Look in the stand under the TV. Maybe the key could be hidden behind or under the brightly colored stuff.
I'm gonna guess the telly's a good place as any to check. Now that I think about it. Smartglasses, gather telly.
Deconstructing...
Right, now I got all I'm gonna need in parts to fix these glasses up. SmartGlasses, repair self.
Regenerating...
Wicked, job done. Now that I can see everything properly, I took a better look at all those fancy books and shows.
Who's the Tosser who fills a telly stand with colored empty boxes? After looking through it, I find what looks to be half of a key. Don't bother asking how I know it's half just know that this sort of thing is done a lot of some bloody reason.
Check all the drawers in the kitchen.
I think about going back to the kitchen, as there is a easy to access door next to the stereo, but I already looked through the place, had to, to make sure there wen't any more of those tossin goblins.
Ransack the couch. Stuff is always falling in couches.
After a exciting adventure of finding 1.25 in change in the couch...
Check the fireplace.
I decide a fireplace would be a pretty bloody obvious place to look, so I lean in and promptly fall head over heels into another blasted puzzle room.
What's worse it its one of those wonky sliding puzzles. Chuffed as I'm sure the wandering eye is at this rubbish, I'd rather go watch the broken telly.
Hidden Quest unlocked:Solve the hidden puzzle.
...I’ll do it now in a minute.
(solve it however you wish, but the person who solves it as a slider puzzle is the coolest person.)
(@Mea nothing to react to, the transion plus the thing after is so big that I split the update, you'll see. I am already drawing it, but it might take about 4-5 hours to finish)
Self quoting is the key to sounding wise and all knowing.
HL: Yeah, I found a weird painting of some poor bloke, then some quest popped up.
MM: Um...
HL: Dun' worry, tosser likes rocks. Or was it rock? Bloody devil music.
MM: Yeah...
Is this on?
One two three...
Hello!
MM: Hi...
I'm you're host for this wonderful gathering.
I have all these cool plans, I know you'll love them.
HL: Blimey, their a talker.
ANYWAY!
You three are adventures, heros just waiting for the chance to prove your worth!
Holly the mage.
HL: Sorta.
Vincent the knight!
VR: zzzzzzz
And Millicent the rouge!
MM: Kk
You've come to this quaint hamlet because of rumors of the terrifying...
where's the cue card?
One second!
HL: Wow. Sometimes I forget that our lives are on the line with tossers like this running things.
Almost got it...
...
...
Found it!
THE TERRIFYING DRAGON!
In its great evil, the dragon has captured this small nations princess, Clyde and every night it throws them into a dark cell to battle against a creature of death!
MM: I thought he was a dude.
Men can be princesses!
HL: Who's Clyde?
MM: New member of the alive club.
HL: Oh! So that's who the bloke was!
Now that you're all sorted shut up.
Anyway, you have 3 days to make it to the princess before he will be overwhelmed by his death. Gather equipment, talk to the king, and set off on your adventure of heroism!
You're group looks around and sees A bar, a armor shop, a tailor, and weapons shop. Looking up above the buildings you see there is a castle on a large hill, which is probably where the king is.
Looking into your inventorys, you all discover that they are locked.
HL: How am I gonna be a bloody mage without me hats?
A magic shop suddently pops into existance, and you discover 25 gold on HL's person.
The last person in your party, seems to still be asleep, Holly quickly vollenteering to drag him around by his foot.
I also agree to meet the king and ask questions! And maybe check the bar, too, to hopefully overhear some snippets of information from the customers that may help rescue Clyde from the dragon.
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