Death Row

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This is an idea me and RidersOfDamar came up with, based off of the movie Death Race.

The United States of America, 2012: The imprisoned population is so vast that private companies are hired to contain them. In Final Providence Prison, "Dead-man's Wonderland", a gladiator-like fight-to-the-end competition, is held to raise funds. Death Row inmates engage in an epic battle spanning large city like areas where they kill each other in an effort to reach a safe room on the far side of the map.

Each battle is fed live over the internet and television to the public who pays to see the game from the view of their favorite contestants. To them it is just a game, something they use to entertain themselves and keep their minds away from the desperate situation they are in.

To the inmates, it is a bitter battle for survival. The terms given to the inmates entering the games are this: live through five games, and you gain your freedom. This offer is not given to everyone, only those who will give the best show and last the longest are allowed into the games, and the others just have to survive the contestants when they aren't busy killing each other. The only thing keeping the inmates alive is their resourcefulness in combat, their ingenuity in designing their weapons, and the help of their Watchers, the person who guides the inmates through the death zones.

You will play prisoners on Death Row that were wrongly imprisoned and are now trying to get out and claim your freedom, and possibly get revenge on the way.

RULES OF DEAD-MANS WONDERLAND

The contestants have several tools at their disposal. The matches are held every week, and in the time between they work. They have a team of engineers that they can work with to make weapons, armor, tools etc., anything that will give them an edge. Every contestant is also assigned a Watcher. The Watchers talk to them through a head set, and give them valuable information on how to navigate the map and get to the end.

The maps, or Dead Zones, themselves change every game. They are always very large, sometimes 25 square miles. The terrain varies from city to forest to mountains. The safe room is in the center of the Dead Zone, but slightly hidden. Vehicles are scattered across the Dead Zone; they vary in style from little cars, to large cars with mounted guns.

MY RULES

-Each contestant must obey all rules of the prison at all times when they are not in the game. The prison is surprisingly free form. There is a cafeteria, the engineering room, the mess hall, the lawn and then the living quarters. You can be anywhere at all times for the simple reason that you have a collar on your arm that can be triggered and incapacitate you at any moment. The collars are removed at the start of each map and put back o after it.

-Your character must be above 21 and can not be squeamish. They have to have some back ground that would make them ideal for the games. I want a balance of male and female.

-You may have relationships, but it would be strange and very interesting.

-Do not God Mod.

-Obey all other YWS rules.

-This is rated R, so you can cuss, and you can describe violent sequences, but keep in mind that we do have some younger members, so don't be too visual.

-While the game is in progress you can not leave the map. You will be shot if you try.

CHARACTER PALET

Name: Keep it tasteful
Gender:
Age: above 21
Appearance: picture or description
Personality:
History: include why you were selected to play and why you were put in prison.
Strengths/weaknesses: no ones perfect
Other:
I HOPE YOU FALL INTO A PIT AND GET SKEWERED BY SPIKES, BUT THEY ALL MISS YOUR VITAL ORGANS. THEN SNAKES WILL COME OUT AND BITE YOU TO NEAR DEATH. THEN A BOULDER WILL COME DOWN AND SLOWLY CRUSH THE SPIKES AND YOU...TO DEATH
-Sage




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Name: David Kerr

Gender: Male

Age: 23

Appearance: http://HighwindEngineer03.deviantart.co ... 7-68434888
He has longer hair than in the picture and it is always messy. The picture was basically for how his body is shaped.

Personality: He is a lone wolf, even to his engineers. He blames himself for the death of his best friends and so he distanced himself from everyone trying to make sure he wouldn't hurt anyone again. He is very kind and honorable, even to his enemies. Sometimes he doesn't have the heart for the game and almost breaks down but he always pulls through when he remembers why he is there.

