Well. I'm trying a hand at 3d animation and the first thing i'm doing is creating a few scenes from my novels. I started the tower. At least the outside shell. I'll make seperate settings for inside. It came out better than the first one I made. When it's finished it'll have the lift shaft, and the outside plaze with trees and benches and stuff.
"Maybe Senpai ate Yuka-tan's last bon-bon?" ----Stupei, Ace Defective
...I liiiiiiiiiiiike it I'm just wondering...if this is Atlantis, something I've always been interested in, being under water and all...how do you have trees underwater???
In my novels, Atlantis was an Island before the Bad guys got to powerful. Then it was ripped out of the ground and moved into the Indian Ocean and the tower (That one) generates a powerful mental shield around the Island allowing it to be underwater.
Also, The Greek gods are the Elders so Apollo generates sunlight and an illusion of a normal sky is produced so people don't see the ocean all the time.
"Maybe Senpai ate Yuka-tan's last bon-bon?" ----Stupei, Ace Defective
Your pattens are stretching! (I did a semester of 3D Studio, I had that problem a lot.) Try using textures made specially for 3DS Max if you can, they usually don't stretch quite as bad. Using random images from Google doesn't always work. (I'm not saying that's what you did, just a helpful tip for in general.)
I'm not really sure what's up with the second one: are those supposed to be windows? (If so, try making the tower hollow by recreating it with a tube instead of a cylendar, and then boolean out the windows, or if you're feeling really ambitious, EditMesh or EditPoly and move each point to create low-poly windows.)
Also, there is a way to make the lighting appear as if it's underwater. I can't remember how, exactly, but maybe try doing that?
Good luck with 3D Studio. I had the hardest time in that class.
Stretching occurs when you unwrap the model unevenly.
You shouldn't judge a book by it's cover, instead, you should read every single book to see what every book is about before you even come close to judging its viability.
Well First Im useing Milkshape 3d Cause i dont have some odd hundred dollars lying around. And the Textures is supposed to be golden so i unsphered the texture to it moves with the camera giving it a shiny gold look.
And i'm not sure about the windows yet. My pieces were to spread out to delete the sectionso you can see through the window.
I'm still working on it though.
"Maybe Senpai ate Yuka-tan's last bon-bon?" ----Stupei, Ace Defective
(Hundreds? 3DS is in the thousands last I knew. Anyway, that's why God invented LimeWire. I actually don't have it either, I used it at school.)
Is there a more metallic (less stripey/grainy) texture in the program you're using? (I've never heard of it.) If you can edit textures, yellow with a super-high reflection is a good gold. (The current texture reminds me of wheat.)
If you're trying to make the windows see-through, I'd recommend the Edit Poly/Mesh method I mentioned (^) if such a thing is possible with the program you're using.
I'ts not possible. All i have is a little tab to adjust a textures trasparency.
I think i should make all the inside sets first and then build the tower around it. It would really increase to size of the tower and give me enough room to make more realisitc details.
Any thoughts?
"Maybe Senpai ate Yuka-tan's last bon-bon?" ----Stupei, Ace Defective
That's a good idea, but it will get super high poly and slow down the computer. It's usually a good idea to use cheat effects, so it looks like there's more there than there actually is.
Creative use of camera angles is one of the best things to learn in 3D modeling. (That's how I passed my class.) Don't try to do everything (unless you're doing an animation); instead, do what you'll see in the render, and render that. Then change things so it looks good from another camera angle, and render that, etc.
I did Zeus' office today. I think I'm gonna raise the ceiling a bit. Also i figured out how to make my textures reflective. There was a tab in MS3D thet let me do it. Anyway, I've only textured a bit of it. (Better than the Tower, yes?)
"Enter," said a deep and powerful voice from beyond the golden door.
"Maybe Senpai ate Yuka-tan's last bon-bon?" ----Stupei, Ace Defective