And rarest of all are those with the Dragon's Mark. Those few children who's powers encompass everything from a simple Farming Talent, to the Great Talents of War, Magic, Charisma. But in a world where ones Talent determines the course of ones life, those with the Dragon's Mark, are considered deadly dangerous.
From birth they are enslaved to one of the seven High Houses. They shape their talent at the orders of their High Lord. Now things are changing, the High Lord's vigh for dominance, the Council that rules Trayethell, is a facade, as each House attempts to emerge to rule all of Trayethell. In this brewing civil war, those with the Dragon's Mark, will be the Trump Cards. They will decide whether their House rises, or falls.
But civil unrest could not come at a worse time. Beyond the sealed walls of Trayethell, for the first time in history, the nomadic tribes have come together, under the leadership of one man. The banished prince of Trayethell, left for dead in the Wilds, Prince Rheall, has delved into the darkest of arts, and has learned how to steal the Talents of others.
Now Rheall has united the barbarian tribes, and he returns to the city of his birth, a tyrant prepared to conquer. Now those with the Dragon's Mark, once the lowest of the low, are the city's only hope for freedom, be it from the High Houses, or the Tyrant Prince, for the Dragon's Mark is the sole Talent, Rheall cannot steal.
Dragon's Mark
rules: The usual rules apply no god moding, only mild swearing, etc, etc... Only one character per person, and I'm limiting this to only 10 people can join. If your character is in Trayethell, keep in mind, that the city is sealed, no one ever goes outside it's walls, to be banished is considered a fate worse then death.
All talents can increase as the story progresses, and characters gain greater mastery, just PM me before you make your character stronger.
character: Please follow this character profile. One thing, if your character has the Dragon's Mark, don't give him a last name, they aren't seen as humans and as such lack surnames.
name-
age-
gender-
appearance-
personality-
history-
talent- (since it's likely most everyone will have Dragon's Mark, just list how your Talent has been shaped over the years. Also, state where your Talent Mark is)
House- (which High House do you serve, or are you one of Rheall's barbarians.)
other-
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my profile-
name- Kylar
age- 17
gender- male
appearance- human- http://media.photobucket.com/image/whit ... 02.jpg?o=6
other- http://media.photobucket.com/image/wing ... f.jpg?o=12
personality- Brave, reckless, and intelligent. Quick tempered and cool headed, Kylar has a wicked sense of humor and an eccentric personality. His inherent arrogance has more often then not, gotten him into trouble with his 'betters'. Loyal to a fault to those few friends, he has. Kylar despises the hypocritic society of Trayethell, he longs for his freedom, but doesn't see how he's supposed to gain it. Kylar sees the city as a cage, and his duty as chains. More will be revealed with time.
history- Born the son of a blacksmith, Kylar's parents were horrified when he was born with the dragon's mark. They handed him over to the first High House that offered. He was raised, or rather, trained, by the weapons master, and guard captain of the House. His Talent was shaped so that he would be the House's ultimate protector, he mastered the Talents of War, Magic, Element, and Healing. But unbeknownest to his masters, Kylar has been secrectly plotting to gain his freedom, and he also taught himself the Talents of Cunning, Stealth, and Change(shape shifting).
Rather, then have him completely master a single Talent, the High Lord, gave Kylar a broad base of skill, with lesser mastery in his Talents. With the upcoming Civil War, Kylar's Talents as a Dragon's Child are about to be put to the test for the first time.
talent- Dragon's Mark, on the inside of his left wrist.
War (increased strength, speed, prowess in battle, etc.)
Magic (enhance senses, cast wards, shields, make enchanted objects, etc.)
Element (mastery over various elements, fire, water, wind, earth, lightning, shadow, etc.)
Healing (ability to heal wounds and sickness, within limits.)
Cunning (think with a clear head, strategize, tactics, trick people.)
Stealth (invisibilty, move silently, blend in.)
Change (shape changing)
House- Endaris, the third High House
other- up for love, the winged wolf is his favorite other form.

