There will be additional updates as we go with this. Plotline is currently being fleshed out.
Caster Types
There are three caster types:
Wizard/Wizardess: These are the wand users. They are the most controlled of the three types, requiring study in order to better understand their magic and how to use it. Their magic usually stems completely from their logic and memory. These are the least likely to lose themselves to Raw Magic (Explained later) Any major feats, usually at the discretion of the wand itself, will etch itself into the wand with a symbol or mark of some kind. Allowing users of similar wands to have unique ones by the end.
Sorcerer/Sorceress: These are the staff users. They are the middle ground of the two. Their magic stems from both study and feeling. They tend to have a sense of enchantments from their particular magic. Staffs have the same quirk of etching a symbol or mark into the staff itself after a major accomplishment.
Glyph Casters: These caster use their own body to cast with. Motions and mental glyphs are how they cast. While this gives them a strength of not having to attune to a wand or staff, their minds must remain clear or their magic can be thrown off course. Their magic tends to be more powerful than most but they have a much more difficult time learning to control their magic requiring additional training, usually that of a mentor. Due to the raw and rather volatile nature of glyph magic, it is the easiest to fall into Raw Magic.
Magic
There are several classifications of magic.
Conjuration - Things like levitation and most basic magics that don't involve elemental magic would be used here.
Elemental - This consists of the standard Fire, water, earth, and air types, as well as light and dark. Manipulation of these elements are what create stronger and more powerful magics. For instance, if a user were to combine multiples of fire they could achieve Dragon Fire for their spell.
Enchantment - Usually consists of imbuing magic into inanimate objects. Generally the Wands and staves that a user has is crafted from some sort of enchantment.
Illusion - This magic is anything having to do with affecting the mind without physically influencing them. An example would be forcing someone to relive a phobia of theirs over and over again.
Potion Making - While magic is not necessary for this class, magical properties are usually drawn out of herbs through magical means.
Summoning - Calling creatures from other dimensions or creating golems from stone would be considered summoning.
Raw Magic - This is unbridled and uncontrolled magic. It is what happens when someone tries to use magic beyond their ability and can have serious consequences. From serious injury, death, or even losing one's ability to use magic completely. Generally this is frowned upon and should not be pursued as a specialty.
The Academy
Inside the junction dimension is an entire town of magic users and merchants that barter and sell all kinds of magical items. Not only those needed for classes at the Academy, but also whatever may catch the eye of a young magic user.
The Academy itself is a massive castle with hundreds of rooms that seem to be even grander than what the outside would seem. One of the several towers is the dorm rooms that begin rather simple. A bed and dresser with a bathroom. Each room has a mirror with the room's personality to interact with. Asking something of the mirror can bring about reasonable changes in the room.
Showers are communal with a boys and girls separate from each other.
Classes
The following classes are standard for all individuals to take. Generally classes are taught by the year so Many of the first year students will be in the same classes:
- Magical History taught by Ms. Harrish
- Application of Magic to be taught by Evie Lea
- Basics of Potion making taught by Mr. Lok
- Magical Beasts taught by Master Gawie Locar
- Mentorships / Wizardry and Sorcery Hall Study overseen either by mentors or staff rotation.
Rules:
1) All YWS rules to be followed
2) Romance is allowed, but keep it less than graphic
3) Have Fun!!
- Code: Select all
[b]Name:[/b]
[b]Gender:[/b]
[b]Appearance:[/b](Picture if possible, if not give a good description)
[b]Age:[/b] (Magic will generally manifest in a user between 14 and 16 though it is possible to have younger or older individuals)
[b]Race:[/b] (Characters can be of any race that you want. I am allowing you creative freedom on what kind of creature that you would like to be and from where. The only requirement is that it is humanoid or a has a humanoid form that they will be in for the majority of the time.)
[b]Caster Type:[/b] (Wizard, Sorcerer, Glyph) (Give a description of your wand or staff if you are using one.)
[b]History:[/b] (Is your character from a long line of casters? Did you only just find out about the academy after magic suddenly happened one day?)
[b]Up for Romance?[/b] (Cause why not.)
[b]Other:[/b]
Plotline Writer Pad:
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Spoiler! :
Gender:
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