Advised to name an heir, but uncertain which of his sons would be most suited to the crown, he split his kingdom into eight parts, and named each son heir to a throne-- with intentions to amend his decision once his boys’ personalities were fully formed, and therefore restore his kingdom to a single fortress. He died before that day came, and his kingdom was divided.
Four short decades later only three kingdoms remained- the others conquered, crushed, forgotten: Neko, Atra, and Genor. Genor had withdrawn all contacts from the neighboring nations, and shut itself deep within the protection of its mountainous ranges. Neko and Atra, both aggressive nations, reached an agreement-- the Prince of Neko and the Princess of Atra would wed, and that the nations would be allied.
The Princess of Atra had no desire to marry her cousin, nor did the Prince of Neko desire to marry her-- and fresh, civil battles were fought between the nations. Messengers carried forged letters. Spies reported false information. Atra and Neko’s leaders were killed in the battles. The newly appointed rulers, their pride injured by the other’s refusal of marriage, declared war on each other's kingdoms.
Emotions are strained. Tempers are hot. Allegiances must be pledged.
Who will you side with? The Queen of Fire? The King of Shadows? The Lord of the Mountains? When nothing is certain but fear and death, and no one is what they seem...
Atra- Kingdom of Fire
Spoiler
Roles in society:
Women-
Women are to birth and raise warriors. A prized woman will be silent and observant, respected by her children (though not often her husband), and possess ample strength to run her household and give her sons basic training. Women are to be seen and not heard. If a woman ventures to speak out against a man-- or against a man’s abilities-- she better be able to defend herself and be prepared for a Test, because other men won’t come to her rescue.
A woman who can defeat a man in battle, or simply requests one, will be given a Test, and, if she passes, she will be placed in the Fire Queen’s ranks- to be treated, in all respects, as a man of equal rank. A woman, once she has proven herself, is given an equal opportunity for advancement, though is not given a handicap because she’s a woman- if she can’t earn something, she can’t have it.
Girls-
Girls are given only the most basic training in arms, typically in whatever Craft their mother learned—they only learn enough to be able to train the sons that they are expected to bear one day. The age of their training varies, depending on the capabilities of the girl, but is typically completed by the time they’re nine. Girls learn their basic figures, reading, and writing- and then begin mastering the things women commonly do, cooking, cleaning, caring for children, etc.
Men-
Men are prideful and possessive, often brawling if they feel they've been done wrong, or that their woman has been slighted (outside the mild condescension to be expected). From an early age (commonly four winters) they cease to be babied by their mothers, who eventually become their first tutors. From age 4 to 7 they are Stage One, from 8 to 10 is Stage Two, when they are 11 and 12 they are Starters, and ages 13 and 14 are Apprentices.
Stage One-
The boy will begin to learn independence. He will master dressing and bathing himself, as well as begin to keep his Father’s or older brother(s)’ weapons cleaned. He will begin to learn a Craft-- typically the one his mother learned. He will learn to read, write, and perform basic math computations. He will begin to learn horsemanship.
Stage Two-
He will know how to fully groom himself, and how to maintain weapons. He will be proficient in the Craft his mother decided to teach him, and will begin learning the other Crafts-- usually from an older brother or older friend, but sometimes his mother. His reading will be fluent, his writing legible, and an older man will teach him more advanced mathematics.
His father will observe him as he trains, and will discourage any weakness he displays. His father continue to teach him horsemanship.
Starter-
His education will be fully taken over by his Father, who will now be familiar with the strengths and weaknesses of his son. His time with his mother will be significantly restricted, and all sympathies lost. He will practice his Craft-- his shortcomings punished more severely-- and practice the Crafts that he’s unskilled in, though the majority of his time will be spent honing his skills in his Craft, and the Craft of his father (if they are different).
Apprentice-
The boy will take up residence with a Master of the Craft he wishes to pursue. His Master will hone his skills in the Craft, and teach him things beyond the common knowledge (see the list of Crafts). In return, the boy will care for h is Master’s arms, cook meals, keep his Master’s house and stable, and accompany his Master wherever he goes.
