Thanks to the Hearts, we owe our lives.
Thanks to the Hearts, we no longer just survive, we thrive.
In a land filled with mechanical marvels and cities sprawling as far as the eye can see, primordial beings rule all with a hidden hand.
We have never see or touched these things, and for good reason. If a mortal being took control?
A Heart has disappeared. You, and five others, will be the only thing stopping the world from tumbling into chaos. Your journey begins here, as your fate is thrown together. To live or to die, the world sighs and heaves with you.
The World
Hirvanc holds a steely empire in the cold, dry reachs of the southern lands. Near the coast, they dominate the seas with an iron fist. Harsh and steep mountains block them from any southern neighbors and no one dares try to oppose their sea stronghold.
High Hextech cables string together the short arrangement of cities, forming a tight-knit community in the harsh environment. Known for their short tempers and rigid government, they're about as friendly as the land they live on. But, something has kept the community in the icy desert for generations. Tourists are not welcome into this nation, and to the common outsider, not everything is as it seems in Hirvanc.
The sovereign nation of Myar is a loosely connected infrastructure within the vast savannah. Brought together by need. Scarce resources and a desolate port brought much of the savannah to its knees. United under the banner of Myar, a large city-state, this fragile alliance is on the brink of declaring war just for resources.
The kindgom of Brythalon is held together by the high city of Corvinas. Controlling most of the northern resources, with multiple large rivers, forests, and a bustling port network, Brythalon is considered the epitome of technology within the land. A strict -and questionable- oligarch rules over the land, but not much is known about the governing body to the outside world. While Hextech powers the lands, Brythalon keeps its secrets close at hand.
Set along dangerous volcanoes in a desolated island, Kirkiln is an economic powerhouse that teeters precariously between order and chaos. Saying that this place has a governing body is an overstatement. This place relies on unspoken laws and a combined lust for the fortunes lying deep within the island to continue going.
Dressuin is less of a country and more of a moving ecosystem. Located on the island of the same name, this hextech society rests on a plethora of floating mountains. Many airbenders have migrated here because of the peaceful inhabitants and nomadic lifestyle.
The Magic
The six hearts are naturally magical, and the land flows with its energy. The most common form of magic is the art of element bending, which is a skill that comes commonly through the land. Most people can only bend one element.
There are outliers of magic rarely practiced, such as light-bending or shadow-dancing, but they are arts so lost in times that any form of those types of magic today are incredibly difficult to do well. Some magic arts are lost in time, and maybe that's a good thing.
The Characters
Character Slots
1. Corrick Malair - Earthbender - Omnom
2. Malek Kiv-Myar - Firebender - Lumi
3. Halona Adeen - Waterbender - Omnom / Vellichor
4. Acarelis Ilmatar - Airbender - ScarlettFire
5. Rakel Gavark - Firebender - Sheyren
Brief Character Template:
- Code: Select all
[b]Name: [/b]
[b]Age: [/b]
[b]Gender: [/b]
[b]Bending: [/b]
[b]Brief Personality: [/b]
[b]Brief Appearance: [/b]
[b]Tropes: [/b]
We will come together and work on our expanded characters together! Think of it as a plotting session/character session.
Gender:
Points: 3775
Reviews: 378