The Convergence [OOC]

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Timeskip Divider Catalog
Dragon Option:
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[img]https://i.imgur.com/2yDY0BQ.png[/img]

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Magic Option:
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[img]https://i.imgur.com/tgYraIc.png/img]

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Wilderness Option:
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[img]https://i.imgur.com/q47oURW.png[/img]

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Academy Option:
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[img]https://i.imgur.com/pbhVebe.png[/img]

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Wielding is the act of drawing and shaping raw energy from the Channel (a living current). The Channel is extremely responsive and reacts to a Wielder's intent, emotional state, and discipline. Your character's "discipline" is their specialty and the type of magic they wield.

Some describe it as a river that flows in multiple directions at once, while others say it's a network of threads you pluck like an instrument. Wielders develop a "Core", or the focal point that lets them draw from the Channel without shattering under the strain. Overloading or damaging your Core leads to Channelburn, which includes loss of magic, physical collapse, or, in severe cases, a permanent psychic fracture (in other words, what happens to most Forbidden Magic Wielders when they fall victim to the extent of their powers).

Disciplines to Pick from (But feel free to suggest your own, too!)
Spoiler
    Elementalism: A rare discipline, these Wielders can shape fire, water, earth, or air directly from the Channel.
    Mirrorcasting: These Wielders study to turn reflective surfaces, like mirrors, into portals or shields.
    Illumancy: Manipulating light and shadow for illusions and concealment. These Wielders can also shapeshift on rare occasions.
    Runecrafting: These Wielders create magical effects via runes that are usually inscribed into books and buildings.
    Storm Wielding: These Wielders can usually control and create storms and lightning. They are extremely unpredictable.
    Emotional Conducting: These are mentally powerful Wielders who can amplify emotions to affect someone's mental state. They also have the rare ability to tell when someone (or a group of people) is lying or being untruthful.
    Enchanting: These Wielders specialize in binding magic permanently into an object, weapon, piece of clothing, or even living being. An Enchanter's work lasts until the original spellcaster breaks the Channel connection.
    Mnemonic Binding: Though uncommon, these (usually scholars) Wielders steal memories and place them into objects, people, or places, similar to Echanters.
    Healing: These Wielders are usually key in combat. They channel magic to repair physical major or minor injuries at the cost of their own Core energy.
    Seer: A very uncommon discipline, these Wielders have the ability of foresight, though it's not always correct. Blysthe Academy only as one student that possesses foresight.
    Shadowmancy: These rare Wielders can shape shadows into constructs or extensions of themselves. They can also travel short distances through shadows, especially at night or in a dark room. This gift is usually passed down through aristocratic bloodlines.


Forbidden and Dangerous Disciplines
    Cursebreaking (Forbidden): These Wielders can absorb, read, and awaken forbidden enchantments by reading their magical patterns. If one does this more than once in a 48hr period, the Wielder could be at risk of death or Channel burnout.
    Hollowing (Forbidden): The rarest Disicipline, these Wielders can strip another of their core, leaving them defenseless for moderate periods of time.
    Deathcalling (Dangerous, Shunned): A branch of Necromancy, these Wielders can mind-control while destroying someone's core in small amounts. This discipline has a very high risk of burnout and paranoia, because they are drawing magic from the dead (These Wielders are not direct Necromantics, they have no ability to bring back the dead).
    Necromancy (Forbidden): These Wielders can bring back and control the dead. Considered a direct violation of the Pact of Rest (law that protects the peace between the living and the dead).
    Spirit Discipline (Dangerous): These Wielders work with emotions, memories, and spirit energy. They can usually heal or destabilize any mental state. These Wielders can fall into psychosis easily, and if done too much, usually end up falling victim to their spirit encounters.
    Catacraft (Dangerous): These Wielders can summon disasters like earthquakes,volcanic eruptions, and tsunami waves. Catacraft users usually make it into high society and politics, and the gift is usually passed down through bloodlines.
    Blood Wielding (Riots in Capital to ban, Dangerous and Shunned): These Wielders are more common than the other forbidden and dangerous Disciplines. They can stop blood flow in any living being at the cost of their own life force and can use shed blood to enhance their own spells. This gift is extremely addictive.


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Geography
Qutassaw rests on a jagged peninsula, between the Sea of Mourning and the Thassiene Inlet within the great continent of Junai. It's a mixture of sun-bleached highlands, green marshes, and sandstone ridges and caves. Pillars are raised in the Badlands -- locals call them the "Spikes of Amon" -- a landmark for travelers and scholars alike.

History
There are revolving theories about how Qutassaw became the most promising and powerful district within Junai. A scholar from Troye will tell you it began with the First Concord, the treaty signed between the coastal cities and the inland tribes after the War of Tides, roughly five hundred years ago. An elder from Hurra would tell you the "real" Qutassaw existed long before that, when the land was only occupied by fishing villages, traveling clans, and desert caravans who shared trade routes but no official name.