Test-
When a boy is 15 years old, or whenever his Master deems him ready, he will be tested in the Craft of his choice. The Test is intense-- taxing mentally, as well as physically-- and different, depending on the Craft. All Crafts require the Apprentice to survive for a fortnight in the wilderness, with nothing but their weapon, a knife, a flint, and some steel.
Women-
Women are to birth and raise warriors. A prized woman will be silent and observant, respected by her children (though not often her husband), and possess ample strength to run her household and give her sons basic training. Women are to be seen and not heard. If a woman ventures to speak out against a man-- or against a man’s abilities-- she better be able to defend herself and be prepared for a Test, because other men won’t come to her rescue.
A woman who can defeat a man in battle, or simply requests one, will be given a Test, and, if she passes, she will be placed in the Fire Queen’s ranks- to be treated, in all respects, as a man of equal rank. A woman, once she has proven herself, is given an equal opportunity for advancement, though is not given a handicap because she’s a woman- if she can’t earn something, she can’t have it.
Girls-
Girls are given only the most basic training in arms, typically in whatever Craft their mother learned—they only learn enough to be able to train the sons that they are expected to bear one day. The age of their training varies, depending on the capabilities of the girl, but is typically completed by the time they’re nine. Girls learn their basic figures, reading, and writing- and then begin mastering the things women commonly do, cooking, cleaning, caring for children, etc.
Men-
Men are prideful and possessive, often brawling if they feel they've been done wrong, or that their woman has been slighted (outside the mild condescension to be expected). From an early age (commonly four winters) they cease to be babied by their mothers, who eventually become their first tutors. From age 4 to 7 they are Stage One, from 8 to 10 is Stage Two, when they are 11 and 12 they are Starters, and ages 13 and 14 are Apprentices.
Stage One-
The boy will begin to learn independence. He will master dressing and bathing himself, as well as begin to keep his Father’s or older brother(s)’ weapons cleaned. He will begin to learn a Craft-- typically the one his mother learned. He will learn to read, write, and perform basic math computations. He will begin to learn horsemanship.
Stage Two-
He will know how to fully groom himself, and how to maintain weapons. He will be proficient in the Craft his mother decided to teach him, and will begin learning the other Crafts-- usually from an older brother or older friend, but sometimes his mother. His reading will be fluent, his writing legible, and an older man will teach him more advanced mathematics.
His father will observe him as he trains, and will discourage any weakness he displays. His father continue to teach him horsemanship.
Starter-
His education will be fully taken over by his Father, who will now be familiar with the strengths and weaknesses of his son. His time with his mother will be significantly restricted, and all sympathies lost. He will practice his Craft-- his shortcomings punished more severely-- and practice the Crafts that he’s unskilled in, though the majority of his time will be spent honing his skills in his Craft, and the Craft of his father (if they are different).
Apprentice-
The boy will take up residence with a Master of the Craft he wishes to pursue. His Master will hone his skills in the Craft, and teach him things beyond the common knowledge (see the list of Crafts). In return, the boy will care for h is Master’s arms, cook meals, keep his Master’s house and stable, and accompany his Master wherever he goes.
Test-
When a boy is 15 years old, or whenever his Master deems him ready, he will be tested in the Craft of his choice. The Test is intense-- taxing mentally, as well as physically-- and different, depending on the Craft. All Crafts require the Apprentice to survive for a fortnight in the wilderness, with nothing but their weapon, a knife, a flint, and some steel.
Neko- Kingdom of Shadows
Spoiler
Roles in society:
Women-
Women have two options- become a Yulaki or a Citizen. Yulaki are women the mild type, treated gently- in word and deed- behaving as perfect ladies. They are ever available to keep a man company, and only speak when they’re spoken to- excluding talking to other Yulaki. Often if a man finds a Yulaki who he is particularly fond of, he will take her into his dwelling, providing her with food and shelter, in return for her services.
Women who decide to become Citizens are decidedly more opinionated and express their opinions more freely. Women who pass the Citizenship Test are treated as a man, being allowed to freely converse with them, and, if she feels she’s been slighted, she can brawl with men without bringing any disgrace on her or her household.
