excited.
‘I don’t want to mention its name in a place like this.’
‘Come on, I have many more septims to spare. All you have to do is tell me what ritual the boy is allegedly performing.’
‘The boy’s trying to contact the Dark Brotherhood, damn it. He’s performing the Black Sacrament.’
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Nice chapter! I am glad there is the addition of action in this one too, which I think was actually quite well done. Some people say actions scenes are easy, but I often see people doing them in really odd and awkward ways that throw you out of the story. You've written them quite well, I'd say.

If I had to criticise this chapter on anything, it would be the exposition, and maybe just the dialogue. It seemed to me like there was a lot of exposition for expositions sake.
For example:
‘What ritual?’ Yo-Kelesh asked, becoming more and more excited.
‘I don’t want to mention its name in a place like this.’
‘Come on, I have many more septims to spare. All you have to do is tell me what ritual the boy is allegedly performing.’
‘The boy’s trying to contact the Dark Brotherhood, damn it. He’s performing the Black Sacrament.’
It's good that you provided some form of motivation (septims), but for me, this still seems a bit too simple. If you wanted to convey how much people don't like the Black Sacrament, I think you could try by having the Captain refuse to tell him.
Something like: "Sorry, but no amount of septims could get me to tell you about that.' The reason why I suggest that, is because that way, it shows the reader that whatever this sacrament is, its something that is too risky even to talk about, no matter how much money you could gain from it. That says a lot, and no one ever has to explicitly say what it actually is. It creates a greater air of mystery, and makes things more tense.
Besides that, it was overall a good chapter, and even if my criticism may not make it apparent, I am enjoying this. Much more than I usually enjoy any kind of fanfiction. I like how you take time to describe the details of the surrounding and the setting. And I'll be reading the next part!
Hi there and happy Review Day!
I like this story so far. I admit I haven't read the first chapter, but I still understood this. I liked how it was from the viewpoint of someone who is normally a villain in these sorts of stores.
There are a few things I think could be changed, though.
First of all, what are all the asterisks for? You never give us the footnote they would refer to. Are the supposed to mean that you explained what they are in that comment below? If so, you should probably say that.
Also, you say that people never take Yo-Kelesh seriously when it comes to fighting because he's a lizard. The problem is, since in so many fantasy stories the lizards are fighters, and usually villains at that, it is somewhat off-putting to the reader.
Now, that would still be okay -it's always good to play with reader's expectations- but it doesn't work here. Why? Because you had said just a couple paragraphs ago that Argonians were bred to be killers. So it doesn't make sense that his attackers would underestimate him that badly.
The only other issue I had was that I didn't really understand how the magic was used in the battle scene. How was he shooting the electricity? Was it called from the sky like lightning, or was he shooting it out of his hands like a Sith, or what? And why did hitting his shoulder with a knife stop him? It really just needs to be a little more clear here.
Other than that, I thought this was really good. I would love to know why they attacked him, but I'm sure that's coming later.
Keep writing!
-Meandbooks
Hi! CHRISSY321 here with a review!

***Happy Review day!***
Ok, I think this was great! Very creative, and great words were used! There really is not much I would fix! You did so well! So that is why I will only fix one thing!
"(‘I’m sorry to inform you,’ he said in a sophisticated voice, ‘but no horses, cattle or oxen are allowed over the Bridge of the Fallen. You shall have to keep your horse at my stables while you are visiting Windhelm.’) "
Here, you put a lot of (' ' ) I think that that may have been a typo. You should have these marks :" " next to the dialogue!
I think that other than that, you did great! There were also a few parts that did that mistake, but I think now you will know! I think using those marks will make a little more sense! Yay!
Ok, that is all! Great job! Keep Writing!
***HAPPY REVIEW DAY!***
Hi, steampowered here for a review!

