
Welcome to Glory Online.
The date is 5 January 2021 at 20:15.
You have one pending quest.

The date is 5 January 2021 at 20:15.
You have one pending quest.
Archmage Galarad wrote:Though we are beset by times of peace, champion, I cannot shake the visions that plague me at night--and yet in the daylight I cannot bring them to cohesion, regardless of spell or study. Something malicious looms on the horizon, and I believe that the elven scouts of Highmoon may have found the first preceptors of the oncoming calamity. I will meet you at your guild hall in Highmoon tonight, and we will discuss matters further--and perhaps even take a ride to see what the scouts have seen. In fact, the longer I ponder the curiosities...yes. We will discuss matters further once we meet.Rewards
10,000 Experience
10 Gold
Upon logging in, you are met with the familiar, weathered gaze of your character--something to be prized and held dear as Glory Online allows only one character per player, and you have reached max level through completing the content available to you. It's been a few months since the last time you downed a raid boss, though, and the new expansion is launching tonight. Log in and seize your destiny (and delicious XP!)
In Glory Online, your character's basic information can be viewed by another player inspecting your character via the Guild Menu. When one inspects you, they find:
- Code
[center][bebas]Firstname Lastname[/bebas]
«[i]Custom Title Here[/i]»[/center]
I am a [admin]gender[/admin] [admin]race[/admin] who has mastered the combat styles of the [admin]Class[/admin]. In the guild, I am the ever-faithful [dm]Tank/Healer/Sweeper[/dm]. Throughout my conquest, I have amassed a great arsenal of legendary weapons, but my most prized weapon is [djm]Weapon Name Here (i.e. Frostmourne)[/djm], (weapon type and flavor text).
[bebas]Tropes[/bebas]
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[bebas]Personality & Behavior[/bebas]
[bebas]Appearance & Habits[/bebas]
[bebas]Spells[/bebas]
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[bebas]
Spells & Cunning
Unlike games in the long line of MMORPGs, Glory Online allows your character to know only five offensive spells at once; however, through a system called Cunning, you are ultimately allowed to change how those five spells work mechanically. A strong example would be during an encounter with a boss who needs to be hit hard at one specific point: an elementalist may choose to extend the cast of a Fireball that normally takes 1 second to cast to 8 seconds and amplify its damage by 850%. Melee characters tend to have more freedom with the Cunning system, as they are always on their toes; however, never underestimate the nefarious mind of a mage!
Utilities & Professions
Also unlike many of its predecessors, the Profession system in GO is built directly into the combat system itself. The monsters you face are fierce, and it will take teamwork, potions, and skill to defeat even the most trivial mobs in the new expansion. You will need food to keep your stamina up during your trek through unfamiliar lands. To complement professions, each class may know two utility skills that will better allow them to survive combat. These will be decided by the Dungeon Master after all templates have been submitted.
Spell Shards
Throughout the planet of Artomb, spell-modifying gems known as Spell Shards manifest in the bodies of strong foes. These miraculous gems modify your spells in mighty ways and can sometimes change an ability entirely.
Plot
As weathered heroes of the world of Galari, we have been called upon to fend off the alien threat of the Artoi, a race of invading forces crash-landed in the ruins of Windroc. After fending off the invasion, it is up to us to take the fight to the planet Artomb and save our world from the looming threat. But is the situation really that black-and-white? Once stranded on a war-torn world, our six heroes must fight to survive and find a way home, lest they lose all they hold dear.
Races
Spoiler
Sylph, the elf-like race from the deep growth of the Moonwall Forest. They excel at magicks both destructive and restorative. Their lithe bodies are suited best for ranged and stealth combat, and may fall easily beneath the might of an axe.
Redeye, the dragon-like race from the wastelands of Naz Shivan. This warmongering race excels at stout melee-armed combat with hard-hitting weapons. That said, they are mightily unattuned with the magicks of the universe and take extra time to master the arts of spellcraft.
Leonai, a feline-like race of servitors brought originally to the kingdom of Highmoon as household slaves. After centuries of free living, they have proven themselves proficient tacticians and ranged attackers. History says, in fact, that the Leonai invented the bow and arrow skill set through the carefree pulling of strings with shiny, sharp objects.
Rodere, the rodent race of the deep recesses of the Warren Desert. Engineers and innovators by nature, Rodere stereotypically allow their allies to do the grunt fighting while they attack precisely from afar. Beyond engineering, the Rodere excel in tinkering and making gadgets that prove invaluable to members of their guilds.
Aviti, the harpy race from the far-western skies. With their capital city hidden beneath a mythic mile of clouds and fog, it is only natural that Aviti move with agility and swiftness. Whether with daggers or spellcraft, the Aviti are a formidable foe--especially considering their aerial advantage; however, where a true Aviti shines is in healing magicks.
Malice, the fallen human race. Betrayed by their Mage-King nearly two hundred years prior to launch, the humans were eradicated by a massive exchange of soul energy between the citizens of Windroc and the malevolent forces of the crypt warden, Banshee. Ever since, the Malice have hidden in the southern lands of Gondowan in their eternal nightfall in order to preserve themselves from war with the other races. Malice are naturally gifted with destructive magicks, even in swordcraft. It is not uncommon to find a Malice warrior, weapon ablaze, channeling spells through his melee attacks.
Redeye, the dragon-like race from the wastelands of Naz Shivan. This warmongering race excels at stout melee-armed combat with hard-hitting weapons. That said, they are mightily unattuned with the magicks of the universe and take extra time to master the arts of spellcraft.