Men-
Men are raised to be warriors. Every man is a Citizen, and therefore a soldier in the King’s army, which is his first profession. Men often prefer swords to any other weapon, leaving archery for women- not out of disrespect, but because women tend to have better aim, and seem to prefer long-distance fighting over hand-to-hand combat, though all weapons are welded by both genders.
Men tend to be arrogant and prideful, but usually keep their opinions private, unless they have a score they wish to settle. Few men speak empty threats- and fewer still live long enough to speak them twice. Any insult is taken on a highly personal level, and typically settled before the night is through.
Children-
Children are raised from birth to be warriors. From the time they can walk, boys begin to spar with their fathers, who aren’t gentle in their lessons- backhanding, punching, and slapping boys, sometimes no taller than your belt, when they err in their form. Girls receive somewhat gentler lessons until they’re five years old, when they choose whether they’re going to become a Citizen or a Yulaki.
A girl can change her decision to be a Citizen until she takes her Citizenship Test, a Yulaki may apply for Citizenship at any time, though it’s far harder for a girl who didn’t receive the training as a child. Children training to become Citizens receive a crude education, reading, writing, their primary figures- and intense training with swords. Every Citizen must be somewhat capable with a spear and a bow, but only those who choose those as a primary weapon receive extensive training.
Yulaki, having more time for leisure, learn to read more fluently, and more advanced mathematics. Yulaki study poems and practice their elocution, learn to sew and embroider, and learn to play an instrument- usually a harp, lyre, or piano. Yulaki that are talented masseuses tend to be the most popular, as do Yulaki who are skilled in the kitchen.
Citizenship Test-
Every winter, a faction of young Nekoites, typically in their twelfth year, apply for Citizenship through an Audition, in which they must prove themselves stronger than their peers. They are taken to the bottom of a steep mountain, and put in one end of an arena- in the other end, there are several Nekoite Citizens.
The Citizens are armed with clubs, as are the initiates. The initiates must fight their way out of the arena, and up the mountain- battling against each other, for the honor and ranks that come with being in the first ten to arrive back at the town, and against the conditions.
Women-
Women have two options- become a Yulaki or a Citizen. Yulaki are women the mild type, treated gently- in word and deed- behaving as perfect ladies. They are ever available to keep a man company, and only speak when they’re spoken to- excluding talking to other Yulaki. Often if a man finds a Yulaki who he is particularly fond of, he will take her into his dwelling, providing her with food and shelter, in return for her services.
Women who decide to become Citizens are decidedly more opinionated and express their opinions more freely. Women who pass the Citizenship Test are treated as a man, being allowed to freely converse with them, and, if she feels she’s been slighted, she can brawl with men without bringing any disgrace on her or her household.
Men-
Men are raised to be warriors. Every man is a Citizen, and therefore a soldier in the King’s army, which is his first profession. Men often prefer swords to any other weapon, leaving archery for women- not out of disrespect, but because women tend to have better aim, and seem to prefer long-distance fighting over hand-to-hand combat, though all weapons are welded by both genders.
Men tend to be arrogant and prideful, but usually keep their opinions private, unless they have a score they wish to settle. Few men speak empty threats- and fewer still live long enough to speak them twice. Any insult is taken on a highly personal level, and typically settled before the night is through.
Children-
Children are raised from birth to be warriors. From the time they can walk, boys begin to spar with their fathers, who aren’t gentle in their lessons- backhanding, punching, and slapping boys, sometimes no taller than your belt, when they err in their form. Girls receive somewhat gentler lessons until they’re five years old, when they choose whether they’re going to become a Citizen or a Yulaki.
A girl can change her decision to be a Citizen until she takes her Citizenship Test, a Yulaki may apply for Citizenship at any time, though it’s far harder for a girl who didn’t receive the training as a child. Children training to become Citizens receive a crude education, reading, writing, their primary figures- and intense training with swords. Every Citizen must be somewhat capable with a spear and a bow, but only those who choose those as a primary weapon receive extensive training.
Yulaki, having more time for leisure, learn to read more fluently, and more advanced mathematics. Yulaki study poems and practice their elocution, learn to sew and embroider, and learn to play an instrument- usually a harp, lyre, or piano. Yulaki that are talented masseuses tend to be the most popular, as do Yulaki who are skilled in the kitchen.
