Twelve
Your death will be tragic but legendary. Everyone will know you, everyone will love you, and when you die the world will cry out in agony from the pain in their heart. You will be remembered, this I swear. With all my heart and soul I promise your end will not be without cause, notice, or honor. You will be part of something amazing, something so absolutely spectactular you will be considered a myth - fiction - because humans will have a hard time believing in something as powerful as you, as powerful as us. You will have money and fame, power and glory, so much in fact you won't know what to do with it. All you have to do is say yes. Just come join us, you won't regret it, and, anyway, you don't really have a choice.
Signed,
Twelve
Signed,
Twelve
Background:
You are a member of one of the world's most notorious gangs, Twelve. You have been a member of Twelve ever since the letter mysteriously ended up in your hands. Some people get the letter as young as ten years old, some as old as sixty, but if you do get the letter turning it down would be impossible, telling anyone would be a death sentence. The letters only get sent out one or twice every generation depending on how many members died. You got one of those letters, you are in the gang, and you must abide by gang rules. Everything's been going fine, typical kill runs and missions, but now the members of Twelve have a problem on their hands that might very well destroy them all, and running is simply not an option.
Plot:
War has broken out in the undergrounds of New York City. It's gang against gang in an all out war that has even leaked onto the streets and into civilization. After a meeting, the bosses of New York City's underground have decided that enough is enough and only one gang will be allowed to rule. It's a battle to the death and you have to fight it while at the same time maintaining your everyday life and keeping your identity a secret.
With an added twist, each Boss had a special power that is theirs to command by blood right, but usually this is reserved for the leader. The thing that makes Twelve so powerful is that all of their members have a power through blood right, but the powers of the members are still not as great as the leaders.
The six major gangs and their leader's abilities:
Twelve- Can manipulate his aura to where it can either kill, weaken, strengthen, etc. the ones around him.
Dio- Can read minds.
Morte- Can manifest evil being from shadows.
Sangue- Can manipulate his DNA and body form to where he can "shape shift" into whatever he wants.
Dolore- Near Invincibility and super strength.
Diavolo- Can manipulate one's emotions, in a way controlling that person's mind.
Characters:
There are three branches of Twelve run by the top three members, Code Twelve, Code Eleven, and Code Ten. Code Twelve is the leader of the whole gang and must be a blood relative of the original leader of Twelve. The higher up the number the more experienced that person is. Code Twelve is most powerful whereas Code One would be the newest member, not exactly inexperienced, but less experienced than the others.
Code Eight:
Code Three:
Character Profile:
Name:
Age:
Gender:
Code Number:
Power:
Appearance:
Personality:
History:
Other:
Rules:
1. General YWS rules.
2. Kill off no character but your own.
3. Make your post a reasonable size. Do I really have to elaborate?
4. Don't randomly decide to drop out one day, tell me so I can kill you.
5. No excessive posting. Give other a chance to respond.
Have fun and join my SB!









How she dresses.