Over it all, everyone can agree on one thing: the land itself, and its politics, were shaped by arcane magic. A great example of this would be the Spines of Amon. Old texts claim they were raised in a single night by the last living Wielder of the Stone Tongue in a desperate bid to shield the northern provinces from evil forces. Whether the tale is true or not, the Spines still stand, and are monitored with guards and highly trained -- and powerful -- Wielders on the lookout for any threat.


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Blysthe Academy
Blysthe Academy was not founded as a school. It was originally a fort, set on the Southern Coast to guard against raiders coming in from the west. Over time, as Qutassaw changed, the fort became a training ground for elite Wielders who defended Junai's borders. It wasn't until the Age of Death (around 270 years ago, when magic surged erratically and nearly split the capital into chaos) that Blysthe formally became an academy for young arcanists. It's considered prestigious, but also deadly. Blysthe has a reputation for producing both Junai's greatest protectors and its most dangerous outcasts.
Arcana Schools/Majors Within Blysthe Academy:
  • School of Light Arcana: Illumancy, Seer, Healer
  • School of Dark Arcana: Shadowmancy, Blood Wielding, Emotional Conducting, Mnemonic Binding
  • School of Natural Arcana: Elementalism, Storm Wielding, Catacraft
  • School of Aether Arcana: Mirrorcasting, Runecrafting, Enchanting, Cursebreaking
  • School of Mortalum Arcana: Hollowing, Necromancy, Deathcalling, Spirit Discipline

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@Leya - Elementalism and Catacraft
@avimoon - Mirrorcasting and Emotional Conducting
@daisyletters - Illumancy and Enchanting
@syzygy - Mnemonic Binding and Necromancy
@ThatOneGuyRonin - Shadowmancy and Blood Wielding
Last edited by Leya on Sat Sep 06, 2025 1:02 am, edited 33 times in total.
“Ley moves and I am a couple feet behind, waiting.” - winterwolf0100
“Ley you will be fine because we all have magic powers that will protect you.” - WeepingWisteria

Ley, she/her
dreamer♡




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YAYYYYYYY
like the stars chase the sun




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AKHDIXHXJSKJSJS YESSSSSSS




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:DDD SO EXCITEDD
“Ley moves and I am a couple feet behind, waiting.” - winterwolf0100
“Ley you will be fine because we all have magic powers that will protect you.” - WeepingWisteria

Ley, she/her
dreamer♡




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just looking forward, what are the "rules" for picking disciplines? i'm guessing it's based on what your charrie's arc and personality is
like the stars chase the sun




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No rules! I would choose whichever two best fit your charries arc/what you envision for them. I will create a pad in a few and the character template!

And please don’t limit yourself to the list I provided, that is just for convenience! I just now thought of some cool ones related to the stars/space that aren’t even on there >.> and you can categorize it however you want— the more powerful/destructive, the more likely it’s a Forbidden or dangerous Discipline. Does that make sense? I hope so xD
“Ley moves and I am a couple feet behind, waiting.” - winterwolf0100
“Ley you will be fine because we all have magic powers that will protect you.” - WeepingWisteria

Ley, she/her
dreamer♡




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great!! i'll be on the lookout :D
like the stars chase the sun




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Awesome! I, too, have a question. I saw your charrie is going to have both a safe forbidden discipline. Is it suggested that we follow that as well, or can we take two safe disciplines?




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You can definitely have two safe disciplines! :D I should’ve probs clarified that xD
“Ley moves and I am a couple feet behind, waiting.” - winterwolf0100
“Ley you will be fine because we all have magic powers that will protect you.” - WeepingWisteria

Ley, she/her
dreamer♡




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can i take a spot?
"sounds gay, i'm in!"

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Of course! <3 Welcome @syzygy!
“Ley moves and I am a couple feet behind, waiting.” - winterwolf0100
“Ley you will be fine because we all have magic powers that will protect you.” - WeepingWisteria

Ley, she/her
dreamer♡




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yippee!! it looks like we can have two characters, is that right? (i just got done with two science classes in a row, my brain is fried lol) but I know for sure i want to do a mnemonic binding character if that's okay? :3
"sounds gay, i'm in!"

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You can have one charrie with two disciplines/specialties! You can definitely have Mnemonic Binding though (it's such a cool one honestly :3), just let me know if you'd like another!
“Ley moves and I am a couple feet behind, waiting.” - winterwolf0100
“Ley you will be fine because we all have magic powers that will protect you.” - WeepingWisteria

Ley, she/her
dreamer♡




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Thanks for the info!! I'm gonna grab mirrorcasting and emotional conducting, if that's okay :D (also, super glad to have you joining, Polt!!)




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So glad to have polt joining!!! <3
can i snatch illumancy and enchanting?
like the stars chase the sun



constant state of confuzzle
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