Citizenship Test-
Every winter, a faction of young Nekoites, typically in their twelfth year, apply for Citizenship through an Audition, in which they must prove themselves stronger than their peers. They are taken to the bottom of a steep mountain, and put in one end of an arena- in the other end, there are several Nekoite Citizens.
The Citizens are armed with clubs, as are the initiates. The initiates must fight their way out of the arena, and up the mountain- battling against each other, for the honor and ranks that come with being in the first ten to arrive back at the town, and against the conditions.
Genor- Kingdom in the Mountains
Spoiler
Little is known about the people of Genor. They typically keep to themselves- allowing few people to enter their country, and fewer still to leave it. They’re considered Rebels, resentful of both the ruler of Neko and the ruler of Atra, but neutral in the war- rumored to be waiting for the two to exhaust their resources, and thus be easier to defeat once one or the other throne falls.
Crafts
Spoiler
Archery-
Soldiers who choose a different Craft receive minimal training, making them accurate at only a very short distance. Soldiers and Citizens who chose this as their Craft, however, receive detailed instruction. They will learn to shoot different types of bows, different types of arrows, learn how to make their own weapons, learn to make arrows and re-fletch them, and learn tricks to make them lethal at a further distance-- such as a countering cross-winds and tweaking arrows.
Magic-
Magic comes in many different forms. Wizards have the furthest range- at least they rumor themselves to. They have tendencies of making interesting things happen when they come around, and are generally a better thing to have as an ally than an enemy. Enchanters can charm nearly anyone into spilling their secrets or helping them out of a pinch.
Magicians come in many different facets- from magicians who can control the Elements: Earth, Water, Wind, Fire; to magicians who can only control smaller things, such as items or situations around them.
Swordsmanship
The Craft favored by Nekoite Citizens, and an art practiced by all, swordsmanship requires a good deal of strength and discipline, speed, and finesse. You have to be observant, as to see the weaknesses in your opponent's guard, and quick enough to use the opening.
Staffsman
Few people use staffs, finding them harder to wield and even harder to maim someone. It takes a great deal of strength and endurance for this Craft.
Spearman
A more popular choice than a staff, few people use spears either. They're mostly useless in hand-to-hand combat, and, being projectile, are usually only good for one enemy at a time.
Hand-To-Hand
A somewhat popular choice, people who pursue their crafts in Hand-To-Hand combat will be trained extensively with their hands, and a few other select weapons, depending on the Master that teaches them. Someone who chooses this as his Craft will learn the pressure points and lethal areas of a human body, and no longer be under the socially accepted rule that a Challenge must be answered. Few people are willing to fight with someone of this Craft, and for good reason.
Other
If your character wants a different Craft, let me know, and I'll consider adding it.
Soldiers who choose a different Craft receive minimal training, making them accurate at only a very short distance. Soldiers and Citizens who chose this as their Craft, however, receive detailed instruction. They will learn to shoot different types of bows, different types of arrows, learn how to make their own weapons, learn to make arrows and re-fletch them, and learn tricks to make them lethal at a further distance-- such as a countering cross-winds and tweaking arrows.
Magic-
Magic comes in many different forms. Wizards have the furthest range- at least they rumor themselves to. They have tendencies of making interesting things happen when they come around, and are generally a better thing to have as an ally than an enemy. Enchanters can charm nearly anyone into spilling their secrets or helping them out of a pinch.
Magicians come in many different facets- from magicians who can control the Elements: Earth, Water, Wind, Fire; to magicians who can only control smaller things, such as items or situations around them.
Swordsmanship
The Craft favored by Nekoite Citizens, and an art practiced by all, swordsmanship requires a good deal of strength and discipline, speed, and finesse. You have to be observant, as to see the weaknesses in your opponent's guard, and quick enough to use the opening.
Staffsman
Few people use staffs, finding them harder to wield and even harder to maim someone. It takes a great deal of strength and endurance for this Craft.
Spearman
A more popular choice than a staff, few people use spears either. They're mostly useless in hand-to-hand combat, and, being projectile, are usually only good for one enemy at a time.
