Username or E-mail:
Forget your password?
Young Writers Society
Help with action scenes
Mon Dec 12, 2011 2:13 pm
What is pacing?
Pacing is moving your story forward smoothly, at your speed. Not everyone wants a breakneck race through the pages; not everyone wants a bucolic amble, either. The goal of this workshop is to help you take control of your writing pace — to make your story travel at the pace you want, so that you can tell the story you want to tell.
Here are some techniques I’ve learned for controlling the pace of my stories.
To Speed Up Action Scenes:
Limit extraneous information.
This is not the time to describe the countryside, the weather, or what people are wearing. Concentrate on the main characters, their movements, their five senses, and their emotions as they work through whatever problem they’re facing.
Pull your camera in close.
Let us taste the blood at the corner of the lip, feel the pain of the broken bone, hear the whistling of the blade, smell sweat, see eyes wide with shock, the beads of sweat on upper lips. Sense details create a sense of immediacy and urgency, and make a scene feel faster.
Keep sentences short and clean.
There are times and places for the hundred word sentence, but the fast-paced action scene is not one of them.
Be sharp, short, hard-edged.
Use fragments (sparingly). Kill adjectives and adverbs — be ruthless. You don’t need many, and may not need any. Find good verbs and nouns, and let the scene run with them.
Examples of action scenes that play well quickly:
■Critical moments in your plot
To Slow Down Action Scenes:
Offer setting details.
Now you can take a bit of time with descriptive passages, narrative notes on culture, history or character background, local color, costuming, terrain details, and even the weather. Caution: To slow a scene to the point of inducing coma, add a lot of these.
Move the camera out.
Give us the panoramic view of the characters, their surroundings and their actions from either distant third person or omniscient viewpoint. We don’t need to be inside their heads all the time, and being outside of their heads slows down the perceived pace of the scene a bit.
Give yourself a bit more room on sentence length.
If you want to experiment with the hundred-word sentence, you can do it here. Don’t go overboard; your objective is still to tell a story and move the action forward. But you do have significant leeway in the slower scene. Moderate (stress MODERATE) use of adverbs and adjectives. Instead of none, you can scatter a few throughout the scene. This stuff in like fennel, though — a tiny pinch of adjective or adverb goes a long, long way.
Scenes that do well with a slower pace:
■Developmental moments in the plot
Remember that any scene can be written with either a fast or slow pace — and either can work, depending on how it fits with the rest of your manuscript.
To get comfortable with looking at pace as something you control (instead of as something that controls you), you’re going to write the same action scene two ways — first paced as quickly as you can, and then as slowly. If you have a scene in mind that you would like to try this with, use that. If you don’t have any ideas, then you can write about either a fight between two people, or one character trying to get away from another character.
To accelerate a dialogue scene:
Get to the point.
Start in the middle of the conversation, with the first thing that a character says being directly related to the problem of the scene. Don’t worry about describing how the characters meet up, or how they greet each other, or giving us their conversation before they get to the point. Be direct.
The conversation starts not with:
“Oh, hey, Fred. Good to see you today. Gorgeous weather, isn’t it?”
“I couldn’t believe it when I heard that Keith Cavernaugh got murdered last night.”
Fred almost dropped his rake. “I hadn’t heard,” he said.
Avoid most description.
Don’t spend a great deal of time telling us what the characters are doing while they’re talking. A bit of this is necessary; otherwise you end up with two heads speaking into a void. But limit brutally. If someone is talking while hand-tooling a saddle, we don’t need to know at that time the details of the leather design.
Allow characters to talk at cross-purposes.
Good listeners are nice in real life, but people who interrupt each other and don’t listen because each is talking about what they think is most important get a lot of information on the page in a short space, and draw the reader in.
“So then they found the murder weapon under the kitchen sink, but no one is talking about whether there were prints on it or not –”
“– Uh-huh. Anyway, Fred stood me up for our date, and then he had the nerve to show up three hours late with these droopy, sorry excuses for flowers and some lame excuse about his car breaking down.”
Lisa sighed. “– So the police took his wife in for questioning this morning, and you have to think about her and those three sweet little children there in the house with him when it happened –”
“Who cares, Lisa? I’m telling you that Fred’s a jerk, and you’re telling about people I don’t even know.”
“We both already knew Fred was a jerk. The guy who was murdered lives right around the corner from you.”
End the dialogue the instant you’ve achieved your objective.
If you wanted the conversation to throw doubt on the motives of one of the two speakers, bail out of it the instant the first speaker becomes suspicious of the second. Don’t waste time getting them out of the conversation. Just cut to the next scene.
To slow down dialogue scenes:
Have characters meander and wander from point to point.
This especially works well in comic dialogue, and is something Mark Twain did especially well. Imagine conversations you have had with people who stopped and started, forgot what they wanted to say, remembered extraneous details that to them suddenly seemed like something they just had to let you in on.
Warning: A little of this goes a long way. Keep these meanderings pruned down unless you want your readers to want to murder the speaker.
Here’s a link to The Celebrated Jumping Frog of Calaveras County, which is an excellent example of what I’m talking about.
Use more description of what characters are doing, where they are, and so on.
“I’m not ready to get involved in a murder.”
“Then get ready, because you’re already involved.”
“I’m not ready to get involved in a murder.” Louise wouldn’t meet her sister’s eye. Instead she stood there in the kitchen with her back pressed up against the sink, and with the sun pouring in through the window catching the fly-away hairs that had escaped her ponytail, and polished the silver teapot that their mother had left her. The backlighting from the window made her look like some sort of middle-aged angel.
Carolyn refused to be evaded. “Then get ready,” she said, “because you’re already involved.”
Let your characters be good listeners.
But not for too long. Having one person conveying information while the other person sits there supportively, adding little murmurs of understanding and appreciation, may be great in real life. But it’s amazing boring to read about.
Writing your name can lead to writing sentences. And then the next thing you'll be doing is writing paragraphs, and then books. And then you'll be in as much trouble as I am!
Fri Dec 30, 2011 7:51 pm
That article is extremely helpful. Thanks for pointing this out! I've always noticed that's how those scenes were written, but I never really figured out the logic behind it. This certainly made sense, so kudos to Holly Lisle for explaining that. And thanks, Arah, for sharing!
I make my own policies.
A good artist should be isolated. If he isn't isolated, something is wrong.
— Orson Welles
Copyright © 2016
Young Writers Society
YWS logo created by Jordan Bobo
Header images ©
About / Info
Become a Supporter
Forums & RPG
Cover Art Creator
Poetic Lines Gen
Story Theme Gen
89,596 Literary Works • 468,925 Reviews