It's purpose is to argue that video games do not rot one's brain and definitely do not cause violence in youth. (e.g. such as school shootings)
Also, take the headline into consideration, and suggest a better one if you can
Thank you in advance.
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Not just Child's Play
3, 2, 1– ACTION! Leap from building to building. Now down the emergency stairs. Stealth attack from behind; receive bonus. Regenerate energy. Jump off the ledge, there is a bale of hay beneath each one anyway. Now, return. Wash dishes. Quickly, resume on your perilous task. Sometimes, reality needs a serious break. Considering this, you conclude that you must now cascade out of your nearest window in order to reach your next checkpoint. I mean, you do have two lives left. Do media concepts influence you to such an extent? As it seems with children, they do.
According to extensive research by the Executive Intelligence Review, rumour has it that the act of entertaining one’s self with games of the violent sort, leads to a series of assaults, homicides and a potential mutilation of the functional mind. In other words – they’re bad. Now off you go, throw your cupboard-worth full collection right out. Some schools have even gone to the extreme of demanding a ban on a certain number of these games, for their apparent influence on the children of today.
The biggest mistake here is not in fact the failure to restrict age inappropriate content, but underestimating the youthful population as a whole. Do you get the sudden urge to run for your dear own life from a giant manic rock (resulting in perhaps a couple of splattered innards) after seeing Revenge of the Crystal Scull? Jones seemed to have had fun. Why not? Oh right, your possession of common sense. Something the younger population seemingly lack. Certainly children are more affected and follow by example; nevertheless they do not completely lose all their gist of judgement. Children can tell their general right from wrong. The way one’s brain functions relies on the upbringing on the part of the parents, as well as the environment in which one had come to grow up in. Whereas model behaviours from outside the home are usually not picked up on – proposing a question, why is this so? For instance, the boy who had broken the Lego cubes in your play box the time when you too, where a child. Or the kid who kicked people on the playground, had he impinged the rest to do the same? The answer is no. Violence comes through per individual, and not through what they absorb at a later stage in life.
Likewise goes for games. The influence that they supply is not necessary applied, thus being completely harmless. Who can deny the truth in this? Does Mario imply the receival of money through punching bricks? Meanwhile, Lara Croft successfully shows the ability to jump the length of a waterfall. Running peaceful citizens over with a truck in Grand Theft Auto says just the same. Their sales when compared to youth violence, dismisses any otherwise claims – showing a significant decrease in crimes at the concurrent rise in sales.
Nonetheless, video games induce stress. People are largely capable of becoming dependent upon, and even attached to certain things. Children that is, included. The effect of video game intervention with everyday lives is so immense, that people develop true feelings towards an entity; a mere program that you come to rely on. Frustration, rage and genuine agony are all part of the aftermath when your mission doesn’t go quite as planned. A terrible effect, which can in itself cause violence, right? Wrong. Video games hold an important lesson beneath the very many layers of gore, guts and guns. The importance to persevere when the going gets tough, the wrenching sense of responsibility and believe it not – expanding one’s vocabulary.
However you may argue, about teenagers becoming obsessed with guns, going on killing sprees and joining mobs. What about Eric Harris and Dylan Klebold, who had shot to death 12 fellow students and a teacher? What about the Virginia Tech Massacre, which left 32 dead? Would it be wise to conclude what had gone through their minds at that given moment of time? The correlation between school shootings and games has proven to be false. The felonies convicted by the latter were found to be planned attacks with individuals who in fact had a mentally unstable state of mind. In addition to which, they did not play games. This completely dismisses a large part of the conspiracy circling around the transferring of virtual violence to reality.
Thus, considering the mentioned, video games are not harmful to the society. I grant it that their core purpose to entertain is exactly what they achieve, diverting the problems of everyday life, providing an escape route to a world beyond the real. At any rate, it is not just children that choose this path to relieve frustration or relax. No doubt you, sometime during your treacherous life, have done it too.
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