Hand-To-Hand
A somewhat popular choice, people who pursue their crafts in Hand-To-Hand combat will be trained extensively with their hands, and a few other select weapons, depending on the Master that teaches them. Someone who chooses this as his Craft will learn the pressure points and lethal areas of a human body, and no longer be under the socially accepted rule that a Challenge must be answered. Few people are willing to fight with someone of this Craft, and for good reason.
Other
If your character wants a different Craft, let me know, and I'll consider adding it.
Character Profile:
Spoiler
- Code
[b]Name:[/b] (First and last names required)
[b]Nickname:[/b] (A personal title, if you have one, or what people call you)
[b]Age:[/b] (Age range is from 15-45 *Kings should be in their late teens or twenties*)
[b]Gender:[/b]
[b]Class:[/b] (wizard, enchanter, warrior, ranger, rogue, peasant)
[b]Race:[/b] (human, dwarf, elf, shape-shifter *specify which shapes you can take*, other commonly known creature)
[b]Rank:[/b] (Apprentice, Graduate, Citizen, Lieutenant, Captain, other- see below)
[b]Skills:[/b] (choose three: speed, strength, endurance, intelligence, dexterity, magic, accuracy, camouflage, stealth)
[b]Weakness:[/b] (choose one: speed, strength, endurance, intelligence, dexterity, magic, accuracy, camouflage, stealth)
[b]Allegiance/Nationality:[/b] (choose one: Nekoites, Atraians, Genorians)
[b]Appearance:[/b] (Pics are optional. Try to avoid Anime)
[b]Personality:[/b] (Minimum 50 words. Be descriptive.)
[b]History:[/b] (Be descriptive. At least two paragraphs in length, and none of this "don't remember" nonsense. Even if they don't, explain why. Besides, each character has a story.)
[b]Up for love:[/b] (Yes, no, and what orientation.)
[b]Other:[/b] (Anything forgotten.)
Character Slots:
Spoiler
Queen of Fire- @ShadowVyper, Anaki Shadowflame
Fire Advisor- @Aquestioning, Lucretia Borgelia
Fire War Chief- @megsug, Eira Mawon
Fire Master of Spies-
Fire soldiers-
-
-
Apprentice-
Graduate- @ShadowVyper, Mikhail Carter
King of Darkness- @AriaAdams, Rhames Allaniel Esteri
Dark Advisor- @queerelves, Ardryll Tamsin
Dark War Chief- @AlmondEyes, Sita Hallows
Dark Master of Spies- @kayfortnight, Samia Nazirah
Dark soldiers/Citizens-
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-
-
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King of Genor- @megsug, Balik Kache
Rebel Advisor- @Alvarin, Havelock Shepherd
Rebel Master of Spies-
Genorian Gryphon- @Griffinkeeper, Seeker Ten'seer
Older Genorian Princess- @Craz, Diagoras Kache
Younger Genorian Princess- NPC, Miranda Kache
Genorian Apprentice- @Auxiira, Thyramalaju Minttu
Rebels-
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-
-
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Fire Advisor- @Aquestioning, Lucretia Borgelia
Fire War Chief- @megsug, Eira Mawon
Fire Master of Spies-
Fire soldiers-
-
-
Apprentice-
Graduate- @ShadowVyper, Mikhail Carter
King of Darkness- @AriaAdams, Rhames Allaniel Esteri
Dark Advisor- @queerelves, Ardryll Tamsin
Dark War Chief- @AlmondEyes, Sita Hallows
Dark Master of Spies- @kayfortnight, Samia Nazirah
Dark soldiers/Citizens-
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-
-
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King of Genor- @megsug, Balik Kache
Rebel Advisor- @Alvarin, Havelock Shepherd
Rebel Master of Spies-
Genorian Gryphon- @Griffinkeeper, Seeker Ten'seer
Older Genorian Princess- @Craz, Diagoras Kache
Younger Genorian Princess- NPC, Miranda Kache
Genorian Apprentice- @Auxiira, Thyramalaju Minttu
Rebels-
-
-
-
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Feel free to take multiple characters, but please be sure you have time to keep up with all you take-- and please make sure you're able to commit if you take one of the really important characters (ruler, advisor, war chief, etc.)
