I'll assume you all subscribed to this thread, so. NOTIFICATION.
Like previously stated, the class system in this Storybook (which is really more of an RPG, let's be honest) first breaks into melee, ranged, and magic; and then further into the classes, and those classes receive spells/powers/abilities/techniques from two pools. Beyond that, each class earns a prestige ability every 10 levels. The classes, their schools of training, and weapons of choice are as follows:
Melee
Blackguard (Mavors + Primordium)
Longsword
Paladin (Sanctuary + Psion)
Sword + Shield
Rogue (Mavors + Daedal)
Daggers
Monk (Adamantium + Sanctuary)
Fist Weapons
Demon Hunter (Mavors + Thaumaturgy)
Glaives
Ranged
Hunter (Adamantium + Daedal)
Bow, Crossbow
Engineer (Daedal + Thaumaturgy)
Pistols, Gunblades, Devices
Casters
Aethermage (Thaumaturgy + Primordium)
Staff, Cudgel
Druid (Primordium + Adamantium)
Bo Staff
Pontifex (Psion + Sanctuary)
Healing Staff, Wand
Necromancer (Psion + Thaumaturgy)
Scythe
The schools of training have flowery names for lore flavor (and because I let Lou off his leash good lord). They basically break down as such:
Mavors: a stylized form of fist fighting with quick reflexes and snap judgments.
Adamantium: A style that requires cold blood and unflinching nerves. Counter-attack based. Students of the Adamantium style seek to be like the eponymous metal, and master discipline.
Sanctuary: A sober combat style designed to protect others. Practicioners of the Sanctuary style aim to neutralize threats cleanly and quickly, employing submission holds and similar techniques.
Daedal: A style that favors intellect over brute force. Scholars of the Daedal style create weapons and tools that aid them in combat. Thus, they prefer to avoid engaging the enemy directly.
Primordium: Casters who draw from the Primordium school employ the devastating power of the elements to smite their enemies.
Psion: Casters of the Psion school seek magic to enhance their mind and dominate those of others. This school is considered the most dubious way to cast, even though most use it for good.
Thaumaturgy: The most popular school, Thaumaturgy taps into the essence of magic. Those without previous knowledge of it use it to enchant inanimate objects, while casters from other schools study it to strengthen their powers.
In the end, the classes will be balanced, but not homogenized. Use this information to start theorycrafting your character, and I'll have the profile to fill out before next Friday.
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