It was a one in a million chance. Today was your first day back from winter break. You attended college at Bellham University NC. Your first class was in the critically underfunded Biology wing. It was located in the basement.
At the same moment your lecture began, miles away, a meteor seven miles wide struck earth. Of course you’d heard about a meteor on the news, but scientists had thought it would miss earth entirely. In reality, it had changed course at the last moment, too late for anyone to do anything. In a matter of minutes, the continuity of humanity will change, and you will struggle out of the debris with your fellow survivors to find a world almost entirely alien to you. Buildings and trees leveled, wildfires raging, aftershocks of earthquakes splitting the ground, the sun blotted from the sky by a cloud of soot and dust. You know eventually the air will have to clear, but the light at the end of the tunnel is distant. Now your job is to survive and adapt in this strange new world.
WELCOME TO IMPACT ZERO
Player’s Handbook
Spoiler
So...What exactly is Impact Zero?
Impact zero is a mix between a storybook and a ttrpg. The goal of the game is to go month by month and make it through an in-game year, when the atmosphere will clear and the artificial winter will thaw out. (If we feel like continuing after that, we can!) Each month will be a separate storybook, where you can continue on with a character and we can welcome new players (or you can have your character die and play as someone new, it’s the apocalypse after all). Every posting round will be an in-game week, with four posting rounds per month. There will only be a maximum of five characters allowed, to keep posting rounds quick. Each week, I will post the big tasks that will act as the main story beats. (For example: week one might include looking for survivors or foraging for food or first aid) these tasks are optional, but for some more important tasks there may be consequences (let’s say you fail to find supplies to treat a wound. That wound is now open to the elements and prone to infection) your choices will also affect how the story progresses, as I am largely building weekly tasks on what you choose to do in previous weeks, and if you have plot points you want to add for your character, I will take care to leave room for your ideas to grow! Basically, I’ll be the dungeon master for a text-based D&D campaign, where you are in charge of your own fate and drive the story forward with your choices.
Roles
Healer: the healer is a straight up doctor, and improves survival if a group member is sick or injured.
Scientist: while the healer is purely a doctor, the scientist has more general knowledge and perhaps has a better understanding of what the environment after a meteor strike of this magnitude would be like. They bring the benefit of prior knowledge
Scout: knowledgeable about the natural world and skilled at spotting danger and gathering supplies
Engineer: a skilled craftsman able to make all manner of tools and devices from the environment around them
Survivalist: has a wealth of knowledge concerning surviving in wild areas, which in the apocalypse is pretty much everywhere.
If you don’t like any of these, but want to replace a role with something better fitting your character, let me know! Depending on what it is and how well it fits the setting of the story, I’ll be more than happy to switch things around for you.
Wheels of Pain
There's all sorts of ways to get hurt in the apocalypse, and luckily for you your humble guide has specific wheels with all the fun ways your little guys can get pummeled. If your character is caught in a random encounter such as a snowstorm or a bandit attack, your guide has you covered with a handy Picker Wheel to tell you whether you've been hurt and how badly.
Minor injuries: Cuts, bruises, common cold, etc. Will need to be tracked and treated, but heal quickly and won't kill you as long as they're healed.
Major injuries: Broken bone, bullet wound, concussions, etc.
take longer to heal, so have to be managed for longer, limits a character to some degree. (If you're feeling evil, you can always choose to make things worse >:3)
Let's talk about the odds. Every wheel has spaces with injuries of varying degrees. The minor injuries, ones that will need attention but won't kill you as long as you take care of them, appear more often and are more likely to occur than higher-risk injuries or illnesses. Additionally, each wheel has a "fatality" on it. One slice on the wheel that will put your character at risk of dying, and you will have to make death saving throws to see if your character survives.
Death Saves
So, you've arrived at death's door. To keep from crossing its threshold, you'll need to make a death saving throw. Roll a d-20 three times. If you get at or above a ten, you succeed in a save! if you get below a ten, you fail. If you get more successes than failures, your character stabilizes and can be healed, though it may take some time to fully recover.
The one exception would be if you make a critical roll. A natural 20 is a critical success. Your character stabilizes and you don't have to roll any more saves. A natural one is a critical fail, instant death for your character. The odds of rolling a straight fatality are low, so hopefully, this category won't be needed often.
Random Encounters
At the beginning of each in-game week, in addition to the main objectives, there will be added prompts in the form of random encounters. A wheel will be spun full of dangerous little goodies such as violent weather, environmental hazards, and even meeting other survivors who may or may not have the best intentions. There are also three "Nothing happens" slots, so there's a good chance that of the four or five rolls, a few will not turn up events to keep the plotline manageable. Most random encounters are small and can be cleared up in a post or two, but some could lead to plot points that can act as mini-arcs for your characters to explore. You can choose which encounters to include in your posts and plot with your fellow writers to incorporate them into the story. The goal of this is to provide a writing challenge simulating the unpredictable nature of our fictional situation, as well as keep the momentum going
PLEASE NOTE
.there is a real, but very small chance that the result of certain actions will be a character death (serious situations such as deadly illness that goes untreated for too long) there will be a death save system, and a character slot for healer to prevent this from happening as much as possible, unless you the player choose. If your character dies, you always have the option of joining with a new character, though you may have to wait until the next posting round, or at the very most the next in-game month.
.This roleplay is NOT beginner friendly (unless you’re ambitious and want to jump right in. In which case, welcome!) this doesn’t mean that you can’t join if you’re just starting out, only that this roleplay was created for experienced role players in mind and those looking for a more relaxed game experience may not enjoy this as much
.This roleplay was intended to be finished, and I’m looking for players who can commit to a regular posting schedule (at least one post per month) and can maintain this for at least the duration of the in-game month they submitted for (four in-game weeks—four posts per player) super extra bonus points if you stay through all 12
Rules
Cursing is allowed, but keep it tasteful
.Keep romance PG13. Basically normal Storybook rules apply
.Open communication is key! Life happens, and if you need to duck out of a posting round for any reason, it’s completely fine as long as you let me know ahead of time so we can prepare to move on to the next round and transition in-game weeks as seamlessly as possible
.Check the OOC chat often! That’s where all important news, tasks, and planning will happen
.Don’t be afraid to reach out! My goal as your humble guide through Impact Zero is that this is an enjoyable experience for everyone. If you have questions, concerns, ideas for plot points, or anything in between, my door is always open. If you’d like my Discord, which is the best way to get ahold of me, send me a PM and I’ll give you my username
Character Sheet
- Code: Select all
Name:
Age:
Gender/pronouns:
Looks:
Personality:
Strengths:
Weaknesses:
Special skills (max of 3):
History:
Up for love/sexuality:
Other:
Character slots
Healer- Dr. Lorene Lancefield @winterwolf0100
Scout- Riley West @Europa
Engineer- Ryan Mistri @Omni
Survivalist- Basil Chen @Spearmint
Scientist- N/A