I’m really enjoying reading this story, and I’m definitely glad I took a look at it. Your writing style is really good, and I found myself getting sucked into this world of strange taverns and dark rituals (quite an achievement, considering my ignorance of Skyrim) Hmm, maybe I should check this game out…
Since your actual writing is pretty much flawless, I’ll probably concentrate on the bits that could be improved. Don’t be discouraged – I’m just very picky.
Just to nitpick, the “notover” should be “not over.” Now, I don’t think you need to have “the Redguard threatened” in there. It feels a bit unnecessary, seeing as his threat is spoken in the next sentence. So maybe you could change it to something more like:
The Redguard rose slowly, holding his bloody and limp arm. ‘This is not over!’ he shouted…
What do you mean by a “sophisticated voice”? Perhaps you can explain a little – Seeing as he’s not saying anything that I would call particularly “sophisticated” I’m assuming that you are referring to his accent. Nonetheless, I’m not sure how an accent could really be considered sophisticated. Does it sound intelligent? Harmonious, perhaps?
The comma at the end of “count every penny” should be a full stop (period) as the next bit of speech isn’t a continuation of the first bit of dialogue. Same applies here:
This should be “farewell.”
Where does he place the purse? Also, I’m not sure you need the asterisk (what does the asterisk refer to anyway? It doesn’t appear to be in your appendix) I assume you would add a footnote to explain what septims are, but it’s really not necessary. They’re in a purse, it’s clearly payment, it’s obviously currency. You don’t really need to explain any further.
Apart from the (fairly minor) points mentioned above I really enjoyed reading this, and I’d love to read some more. I’m very interested to find out who this boy is, and whether he is actually performing the ritual. Also, as someone who knows nothing about Skyrim, I don’t know what the Black Sacrament is, but I’m guessing it’s some kind of necromancy spell? Whatever it is, I’m very intrigued to find out, and I’d love to read the next chapter! Feel free to notify me when it’s up.
Hello there, my dear reviewer! Here’s a few things you might want or need to know about the places, things or people mentioned in this chapter. I won’t repeat previous information provided, so please go and see Chapter 1’s appendix.
Places:
Windhelm- The capital of the Eastmarch Hold in Skyrim. Maybe the oldest city in Skyrim, most of the city’s walls, buildings and walkways are crafted from black-grey slabs of stone. Its crest is the dark blue Bear.
Eastmarch- One of the Nine Holds of Skyrim. Its landscape mostly consists out of tundra badlands, geysers and hot springs. It is also extremely rocky and mountainous, with a river flowing it the western, north-western and northern sectors of Eastmarch.
Whiterun- The capital of the Whiterun Hold in Skyrim. Standing proud on a large rock outcrop in the flat central plains of Skyrim, Whiterun is home to the great Dragonreach Palace (the only palace in Skyrim built to hold a dragon), as well as Jorrvaskar, the mead hall for the warrior guild called the Companions. Its crest is the golden Stallion.
Riften- The capital of the Hold called the Rift, located to the south of the Eastmarch Hold. Built on the Lake Henrich, Riften is known for its great fishing enterprise, honey franchises. It has become notorious for the fact that it is home to the infamous Thieves Guild Headquarter s. Its crest are the grey Crossed Daggers.
Throat of the World- the highest mountain in all of Tamriel, this holy site is located in the south eastern corner of the Whiterun Hold. Many pilgrims come to the mountain to travel up the 7000 steps to High Hrothgar, the ancient temple of the Greybeards.
People/Races:
Argonians- This reptilian race is indigenous to the province of Black Marsh. Even though their renowned for their ability to breathe underwater and thus their exceptionality at sea, many of them were bred to serve in the ancient guild of assassins that served the Emperor
Dark Elves- Otherwise known as Dunmer, these grey-skinned brethren of the High Elves are indigenous to the province Morrowind. At the centre of this province is the largest volcano in Tamriel, the Red Mountain. When this volcano erupted several decades ago, many of the Dunmer fled to the neighbouring province of Skyrim, where most of them now reside in Windhelm, although the Nords despise the and slander them often.
Redguards- This dark-skinned human race is indigenous to the province of Hammerfell. They built most of their cities around the great Alik’ir Desert, and are some of the best warriors in Tamriel.
Have you consider placing this information in a spoiler before each chapter? Because not every readers will see this.
I shall remember that. Thanks Flite!!
You forgot orc, nord, woodelf, and all the other races. I know for a fact that all of them can be found in Skyrim.