You are one of the mountain children, an orphan that lives in the woods. When your parents died, (under mysterious circumstances) you received a package by carrier pigeon. A pendant is laying among the tissue paper, and you put it on. As soon as you put it on, your feet start moving, taking you on a long walk to a mountain. They don’t stop, and you can’t make them till you reach a clearing. Other children of various ages are arriving as you do, and your feet stop moving. A young woman stands in the middle of the clearing, wearing what looks like clothing made out of leaves. She tells you that you are one of the mountain children, born from nature, and the ‘Master’ has called you back to your home. You all have a power, and he needs your help. There is a group of ‘dark ones’ rising up from hell, and they want to take over the peaceful Mountains and seas, to make desolate miserable dessert. It’s up to you to force the ‘dark ones’ back to hell.
DT THREAD!
Powers-
Water Wielders-
You are water wielders. You can make water do anything, as long as you’re near a source. If it’s raining, you can make it stop, you can make a almost dry well fill up with water again, it just has to have a drop of water.
Fire Masters-
You are the fire masters. You can make fire out of thin air, and make it do anything you want it too. The only problem is, when you wield fire, your energy drains and how fast it drains depends on how much you use and how long you use it as well.
Earth shakers-
You are the children that can use the earth to your advantage. Whether it be causing a cyclone, or causing an earthquake. Your disadvantage is, you can’t leave the ground. If you fly somewhere, swim or take a boat somewhere, your energy will be totally drained and you will pretty much enter a coma. This is the most dangerous of all of the powers.
Wind Spirits-
the rarest of all, wind spirits can use the wind in any way the wish. This is the only power that doesn’t really have any disadvantages, but the person chosen as a wind spirit usually dies from using too much power at once. Since wind is so unpredictable, you might have a lot of power one day, and none the next. Your mood and well being depends on the wind too.
(Only one wind spirit profile is available.)
Rules-
1. No Godmodding
2. No sex scenes. Romance, kissing (even a little farther than that if you wish,) but NO sex scenes.
3. Cussing is allowed, but the F-word is not. Under any circumstances. Try to keep the cussing to a bare minimum.
4. No killing off any character without the owner's permission and informing me first.
(on that note, if you wish to leave the SB, let me know and we’ll arrange your death.)
5. All basic YWS rules
6. I am the ruler of this SB. If I tell you to do something, you do it, or risk getting kicked out of the SB. No questions asked.
7. Please post all off topics on the DT.
8. I reserve the right to tell you your profile is not up to scratch.
9. All posts must be 300+ characters. No double posting! Wait 24 hours.
Profiles-
- Code: Select all
[b] Name- [/b]
[b] Gender- [/b]
[b] Age- [/b] (between 12 and 20)
[b] Power- [/b]
[b] Personality- [/b]
[b] Strengths and weakness’- [/b] (At least 5 of each)
[b] Appearance- [/b] (picture and description. No anime or 4D)
[b] History- [/b]
[b] Up for love? Orientation. [/b]
[b] Pendant- [/b]
[b] Other- [/b]
Spots-
(more can be added, except to wind spirits.)
W.W.-
1. CelticaNoir (2 charries--twins)
2. Italian
3. Cookie
F.M.-
1. Murt
2. Saga
E.S.-
1. Pixie
2. Tommy
3. Crm
W.S.-
1. Spark of Doubt
People you should listen too at all times-
SparkOfDoubt
CelticaNoir
Gender:
Points: 2099
Reviews: 355