A century and some ago, they believed that peace came to stay.
They were wrong.
The seven kingdoms -- Barqarnon, Merillial, Scarthia, Eajra, Talantera, the Plains and Lethe -- are at war again; in the dead of nights, when battlefields fall silent, allegiances are breaking and heirs are drawing their last breaths. Trust isn't an option for those who wish to live, espceially when the danger isn't just coming from the outside, but slowly creeping through all the kingdoms and turning those who are displeased with the rulers against them. The People started as a small group ignored by the powerful, but they won't be ignored anymore.
In the chaos of war stands the City of Nations. Free of disputes and offering an oasis of safety, it allows for development of arts and technology, hosts fairs and tournaments, treats people of all the nations the same. It is said that the City can create new beginnings and put an end to wars. On this day, royals and diplomats from the six kingdoms will meet, thus beginning a ten-day long meeting with one purpose: to bring about peace once more.
But behind the strong, tall walls guarding the paradisal city, peace is still merely an idea. The minds of ambassadors sent to attend the meeting are as sharp as the weapons hidden in their coats, words and actions just as poisonous as the cyanide stored in their perfume bottles. While the battles outside the walls are too far to affect the City, the decisions established at the meeting for peace are what will truly determine the war's outcome.
*
Ambassadors of the nations, settle in and relax. Visit the circus that just entered the city.
And be prepared -- the meeting is about to begin.
They were wrong.
The seven kingdoms -- Barqarnon, Merillial, Scarthia, Eajra, Talantera, the Plains and Lethe -- are at war again; in the dead of nights, when battlefields fall silent, allegiances are breaking and heirs are drawing their last breaths. Trust isn't an option for those who wish to live, espceially when the danger isn't just coming from the outside, but slowly creeping through all the kingdoms and turning those who are displeased with the rulers against them. The People started as a small group ignored by the powerful, but they won't be ignored anymore.
In the chaos of war stands the City of Nations. Free of disputes and offering an oasis of safety, it allows for development of arts and technology, hosts fairs and tournaments, treats people of all the nations the same. It is said that the City can create new beginnings and put an end to wars. On this day, royals and diplomats from the six kingdoms will meet, thus beginning a ten-day long meeting with one purpose: to bring about peace once more.
But behind the strong, tall walls guarding the paradisal city, peace is still merely an idea. The minds of ambassadors sent to attend the meeting are as sharp as the weapons hidden in their coats, words and actions just as poisonous as the cyanide stored in their perfume bottles. While the battles outside the walls are too far to affect the City, the decisions established at the meeting for peace are what will truly determine the war's outcome.
*
Ambassadors of the nations, settle in and relax. Visit the circus that just entered the city.
And be prepared -- the meeting is about to begin.
The Seven Kingdoms
~ Barqarnon
Spoiler! :
~ Merillial
Spoiler! :
~ Eajra
Spoiler! :
~ Scarthia
Spoiler! :
~ Lethe
Spoiler! :
~ Talantera
Spoiler! :
~ The Plains
Spoiler! :
*
This Storybook is a reboot of a reboot of an old one. As such, its cast is hand-picked and already acquainted with the way it all works. That said, if you really REALLY want to join and have a great idea, shoot a PM to Aria or post in the DT. It doesn't matter how used you are to Storybooking, but we do expect you to be willing to learn and able to collaborate and compromise a lot.
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