Destiny - Introduction

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Everyone is born with a destiny… a future foretold in the stars; a glittering piece of hope that bestows the Mals with something to live for. Something to pull them through the dark days of childhood, because if they don’t pull through, they can starve, get infected with incurable diseases, they might kill others of their kind; otherwise ultimately known as moon, or death. Oh, the sweet relief that moon can present to a Mal child.

A Mal child that is born within the derelict world of Mallunda has only hope in the first few days of its life. Two single worlds decides what level the child will be dispatched.

The Light.

The glorious beacon of hope was called The Light.

A child has within two days of its birth to travel to the city of Sylvicius  where three of the goddesses bestow the child to The Light. If the child fails to attend then the child will turn to dust, as if it had seized to exist. Once bestowed, the child is given a destiny that they must fulfill. The names of these goddesses are unknown, no information about them could be found, though very recently work has gone into the underground castle of Trafalgar where the goddesses were said to have lived, it is unclear who or maybe what these goddesses really where.

Once being read by the light the goddesses dictate whether the child is worthy or unworthy for living. If the child is unworthy, the parent’s never saw their children again, auspiciously The Light favorer’s kinder souls, therefore Mals are more likely to survive. However even with that to give them the slightest bit of chance, for a Mal child, it was far more complex.

History

All because of a thousand year war with the deadly city of Eror; which led to Mal’s being defeated and imprisoned emotionally.

Erorian’s where creatures of the night, they were the deadliest of all Homo-Skylands (which was a kind of race. like the Human Race all Erorian’s and Mals were all classified as Homo-Skylands). Living in the side of the world, were being able to live in complete darkness every day, within swampy pits and caves, was the only way any living being could survive, they did what they had to do; evolve.

The intelligence of Homo-Skylands, and the new bodies of years of evolution, any war would have been winnable. Unfortunately their minds morphed by constant fighting, death, blood and hopelessness, they no longer could differ between the rights and wrong that other Homo-beings could without difficulty.

That way, they no longer had the right to be classified as Homo-Skylands but Moonlings, or Deaths Children.

In winning the war, to a Mal point of view, was stamped as: Impossible. Moonlings threw back their heads and laughed as 2/3rds of the Mal population was destroyed.

It was the ultimate fight for survival.

The 1/3rd of the Mals left were destroyed emotionally. The Moonlings didn’t kill them, they wanted to make them suffer, cry, beg for mercy. They pushed the Mals outside of normal society, they pushed them into starvation, murdering, desperate people who no longer had the grace of their glory days. They were pushed into ghettos to be forever ridiculed and undermined.   

Moonlings, however sick and twisted, still kept the old rule of the Homo-Skylands;

Anyone, whether rich or poor, has the right to an untold destiny by The Light.

Every child born, whether a Mal or a Moonling, were shown its destiny by The Light.

 

The Spirit House Games introduction

I have already mentioned about the level the child would be dispatched at, and many of you will have studied it confused but have read on. Well now I will tell you about such levels and cruelty.

After the child was seen The Light and the goddesses have assured the family members that the child will live, the child again whether Moonling or Mal, only has certainty that it will survive the harshness of childhood till they are sixteen years old. When they turn 16 they are put into a rank of importance so to speak. A rank that was deadly.

The Spirit House Games ranking process

The ranking process was prejudice. The goddesses interpretation, was nothing more than… an interpretation. They were seen as what The Spirit House (The Moonling Government) called ‘Guidelines’. The government decided which rank the children would be put into, according to the goddess’s comments.

After raiding the old Government house of the Moonlings an ancient document was uncovered, called The Ranking Guidelines, signed by the head Moonling himself, Montgomery Kook.

Rank One: Royalty, Pure Blood Moonlings, killers.

To qualify for rank one, the child at all of its ages had to show fighting spirit and determination. Preferably had killed before 16 or shown several an acts of violence to said ‘Mals’ or even own kind.

Rank Two: Pure Blood Moonlings, Cold hearted, torturer.

To qualify to rank two, the child had to show determination and a willingness to win. A clear and clever mind, preferably shown an act of violence to ‘Mals’. Throughout all education had shown a perfect score within classrooms.

Rank Three: Half-blood Moonlings, Mals, unable to kill.

To qualify to rank three, the child had to show signs of wanting more. Physical education was a high point during his/hers education. A good sense of what is the enemy or in case of a Mal understands and accepts their fate and who they are.

Rank Four: Half-Blood Moonlings, Mals, Cowardly, senseless and angelic.

Rank Four is for those who are unwanted. Mainly Mals or cowardly Half-Blood Moonlings, political prisoners maybe thrown in as part of penalty.    

Montgomery Kook 

 

The Spirit House Games

Each rank held a test. When the child is notified to what rank they are assembled, they wear their family embalm and the color of their rank. Each rank is held underneath the earth to where different simulations of different things are held. Unfortunately Rank four has to go through four different games; Rank Three has to go through three different games etc.

 No evidence could be found about what the children had to suffer.

The Spirit House Games remain a mystery.

 

Dr. Lilly Peterson of Mallunda History

Cambridge University. 2081

                                      

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The words you speak become the house you live in.
— Hafiz