Elsewhere, in a town called Leisis, droughts, famine and disease has attacked its people year after year for more than a decade, leading to the belief that it is cursed. The Church has already given up; most of its priests and nuns have left, carrying all their valuable wealth away with them. Some people have tried to leave; others are too scared of the desert to even attempt. With only a limited amount of survivors, the town is declining at a rapid rate; and what food has been reserved is slowly running out...
As either an outcast or one of the townspeople, your job is to find out what's going on and why; not trying to do so may result not only in trouble, but might even cause your own death. In this world, you either work with everyone, or you work only for yourself; and sometimes, it's only by doing the former that you can do the latter.
Note: The two groups are going to run into each other later, so be prepared for that.
Another note: People with lighter skin/complexion are favored over people with darker ones, so if your character is of the latter origin, be prepared.
Important for the Outcasts:
Spoiler
You are people with powers only seen in the pagan myths of old times; your worst enemy is the Church itself. They are behind the people that throw you out; they are also behind the exorcists that are on your tail. Unless proven, trust no one but yourselves. Before Leisis, you will all meet at a town called Riordan. You can only pick out any one set of the abilities listed here. Be warned; some of these can be quite dangerous. So choose your skills wisely.
1. Shadows
Your powers are shapeshifting and turning invisible. You can sneak by almost anyone unnoticed. Be warned, though; someone with a strong focus may be able to look past your tricks. The side effect for this ability is a severe energy loss that lasts as long as you used it.
Spot: Dreamwalker - female - Jannie
2. Elementalist
When you use this power, you can call on any of the four elements of fire, wind, earth and water. However, you need a source of the element you are calling on, such as a torch, soil or a well or otherwise you will not be able to use it. Air is almost always an exception. You cannot use earth in a building where there is none, although a dwelling with earth materials can be manipulated. The side effect depends on the element; with fire, you may have burn injuries on your body, with earth your body will feel like a log, with water you may have troubles breathing and with air you may experience dizziness to the point of fainting.
Spot: CelticaNoir - female - Luna
3. Scholar
You are a great logician, and have two powers: telepathy and telekinesis. However, as with any of the other set, each of these powers have their very own problems. Telekinesis is useful when in a pinch, but the side-effect occurs just as it is activated; you immediately start to experience a strong energy drain. Telepathy is useful when singling out a person's intentions, but it can't be turned off, meaning that if you are in a group, things can get very confusing; in a crowd, and you will start experiencing severe dizziness to the point of having a fit.
Spot: Manny - male - Roland
4. Healer
Your powers include healing and emotional manipulation; you can heal any injury from small to big, and can calm down or anger anyone if you wish. However, you can't cure any diseases; and you can't heal a dying person. The side-effect for healing is, sadly, rather heavy; depending on the injury, some of your and the patient's lifetime will be taken away as a payment. Thankfully, the other power costs much less; mostly, you will experience strong mood swings right after you use it.
Spot: IshaThePirate - male - Lucas
1. Shadows
Your powers are shapeshifting and turning invisible. You can sneak by almost anyone unnoticed. Be warned, though; someone with a strong focus may be able to look past your tricks. The side effect for this ability is a severe energy loss that lasts as long as you used it.
Spot: Dreamwalker - female - Jannie
2. Elementalist
When you use this power, you can call on any of the four elements of fire, wind, earth and water. However, you need a source of the element you are calling on, such as a torch, soil or a well or otherwise you will not be able to use it. Air is almost always an exception. You cannot use earth in a building where there is none, although a dwelling with earth materials can be manipulated. The side effect depends on the element; with fire, you may have burn injuries on your body, with earth your body will feel like a log, with water you may have troubles breathing and with air you may experience dizziness to the point of fainting.
Spot: CelticaNoir - female - Luna
3. Scholar
You are a great logician, and have two powers: telepathy and telekinesis. However, as with any of the other set, each of these powers have their very own problems. Telekinesis is useful when in a pinch, but the side-effect occurs just as it is activated; you immediately start to experience a strong energy drain. Telepathy is useful when singling out a person's intentions, but it can't be turned off, meaning that if you are in a group, things can get very confusing; in a crowd, and you will start experiencing severe dizziness to the point of having a fit.
Spot: Manny - male - Roland
4. Healer
Your powers include healing and emotional manipulation; you can heal any injury from small to big, and can calm down or anger anyone if you wish. However, you can't cure any diseases; and you can't heal a dying person. The side-effect for healing is, sadly, rather heavy; depending on the injury, some of your and the patient's lifetime will be taken away as a payment. Thankfully, the other power costs much less; mostly, you will experience strong mood swings right after you use it.
Spot: IshaThePirate - male - Lucas
Important for the Townspeople:
Spoiler
Because of the famine that is currently going on, your food is running out; you are scavenging for food, and it's getting harder and harder to. Your job is to find more food before the whole supply runs out; and also to find out why all these things are happening. When the Outcasts finally show up, and they will, the townspeople may or may not take kindly to it; in the end, it is up to you as an individual to react to them as you will.
Note for names: Last names hint at profession and/or surrounding environment, so please choose a last name according to that.
Note for names: Last names hint at profession and/or surrounding environment, so please choose a last name according to that.