History: Grew up in a small family on a farm near the boundary waters. He went to the city at fifteen and started taking MMA lessons at the local gym. He quickly became very talented and participated in numerous tournaments. One day he was walking home with two of his friends when they saw a women being carried into an abandoned building. They followed and in a second his two friends were dead and he was knocked out. The last thing he saw was a masked man put a gun in his hands and blow up the building around him.

Strengths/weaknesses: He is very strong and surprisingly fast for his size. He is one of the best close quarters fighters, and very talented at ranged combat as well. However, he doesn't like killing people, and he suffers alot of injuries because he gets stabbed in the back (figuratively) by the people he lets live.

Other:His watcher is Kelly. She is one of the better watchers and she is very patient with his leniency towards his enemies. His engineers are Bones, Grimm, and Lists.
Words - so innocent and powerless as they are, as standing in a dictionary, how potent for good and evil they become in the hands of one who knows how to combine them. ~Nathaniel Hawthorne




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**I'll call a spot. I'll edit my profile in after school**
He had decided to live forever or die in the attempt. - Yossarian, Catch-22

Wide-eyed stupid.

If you're gonna rule the world, you've gotta get up early! - Joel S. Dickens




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name: Kaoru Ranmaru

gender: Male

age: 21

appearance:
Image

personality: he is silent and has a more innocent attitude than the otehr prisoners. He does not swear and likes to help people. He worries a lot and he is against killing even if he was force to do it. He is silent and protective of people he likes. Kaoru is still haunted by the horrors of what had happened. He loves nature and be alone.

history: For a long number of years, Kaoru was inseperable with his own sister until he was accused by her for the murder of his parents. Kaoru denied the murder but his sister claims that he had done it becasue she has witness it. Kaoru was filled with guilt but still proves of his innocence.

Strenght/Weakness: Unlike the otehr prisoner, Kaoru is not strong and not large. He can be injured with a large powerful punch. However despite his small size, Kaoru is agile and is able to avoid any strikes. He is also capable in using weapons and a number of siege weapons.

Other: Up for love maybe....he was trained by a man called Zachary who is keen to make him win the tournament.




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Name: Jackson Maynard-Powell

Gender: Male

Age: 24

Appearance: While he is slender and of average height, Jackson seems to exude danger, one of the reasons he was convicted. He has a thin, hatchet face, and soft brown eyes. His hair hair is much the same colour as his eyes, and straight, hanging messily around his face and almost down to his neck.

Personality: Inside, Jackson isn't such a bad person. He loved his family and is the type of guy who would stick up for anyone, as long as they weren't an enemy of his. But the face he puts on to the world around him is very different. To them, he is cold and unforgiving, the very picture the police tailor-made to get him into prison. He's resourceful and not worried about hurting - or killing - anyone who gets on his bad side. He's quiet, and not likely to openly curse at someone for slighting him, but many of the other prisoners try to avoid him.

History: Jackson was never the sportiest kid in the class, but he was always one of the most jovial. He attracted a girlfriend at sixteen, and they were married at nineteen, having a child when they were twenty-one. He always made sure to provide well for them, and many of his friends described him as the perfect father. His crime was, of course, murder. Not just murder, either, but the murder of his wife, three year old daughter, and a pair of officers sent to arrest him. The story presented against him was that his wife had been cheating on him, that he had found out and, in a rage, had killed his wife and daughter. Lies, of course. As for the officers, they were dead before Jackson knew about any of this. He simply opened the door to his home one evening after the bar to find the bodies of four people in his living room. After that experience, however Jackson became the violent man they had portrayed him as, getting into numerous fights with other prisoners before being taken under the wing of his two engineers. They try their best to keep him out of trouble, but his cold fury has managed to get him selected for Dead Man's Wonderland.

Strengths/weaknesses: He’s excellent with a knife or any other kind of light close combat weapon, and equally so with the equipment designed for him by his engineers. He’s very agile, and has developed the fine tuned instincts of a survivor in the prison system. On the other hand, he’s not very strong, and if he doesn’t get the upper hand very quickly, he’s fairly easy to beat. He also doesn't like being told what to do, or that he can't beat someone, and is liable to go against his Watcher's instructions.