Leonai, a feline-like race of servitors brought originally to the kingdom of Highmoon as household slaves. After centuries of free living, they have proven themselves proficient tacticians and ranged attackers. History says, in fact, that the Leonai invented the bow and arrow skill set through the carefree pulling of strings with shiny, sharp objects.
Rodere, the rodent race of the deep recesses of the Warren Desert. Engineers and innovators by nature, Rodere stereotypically allow their allies to do the grunt fighting while they attack precisely from afar. Beyond engineering, the Rodere excel in tinkering and making gadgets that prove invaluable to members of their guilds.
Aviti, the harpy race from the far-western skies. With their capital city hidden beneath a mythic mile of clouds and fog, it is only natural that Aviti move with agility and swiftness. Whether with daggers or spellcraft, the Aviti are a formidable foe--especially considering their aerial advantage; however, where a true Aviti shines is in healing magicks.
Malice, the fallen human race. Betrayed by their Mage-King nearly two hundred years prior to launch, the humans were eradicated by a massive exchange of soul energy between the citizens of Windroc and the malevolent forces of the crypt warden, Banshee. Ever since, the Malice have hidden in the southern lands of Gondowan in their eternal nightfall in order to preserve themselves from war with the other races. Malice are naturally gifted with destructive magicks, even in swordcraft. It is not uncommon to find a Malice warrior, weapon ablaze, channeling spells through his melee attacks.
Classes & Weapons
Spoiler
While classes are a matter to consider in the world of Glory Online, the deciding factor is ultimately what sort of weapon you carry and which race you represent. The combination of the two will determine your current class--and yes, they are interchangable. However, bear in mind the strengths and weaknesses of your race.
Swords align you with the Warrior class, which may take on tanking or damage roles.
Maces align you with the Paladin class, which may be tanks, healers, or damagers.
Staves align you with the Mage class, which may take on damage roles.
Scepters align you with the Seer class, which may be healers or damagers.
Daggers align you with the Rogue class, which may be stealth damagers.
Bows & Arrows align you with the Ranger class, which may be damagers.
Guns align you with the Engineer class, which may be damagers.
Grimoires align you with the Summoner class, which control arcane pets to deal damage.
Codexes align you with the Scholar class, which control arcane pets to heal allies.
These pure alignments may change depending on your particular race. With 9 classes and 6 races, that gives a total of 54 possible hybrid classes. And with 5 spells each, that gives our grand spellbook a total of 270 spells, all of which have variations based on Cunning and Spell Shards.
Swords align you with the Warrior class, which may take on tanking or damage roles.
Maces align you with the Paladin class, which may be tanks, healers, or damagers.
Staves align you with the Mage class, which may take on damage roles.
Scepters align you with the Seer class, which may be healers or damagers.
Daggers align you with the Rogue class, which may be stealth damagers.
Bows & Arrows align you with the Ranger class, which may be damagers.
Guns align you with the Engineer class, which may be damagers.
Grimoires align you with the Summoner class, which control arcane pets to deal damage.
Codexes align you with the Scholar class, which control arcane pets to heal allies.
These pure alignments may change depending on your particular race. With 9 classes and 6 races, that gives a total of 54 possible hybrid classes. And with 5 spells each, that gives our grand spellbook a total of 270 spells, all of which have variations based on Cunning and Spell Shards.
Leveling & Stats
Spoiler
All players begin at level 70 as part of the same guild. You level through your own individual post count. From 70 to 80, the leveling pace follows:
Every level earned in the game will gain you rewards for your character, your spells, your cosmetic items, and even some YWS rewards.
Each level will reward 1 stat point. At level 70, you have 10 stat points, and at level 80 you will have 20. This essentially doubles your strength by the end of the game.
Stats are broken into Power, Piety, Stamina and Haste.
Power increases the power of offensive attacks and spells.
Piety increases healing power, buff power, and mana regeneration.
Stamina increases the amount of damage you can take before dying.
Haste increases the speed at which you move, cast, attack, and recover health.
70 --> 71: 2 posts
71 --> 72: 3 posts
72 --> 73: 3 posts
73 --> 74: 3 posts
74 --> 75: 4 posts
75 --> 76: 4 posts
76 --> 77: 4 posts
77 --> 78: 5 posts
78 --> 79: 5 posts
79 --> 80: 7 posts
+________________
70 --> 80: 40 posts
71 --> 72: 3 posts
72 --> 73: 3 posts
73 --> 74: 3 posts
74 --> 75: 4 posts
75 --> 76: 4 posts
76 --> 77: 4 posts
77 --> 78: 5 posts
78 --> 79: 5 posts
79 --> 80: 7 posts
+________________
70 --> 80: 40 posts
Every level earned in the game will gain you rewards for your character, your spells, your cosmetic items, and even some YWS rewards.
Each level will reward 1 stat point. At level 70, you have 10 stat points, and at level 80 you will have 20. This essentially doubles your strength by the end of the game.
Stats are broken into Power, Piety, Stamina and Haste.
Power increases the power of offensive attacks and spells.
Piety increases healing power, buff power, and mana regeneration.
Stamina increases the amount of damage you can take before dying.
Haste increases the speed at which you move, cast, attack, and recover health.
Only the six most well-written characters
will be accepted into the cast.
Create with caution and forethought.
Cast
1. Malek | Redeye Warrior | Lumi
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Those who need to be pinged for loyalty:
Spoiler
@ReisePiecey | @Verser | @15253 | @Blaspherica | @Caesar