About Leisis:
Spoiler
-On a floodplane
-Formerly 400 strong, now down to 200 as trades leave
-Trade used to be the main source of income before the river got too shallow for travel
-Fishermen were the first to leave, going farther upriver to where the source hopefully is still providing enough water so they can practice their trade.
-Farming was, and still is, huge. The river has simply stopped flooding for mysterious reasons, forcing them to rely on irrigation which cuts the amount of usable farmland. But farmers are slowly being driven closer to the river's edge, as every year, it seems to be getting smaller.
-Animal husbandry (cows and goats, namely) was a large reason the village wasn't in trouble until recently. Stores of hay were in place in case of an emergency, but as farmland decreases they can't sustain as many animals. The water supply is also becoming an issue.
-Bandits are a risk, as any other towns along the river die and people leave. Some members of Leisis have moved onto banditry, whie others are trying to track back the river.
-Because of old trade, the village is semi well-off and did have good stores in order to trade. At good advice they cut off trade instead of selling at lower prices. The traders also stopped coming on their own, hearing the town was cursed.
-The desert is slowly but surely creeping in, as land keeps drying out over the years. The farmers are limited to land in reach of the irrigation system to actually harvest.
-The town was large enough to support weavers, metal/stone workers, fisheries, and a small Church which is now completely abandoned. There used to be merchants in the population, but they moved on at the first sign of lowering profits. They've all left with trade cut off. The only trades left are weavers and tanners, and a very loyal group of weaponsmiths.
-Formerly 400 strong, now down to 200 as trades leave
-Trade used to be the main source of income before the river got too shallow for travel
-Fishermen were the first to leave, going farther upriver to where the source hopefully is still providing enough water so they can practice their trade.
-Farming was, and still is, huge. The river has simply stopped flooding for mysterious reasons, forcing them to rely on irrigation which cuts the amount of usable farmland. But farmers are slowly being driven closer to the river's edge, as every year, it seems to be getting smaller.
-Animal husbandry (cows and goats, namely) was a large reason the village wasn't in trouble until recently. Stores of hay were in place in case of an emergency, but as farmland decreases they can't sustain as many animals. The water supply is also becoming an issue.
-Bandits are a risk, as any other towns along the river die and people leave. Some members of Leisis have moved onto banditry, whie others are trying to track back the river.
-Because of old trade, the village is semi well-off and did have good stores in order to trade. At good advice they cut off trade instead of selling at lower prices. The traders also stopped coming on their own, hearing the town was cursed.
-The desert is slowly but surely creeping in, as land keeps drying out over the years. The farmers are limited to land in reach of the irrigation system to actually harvest.
-The town was large enough to support weavers, metal/stone workers, fisheries, and a small Church which is now completely abandoned. There used to be merchants in the population, but they moved on at the first sign of lowering profits. They've all left with trade cut off. The only trades left are weavers and tanners, and a very loyal group of weaponsmiths.
Rules:
- All basic YWS rules apply.
- Whatever we say goes. Rebellion is rewarded with a mud-pie in the face.
- Cursing is allowed, but if you drop any F-bombs we will personally throw a stinky one into your bedroom.
- No sex scenes. Romance and kissing are, however, allowed. Just make sure they're not too descriptive.
- Posts must run at least 800 characters. Any less and our pet dinosaur will obliterate it.
- No godmodding; i.e., no all-powerful characters, and while using other people's characters, please pay attention to the personality that is on their profile.
- Up to two characters are allowed.
- No OOC posts in the SB itself; there is a DT for that.
- This SB is co-modded by CelticaNoir and Rosey Unicorn.
- If you wish to join, just PM either me or Rosey Unicorn with your profile. If at least two of us approve, you may post it down there.
- You're allowed plenty of leeway, but too much off the plot, and your character shall die by hellfire.
- Inactive characters will die by natural disasters. Just keeping a note of it here.
Character slots:
Outcasts
- CelticaNoir - F - Luna - Elementalist
- IshaThePirate - M - Lucas - Healer
- Manny - M - Roland - Scholar
- Dreamwalker - F - Jannie - Shadows
Townspeople
- Rosey Unicorn - F - Arila
- Rosey Unicorn - M - Aiden
- Kyousuke - M – William
Other Characters:
- Kyllorac - F - Elena
- CarbonCore - M - Burns
Profile Template
- Code
[b]Name:[/b] (Both names, please. Also, if you're a Townsperson, please refer to the spoiler above.)
[b]
Gender:[/b] (Duh?)
[b]Age:[/b] (15 and up for the outcasts; 17 and up for the townspeople)
[b]Ability Set/Skills:[/b] (Ability Sets only for the Outcasts; if you're a townsperson, just give us your skills.)
[b]Appearance:[/b] (No scene, but anime is allowed. And a text description would be appreciated, just so we don't confuse each other.)
[b]Personality:[/b] (I want at least a hundred words here, no less. Tell us what they like, what they don't, what their good points and flaws are. And there must be flaws!)
[b]History:[/b] (No one liner! Tell us everything about your character, even if they themselves don't remember who they are. At least one solid paragraph.)
[b]Up for Love:[/b] (Yes or no, and what orientation.)
[b]Other:[/b] (Anything I forgot.)
Link to DT: topic81865.html