Other: His Watcher's name is Stephanie, and the two of them often argue about whose decisions are better, although when they work together, it is excellently so. His engineers are Doc and Horse.
He had decided to live forever or die in the attempt. - Yossarian, Catch-22

Wide-eyed stupid.

If you're gonna rule the world, you've gotta get up early! - Joel S. Dickens




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*And by the way, don't restrain because I'm here, I'm not young.*

Name: Natasha Habert

Gender: Female

Age: 20 and 1 day... no, kidding. 23

Appearance: She is tall, willowy, and strong. She has piercing blue eyes that can harden into ice-like glares. She has shoulder length, straight, layered hair that's the colour of burnt sienna. It's sun-bleached with random streaks of tawny gold and orange. She has elegant features, a strong roman nose that comes to an abrupt point and a fierce, intimidating stance.

Personality: She's tough, strong, defiant and bold. She obeys her own code of conduct. She never atones for any blood she spills, and seems a bit wild. She's really good at disguising her true feelings. She's also very frank, not quick to trust, and comes off as a loner. All her defenses are up, and while she's very impulsive, she's not paranoid. She can be amiable, but now is not the time.

History: She was always ambitious and looked ahead, her mind never dwelling in the past, nor present. She was convicted of kidnapping attempted murder. She victim, a nine year old girl, remains in a coma and therefore cannot disprove the story. She was out walking around doing pretty much nothing. You could say she was wandering aimlessly. (Isn't that what always sets up a story? Pretty cliched, but anyhow...) Two men carried a figure slung over their back. Of course, it being night, she could only see silhouettes. She, being who she was, ran over to aid, (The captured in case you were wondering,) the men dispersed and police caught her. The girl, who had been beaten (which is why she's in a coma) and raped, (how the police would expect Natasha to do that is beyond me) but they accused her and she is in the situation she's in now. *Takes deep bow.*

Strengths/weaknesses:
Strengths~ She's fast, lies well, she's intelligent, and can conceal herself well. She has knowledge of self-defense from Karate, and is good at that.
Weaknesses~ As I said, she's impulsive, holds grudges, lashes out, and overreacts.


Other: Up for love. Carries a dagger in her left boot.
“One sees clearly only with the heart. Anything essential is invisible to the eyes”
~ The Little Prince~




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Oh, I have a question.

The YWS rules say no killing other members without their consent, or something along those lines. Since that is the main objective of this, what are you planning to do?
“One sees clearly only with the heart. Anything essential is invisible to the eyes”
~ The Little Prince~




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We were hoping that all of the members would join together on their fifth game to make sure they win. They would be working together the whole time. Maybe not for the first two games but, later on.
Words - so innocent and powerless as they are, as standing in a dictionary, how potent for good and evil they become in the hands of one who knows how to combine them. ~Nathaniel Hawthorne




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Name: Christine (Blue Eyes) Marble

Gender: Female

Age: 22

Appearance: http://rozewiczrozanska.deviantart.com/art/Bonnie-01-82410094

Personality: Tough but quiet. She likes to keep to herself and doesn't really have any friends.

History: Grew up as a military brat with four brothers, a father, and no mother. She was put in prison because she was found at the scene of a burning building that killed over fifty people. The police say that she smelled like gasoline and they knew her ex boyfriend lived there, so they took her in and she was eventually found guilty of arson and manslaughter. She maintains to this day that she is innocent, and is. The prison chose her to play because she is really pretty, but also very tough and agile, something that no one would expect.

Strengths/weaknesses: Is fast, very quiet, and very intelligent. She isn't good at taking directions, especially from her watcher, whom she strongly dislikes.

Other: Her watcher is Gabe, a guy who trains her like a marine. Her engineers are Rome, Death, and Steel. Up for love
We're all a bit mad...




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I guess we could start now, since we have five people. Egas is thinking of a character, but he can hop in at any time. If you want to start then start from a couple of days before your first game.
Words - so innocent and powerless as they are, as standing in a dictionary, how potent for good and evil they become in the hands of one who knows how to combine them. ~Nathaniel Hawthorne




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Three males and two females? Okay, I guess mine's a girl then =)

Name: Arabella Jaden Bryers
Nickname: Jaden or Jay
Gender: Female
Age: 24

Appearance: Built almost like a man with a muscled body and a toned stomach, Arabella is not most people's idea of a woman. She has long, black hair always held back in a ponytail and sometimes braided. Her skin's tanned and her eyes are a sharp grey-blue. Coiled about her left arm she has a tribal dragon tattoo with the head on the back of her hand and on the right cheek of her face is a phoenix.

Similar to this but black hair and blue-grey eyes: http://www.fbb-reviews.org/wp-content/u ... 915350.jpg

Personality: Such is her nature that most believe Arabella was sentenced correctly. Though this isn't true, she does nothing to deny the charge and has openly lied about committing the crime. Jay as she prefers to be called is a manipulative and cruel person. If she could get released by sacrificing everyone, she'd do it, at this stage anyway, we'll see where she stands if she makes any friends. There's something very distant about Jay and it's her only redeeming factor. When she's distant, her face relaxes into what's almost an amiable, wistful look and she responds softly and in a reasonably pleasant tone and manour to anyone who should be near. However, these lapses into deep thought occur at most once a day and usually at night when she is alone.

History: Previously, Arabella was primarily a security guard for a major establishment. The work was easy and she got to train herself, building her body into what she considered to be perfect form. It wasn't the most satisfying of lives but it worked for Jay and it got even better when she met Oliver. They were soon married and Jay gave birth to a girl who they named Zephyr. It wasn't long after that when Jay stumbled across what was possibly one of the biggest conspiracys of all time. Jay doesn't remember even that much. She suffered the loss of her memory at the hands of her previous employers and found herself beginning life in prison. Over time, her memory has started to come back and she recalls that somewhere out there she has a family waiting for her and she knows for certain that she did not do what they claim. She did not assasinate thirty-four prominent figures of the community and even more guards over a course of three years. She has a vague idea that she should know who did and maybe the woman Jay used to be would have cared but now she doesn't want to have anything to do with it but longs only to be free to resume her old life or else start a new one.

Strengths/weaknesses: Jay is physically strong and good with a variety of weapons, having developed her taste along the lines of sharp and spiky things with a short range. She has a history of boxing and a very good left punch so often her left hand is covered in a glove with spikes at the knuckles and the pattern of her dragon tattoo on the back. Jay isn't particularly fast, probably only a little above average. Her main weakness is a tendency toward insanity. Whether this was there before whatever they did to cause the memory loss or not, Jay doesn't know but she is sometimes affected by jolts of schizophrenia and blind rage.

Other: Arabella is left handed which is why she throws her strongest punch with her left arm. She will also be up for love when her memory starts to return and she remembers the death of her husband before her eyes as they tortured her to find out how much she had discovered.
Writing Gooder

~Previously KittyKatSparklesExplosion15~

The light shines brightest in the darkest places.




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**Is it too late for me to join? ;)
'Everyone is entitled to be stupid, some just abuse the priviledge.'




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nope. Please do. You can also have more than one charater if you want. Feel free to make someone elses watcher if they are ok with it.
Words - so innocent and powerless as they are, as standing in a dictionary, how potent for good and evil they become in the hands of one who knows how to combine them. ~Nathaniel Hawthorne



“Such nonsense!" declared Dr Greysteel. "Whoever heard of cats doing anything useful!" "Except for staring at one in a supercilious manner," said Strange. "That has a sort of moral usefulness, I suppose, in making one feel uncomfortable and encouraging sober reflection upon one's imperfections.”
— Susanna Clarke, Jonathan Strange & Mr Norrell